"Sixteen Tones of Yanyun" Huang Zhong Test Summary: A more complete Jianghu, each system has taken shape

"Sixteen Tones of Yanyun" Huang Zhong Test Summary: A more complete Jianghu, each system has taken shape

Auteur: James RodriguezJames Rodriguez Gepubliceerd op: 2023/12/28 2 min leestijd
[Summary of the "Sixteen Tones of Yanyun" Yellow Bell Test: A more complete Jianghu, each system has taken shape] The test of the "Sixteen Tones of Yanyun" Yellow Bell has ended recently, and we also participated in this test. Compared with the previous first test, the Huang Zhong test added a lot of new content. For example, this test has added a new "unloading" mechanism. The character will accumulate unloading bars (up to 2) when in combat. Consuming the unloading bar immediately before being attacked can offset an attack skill. The unloading mechanisms in the three difficulties are different. In easy difficulty, the system will trigger automatic unloading without pressing any buttons. In medium difficulty, when the automatic unloading is triggered, a button prompt will appear and needs to be pressed manually. When the difficulty setting is high, there is no automatic unloading function. The new unloading mechanism takes care of some players who are not good at action games and balances the overall combat experience. However, despite the unloading system, some enemies in high-difficulty battles still move too fast without obvious forward movement. The combat part may need further optimization and adjustment. In addition to the previous long swords, fans and spears, this Huang Zhong test also featured two new weapons: double swords and Mo Dao. The double swords are flexible and fast, and have extremely high burst damage after turning on the "ghost transformation". Mo Dao, on the other hand, opens and closes widely, with great force and strength. In addition, the suit system is online, and weapons and equipment have entry settings, which can be combined and matched to choose the effect you want. The Huang Zhong test also added a new map, Kaifeng. Different from the scenic Qinghe map, Kaifeng City highlights bustling markets and towns with bustling people. Especially the weird and weird "ghost market" hidden underground is eye-catching. The increase in the number of NPCs greatly increases the "pyrotechnics" of the game. However, the large number of towns and characters also brings certain optimization problems, and there are obvious frame drops in some scenes. In general, compared with the first test, the Huangzhong test is a completion of the former. The map, gameplay, and plot can all present a true "prototype". Currently, "Sixteen Tones of Yanyun" is still in full swing. We will continue to pay attention to the development of the game.
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