Diving into Luna III's Pyro-Res Boss in Genshin 6.2 Abyss
Boss Mechanics at a Glance
This Landrover stacks Pyro heat until it Overheats—nasty. It throws up auto Cryo shields, but stagger interrupts 'em easy. Pyro RES? Sky-high, slashing your damage 20-35% sans shred. Durin's White form? 20-35% Pyro/Reaction RES shred (6s duration, jumps to +75% with 2 Hexerei like Venti). Pro tip: Venti Burst Swirls Pyro, then slam Durin E (White) right before the DPS window opens.
Why Do Pyro Carries Flop Here?
Overheat just eats more Pyro, amplifying the RES wall. Durin's 35% shred? It barely edges out in RES hell. Arlecchino thrives on 1.5M+ Vape multipliers via Bond of Life (145% Max HP +30% Pyro NAs). Slap on VV for -40% RES; I've punched 36★ on Floor 12 testing this.
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Breaking Down Durin's Kit for Abyss Domination
Core Abilities and That Sweet RES Shred Scaling
Durin's your 5★ Pyro Sword off-field monster. White form: AoE Pyro DMG + Energy/2s, plus 20-35% RES shred after reactions. Dark form: ST Pyro/1.25s with 40-70% Vape/Melt amps. Burst? Three AoE hits +20s aura (70 cost, 18s CD); scales CRIT DMG, hits 2500 ATK, +25% Burst DMG. White shreds trigger on Swirl/Burning; stack +2 Hexerei for 35%/70% boost. Rotation basics: 1. E(White) after Venti Swirl. 2. Q. 3. Skill refunds 33 Energy—100% uptime, no sweat.
Dual Forms: Pyro-Res Swiss Army Knife

White owns AoE vs. Landrover. Dark cranks ST Vape/Melt. Passives give 1% Burst DMG per 100 ATK. Rotations flex: AoE E(White)+E+Q; ST E(Dark)+NA+Q. That 35% shred? Beats raw DPS when RES bites hard. (Editor note: Switched forms mid-fight saved my run—game-changer.)
Arlecchino's Kit Under the Pyro-Res Microscope
Normal Attack DPS Madness

5★ Pyro Polearm on-field queen. NAs fueled by Bond of Life (via Skill Blood-Debt Directives). At L90: 13,103 HP/342 ATK/765 DEF/88.4% CRIT DMG. Priority screams NA ★★★★★ > Burst ★★★ > Skill ★. Hits 145% Bond +30% Pyro NAs for 1.5M+ Vape DPS. Steps: 1. Skill Directives. 2. 5-6 NAs + CA (90.8% ATK). 3. Burst resets CD, heals up (15-20s cycles).
Blood-Debt Directive Deep Dive
Burst dumps AoE Pyro + reset/self-heal. Vaporize/Melt/Overload laugh at RES. Overvape +25%; Mono Pyro +25%. Zhongli shield? Interruption-proof.
Head-to-Head DPS Showdown: Durin vs. Arlecchino
Test Setup—Straight Facts

Arlecchino's T0 on-field beast. Durin? T1 off-field shredder. Durin DPS numbers: Athame Artis 29,702 (104% sig), PJC 28,136 (99%), Wolf-Fang R5 26,717 (94%). Arlecchino: 1.5M+ Vape at 2k+ ATK.
- Durin: 35% shred in White, dual-form flex.
- Arlecchino: 1.5M self-buff DPS, C0 hypercarry.
Post-Burst Durin stacks 10 Fusion +75% DMG at 2500 ATK. Arlecchino's Bond loves CR/CD scaling. Tests via KQM tools nailed 36★ Floor 12.
Builds That Actually Clear
Durin: Artifacts, Weapons, Stats

Rock 4pc Emblem of Severed Fate (ER+20%, Burst DMG +25% up to 75% ER). Alternatives: Noblesse (+20% team ATK), Crimson Witch. Stats: ER 140-180% (100% Burst), ATK 2500+, CR 60-70%, CD 150%+, EM 1000; Sands ATK%, Goblet Pyro/ATK, Circlet CR/CD. Weapons: Athame Artis (608 ATK, 33.1% CR, team ATK); Wolf-Fang R5 (510 ATK, 27.6% CR). Farm grind: Landrover cores 46, Frostlamp Flower 168, talents 186 Ballad/18 Sunfire/3 Crowns; Asc: Agnidus Agate 1-9-9-6.
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Arlecchino's BiS Gear
4pc Fragment of Harmonic Whimsy (+18% ATK/DMG per Bond). Alt: Gladiator's. Stats: 2k+ ATK, CR 70-80%, CD 160%+, ER 120-140%; CR/CD 1:2 ratio. Weapons: Crimson Moon's Semblance (674 ATK, 22.1% CR); Staff of Homa (608 ATK, 66.2% CD); Deathmatch R5 (454 ATK, 36.8% CR). Subs prioritize CR/CD > ATK/ER.
Team Comps and Rotations That Stick
Durin Hypercarry Squads

Overload: Varesa/Mavuika/Fischl/Durin. Vape: Chasca/Durin/Mona/Bennett. Hexerei core: Durin/Venti/Bennett/Fischl (36★ proofs). Chevreuse amps +40% Pyro/Electro shred. AoE rot (Floor 12): 1. Venti Skill→Burst (Swirl Pyro, VV -40%). 2. Durin E(White)+E+Q. 3. Bennett Q→Fischl. ST swap: Durin E(Dark)+NA(Dark)+Q.
Arlecchino Vape/Melt Machines
Vape: Arlecchino/Yelan/Xingqiu/Bennett/Xilonen. Mono Pyro: Arlecchino/Xiangling/Bennett/Xilonen. Overload: Arlecchino/Fischl/Bennett/Chevreuse. Rot: 1. Skill→CA→5-6 NAs. 2. Burst. 3. Loop every 15-20s.
Pitfalls and How to Dodge 'Em
RES Shred Blind Spots
Durin ER famine? Pump 140-180% ER (Emblem +20%, Bennett -20-40%, 12-15 particles/rot: Skill 33 +1.8 off-field). Arlecchino loves Zhongli shield (+25% clears). Teams demand Pyro/reactions + VV/Chevreuse.
Rotation Fumbles
Durin: Finish Hexerei quest for +75% shred. Arlecchino: C1 +120% Masque. Buffer 20-30% ER margin—don't overshoot 300% waste.
Consts and Bang-for-Buck
Durin C0-C6 Breakdown
C0 clears fine. C1 +10-30% ATK; C2 +15% ally Elem DMG +50%; C6 +19-50% DPS, 30% DEF ignore. Pull order: C0R0 > C1R0 > C2R0 (C2's the sweet spot, my take).
Arlecchino's Power Curve
C0 SS-tier. C1 +120% Masque; C2 AoE + RES; C6 Burst/CR/CD. F2P C0 rocks; Arlecchino's solo-friendly, Durin needs squad synergy.
Real Clears and Lessons Learned
36★ Proofs That Don't Lie
E0S1 Durin/Venti/Bennett/Fischl: Full 36★ (Overload, VV shred, Wolf-Fang 26k DPS). Arlecchino's 1.5M Vape crushed prior Abysses. Durin White: 35% shred on Pyro Swirl; 3 active +1.8 off-field particles at 100% ER. Key? Dual forms match phases; Arlecchino C0 ignores RES via raw power.
The Verdict: Pyro Carry Crown?
Final Call
Arlecchino takes T0 for ST sustained DPS and self-sufficiency against Landrover. Durin? T1 off-field AoE shred (35%) shines in reaction teams. Phase 1 Durin Dec 3-23, 2025; F2P needs ~70 pulls/phase.
FAQ
Is Durin better than Arlecchino for Genshin 6.2 Abyss?
Arlecchino T0 overall; Durin T1 RES shred teams.
How to build Durin for Pyro-Res bosses in Luna III?
ER 140-180%, ATK 2500+, 4pc Emblem; Athame/Wolf-Fang; White rotations.
Arlecchino DPS vs Pyro RES in Spiral Abyss 6.2?
1.5M+ Vape penetrates; Vape/Bennett teams, no shred.
What teams pair best with Arlecchino for Luna III?
Vape: Yelan/Bennett/Xilonen; Overload: Fischl/Chevreuse.
Durin C6 worth it for Abyss clears?
C2 ideal (+50% team DMG); C6 niche DEF ignore.
How to counter Pyro RES in Genshin Abyss Floor 12?
Durin 35% shred + VV; Arlecchino raw Vape/Melt.


















