Phase 1 Banner Overview (January 14, 2026)
Version 6.3 releases January 14, 2026. Phase 1 runs through February 3 (20 days).
Genshin Impact Version 6.3 Luna IV launches January 14, 2026, featuring Columbina and Ineffa in Phase 1 (January 14 - February 3). F2P players earn 14,540 Primogems (107 pulls) this version, while Welkin Moon and Battle Pass users reach 139 pulls. With character pity at 90 pulls and weapon banner requiring up to 240 pulls for guarantees, strategic allocation determines whether you secure both character and weapon.
Version 6.3 releases January 14, 2026. Phase 1 runs through February 3 (20 days).
Columbina (Hydro Catalyst) introduces Lunar reaction system. Elemental Skill summons moon ring dealing continuous Hydro damage while generating Gravity Ripple points. Burst creates Lunar Domain buffing team Lunar reaction damage. Kit scales with Max HP.
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Ineffa (Electro Polearm) provides Electro application for Lunar teams. Synergizes with Aubade of Morningstar and Moon artifact set (+80 EM at 2pc, +20% off-field Lunar damage at 4pc).
Phase 1 features two signature 5-stars:
Both offer universal value for CRIT-focused builds.
Phase 1 ends February 3, transitioning to Zibai (Geo Sword) and Neuvillette (Hydro Catalyst rerun) with Illuga (4-star Geo Polearm) through February 24.
Hard pity: 90 pulls. Soft pity: starts pull 74, dramatically increases rates from 0.6% to ~33% per pull.

Costs:
Hard pity: 80 pulls. Soft pity: pull 65. Epitomized Path guarantees selected weapon after two wrong 5-stars.

Worst-case: 240 pulls = 38,400 Primogems
First 5-star has 50% chance of featured character. Losing grants standard 5-star (Diluc, Jean, Mona, Qiqi, Keqing, Dehya, Tighnari) and guarantees next.
Budget scenarios:
Columbina: On-field Hydro DPS with Lunar reaction focus. Requires consistent Elemental application from off-field supports. HP-scaling allows artifact repurposing from Zhongli/Kokomi/Yelan builds.
Ineffa: Electro sub-DPS enabler for Lunar-Electro reactions. Burst-window damage with team flexibility.
Neuvillette's Phase 2 rerun offers proven Hydro Catalyst performance vs Columbina's experimental Lunar mechanics. Safer investment for immediate account strength.
F2P/low-spenders: prioritize C0 roster diversity over constellations.
New characters historically rerun within 6-12 months. Columbina/Ineffa likely return Version 6.8-7.2. Safe to wait for community testing and Spiral Abyss data.
Signature 5-stars provide 15-30% damage increase over best 4-star alternatives. Nocturne's Curtain Call's HP passive likely reaches 20-30% improvement for Columbina's scaling.
Columbina options:

Zero primogem cost preserves resources for characters.
Always set before pulling. Resets between banners—Fate Points don't carry over.
Pull weapon banner only if:
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Weapon banner = highest primogem risk. 38,400 Primogem worst-case equals 2.66 guaranteed characters. F2P's 14,540 Version 6.3 income insufficient.
Risk mitigation:
Breakdown:
Welkin: 90 daily + 300 immediate = 4,080 Genesis Crystals over 42 days Combined F2P + Welkin: 18,320 Primogems (131 pulls)
Battle Pass: ~680 Primogems + 4 Intertwined + 4 Acquaint Fates (1,320 value) Welkin + BP total: ~19,000 Primogems (139 pulls)
Redeem immediately—expire within days of livestream.
February 3-24: Zibai (Geo Sword) and Neuvillette (Hydro Catalyst rerun) with Illuga (4-star Geo Polearm).
Zibai: Lunar-Crystallize reactions, DEF/EM scaling Neuvillette: Proven top-tier Hydro DPS Illuga: Geo support with CRIT/EM buffs for Geo teams
Phase 1 advantages:
Phase 2 advantages:
Players prioritizing strength over novelty: seriously consider Neuvillette.
Pulling Phase 1 commits primogems before Phase 2 community analysis. Risks missing better-suited characters and 1,000-1,500 late-patch primogems.
Waiting until Phase 2 announcement (1-2 days before Phase 1 ends) provides complete income visibility and damage calculations.
Pull Phase 1 if:
Wait for Phase 2 announcement if:
Wait for Phase 2 entirely if:
Worst-case:
Exceeds F2P income by 4.6x. Requires substantial savings or purchases.
Win 50/50 at pull 80, weapon at pull 140:
Still 2.4x F2P income. Needs 20,660 existing savings or Welkin + BP + $50-100 top-up.
Strategy 1: Character priority
Strategy 2: Skip weapon
Strategy 3: Gambling (not recommended)
Stop if:
Continue only if:
Strategy:
Outcomes:
Strategy:
Outcomes:
Strategy:
Outcomes:
Strategy:
Outcomes:
Pity carries indefinitely between same-type banners. 70 pity isn't sunk cost—it's savings for future banners. Pulling unwanted characters wastes 28,800 Primogems of guarantee value.
Correct: Treat pity as savings. Only pull when you want featured character.
4-star rate-up has 50% chance per 4-star pull (not guaranteed). Average cost: 30-50 pulls. Risk of unwanted 5-star: 40-60%.
Correct: Only pull banners where you want the 5-star. Treat 4-stars as bonuses.
Character Event Wish pity carries between all limited character banners. Weapon pity carries between weapon banners. Epitomized Path (Fate Points) resets.
Never build pity on unwanted banners.
FOMO creates artificial urgency. Reruns occur regularly (6-12 months).
Counter-framework:
Skip Phase 1 unless 60+ pity with guarantee. Wait Phase 2 for Neuvillette's proven value. Never touch weapon banner—roster diversity > marginal damage.
Pull Phase 1 only if:
Otherwise: Save for Phase 2 or future guarantees.
Evaluate both phases before committing. Consider weapon only if both featured weapons benefit AND 38,400+ total Primogems. Prioritize C0 expansion over constellations. Maintain 14,400 reserve.
Pull Phase 1 if Columbina/Ineffa fills gaps and you accept risks. Otherwise wait for Neuvillette or Version 6.4.
Skip weapon unless 50,000+ Primogems total.
New (AR 1-45):
Veteran (AR 55+):
Daily (60 Primogems):
Weekly:
Bi-weekly:
Lantern Rite (1,600 + 10 Fates):
Archon Quest (590 + 2 Fates):
Exploration (1,850):
When F2P insufficient, strategic purchases bridge gaps. BitTopup offers competitive pricing, fast delivery, secure transactions.
Cost-effective approach:
Timing:
Framework:
Targets:
How many primogems for guaranteed 5-star in 6.3?
14,400 for hard pity at 90 pulls with guarantee. 28,800 accounting for losing 50/50 first. Most acquire around pull 80 (12,800) due to soft pity at 74.
Is Phase 1 weapon banner worth pulling?
Only if 38,400+ Primogems AND both weapons benefit your account. Most F2P/low-spenders: poor value vs character roster expansion. 15-25% damage improvement doesn't justify cost when 4-stars exist.
What's weapon banner pity?
Hard pity: 80 pulls. Soft pity: pull 65. Epitomized Path guarantees selected weapon within 240 pulls max (three 5-stars). Each off-banner grants one Fate Point; two Fate Points guarantee selection next.
Should F2P pull weapon banners?
Avoid except when both weapons significantly benefit AND 50,000+ Primogems after securing characters. Roster diversity > marginal weapon damage. Prioritize C0 characters over weapons.
Can I get both character and weapon in 6.3 Phase 1?
Requires 35,200-67,200 Primogems depending on luck. Version 6.3 provides only 14,540 F2P, making dual acquisition impossible without substantial savings or purchases. 50,000+ Primogems enables reasonable attempt—prioritize character first.
How many primogems in 6.3?
F2P: 14,540 + free fates = 107 pulls. Welkin: +3,780 = 131 pulls. Welkin + BP: ~139 pulls. Includes Commissions, events, Abyss, exploration, codes, compensation across 42 days.
