Durin Kit and Energy Mechanics in Genshin 6.2
Durin's Burst demands 70 Energy on an 18s CD—that's roughly 3.88 Energy per second draining away. Her Skill? A solid 33 Energy restore over 6s, averaging 5.5 Energy/s, plus 3 active and 1.8 off-field particles at base 100% ER.
To nail that 70 Energy Burst, you're hunting 12-15 particles per rotation; crank ER to 100% and those gains double.
Here's the flow: Pop Skill for that instant 33. Funnel off-field support. Push for 180% ER to recharge in just 12s.
Energy Costs Breakdown
Sub-DPS Durin thrives at 140-180% ER. Slap on 4pc Emblem: +20% ER from 2pc, and up to +25% Burst DMG per 100% ER (capped at 75% beyond 300%). Off-field, it's only 60% efficient, mind you.
Prioritize CR/CD (aim 60-70% Rate, 150%+ DMG) over ATK, then ER. Log your Energy in real fights against enemies—pad it with 10-15% for flawless 100% uptime, or +20-30% as an Abyss safety net.
Burst Uptime Targets (100%/90%)
6.2 hits Dec 3, 2025; Durin's Phase 1 runs Dec 3-23.
100% uptime locks in at 140-180%; dip to 90% if you've got batteries carrying you. Fire up the Zakharov Calculator for your own sims. And yeah, start farming Emblem domains now—3 discounted runs per week.
6.2 Changes Impacting ER
No free buffs here; those 80+ Energy Bursts still scream for batteries. Dark Form pumps +40% Vape/Melt DMG (+70% with 2+ Hexerei); Light Form shreds 20% AoE Pyro RES (+35% Hexerei).
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Athame Artis Set Guide
Athame Artis at Lv90? 608 ATK, 33.1% CRIT Rate. Burst gets +16-32% CRIT DMG, plus Durin ATK +20-40% on-hit (team-wide +16-32% for 3s; +75% with 2+ Hexerei). Benchmarks show it at 100% DPS—beats Wolf-Fang R5's 93.83%, edges Mistsplitter's 96.47%. Zero ER substat, though.

Pair it with 4pc Emblem. Grab ER Sands if you're under 140%. Shoot for 2500+ ATK.
2-Piece and 4-Piece Bonuses
2pc Emblem hands you +20% ER; 4pc flips excess into Burst DMG right at 140-180%. ER Sands at 51.8% plus that 2pc? Perfect breakpoints. Frees your subs for CR/CD/ATK/EM—stack 1000+ for reactions.
Farm those Eroded Primal Fire/Emblem domains weekly.
Synergy with Durin Normal Attacks
Athame juices Burst DMG by +32%; Lv90 base sits at 38.4% CRIT DMG.
Dark ST rotation: Skill > NA > Burst.
ER Substat Prioritization
CR/CD leads, then ER to 140-180%; EM stays low-priority. Dark needs 140-160%, Light 160-180%. Post-Athame, hit 60-70% CRIT Rate.
ER Calculation Formula
Total ER% = Base + Sands (51.8%) + 2pc (20%) + subs. For 70e/18s, build in 60% off-field buffer. Bennett? 2.25 particles/4s, slicing 20-40%.
Self-gen from Skill: 5.5e/s. Layer on Electro Resonance. Simulate at minimum 3.88e/s. Hit 180% ER? 12s recharge with particles—add 10-15% buffer.
Particle Generation from Supports
Favonius procs 6 Energy (60-100%). Same-element first.
Bennett/Iansan for Pyro funneling.
Exact ER Breakpoints for Durin

Ditch Favonius at 140% ER (Dark with Bennett) up to 180% (Light solo). Athame demands ER Sands below 140%; Emblem makes it feasible.
Dark: 140-160% (ST, +40% DMG). Light: 160-180% (AoE). With Bennett: -20-40%. F2P route: 160-180% via Favonius/Emblem.
Emblem farm first. ER Sands/Athame next. Subs to 140%. Test that uptime.
Sands/Goblet/Circlet Scenarios
ATK% or ER Sands; Pyro Goblet; CRIT Circlet. ER Sands if Athame's low. 200%+ ER maxes Emblem scaling; 180% is the practical sweet spot.
Simulation Proofs
100% uptime proven at 160% ER: Light AoE Bennett Burst > Durin Skill (Light) > Burst. Plug into Genshin Optimizer.
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Favonius Supports Explained
Favonius Sword: 61.3% ER, procs 6 Energy on CRIT. Pros: Fills those awkward gaps. Cons: Caps your DPS at 93.83% versus Athame's 100%.
Run it until you hit 140-180% ER. Phase it out in Pyro teams.
When to Drop Them
Once you nail ER breakpoints with Emblem/Bennett; those 60-100% procs just pad Skill/team gen.
Build Comparison: Favonius vs No Favonius

Data shows Athame at 100% DPS; Favonius drags the ceiling down. Skip Favonius for flexier teams like Kinich/Durin/Emilie/Bennett. That's a 50-60% DPS premium at C0—(editor's take: game-changing in Abyss).
F2P: Favonius + Emblem ER Sands. Whale: Athame all day. Wolf-Fang R5? Still 93.83%.
Optimal Artifact and Weapon Choices
4pc Emblem is BiS. Weapons: Athame > Engulfing (55.1% ER). Subs: CR/CD > ATK > ER > EM (1000+ Vape/Melt). Emblem + Bennett unlocks Athame. Fallbacks: R4 Wolf-Fang, Favonius till breakpoint.
Team Comps for Low ER Durin

Bennett slashes 20-40%; Electro Resonance pumps extra particles.
Premium: Kinich/Durin/Emilie/Bennett. F2P: Xiangling/Durin/Xingqiu/Bennett.
Rotation: Skill > Burst (33e + particles). Pyro battery at 2.25p/4s. Dark ST: Skill > NA > Burst (100% at 160% ER).
Common Mistakes and Pitfalls
Starve ER, and downtime kills you—Dark ST forgives low ER less than Light AoE. No battery? Wrong subs? Disaster. 300% ER wastes on Emblem cap; 180% is optimal.
Start with Bennett/ER weapon. Bump ER 10-15% based on enemy logs.
FAQ
What is the minimum ER for Durin burst in Genshin 6.2?
140% (Dark w/Bennett); 160-180% Light/AoE.
Does Athame Artis reduce Durin ER needs?
No (0% ER); use Emblem/ER Sands for 140-180%.
Can Durin drop Favonius with 180% ER?
Yes, at 140-180% breakpoints for 100% uptime.
Best substats for Durin Athame build?
CR/CD (60-70%/150%+) > ATK > ER (140-180%) > EM (1000+).
How does Favonius work with Durin teams?
61.3% ER + 6e procs (60-100%); drop post-breakpoint (+6% DPS).
Team comps to minimize Durin ER?
Bennett (-20-40%), Xiangling F2P; Electro Resonance particles.


















