Introduction to Sparkle SP Hanami Breakpoints
Why Breakpoints Matter for Edo Star Elation DPS
Picture this: Hanami's SP modes kick in at 4 SP (+10 BIKURI, 100% DEF/Res ignore on Blast), ramp to 8 SP (+30 stacks, AoE Blast), and explode at 12 SP (>50 stacks, extra AoE Fire DMG ignoring 100% DEF/Res). Tengoku's 2pc gives +16% Crit DMG straight up, doubling to +32% for 3 turns if you hit 3+ SP per turn. BIKURI ramps +1 stack per 2 SP from her Talent; toss in 2-3 Elations for extras per turn. Her Ult? Spawns a BIKURI Box that regen +4 team SP per Basic/Skill/Ult/FUA/Charge.
Hit these right, and you're golden.
- Prioritize her Talent first (SP6/BIKURI focus).
- Skills over Ult traces next.
Overview of Key Stats: Crit Rate, Break Effect, Speed
Lucky Surprise flips ally Hunt Skills to Blast, procs 3x FUA without charging, layers on Counter DMG from Shields (1x/turn/ally), and amps ally DMG based on BIKURI stacks. SPD breakpoints lock in that 3-turn +32% Crit DMG uptime. Break Effect? It shines with BIKURI/DEF-ignore scaling for Elation teams.
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Understanding SP Hanami Set for Sparkle
Set Bonuses and Triggers

Tengoku from Version 3.7: 2pc nets +16% Crit DMG; crank it to +32% on 3+ SP/turn for 3 turns. Triggers fire off at 4 SP (single Blast +10 BIKURI), 8 SP (AoE +30), or 12 SP (full AoE >50 stacks). Her Talent juices Hanami's Crit DMG from ally SP spends; 2-3 Elations pile on BIKURI per turn.
Farm it now—don't sleep on 3.7.
- Grind Tengoku there.
- Lead with Ult for that 3+ SP/turn rhythm.
- Tune SPD to overlap those buffs.
Synergy with Elation Path
Elation path pumps DMG, Break Efficiency, and Aftertaste for SP FUAs. Ult's domain dishes AoE Fire DMG ignoring 100% DEF/Res; the Box keeps +4 SP flowing for 2-Ult cycles. Edo Star squads? Hanami + Sparkle + FUA like Jing Yuan or Clara.
(Editor's take: This combo feels like it was designed in a lab—pure synergy.)
- Cap at 6 SP.
- Ramp BIKURI from Mode 1→2→3 on Turns 2-3 after Ult.
Crit Rate Breakpoint Targets
Optimal Ranges (80-100%)
Tengoku's +16%/+32% Crit DMG loves 3+ SP alignment (think 4 SP mode). Ally SP use? Talent turns it into Hanami Crit DMG buffs, holding +32% for 3 turns.
- Substats: CRIT DMG > SPD once relics are set.
- Test for 3-turn uptime.
- Tweak ERR for Ult spam.
Substat Efficiency Examples
Every 2 SP? +1 BIKURI, scaling Crit off stacks. 4 SP mode baselines +10; Mode 3 peaks >50 excess. Chase Tengoku pieces with SP gen/SPD/ERR after CRIT DMG rolls.
Hunt Crit DMG sands and ropes.
But overstack without SP regen? Recipe for frustration.
Break Effect Optimization
Superbreak Scaling Formula
BIKURI stacks (10/30/>50) fuel Break Effect through 100% DEF-ignore on Skills/Ult and Aftertaste FUAs. Mode 3 burns excess for max AoE. Talent adds +1/2 SP; Elations drop extras per turn.
- Ult on Turn 1—Box incoming.
- Ramp Skills Turns 2-3.
- Allies pop the Box for +4 SP.
Breakpoint Tiers for Damage
Team +4 SP regen per trigger means no starvation; >50 unlocks excess power. Hanami's AoE fireworks shred, unlike Yaoguang's sustain grind.
Research on available data shows Hanami edges out for SP AoE hypercarry, while Yaoguang holds for F2P longevity:
Aspect | Hanami | Yaoguang

---|---|---
Focus | SP AoE hypercarry | F2P sustain
Pairs | Sparkle + 2-3 Elations | Abundance/Preservation
- Nail the BIKURI ramp.
- Ult-first to dodge SP dumps.
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Speed Breakpoint Sheet
Turn Order Goals in Edo Star Teams

Dial SPD for 3-turn +32% Crit DMG: Turn 1 Hanami Ult (domain + Box); Turns 2-3 Skills + Basics to >50 BIKURI. +4 SP regen seals 2-Ult cycles.
Ever wonder why turn order feels like a puzzle? It is.
- Hanami SPD highest.
- Sparkle/FUA follow for Box pops.
- Confirm 3-turn overlap.
Action Value Tuning
Edo Star: Hanami > Sparkle > Elation TB/FUA. Allies trigger Box for 4/8/12 modes.
- SPD subs after CRIT DMG/SP gen.
- Regen before dumps.
Full Stat Priority and Distribution
Relic and Planar Ornament Rolls
CRIT DMG/SPD/SP gen/ERR/Talent leads; full Tengoku F2P viable. Traces: Talent (SP6/BIKURI) > Skills > Ult. Crit DMG body; SPD rope.
- Max Talent Eidolons.
- Spread SP gen team-wide.
- ERR for Ult uptime.
Body/Main Stat Choices
+16%/+32% Crit DMG as bedrock; BIKURI scales Break; 6 SP cap unlocks modes.
Farm 3.7 Tengoku. Test those F2P clears.
Edo Star Elation DPS Team Comps

Core Synergies with Sparkle
Sparkle + FUA (Jing Yuan/Clara) + Elation TB. Harmony Sparkle feeds SP; Elations stack BIKURI.
- Hypercarry: Hanami, Sparkle, 2 Elations.
- Sustain: Hanami, Sparkle, FUA, TB.
- Cycle Ult → Skills → Ally pops.
Rotation Breakdown
2-Ult loop: Turn 1 Ult (Box spawn); Turns 2-3 ramp 4-12 SP + Basics.
Smooth as silk when it clicks.
- Hanami Ult drops Box.
- Skills build BIKURI.
- Allies snag +4 SP.
Common Mistakes and Fixes
Overcapping Stats
No Ult-first? Dead. Ignoring 6-SP cap? Starved. Overstacking Crit DMG without SPD/SP gen? Wasted rolls.
- Ult Turn 1, every time.
- Ramp after regen.
- SPD for buff sync.
Ignoring Trace Levels
Skip Talent priority? Lose BIKURI/SP6 gains. Order: Talent > Skills > Ult.
Max that Talent. Test rotations.
Patch Updates and Future-Proofing
Recent Changes Impacting Breakpoints
Version 4.0 (~Feb 18, 2026, pushed from Jan 29 CNY; 3.8 Program Dec 5, 2025) unleashes Hanami in Phase 2, Edo Star era. Tengoku from 3.7 future-proofs Crit/SP; fresh SP modes and DEF-ignore shine.
Prep Tengoku yesterday.
- Farm it now.
Eidolons and LC Variants
E0S0 Hanami thrives with Sparkle; scales AoE hypercarry. F2P E0 focus; higher Eidolons amp ramps. Kit handles F2P MoC.
FAQ
What are Hanami's SP consumption breakpoints?
4 SP (Mode 1: +10 BIKURI, Blast DEF-ignore); 8 SP (Mode 2: +30, AoE); 12 SP (Mode 3: >50 excess AoE).
Ideal Crit DMG for SP Hanami?
+16% Tengoku 2pc base; +32% at 3+ SP/3 turns via relics/Talent.
Speed breakpoints for Edo Star teams?
3-turn +32% Crit DMG uptime; Hanami highest SPD, then Sparkle/FUA.
Best team comps with Hanami?
Hanami + Sparkle + FUA (Jing Yuan/Clara) + Elation TB; 6-SP cap/+4 regen.
How to ramp BIKURI stacks?
Ult Turn 1; Skills Mode 1→2→3 Turns 2-3; +1/2 SP Talent, extra Elations.
Version 4.0 Hanami release date?
~Feb 18, 2026 (Phase 2); Tengoku in 3.7.


















