Moon Crystallize Guide: Genshin 6.3 Geo Hydro Reaction

Moon Crystallize (Lunar-Crystallize) is Genshin Impact 6.3's Geo + Hydro reaction that transforms defensive Crystallize shields into CRIT-capable AoE Geo damage. Launching January 14, 2026, it summons three orbiting Moondrifts after three sequential triggers, dealing damage scaling with Max HP and DEF while generating Lunar Shields. Unlike standard Crystallize, it converts shield generation into CRIT-able damage, reshaping Geo teams around Zibai, Columbina, and Illuga.

Author: BitTopup Publish at: 2026/01/14

Core Mechanic Definition

Lunar-Crystallize is Genshin's first offensive Crystallize variant in Version 6.3 Luna IV. This Geo + Hydro reaction summons three Moondrifts orbiting your active character that resonate with Geo constructs for amplified CRIT damage.

Three-trigger system: Apply Hydro then Geo three consecutive times to generate Moondrifts. Each activation deals 33% extra attack damage, with full resonance triggering CRIT-capable AoE Geo damage when all three align. Base damage increases 0.2% per 1,000 Max HP, reaching 7% bonus at 35,000 HP—making HP-scaling Geo characters viable.

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Traditional Crystallize creates 8,000-12,000 base absorption shields at level 90, lasting 15 seconds. Lunar-Crystallize maintains this defense while adding offense—eliminating Crystallize's opportunity cost. Moondrifts resonate with Geo constructs like Zhongli's pillars and Albedo's Solar Isotoma for damage amplification.

Differences from Standard Crystallize

Comparison of standard Crystallize shields and Lunar-Crystallize Moondrifts in Genshin Impact

Standard Crystallize generates elemental shields based on character level and Elemental Mastery—pure defense, no damage. Lunar-Crystallize converts this into hybrid system where each trigger creates shields AND accumulates toward three-Moondrift threshold.

Critical distinction: damage type. Traditional Crystallize can't deal damage. Lunar-Crystallize deals CRIT-able Geo damage benefiting from CRIT Rate, CRIT DMG, Geo DMG Bonus, and damage multipliers—scales with offensive stats, not just Elemental Mastery.

Elemental specificity: Only Geo + Hydro triggers Lunar-Crystallize. Standard Crystallize activates with Geo + Pyro/Hydro/Electro/Cryo. This restriction requires both Geo and Hydro characters, altering mono-Geo strategies.

Meta Impact

Lunar-Crystallize addresses Geo's historical weakness: lack of amplifying reactions. While Pyro/Hydro teams leverage Vaporize/Melt for 1.5x-2x multipliers, Geo relied on raw stats and Geo Resonance's 15% damage bonus. This mechanic provides comparable multiplicative scaling through CRIT amplification.

HP and DEF scaling makes previously underutilized stats valuable. Zibai's optimal build targets 30,000-35,000 HP with 70% CRIT Rate and 140% CRIT DMG—balancing survivability with offense. This enables Geo characters to compete in Spiral Abyss and boss encounters.

Resonance with Geo constructs creates unique team-building. Zhongli's pillar, Albedo's Solar Isotoma, and future Geo constructs become force multipliers, rewarding strategic positioning during rotations.

Trigger Conditions

Apply Hydro aura to enemy, then trigger Geo for first Moondrift. Repeat three times within duration window to summon all three, enabling full resonance damage.

Character-specific triggers: Columbina (5-star Hydro Catalyst, Phase 1 banner January 14, 2026) applies persistent Hydro through Skill/Burst fields. Zibai triggers on fourth Normal Attack hit within Moondew Cascade string, consuming Verdant Dew for three AoE Dendro Lunar-Bloom instances plus Geo application.

Optimal rotation: Zhongli Skill → Albedo Skill → Columbina Skill → Zibai four Normal Attacks → Zhongli Burst → Columbina Burst → Zibai Burst. 18-20 second cycle maximizes Moondrift generation with Hydro uptime and construct resonance.

Genshin Impact guide for Lunar-Crystallize team rotation with Zhongli Albedo Columbina Zibai

Elemental Application Requirements

Hydro must establish base aura before Geo triggers reaction—reversing produces standard Crystallize without Moondrifts. Hydro aura persists ~9.5 seconds at standard gauge, providing comfortable Geo application window.

Columbina's Skill/Burst create persistent Hydro fields continuously applying element to enemies in range—set and forget approach simplifies execution vs snapshot-dependent reactions.

When multiple elements coexist, Lunar-Crystallize prioritizes most recent aura. If Pyro/Electro overwrites Hydro before Geo application, trigger fails and produces standard Crystallize. Avoid Bennett or Fischl to prevent elemental interference.

Geo Character Prerequisites

Zibai's kit specifically supports Lunar-Crystallize through fourth Normal Attack trigger and Gravity Ripple system. His Skill (Eternal Tides) summons Gravity Ripple accumulating 20 Gravity every 2 seconds up to 60 max, regardless of active character. Passive accumulation enables off-field support.

Illuga (4-star Geo Polearm, Phase 1 banner) provides team buffs through Nightingale's Song. Her Burst grants 20-second buffs with 21 stacks increasing Geo DMG, amplifying Lunar-Crystallize damage. Requires 163% ER for 95% burst uptime—achievable with Prototype Amber R5 (78-82% ER) and ER substats.

Zhongli and Albedo function as construct providers. Zhongli's pillar and Albedo's Solar Isotoma create resonance points for Moondrifts, amplifying final CRIT damage when all three align. Their Skills apply Geo for initial triggers, but sustained activation relies on Zibai's Normal Attack string.

Internal Cooldown and Timing

No traditional ICD on trigger frequency, but Moondrift generation requires three activations. Each Hydro + Geo sequence creates one Moondrift. Moondrifts persist ~15 seconds after generation, matching Lunar Shield duration.

Zibai's C1 (Radiance Over Blossoms and Peaks) triggers Kuuvahki Interference every 15 seconds for 35-40% damage increase. This 15-second cooldown establishes rotation timing—complete Moondrift generation and resonance within window to maximize C1 benefits.

Energy management: Zibai requires 110-120% ER with Nocturne's Curtain Call (signature weapon, +88.2% CRIT DMG), increasing to 130-150% with alternatives. Proper ER ensures Burst availability each rotation.

Common Trigger Failures

Most frequent: Geo applies before Hydro establishes aura. Columbina's field-based application mitigates this, but Xingqiu users must verify aura presence before switching to Geo. Check elemental indicators above enemy health bars.

Elemental interference: Environmental effects (burning grass/Pyro, electrified water/Electro, frozen surfaces/Cryo) overwrite Hydro auras. Position enemies away from hazards and avoid persistent off-field applicators (Fischl's Oz, Xiangling's Guoba).

Range limitations: Columbina's field coverage and Zibai's Normal Attack reach (~3-meter range). Teleporting/mobile enemies lose aura outside field boundaries. Reposition fields or use Xingqiu for mobile targets.

Crystallize Shard System

Lunar Shields: 8,000-12,000 base absorption at level 90, identical to standard Crystallize defensive capacity. Shields spawn at enemy location upon Geo application, requiring proximity for collection. Each shield counts toward three-trigger threshold.

Auto-pickup within ~3-meter radius. Characters automatically absorb shields when nearby. Multiple shields coexist, but only most recent provides active absorption—older shields remain collectible but don't stack.

Aubade of Morningstar and Moon 4-piece artifact set grants +20% off-field Lunar Reaction damage, synergizing with Zibai's Gravity Ripple accumulation.

Spawn Patterns

Shields spawn at Geo application contact point, typically enemy center mass. Multi-target scenarios generate shields at each enemy location, enabling rapid accumulation against groups. AoE Geo applications (Zhongli pillar pulse, Albedo Solar Isotoma) create multiple shields simultaneously.

Maintain close-range combat for automatic pickup without movement interruption. Zibai's Normal Attack string naturally positions within collection radius. Ranged applicators like Ningguang require positioning adjustments.

Vertical displacement affects accessibility. Shields on elevated enemies/platforms spawn at their elevation, potentially outside ground-level collection radius. Aerial combat or flight phases may generate uncollectible shields.

Duration and Caps

Individual Lunar Shields persist 15 seconds before expiring. Timer begins at generation, not collection—uncollected shields disappear after 15 seconds. Three-Moondrift accumulation must complete within overlapping durations.

No hard cap on simultaneous generation. Practical limits from application frequency and enemy count. Against single targets, Columbina's field applies Hydro ~every 2 seconds, enabling similar Geo trigger intervals.

Moondrift persistence: Once generated, orbit active character ~15 seconds or until resonance triggers. Complete three-Moondrift requirement before first expires—comfortable window given 18-20 second rotations.

Visual Indicators

Genshin Impact screenshot of Lunar Shields and Moondrifts visual indicators

Lunar Shields: Pale blue-white luminescence with crescent moon motifs, contrasting elemental-colored standard Crystallize (red/Pyro, blue/Hydro, purple/Electro, cyan/Cryo).

Moondrifts: Three orbiting spheres at chest height with swirling Geo energy. Orbit radius expands as additional Moondrifts generate, aligning in triangular formation before resonance. Alignment produces crystalline chime audio cue.

Resonance: Radial burst centered on active character, Geo energy waves expanding to ~8-meter radius. AoE indicator helps position for maximum enemy coverage.

Damage Calculation

Multi-factor formula: Max HP, DEF, CRIT stats, Geo DMG bonuses. Base damage increases 0.2% per 1,000 Max HP, reaching 7% at 35,000 HP (Zibai's recommended threshold). Each trigger deals 33% extra attack damage before final resonance burst.

Resonance damage: Base Damage × (1 + CRIT DMG%) when CRIT occurs. Zibai's optimal 70% CRIT Rate and 140% CRIT DMG ensures consistent CRIT triggers, averaging 2.4x multiplier. Nocturne's Curtain Call provides +88.2% CRIT DMG for Lunar-Crystallize, pushing total beyond 220% with artifacts.

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DEF scaling benefits Albedo and future DEF-focused Geo units. Estimated 0.15-0.25% damage increase per 100 DEF based on comparable mechanics.

Elemental Mastery Impact

Unlike Transformative reactions (Overload, Electrocharged, Swirl) scaling with EM and character level, Lunar-Crystallize prioritizes CRIT stats and HP/DEF. EM provides minimal direct benefit to resonance damage, though increases Lunar Shield absorption.

Artifact/weapon priorities shift: Traditional Crystallize builds stack EM for shield strength, but Lunar-Crystallize DPS builds prioritize CRIT Rate, CRIT DMG, HP%, Geo DMG Bonus. EM becomes tertiary stat for shield durability only.

Zibai's recommended main stats: HP% Sands, Geo DMG Goblet, CRIT Rate/DMG Circlet. Substat weighting: CRIT Rate = CRIT DMG > HP% > ER > EM.

Damage Type and CRIT

Resonance damage registers as Geo elemental damage, benefiting from Geo DMG Bonus (Goblet main stats, Geo Resonance +15% when shielded, character buffs like Gorou's Burst). Enables full Geo team composition utilization.

CRIT-capable: Resonance damage rolls CRIT Rate checks independently per activation. 70% CRIT Rate = ~70% CRIT triggers—consistency threshold balancing reliability with stat investment. CRIT DMG multiplies base damage, creating primary scaling vector.

Damage snapshots at resonance trigger, capturing active buffs/debuffs/modifiers. Rewards precise timing—activate during Zhongli Burst (-20% Geo RES) or Bennett Burst (ATK buff) for max output.

Reaction Comparisons

Vaporize/Melt: 1.5x-2x multipliers to triggering attack, scaling with base ATK and talent multipliers. Lunar-Crystallize offers comparable scaling through CRIT DMG (140%+ multipliers) plus HP/DEF scaling. Trade-off: setup complexity—Vaporize needs single application, Lunar-Crystallize needs three triggers.

Transformative reactions: Fixed damage based on level and EM, ignoring ATK/CRIT/talents. Lunar-Crystallize's CRIT scaling enables higher damage ceilings at AR 55+ with optimized artifacts. Well-built Zibai resonance exceeds 50,000 damage vs Overload's ~15,000 ceiling at 900 EM.

Geo Resonance synergy: +15% Geo DMG and +15% shield strength when shielded directly amplifies Lunar-Crystallize while improving Lunar Shield durability. Self-synergizing loop makes Geo teams more viable.

Zibai Synergy

Zibai's kit explicitly supports Lunar-Crystallize. Fourth Normal Attack in Moondew Cascade triggers reaction while consuming Verdant Dew for three AoE Dendro Lunar-Bloom instances—dual-reaction capability unique among Geo characters. Enables hybrid teams with Dendro reactions.

Gravity Ripple (Skill: Eternal Tides) accumulates 20 Gravity every 2 seconds up to 60 max regardless of active character. Off-field accumulation maintains pressure during support rotations, enabling triggers when swapped out. Eliminates field-time competition.

Burst (Moonlit Melancholy) drops Lunar Domain enhancing Lunar-Crystallize triggers within area. Likely provides Geo DMG amplification or CRIT Rate buffs. 18-20 second rotation aligns Burst with Moondrift windows.

Constellation Effects

C1 (Radiance Over Blossoms and Peaks): Kuuvahki Interference every 15 seconds for 35-40% damage increase. Most impactful early constellation—multiplicative scaling compounding with CRIT DMG and HP. C1 baseline for serious investment.

C2: +34% Gravity accumulation speed, +30% Max HP during Lunar Brilliance for 8 seconds. Faster accumulation enables more off-field triggers. HP boost directly increases damage (0.2% per 1,000 HP scaling). At 35,000 base HP, +30% adds 10,500 HP = +2.1% damage.

C4: Restores 4 Energy, grants +12.5% Max HP Lunar Reaction damage every 15 seconds. Energy restoration improves Burst uptime, reducing ER from 110-120% to 100-110% with Nocturne's Curtain Call. Max HP damage stacks with C2.

C6: +80% CRIT DMG to Lunar reactions per element for 8 seconds, achieving 60-80% total damage increase in multi-element teams. Hydro + Geo minimum = +160% CRIT DMG, pushing total beyond 380% with weapon/artifacts. Transforms Zibai into premium DPS.

Talent Priority

Main DPS: Burst > Skill > Normal Attack, targeting 8/10/10 minimum. Burst provides largest multipliers and team buffs—priority to 10. Skill to 10 for max Gravity accumulation and off-field damage.

Normal Attack to 8 suffices—fourth hit benefits more from HP/CRIT than talent multipliers. Off-field support can maintain Normal Attack at 6.

Crowning: Burst first, then Skill. Third crown on Normal Attack provides marginal returns unless primary on-field DPS. Optimal: 8/10/10 or 9/10/10.

Signature Weapon vs F2P

Nocturne's Curtain Call (5-star): +88.2% CRIT DMG for Lunar-Crystallize, substantial base ATK, HP% secondary. Best-in-slot—unmatched CRIT DMG and perfect stat alignment.

Prototype Amber R5 (F2P): 78-82% ER, HP restoration on Burst. Suits off-field enabler builds, meeting ER requirements with team sustain.

The Widsith (4-star): 55.1% CRIT DMG at 90, random ATK%/Elemental DMG/EM buffs on swap. 33% chance for Elemental DMG (+48% R1) provides strong burst windows. Inconsistency reduces average performance below signature. Interim option while saving.

Best Teams

Core structure: Zibai + Columbina + Geo support + flex. Zibai/Columbina provide mandatory Geo/Hydro. Geo support (Zhongli/Albedo) contributes resonance constructs and Geo Resonance. Flex: additional Hydro for shields, Geo for damage, or utility.

Premium: Zibai + Columbina + Illuga + Zhongli maximizes damage through layered buffs. Illuga's Nightingale's Song = Geo DMG amplification. Zhongli = resistance shred and shield strength. Columbina = consistent Hydro. 95%+ uptime with proper rotations.

Alternative: Zibai + Columbina + Xingqiu + Zhongli trades Illuga's buffs for enhanced Hydro application and shield-breaking. Xingqiu's Rain Swords = additional triggers and damage reduction. Excels in Hydro shield-break content (Pyro Lectors, Pyro Hypostasis).

Budget: Zibai + Columbina + Noelle + Barbara substitutes limited 5-stars. Noelle = Geo Resonance, healing, shields. Barbara = Hydro application, team healing. ~30-40% performance decrease vs premium, but viable for overworld and lower Abyss floors.

Support Characters

Columbina: Field-based Hydro establishes consistent triggers. Skill/Burst create persistent zones continuously applying element, eliminating timing precision. Phase 1 banners (January 14, 2026) feature Columbina + Illuga + Ineffa.

Xingqiu: Alternative Hydro without Columbina. Single-target Rain Swords limit multi-target generation. Burst requires Normal Attack inputs, synergizing with Zibai's fourth hit trigger. ER requirements: 180-200% without Sacrificial Sword.

Zhongli: Near-mandatory. Shield = Geo Resonance activation, Burst = resistance shred (-20% all RES), interrupt resistance for uninterrupted Normal Attacks. Pillar creates resonance points, contributing passive Geo damage.

Albedo: Solar Isotoma = off-field Geo application and construct resonance without field time. Transient Blossoms trigger on enemy hit, generating Geo damage and Lunar Shield opportunities every 2 seconds. Burst shares 125 EM for 10 seconds (minor shield strength improvement).

Sample Rotations

Optimal 18-20s: Zhongli Skill (1.5s) → Albedo Skill (1s) → Columbina Skill (1s) → Columbina Burst (2s) → Zibai Skill (1s) → Zibai 4x Normal (3s) → Zibai Burst (2s) → Zhongli Burst (2s) → Zibai 4x Normal (3s) → repeat. Total: 17s with animation canceling.

Establishes constructs first, applies persistent Hydro, triggers first Moondrift set, Burst for Lunar Domain buffs, Zhongli Burst for resistance shred during second Moondrift generation.

Quick-swap (energy-constrained): Zhongli Skill → Columbina Skill → Zibai 4x Normal → Albedo Skill → Zibai 4x Normal → Columbina Burst → Zibai Burst → repeat. 14-16s cycle prioritizes triggers over Burst uptime when ER below optimal.

Animation canceling: Dash-cancel Zibai's fourth Normal after trigger eliminates recovery frames for faster swaps. Jump-cancel Zhongli Skill pillar saves ~0.5s per rotation.

Artifacts and Stats

Aubade of Morningstar and Moon 4pc: +20% off-field Lunar Reaction damage. Best-in-slot for Zibai triggering via Gravity Ripple while off-field. 2pc likely offers HP% or Geo DMG.

Archaic Petra 4pc: +35% elemental DMG after picking Crystallize shards. Lunar Shields count—Geo DMG bonus applies to Lunar-Crystallize. Requires active collection, suits on-field DPS.

Noblesse Oblige 4pc: +20% ATK team buff for 12s after Burst. Supports team damage over personal optimization. Suits support-focused builds.

Mixed 2pc: Archaic Petra 2pc + Noblesse 2pc, or Archaic Petra 2pc + HP% set 2pc. Balanced stats without conditionals. Suits superior substat rolls on off-set pieces.

Main Stats

Sands: HP% maximizes damage (0.2% per 1,000 HP). At 35,000 HP target, contributes 10,000-12,000 HP. Alternative ATK% reduces Lunar-Crystallize damage 3-5% but improves Normal/Skill damage.

Goblet: Geo DMG Bonus (46.6% multiplicative increase to all Geo damage). No alternative competes for DPS. HP% Goblet for pure support prioritizing shield strength.

Circlet: CRIT Rate or CRIT DMG depending on substats/weapon. With Nocturne's Curtain Call (+88.2% CRIT DMG), CRIT Rate Circlet balances 1:2 ratio—target 70% CRIT Rate with 200%+ CRIT DMG. Alternative weapons favor CRIT DMG Circlet.

Substats: CRIT Rate = CRIT DMG > HP% > ER > EM > ATK%. Aim for 15-20% CRIT Rate and 25-35% CRIT DMG from substats across five artifacts, 15-25% HP%, sufficient ER for 110-120% with Nocturne's Curtain Call.

Farming Efficiency

Standard artifact domain strategies: Condensed Resin (40 per run, two daily) maximizes acquisition—2-3 5-star artifacts per 40 Resin at AR 45+.

Strongbox conversion: Excess 5-stars convert to Aubade pieces at 3:1 ratio, supplementing direct farming. Prioritize converting off-set pieces with poor substats.

Optimal schedule: 3-4 weeks daily Resin (1,680-2,240 total) for functional 4pc with acceptable main stats. Substat optimization requires additional 2-4 weeks for 70% CRIT Rate and 140% CRIT DMG thresholds.

Efficiency improves if domain provides multiple useful sets (like Emblem/Shimenawa domain).

Advanced Strategies

Spiral Abyss Floor 12: Leverage AoE damage for multi-target chambers. 8-meter resonance radius covers typical groupings, enabling simultaneous damage to 3-5 enemies per trigger. Group with Anemo supports (Venti, Kazuha, Sucrose) before rotations.

Boss fights: Single-target optimization. Against weeklies (Azhdaha, Signora, Raiden), CRIT scaling competes with traditional DPS when properly built. HP scaling provides survivability for face-tanking mechanics.

Domain speed-runs: Exploit front-loaded damage. Pre-cast Columbina's field and constructs before enemy spawns for immediate Moondrift generation, reducing clear times 5-10s per chamber.

Energy management: Balance Burst uptime with trigger frequency. Zibai's 110-120% ER with Nocturne's Curtain Call needs ~15-20% ER from substats (2-3 rolls across five artifacts). Particle funneling from Zhongli pillar and Albedo Solar Isotoma supplements natural generation.

Positioning Errors

Maintain 3-meter proximity for Lunar Shield collection during Normal Attacks. Knockback from heavy attacks or enemy displacement pushes outside collection radius. Position near walls/terrain to prevent knockback.

Vertical displacement creates uncollectible shields at different elevations. Flying enemies (Ruin Hunters, Specters) generate shields at flight altitude, outside ground-level radius. Time triggers during grounded phases or use aerial attacks.

Geo construct placement affects resonance damage. Position Zhongli pillar and Albedo Solar Isotoma within 8 meters of combat area for Moondrift resonance. Scattered placement dilutes efficiency, reducing damage 15-25%.

Common Mistakes

Inconsistent triggers: Hydro aura expiration before Geo application. Columbina's field duration/coverage determines uptime—enemies outside boundaries lose aura in 2-3s. Reposition fields or use Xingqiu for mobile enemies.

Gauge theory mistakes: Strong Pyro/Electro overwrites Hydro. Bennett's Burst applies 2U Pyro every second, rapidly consuming Hydro. Avoid Bennett or time Burst after Moondrift generation.

Rotation timing: Burst cooldowns misaligning with windows. Zibai's 15s Kuuvahki Interference cooldown (C1) establishes tempo—complete generation within window for max damage bonuses. Extending beyond 20s wastes C1 uptime, reducing DPS 10-15%.

ER deficits: Prevent consistent Burst uptime. Zibai requires 110-120% ER with Nocturne's Curtain Call—below threshold delays Burst, extending rotations and reducing frequency. Prioritize ER substats until meeting thresholds.

Meta Impact

Current tier list: Optimized Lunar-Crystallize teams in Tier 1 for Spiral Abyss Floor 12, competing with Rational, Morgana, Hyperbloom. C0 Zibai + Columbina achieves comparable clear times to C0 meta carries. C6 Zibai surpasses many limited 5-star DPS in sustained damage.

Theorycrafting findings: Prioritize CRIT over traditional Geo builds. Optimal Zibai: 70% CRIT Rate, 220%+ CRIT DMG, 35,000 HP = 45,000-65,000 damage per resonance at C0. C6 + Nocturne's Curtain Call reaches 100,000+ per resonance, competing with Melt Ganyu and Vaporize Hu Tao.

Future synergy: Version 6.4+ Geo/Hydro releases. Navia's Crystallize Shard interaction (gaining shards from Lunar-Crystallize) suggests cross-version design. Future Geo supports may provide Lunar-Crystallize-specific buffs like Gorou's Geo kit.

Phase 2 banners (February 4, 2026): Zibai + Neuvillette + Ineffa. Staggered schedule enables resource accumulation between phases for both core characters.

FAQ

How do you trigger Moon Crystallize in Genshin 6.3? Apply Hydro with Columbina's Skill/Burst, then trigger Geo with Zibai's fourth Normal Attack. Repeat Hydro + Geo three times to summon three Moondrifts for CRIT-capable AoE Geo damage. Maintain Hydro uptime through Columbina's persistent fields.

What's the difference between Moon Crystallize and regular Crystallize? Regular Crystallize generates shields without damage. Lunar-Crystallize creates Lunar Shields while summoning Moondrifts dealing CRIT-capable AoE Geo damage after three triggers. Scales with Max HP, DEF, CRIT Rate, CRIT DMG vs standard Crystallize's EM/level shield strength only.

Does Moon Crystallize work with all Geo characters? Requires specific Geo + Hydro combinations. Zibai and Columbina designed explicitly for mechanic. Other Geo (Zhongli, Albedo) can trigger via standard application but lack Zibai's specialized fourth Normal Attack trigger and Gravity Ripple system. Optimal performance requires Zibai.

What are Crystallize Shards and how to collect? Lunar Shields spawn at enemy locations upon Geo application to Hydro aura. Auto-collect within ~3-meter radius—proximity required, no manual input. Persist 15 seconds before expiring. Provide 8,000-12,000 base absorption at level 90 while contributing to Moondrift accumulation.

Is Zibai best for Moon Crystallize? Yes. Kit specifically supports via fourth Normal Attack trigger, Gravity Ripple off-field accumulation, HP-scaling optimization. C1 provides 35-40% damage increase every 15s. C6 adds +160% CRIT DMG in dual-element teams. No other character offers comparable specialization.

Which artifacts boost Moon Crystallize damage? Aubade of Morningstar and Moon 4pc: +20% off-field Lunar Reaction damage (best-in-slot). Archaic Petra 4pc: +35% Geo DMG after collecting shards (strong on-field DPS). Prioritize HP% Sands, Geo DMG Goblet, CRIT Rate/DMG Circlet with CRIT Rate, CRIT DMG, HP%, ER substats.

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