Version 3.6 is shaking things up in ways I didn’t expect when I first started covering this game.
Here’s what caught my attention immediately: Evernight drops September 23rd through October 15th, 2025, followed by Permansor Terrae from October 15th to November 4th. Both carry the weight of being final Chrysos Heirs, wielding Coreflames from Time Titan Oronyx and Earth Titan Georios respectively. That’s not just lore dressing—it fundamentally changes how they interact with Amphoreus content.
Character Evolution: More Than Just New Outfits
After covering dozens of character releases, I’ve learned to spot the difference between genuine innovation and marketing fluff. These variants? They’re the real deal.
March 7th’s journey from bubbly 4-star Ice/Preservation to the shadow-embracing 5-star Ice/Remembrance ‘Evernight’ represents the most dramatic personality shift I’ve seen in this genre. We’re talking about a character who trades her cheerful demeanor for a black umbrella and mysterious ice affliction—the kind of transformation that actually makes narrative sense within Amphoreus’s darker themes.
Dan Heng’s evolution feels more natural but equally significant. From 4-star Wind/Hunt through Imbibitor Lunae’s 5-star Imaginary/Destruction, he now becomes the game’s first Physical/Preservation character. What’s fascinating here is how his design merges Astral Express practicality with Vidyadhara heritage—a visual storytelling approach that works remarkably well.
The Bondmate system alone makes Permansor Terrae worth studying. His summoned Souldragon operates at Speed 165, creating follow-up opportunities that scale with your designated ally’s stats. It’s the kind of mechanical depth that rewards strategic thinking over brute force.
Evernight: Embracing the Shadow Path
I’ll be honest—Remembrance as a path initially confused me. After digging into the mechanics, though, Evernight’s kit makes perfect sense for players who enjoy control-heavy gameplay.
Her ascension requirements tell a story: 15 Ethereal Omen, 15 Echoing Wail, 15 Eternal Lament, plus 65 Sea Siren’s Torn Fin from Warbling Shores Styxia. That’s 308,000 Credits before you even touch traces. The full trace investment? A hefty 3,000,000 Credits with materials spanning weekly boss ‘Sublime, Radiant, Avatar of the Sky’ for those crucial Daythunder Anamnesis drops.
What sets Evernight apart isn’t raw damage—it’s her unique position in the Remembrance ecosystem. Memory manipulation and debuff mechanics create opportunities for team synergy that traditional DPS characters simply can’t match. As someone who’s watched the meta evolve, I’d argue she represents a genuine shift toward more complex, interactive gameplay.
Her signature Light Cone demands another 385,000 Credits for full ascension. Expensive? Absolutely. But the investment pays off if you’re building around Remembrance mechanics rather than trying to force her into conventional team roles.
Permansor Terrae: The Sustain Revolution
Here’s where things get interesting from a meta perspective. Dan Heng’s Physical/Preservation combination fills a gap I didn’t realize existed until now.
His Skill (Terra Omnibus) shields the entire team while designating a Bondmate—that 15% ATK boost scales with Dan Heng’s own ATK, creating hybrid build opportunities. The Ultimate ‘A Dragon’s Zenith Knows No Rue’ delivers 150% ATK AoE Physical damage alongside team-wide shielding. But it’s the enhanced Souldragon follow-ups that caught my attention: damage based on Bondmate’s Type plus 40% of their ATK.
The resource investment mirrors Evernight’s intensity. Ascension needs 65 Invasive Clot plus the usual progression materials, totaling 308,000 Credits. Full trace development requires 8 Tracks of Destiny, 12 Daythunder Anamnesis, and that same 3,000,000 Credit investment we’re seeing across both characters.
What’s particularly clever about his design is how the Empyreanity trace provides immediate team benefits—15% Bondmate ATK boost from his ATK stat. It justifies early investment in ways that pure defensive traces typically don’t.
The Free Distribution Rumor
Now this is where my industry contacts start whispering interesting things.
Community leaks suggest Dan Heng might be distributed free for a new endgame mode requiring three separate teams. I’ve been covering gacha games long enough to know when rumors have substance—and this one addresses a real problem. F2P and returning players desperately need accessible high-quality sustain options.
If true, it completely changes pull strategy calculations. Why chase expensive sustain characters when a premium option might arrive free? Of course, nothing’s confirmed, so prepare backup plans.
Building These Legends
After testing similar mechanics in other games, I’ve learned that hybrid characters like Permansor Terrae require careful stat balancing. Pure defensive builds waste his Bondmate amplification potential. You want DEF% and HP% for shield strength, but don’t neglect ATK for that crucial damage boost to your designated ally.
Evernight’s build priorities center on Ice damage bonuses, energy regeneration, and effect hit rate. The Remembrance path rewards consistent ability landing over raw damage multiplication—a philosophy that takes adjustment if you’re used to traditional DPS building.
Both characters benefit from energy regeneration prioritization. Their kits assume frequent ability usage, making Energy Regeneration Rate substats more valuable than typical defensive characters.
Team Synergy: Breaking Old Patterns
Here’s what excites me most about these releases—they force genuine strategic thinking.
Evernight’s memory manipulation creates team opportunities that don’t follow established patterns. Ice-focused teams obviously benefit, but her debuff applications work surprisingly well with vulnerability-focused compositions that I’m still experimenting with.
Permansor Terrae’s Bondmate system scales beautifully with high-ATK DPS characters. The follow-up attacks use Bondmate statistics while benefiting from Dan Heng’s amplification—choose your designated ally based on ATK values and damage type synergy, not traditional team roles.
Unlike March 7th’s switchable forms, both function as completely separate characters. You can run original versions alongside these variants across different teams, maximizing strategic deployment options.
Investment Reality Check
Let’s talk numbers that matter. Each character demands 6,616,000 Credits for complete development (308,000 ascension + 3,000,000 traces). Add signature Light Cones for another 385,000 each. We’re looking at substantial resource commitment that requires weeks of dedicated farming.
The material spread is particularly demanding. Evernight’s resources focus heavily on Amphoreus-specific content, while Dan Heng spans multiple content types including weekly bosses. Start pre-farming now if you’re planning to pull.
For Eidolon consideration, Dan Heng’s constellations transform him from pure sustainer into offensive support. E1 provides Skill Point recovery plus 15% Bondmate All-Type RES PEN. E6 offers devastating 20% increased damage to all enemies when Bondmate’s present, plus a 330% Bondmate ATK attack that’s frankly ridiculous.
The Bigger Picture
What strikes me most about Version 3.6 is how it challenges established team building philosophy. These aren’t incremental improvements—they’re fundamental shifts that reward adaptation over routine.
Evernight operates without direct competition due to Remembrance path exclusivity. Her effectiveness depends entirely on how well new path mechanics integrate with existing team structures. Based on my experience with similar systems, early adoption pays off once the content catches up.
Permansor Terrae enters a competitive sustain landscape but offers advantages that existing options simply can’t match. The Physical/Preservation combination creates new Physical damage amplification archetypes that I’m genuinely excited to explore.
Pull Strategy: The Hard Choices
Version 3.6’s dual release creates resource pressure that demands careful planning. Standard rates apply—0.6% for 5-stars, 50% featured probability on first pulls, guaranteed on second. Budget for worst-case 180 pulls per character if you want both.
My recommendation? Assess your roster gaps honestly. Dan Heng addresses critical defensive needs, especially for players lacking premium sustain. But that potential free distribution changes everything—patience might be the smartest strategy here.
Evernight appeals to players seeking genuinely novel gameplay experiences. If you’re tired of standard DPS rotations and want something that challenges conventional wisdom, she’s worth the investment.
The choice ultimately comes down to your tolerance for risk and resource availability. Both characters represent significant evolution in Honkai Star Rail’s design philosophy—the question is whether you want to be part of that evolution from day one.
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