"Final Fantasy 7: Rebirth" originally decided to use Unreal 4, just to deliver it to players as soon as possible

"Final Fantasy 7: Rebirth" originally decided to use Unreal 4, just to deliver it to players as soon as possible

Autor : BitTopup | Publicado en : 2024-02-01 02:35:00

["Final Fantasy 7: Rebirth" originally decided to use Unreal Engine 4, just to deliver it to players as soon as possible] Naoki Hamaguchi, the director of "Final Fantasy 7: Rebirth", recently explained in an interview that this game was made using Unreal Engine 4. reason. Hamaguchi said: “We decided to use the Unreal Engine 4 in the early stages of development of this game. Unreal 5 is indeed very attractive, but it is not very mature in some aspects, so we developed the required functions ourselves. And use Unreal 4 to build this game. We want to deliver it into the hands of players as soon as possible while ensuring a good environment." Although there are different opinions in the team, Hamaguchi said that this is the only point that cannot be shaken. "Final Fantasy 7: Rebirth" is the second chapter in the "Final Fantasy 7" remake planning trilogy. The game will be launched on PS5 on February 29.
"Final Fantasy 7: Rebirth" originally decided to use Unreal 4, just to deliver it to players as soon as possible"Final Fantasy 7: Rebirth" originally decided to use Unreal 4, just to deliver it to players as soon as possible"Final Fantasy 7: Rebirth" originally decided to use Unreal 4, just to deliver it to players as soon as possible"Final Fantasy 7: Rebirth" originally decided to use Unreal 4, just to deliver it to players as soon as possible

SOPORTE DE PAGOS:

payment supportpayment supportpayment support

Mantente actualizado con nosotros

social media iconsocial media iconsocial media iconsocial media iconsocial media iconsocial media iconsocial media icon
Download BitTopup App

TOPCOSMOS TECHNOLOGY LIMITED

UNIT A17, 29/F, LEGEND TOWER, NO.7 SHING YIP STREET, KWUN TONG, KOWLOON, HONG KONG

BUSINESS COOPERATION: [email protected]