Blood Strike FN2000 REQUIEM Cost Guide: 7200-9000 Gold (2026)

FN2000 REQUIEM Valor launches January 16, 2026. Pulls cost 90-150 Gold with guaranteed pity at 80-100 pulls (7200-9000 Gold worst-case). The concurrent Restore Energy mechanic (January 8 launch) enables rapid health, armor, and skill cooldown recovery after eliminations, fundamentally shifting aggressive playstyle viability.

Author: BitTopup Publish at: 2026/01/25

FN2000 REQUIEM Valor Pricing (Jan 2026)

Cost Breakdown

Worst-Case (Pity Trigger):

  • 80-100 pulls at 90 Gold each
  • Total: 7200-9000 Gold
  • Equivalent: 12,000-15,000 Diamonds (100 Diamonds = 60 Gold)

Average Pulls:

  • Expected: 3000-5000 Gold
  • Most players obtain within 40-55 pulls
  • Represents 5000-8333 Diamonds

Baseline Comparison:

  • Standard EVO weapons: 4000 Gold direct purchase
  • REQUIEM gacha offers 25-40% savings on average luck
  • Worst-case exceeds baseline by 80-125%

Gold Acquisition Efficiency

Elite Strike Pass (January 15):

  • Initial cost: 520 Gold
  • Tier 50 refund: 520 Gold (complete return)
  • Net cost: Zero with full completion

Daily Missions:

  • Individual: 20-50 Gold each
  • Win 5 TDM: 150 Gold
  • Top 5 BR (10x): 180 Gold
  • Weekly potential: 400-600 Gold

Diamond Conversion:

  • 100 Diamonds = 60 Gold (0.60 ratio)
  • 1000 Diamonds = 650 Gold (0.65 ratio)
  • Bulk purchases: 8.3% better value

For efficient Blood Strike Golds top up, BitTopup offers competitive rates with instant delivery.

Spending Scenarios

Light Spender (F2P Focus):

  • Daily missions + Strike Pass refund
  • 2000-3000 Gold over 4-6 weeks
  • 40-50% acquisition chance
  • Timeline: Late February 2026

Medium Spender:

  • Purchase 3000-5000 Gold
  • Supplement with dailies
  • 75-85% probability
  • Immediate January 16 access

Heavy Spender:

  • Secure 9000 Gold for pity
  • 100% guaranteed
  • Optimal for competitive players

Restore Energy Mechanics

Blood Strike Restore Energy mechanic guide showing health armor restoration and cooldown reduction

Launches January 8 in BR Matchmaking/Room modes, expands to Ranked/Peak January 15.

How It Works

Activation:

  • Auto-triggers below 30% health
  • Activates at zero armor
  • No manual input required

Restoration Scaling:

  • Scales with enemy armor level
  • Maximum at Level 3 armor elimination
  • Health and armor restore simultaneously

Skill Cooldown Integration:

  • Evolution Tier 2 (250 points): 15% cooldown reduction
  • Tier 3 (500 points): 25% enhanced effects
  • Ghost: 25s → 17s cooldown
  • Sparkle: 30s → 22s cooldown

vs Standard Regeneration

Standard:

  • 5-second delay after damage
  • 10 HP/second recovery
  • Full health: 15-20 seconds
  • Armor requires manual pickup

Restore Energy:

  • Instant activation on elimination
  • Immediate 40-60% health restoration
  • Simultaneous armor restoration
  • Enables consecutive engagements

Combat Benefits

Player at 30% health (30 HP) eliminating Level 3 armor opponent:

  • Instant restoration to 70-80 HP
  • Armor restored to Level 3
  • Skill cooldowns reduced 15-25%
  • Ready for next fight in 2-3 seconds

Sparkle Synergy:

  • Base: 40 HP over 5 seconds
  • Tier 3: 50 HP over 5 seconds
  • Combined: 90-100 HP total recovery
  • Effective health pool: 200+ HP

Why Aggressive Play Works Now

Pre-January 2026 Problems

Aggression Costs:

  • 40-60 HP loss per elimination
  • 8-12 seconds armor replacement
  • Forced 15-20 second repositioning
  • Vulnerable to third-parties

Post-Restore Energy Benefits

Resource Gains:

  • Instant 40-60% health per elimination
  • Immediate armor restoration
  • Reduced cooldowns for ability spam
  • Consecutive engagements without repositioning

Practical Scenario: Pushing three-player position:

  1. Eliminate first defender → restore to 70-80 HP, gain Level 3 armor
  2. Engage second → restore again
  3. Push third with full resources
  4. Exit with higher health than entry

Ability Spam Potential

Ghost Optimization:

  • Base cooldown: 25s
  • Reduced: 17s
  • Invisibility: 8s (10s at Tier 3)
  • Uptime: 47-58% with consecutive eliminations

Sparkle Sustainability:

  • Base cooldown: 30s
  • Reduced: 22s
  • Healing: 40 HP/5s (50 HP at Tier 3)
  • Near-continuous availability

Before/After Comparison

Blood Strike before after Restore Energy comparison in building push scenario

Pre-Restore Energy Building Push:

  • Enter at 100 HP, Level 3 armor
  • Eliminate first floor → exit 45 HP, Level 1 armor
  • 20-second recovery required
  • Third-party during recovery
  • Result: Elimination/retreat

Post-Restore Energy:

  • Enter 100 HP, Level 3 armor
  • Eliminate first floor → restore to 75 HP, Level 3 armor
  • Push second floor in 3 seconds
  • Eliminate second → restore to 80 HP
  • Complete clear in 15 seconds
  • Result: Position secured

FN2000 REQUIEM Performance

Base Stats

Core Statistics:

  • Fire rate: 750 RPM
  • Magazine: 30 rounds
  • Effective range: 40-50m with attachments
  • Body damage (0-15m): 28
  • Body damage (40m+): 22

Time-to-Kill:

  • Close (0-15m): 4 shots (320ms)
  • Mid (15-40m): 4-5 shots (320-400ms)
  • Long (40m+): 5-6 shots (400-480ms)

REQUIEM Valor Features

Blood Strike FN2000 REQUIEM Valor equipment skin with evolution tiers and kill effects

EVO-class cosmetic only (no stat changes):

  • Unique kill effects
  • Custom reload animations
  • Distinctive muzzle flash/tracers
  • Evolution-tier visual progression (3 tiers)
  • Prestige value

Performance identical to standard FN2000.

Recoil Pattern

Characteristics:

  • Initial 5 rounds: Tight vertical
  • Rounds 6-15: Gradual left drift (2-3°)
  • Rounds 16-30: Increased vertical, right correction
  • Full spray: 15° vertical, 5° horizontal

Control Techniques:

  • Pull down 10-12% initial burst
  • Micro-adjust left mid-magazine
  • Burst fire 40+ meters (5-7 rounds)
  • Full auto viable 0-30m

Optimal Ranges

Ideal Zones:

  • 20-35m: Maximum effectiveness
  • 15-20m: Competitive with SMGs
  • 35-45m: Outperforms SMGs
  • 45m+: Requires burst discipline

For Restore Energy, maintain 20-35m where 28 damage enables 4-shot eliminations.

Perfect Aggro Loadout

Attachments

Optimal Setup:

Blood Strike FN2000 optimal attachments screenshot: Red Dot Compensator Vertical Foregrip Extended Mag Tactical Stock

  • Optic: Red Dot (fastest acquisition)
  • Barrel: Compensator (15% vertical reduction)
  • Grip: Vertical Foregrip (horizontal stability)
  • Magazine: Extended (40 rounds)
  • Stock: Tactical (8% ADS movement speed)

Alternative:

  • Optic: Holographic (wider FOV)
  • Barrel: Flash Hider (concealment)
  • Grip: Angled (50ms faster ADS)
  • Magazine: Fast Mag (1.2s reload vs 2.1s)
  • Stock: Skeleton (12% sprint-to-fire)

Extended mag critical for 2-3 eliminations per reload.

Secondary Weapons

P90 SMG (Optimal):

  • Damage: 18/shot at 900 RPM
  • Magazine: 50 rounds
  • Range: 15-25m
  • TTK: 267ms (0-15m)

Bizon SMG:

  • Damage: 16/shot at 750 RPM
  • Magazine: 64 rounds (largest)
  • Range: 12-22m
  • TTK: 320ms (0-15m)

RPK LMG:

  • Damage: 24/shot at 600 RPM
  • Magazine: 75 rounds
  • Range: 20-35m (43m Heavy Barrel)
  • TTK: 400ms (0-20m)

Equipment

Offensive Priority:

  • Flashbangs: Disable before engagement
  • Frags: Soften to 50-60 HP
  • Smokes: Conceal rotations

Defensive (Situational):

  • Trophy System: Protect recovery windows
  • Deployable Cover: Temporary positions

Perks

Tier 2 (250 Points - Priority):

  • 15% cooldown reduction
  • Ghost: 25s → 21.25s
  • Sparkle: 30s → 25.5s

Tier 3 (500 Points - Maximum):

  • 25% enhanced effects
  • Ghost: 8s → 10s invisibility
  • Sparkle: 40 → 50 HP restoration

Reach Tier 2 early for ability usage every 2-3 eliminations.

Map Strategies

Urban Maps

Optimal Strategy:

  1. Identify 2-3 defender building cluster
  2. Push weakest position
  3. Trigger Restore Energy first elimination
  4. Transition adjacent building
  5. Chain 3-4 building eliminations
  6. Exit with equal/better resources

FN2000 Positioning:

  • Maintain 20-30m distance
  • Use doorways/windows for sightlines
  • Pre-aim common positions
  • Burst through windows, full auto in rooms

Open Maps

Rotation-Based Aggression:

  • Target isolated players during rotations
  • Use vehicles for rapid positioning
  • Prioritize high-ground
  • Maintain 35-45m distances

Energy Conservation:

  • Avoid extended fights without elimination potential
  • Disengage if target reaches cover >30% health
  • Coordinate for guaranteed eliminations
  • Reserve abilities for confirmed triggers

Vertical Maps

Ghost Vertical Application:

  • Invisibility enables silent 2-floor climbs
  • 8-10s duration undetected
  • Surprise eliminations
  • Immediate Restore Energy before reaction

Vertical Push Sequence:

  1. Deploy Sparkle at base
  2. Activate Ghost for invisible climb
  3. Eliminate high-ground defender
  4. Hold with restored resources
  5. Repeat for multi-floor

Chokepoints

Setup:

  • Position 25-35m from entrance
  • Maintain cover for restoration windows
  • Extended Mag for multi-target
  • Trophy for grenade protection

Elimination Chain:

  1. Eliminate first pusher
  2. Re-peek for second
  3. Chain as enemies commit
  4. Restore after each
  5. Maintain position

Common Mistakes

Over-Aggression Without Tracking

Mistake:

  • 60 HP player eliminates opponent
  • Restore Energy doesn't trigger (above 30%)
  • Continues expecting restoration
  • Dies next engagement

Correction:

  • Monitor health before engagements
  • If above 30%, brief recovery
  • Take calculated damage to trigger
  • Use Sparkle to supplement

Ignoring Energy Economy

Mistake:

  • Trade damage without elimination
  • Expect trigger that never occurs
  • Forced retreat depleted

Correction:

  • Commit to eliminations or disengage
  • Avoid 50/50 trades
  • Use abilities to secure kills
  • Reset when targets reach cover

Poor Attachments

Mistakes:

  • 4x/6x scopes (excessive zoom)
  • Heavy Barrel (reduced mobility)
  • Tactical Laser (visible beam)
  • Standard Mag (insufficient capacity)

Optimal Philosophy:

  • Prioritize mobility over range
  • Fastest acquisition optics
  • Maximum magazine capacity
  • Balance recoil with movement

Misunderstanding Triggers

Clarifications:

  • Requires elimination (not knockdown)
  • Scales with enemy armor
  • Triggers below 30% health OR zero armor
  • Maximum vs Level 3 armor

Optimization:

  • Prioritize high-armor targets
  • Recognize restoration variance
  • Don't expect full from low-armor
  • Target selection impacts effectiveness

Value Analysis

Performance vs Cost

Tangible Benefits:

  • Visual distinction
  • Evolution progression
  • Kill effect psychology
  • Personal enjoyment

Intangible:

  • No competitive advantage
  • Equivalent performance free
  • Personal preference investment

3000-5000 Gold average (5000-8333 Diamonds) vs:

  • 2-3 Elite Strike Passes (1040-1560 Gold)
  • Multiple legendary skins (800-1200 Gold)
  • Battle Pass acceleration

Meta Longevity

Stability Factors:

  • Balanced stats prevent nerfs
  • Versatile range adapts to metas
  • Restore Energy synergy weapon-independent
  • Assault rifles consistently viable

Season Outlook (Jan-Mar 2026):

  • Restore Energy favors aggressive weapons
  • FN2000 optimal 20-35m
  • No announced AR balance changes
  • Expected Q1 2026 stability

Alternatives

Free:

  • Standard FN2000 (identical stats)
  • M4A1 (similar range, higher fire rate)
  • AK-47 (higher damage, more recoil)

Premium:

  • Vector Flame Fox (Noble Coins, Jan 12)
  • Guard Valor (Jan 23)
  • Previous EVO ARs (4000 Gold)

All provide equivalent competitive viability.

Who Should Buy

Ideal Buyers:

  • FN2000 mains
  • EVO-class collectors
  • Disposable Gold after Strike Pass
  • Cosmetic enthusiasts

Should Skip:

  • F2P prioritizing Strike Pass
  • Uncommitted to FN2000
  • Awaiting Guard Valor/future releases
  • Budget-conscious satisfied with standard

For purchases, secure Blood Strike Gold recharge instant through BitTopup for immediate January 16 access.

Advanced Tips

Energy Tracking

Visual Methods:

  • Peripheral health bar monitoring
  • Audio cues per damage tier
  • Armor break notifications
  • Post-elimination resource check

Mental Techniques:

  • Estimate damage per hit
  • Count shots received
  • Calculate health percentage
  • Predict trigger timing

Application:

  • Take 3 AR body shots (~70 damage)
  • Estimate 30 HP (30%)
  • Recognize trigger on next elimination
  • Commit for guaranteed restoration

Team Coordination

Elimination Sequencing:

  • Designate primary aggressor
  • Secondary provides suppression
  • Primary triggers Restore, continues
  • Rotate based on resources

Communication:

  • Call health percentage
  • Announce Restore triggers
  • Coordinate around timing
  • Share elimination opportunities

Counter-Play

Defensive Counters:

  • Abilities force open positions
  • Grenades deal pre-engagement damage
  • Multi-angle simultaneous pushes
  • Bait ability usage before main push

Patience vs Aggression:

  • Recognize overly strong positions
  • Avoid feeding eliminations
  • Force rotations through zone
  • Third-party during other engagements

Situational Awareness

Decision Framework:

  • Current health/armor
  • Restore trigger proximity
  • Enemy composition/positioning
  • Cover/escape routes
  • Third-party threats

Scenarios:

40 HP, Level 1 armor, enemy 60 HP:

  • Decision: Disengage
  • Reasoning: Won't trigger above 30%, disadvantaged

25 HP, zero armor, enemy 80 HP:

  • Decision: Aggressive with abilities
  • Reasoning: Triggers on elimination, full restoration

70 HP, Level 3 armor, multiple enemies:

  • Decision: Aggressive multi-target
  • Reasoning: High resources, multiple restoration opportunities

FAQ

How much does FN2000 REQUIEM Valor cost?

90-150 Gold per pull, pity at 80-100 pulls (7200-9000 Gold worst-case). Average 3000-5000 Gold (40-55 pulls). Elite Strike Pass (Jan 15) provides 520 Gold refund at tier 50.

What does Restore Energy do?

Auto-restores health/armor when eliminating opponents, triggering below 30% health or zero armor. Scales with enemy armor level. Reduces skill cooldowns 15% (Tier 2) and enhances effects 25% (Tier 3).

Is REQUIEM Valor worth buying?

Purely cosmetic, no stat advantage. Worth for FN2000 mains, collectors, customization enthusiasts. Skip if prioritizing Strike Pass, awaiting Guard Valor (Jan 23), or satisfied with standard skins.

How does Restore Energy change gameplay?

Eliminates resource depletion for aggression by instantly restoring health/armor after eliminations. Enables consecutive multi-engagement pushes without repositioning. Combined with 15-25% cooldown reductions, maintains sustained pressure.

Best FN2000 REQUIEM attachments?

Red Dot, Compensator, Vertical Foregrip, Extended Mag (40 rounds), Tactical Stock. Alternative: Holographic, Flash Hider, Angled Foregrip, Fast Mag, Skeleton Stock for maximum mobility.

How to maximize Restore Energy?

Maintain 20-35m with FN2000, prioritize eliminations over trades, reach Tier 2 (250 points) for 15% cooldown reduction, coordinate for guaranteed eliminations. Monitor health to ensure triggers (below 30%), target high-armor opponents.


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