Understanding the Asta + Tingyun Speed Buffer Strategy
DHIL's Enhanced Basic Attack consumes 3 skill points per Fulgurant Leap, dealing 250% ATK to single target and 90% ATK to adjacent enemies. Asta and Tingyun provide complementary buffs: action frequency through speed manipulation and damage amplification through ATK scaling.
Asta's Ultimate grants +50 SPD for 2 turns at Level 10, enabling DHIL to reach 134 SPD breakpoint without sacrificing offensive substats. Her Talent provides up to 14% ATK per stack (max 5 stacks = 70% total) while Skill delivers additional 50% ATK buff.
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Tingyun's Benediction Skill increases target's ATK by 62.5% plus up to 30% of Tingyun's own ATK, with additional 50% bonus to Lightning damage for 3 turns. Ultimate provides 65% damage increase for 2 turns while generating 50 energy. Talent's Violet Sparknado deals 75% ATK Lightning damage whenever Benediction ally attacks.
Why This Rotation Works for E0S0
DHIL's base 102 SPD requires external buffs to reach 134 SPD breakpoint, granting 2 bonus turns within 5 action cycles. Asta's +50 SPD transforms action frequency without requiring speed-focused relic main stats, allowing CRIT Rate, CRIT DMG, and ATK% priority.
E0S0 (zero Eidolons, no signature light cone) requires 70%+ CRIT Rate, 140%+ CRIT DMG, 2500+ ATK, 134+ SPD for optimal performance. Asta-Tingyun delivers sufficient ATK scaling to compensate for absent premium supports while maintaining skill point neutrality.
Core Synergy
134 SPD breakpoint enables 40% more actions versus unbuffed rotation. Each additional action = another Fulgurant Leap's 250% ATK multiplier, compounding damage exponentially.
Asta's 4pc Messenger Traversing Hackerspace provides +12% team SPD for 1 turn when ally uses Ultimate, creating cascading speed buffs. This synergizes with Tingyun's frequent Ultimate usage.
The 2-turn buff duration aligns with DHIL's skill point consumption. At 134+ SPD, DHIL executes 2-3 Enhanced Basic Attacks during buff window.
Tingyun's Role
Benediction's 3-turn duration persists through multiple DHIL actions. At 2000+ ATK, Tingyun provides substantial damage amplification (62.5% base + 30% of her ATK).
Energy generation proves critical: Tingyun's Ultimate grants 50 energy to target, enabling frequent DHIL Ultimate access (180% ATK single-target nuke).
Optimal rotation: Skill (Benediction) turn 1 → 3 Basic Attacks → Ultimate. This generates 3 skill points over 4 actions while maintaining Benediction uptime.
When to Use This Team
Ideal when lacking limited 5-star Harmony supports or prioritizing roster depth over single hypercarry optimization. Total investment for Asta and Tingyun remains significantly lower than limited characters.
MoC Floor 12 Node 3 favors this composition when enemies are vulnerable to Imaginary damage. Wave 1: Howling Casket, Aurumaton Gatekeeper, Illumination Dragonfish. Wave 2: Svarog with Auxiliary Robot Arm Units.
Particularly effective when skill point economy becomes limiting factor. Unlike skill-intensive supports, Asta-Tingyun generates net positive skill points.
Team Composition Requirements

DHIL stat targets:
- 70%+ CRIT Rate
- 140%+ CRIT DMG
- 2500+ ATK
- 134+ SPD
Body: CRIT DMG/Rate | Feet: SPD/ATK% | Sphere: Imaginary DMG% | Rope: ATK%
Relic sets: Wastelander of Banditry Desert 4pc (Imaginary-weak enemies) or Musketeer of Wild Wheat 4pc (unconditional).
Asta requirements:
- 134+ SPD
- 3800+ HP
- 1000+ DEF
- 4pc Messenger Traversing Hackerspace (mandatory)
- Speed boots (non-negotiable)
Tingyun optimization:
- 135-136 SPD (1-2 points above Asta)
- 2000+ ATK
- 4pc Messenger Traversing Hackerspace
- Speed boots (mandatory)
DHIL E0S0 Stat Priorities
134 SPD breakpoint = critical threshold. Achievable through: base 102 + Speed boots (+25) + Asta's buff (+50) + minimal substats (7).
CRIT Rate/DMG follows 1:2 ratio. Prioritize CRIT Rate until 70%, then shift to CRIT DMG.
ATK scaling directly impacts Enhanced Basic Attack damage. 2500+ ATK minimum becomes achievable through ATK% main stats + Asta's triple ATK buffs + Tingyun's Benediction.
Asta Speed Buffer Build
Messenger 4pc provides irreplaceable +12% SPD buff from ally Ultimates. Stacks with personal Ultimate buff.
Main stats: Feet (Speed) | Body (HP%/DEF%) | Sphere (HP%/DEF%) | Rope (Energy Regen Rate)
Substats: Speed until 134+, then HP%, DEF%, Effect RES%.
Skill Level 10 = 50% ATK buff. Talent max stacks = 70% ATK. Ultimate Level 10 = +50 SPD for 2 turns.
Tingyun Energy Optimization
Benediction scales with personal ATK: 62.5% target base ATK + 30% of Tingyun's ATK. Every 100 ATK on Tingyun = 30 additional ATK for DHIL.
4pc Messenger provides team speed buffs. Alternative: 2pc Broken Keel for Effect RES.
Feet: Speed main stat (mandatory) to maintain turn order. Tingyun must exceed DHIL's speed by 1-2 points after Asta's buffs.
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Fourth Slot: Sustain Character
Requires Preservation or Abundance character providing shields/healing without excessive skill point consumption.
Speed tuning: significantly faster (shields/heals before enemy actions) or significantly slower (cleanup after enemy turns). Avoid speeds that interrupt Asta-Tingyun-DHIL sequence.
Speed Tuning and Turn Order

Action Value (AV) = 10000 / SPD. Lower AV acts first. Speed buffs recalculate AV dynamically.
Optimal sequence: Asta first (applies speed buffs) → Tingyun second (applies Benediction) → DHIL third (Enhanced Basic Attacks).
Required speeds: Asta 134+ | Tingyun 135-136 | DHIL 134 (before buffs).
Calculating Action Values
Base AV formula: AV = 10000 / SPD.
- 134 SPD = 74.63 AV
- 106 SPD = 94.34 AV
When Asta's Ultimate applies +50 SPD, 134 base → 184 effective SPD = 54.35 AV for buffed turns.
2-turn buff duration = DHIL executes 2-3 Enhanced Basic Attacks at accelerated speed, then requires rotation reset.
Messenger's +12% team SPD for 1 turn adds another AV manipulation layer. When Tingyun uses Ultimate, all members receive temporary speed boost.
Recommended Speed Breakpoints
Asta: Exactly 134 SPD for 2 bonus turns in 5 cycles. 134-142 range optimal (balance between action frequency and survivability).
Tingyun: 135-136 SPD to act after Asta but before DHIL. Ensures Benediction applies before damage window.
DHIL: Exactly 134 SPD through Speed boots (+25 from base 102) + 7 SPD substats. Alternative: ATK% boots with 32 total SPD from substats.
Turn Order Sequence
Opening: Asta Ultimate (+50 SPD team-wide) → Tingyun Skill (Benediction on DHIL) → DHIL Enhanced Basic Attack.
Mid-rotation: Asta uses Basic Attacks (skill point generation). Tingyun follows Skill → Basic → Basic → Basic pattern. DHIL spams Enhanced Basic Attacks while skill points available.
Ultimate timing: Asta casts on cooldown. Tingyun targets DHIL for 65% damage increase + 50 energy, timed with Asta's speed buff. DHIL's Ultimate = burst damage during optimal buff stacking.
Common Speed Tuning Mistakes
Excessive DHIL speed: Pushing beyond 134 without reaching 143 wastes substats. 134 breakpoint sufficient with Asta's buffs.
Neglecting support speed tuning: Creates turn order chaos. Tingyun must maintain 1-2 SPD advantage over DHIL.
Ignoring Messenger set bonuses: Both Asta and Tingyun need 4pc Messenger for +12% SPD proc frequency.
Complete Rotation Breakdown

Opening sequence:
- Asta Ultimate (+50 SPD all allies, 2 turns)
- Tingyun Skill (Benediction on DHIL, 3 turns)
- DHIL Enhanced Basic Attack (250% ATK primary, 90% ATK adjacent, -3 SP)
Sustain character acts based on speed tuning (before buff sequence or after DHIL's attack).
Turns 4-6: DHIL continues Enhanced Basic Attacks during Asta's speed buff. Tingyun uses Basic Attacks (skill point generation). 3:1 consumption ratio requires careful SP monitoring.
Mid-Rotation Skill Point Management
DHIL's Enhanced Basic Attack = -3 SP per cast. Tingyun's rotation = +2 SP net over 4 turns (Skill -1, three Basics +3). Asta contributes +1 SP per Basic Attack.
Critical threshold: Maintain 3+ SP in reserve for DHIL's next Enhanced Basic Attack. Below 3 SP forces regular Basic Attacks = drastic damage loss.
Emergency SP generation: Both supports use Basic Attacks exclusively until reserves rebuild to 5+.
Ultimate Timing Coordination
Asta: Cast on cooldown for speed buff uptime. +50 SPD = rotation's core enabler.
Tingyun: Time for maximum damage amplification. 65% damage increase for 2 turns should align with Asta's speed buff + DHIL's Enhanced Basic Attack sequence. 50 energy generation accelerates DHIL's Ultimate.
DHIL: Burst damage tool (180% ATK single-target + 84% ATK adjacent). Optimal timing when both Asta's speed buff and Tingyun's damage buff active.
Rotation Reset and Cycle Continuation
After Asta's speed buff expires (2 turns), rotation enters reset phase. Supports rebuild energy for next Ultimate cycle. DHIL continues Enhanced Basic Attacks while SP permits.
Tingyun's 3-turn Benediction provides buffer during reset. Even as Asta's speed buff expires, DHIL receives ATK scaling from Benediction.
Monitor multiple timers: Asta's Ultimate cooldown, Tingyun's Benediction duration, SP reserves, enemy HP thresholds. Synchronize so Asta's next Ultimate becomes available as Tingyun's Benediction expires.
Skill Point Economy Management
Fundamental challenge: DHIL's extreme SP consumption vs team generation capacity. Each Enhanced Basic Attack = -3 SP. Most supports = +1 SP per Basic Attack. 3:1 ratio.
Asta and Tingyun generation patterns:
- Tingyun: Skill → Basic → Basic → Basic = +2 SP net over 4 turns
- Asta: Ultimate (0 cost) + Basic Attacks = +1 SP per turn
Combined: 3-4 SP per rotation cycle. Supports 1 Enhanced Basic Attack per cycle with slight surplus.
Balancing Enhanced Basic Attack Spam
Optimal balance: Maintain 3+ SP reserve at all times. Prevents forced regular Basic Attack usage.
During Asta's speed buff windows: Prioritize Enhanced Basic Attack spam. +50 SPD enables 2-3 Enhanced Basic Attacks within 2-turn duration.
During reset phases: Consider alternating Enhanced with regular Basic Attacks to rebuild SP reserves.
Emergency SP Recovery
When SP falls below 3: All characters use Basic Attacks until reserves rebuild to 5+. Sacrifices 1-2 turns damage but prevents extended rotation collapse.
Sustain character skill usage = most flexible adjustment. Delay shields/healing until critical thresholds.
Tingyun's rotation offers minimal flexibility (Benediction mandatory), but delaying Ultimate by 1 turn provides SP recovery breathing room.
MoC Floor 12 Node 3 Strategy

First half Wave 1: Howling Casket, Aurumaton Gatekeeper, Illumination Dragonfish. Prioritize Aurumaton Gatekeeper with DHIL's Enhanced Basic Attacks. Splash damage pressures adjacent targets.
Wave 2: Svarog + Howling Casket + Auxiliary Robot Arm Units. Auxiliary Units demand immediate breaking to prevent support mechanics.
Second half: Varies by MoC cycle. Wave 1 may feature Corroded Daemon Champion (480,000 damage required). Wave 2 typically multi-phase boss with summons.
Enemy Lineup Analysis
MoC Floor 12 enemies = Level 95 with increased HP/Toughness. Ascended type: 1,229,035 HP, 158 SPD, 140 Toughness.
First half: Lightning weakness optimal, Wind backup. Favors Tingyun's Violet Sparknado (Lightning damage when Benediction ally attacks).
Second half: Physical weakness, Wind alternative. Typing mismatch with DHIL's Imaginary damage requires higher investment for comparable clear times.
Phase-Specific Damage Windows
Wave 1: Damage windows open immediately. Asta's Ultimate establishes speed buffs before enemy actions. Opening 2-turn window = maximum damage potential. DHIL executes 2-3 Enhanced Basic Attacks.
Wave 2 transitions: Brief invulnerability/summon sequences interrupt damage uptime. Time Asta's Ultimate to activate just before interruptions end.
Boss phase transitions often reset enemy action bars, creating extended damage windows if team turn order positions favorably.
Weakness Break Priorities
Auxiliary Robot Arm Units: Immediate Weakness Break to disable support mechanics. DHIL's Enhanced Basic Attack breaks within 1-2 hits (Imaginary-weak) or 2-3 hits (neutral).
Primary elites (Aurumaton Gatekeeper): Weakness Break for crowd control during DHIL's damage windows.
Balance Toughness vs HP damage based on enemy threat. High-damage enemies justify Toughness focus. DHIL's splash naturally contributes Toughness damage to adjacent enemies.
Cycle Optimization for 3-Star Clear
3-star threshold: Complete within 8-10 cycles (varies by MoC rotation). Each cycle = one full rotation through all character/enemy turns.
Prioritize damage concentration during buff windows. Asta's speed buff should align with maximum SP availability. Wasting windows on regular Basic Attacks = primary cycle inefficiency.
150,000+ damage per cycle enables 8-cycle clears vs 1,200,000 HP enemies. Requires consistent Enhanced Basic Attack execution with full buff stacking.
Comparison: Asta + Tingyun vs Premium Supports
Performance gap vs premium limited 5-stars manifests in damage ceiling and rotation flexibility. Premium supports (Sunday) provide superior buff potency/duration, enabling higher peak damage. Budget composition achieves 70-80% of premium performance at fraction of investment.
Sunday's action advancement grants DHIL additional turns beyond speed buffs, translating to 20-30% higher damage in optimal scenarios.
Investment cost differential: Sunday requires 160+ pulls for guaranteed copy, plus signature light cone pulls. Asta and Tingyun = zero limited banner investment, 70-80% performance.
Performance Gap
Damage comparisons (identical conditions):
- Sunday compositions: 180,000-200,000 per cycle
- Asta-Tingyun: 130,000-150,000 per cycle
30-40% damage differential extends clear times by 2-3 cycles, potentially affecting star ratings.
Gap narrows accounting for skill point economy. Sunday's skill-intensive rotation consumes SP that could fund additional DHIL Enhanced Basic Attacks. Asta-Tingyun's SP-positive rotation enables more consistent spam.
Investment Cost Analysis
Asta and Tingyun: 2-3 weeks focused relic farming per character + trace materials through events.
Limited 5-star: 160 pulls guaranteed (25,600 Stellar Jades = $200-300). Signature light cone +80 pulls (12,800 Jades). Total E0S1 = $300-400 equivalent.
Opportunity cost: Stellar Jades spent on limited supports unavailable for future acquisitions. Budget compositions preserve resources for DPS characters or future meta supports.
When Off-Meta Outperforms
Skill point economy-constrained scenarios: Extended multi-wave encounters favor Asta-Tingyun's SP-positive rotation.
Multi-target encounters: DHIL's splash damage more effective when action frequency increases through speed buffs vs single-target action advancement.
Under-invested premium supports: E0S0 Sunday with suboptimal relics may underperform fully-built Asta and Tingyun.
Long-Term Account Planning
Roster diversity: Asta and Tingyun create viable support options for multiple DPS beyond DHIL. Universal buff mechanics provide better long-term value than hyper-specialized premium supports.
Future power creep may devalue current premium supports. 4-star characters receive periodic buffs and remain relevant through accessibility.
Resource preservation enables meta adaptation flexibility. Budget-focused players maintain Stellar Jade reserves for strategic acquisitions.
Advanced Techniques
Action delay manipulation: Exploits turn order system for additional actions within fixed cycles. When DHIL's action occurs before enemy turns, speed buffs can advance next action ahead of enemies.
Buff snapshot mechanics: Enhanced Basic Attack damage snapshots buffs at cast time, not hit time. Buffs can expire mid-animation without affecting damage.
Enemy AI patterns: Predictable sequences based on HP thresholds/turn counts. Learning patterns enables preemptive shields/healing, reducing sustain SP consumption.
Action Delay Manipulation
AV system recalculates after each action. When Asta's Ultimate applies +50 SPD immediately before DHIL's turn, recalculated AV may advance him ahead of enemies.
Messenger's +12% team SPD for 1 turn creates similar opportunities. Timing Tingyun's Ultimate to proc before enemy actions advances all allies.
Practical application: Monitor action bars, predict turn order 2-3 actions ahead. When enemy bars approach 100%, delaying Asta's Ultimate by one turn may position it to advance DHIL ahead of enemies.
Buff Snapshot Exploitation
Enhanced Basic Attack damage calculation occurs at cast initiation. Buffs active at button press determine final damage regardless of expiration during animation.
Tingyun's Benediction snapshots at Skill cast, locking ATK buff value for 3 turns regardless of Tingyun's ATK changes.
Ultimate damage follows similar snapshot mechanics. DHIL's Ultimate can cast on final frame of Tingyun's damage buff while receiving full 65% increase.
Enemy AI and Positioning
MoC Floor 12 enemies follow scripted patterns based on HP thresholds/turn counts. Aurumaton Gatekeeper uses specific sequences every 3 turns, enabling predictive shield application.
Positioning affects DHIL's splash damage. Enhanced Basic Attack deals 90% ATK to adjacent enemies. Clustered enemies = single attack hits 3 targets simultaneously.
Enemy summon mechanics create positioning opportunities. Destroying specific summons repositions remaining enemies into clusters, maximizing splash coverage.
Troubleshooting Common Failures
Desynchronized turn orders: Speed tuning breaks down from enemy action delays or unexpected buffs. When Tingyun acts after DHIL, Benediction applies too late. Results from insufficient speed differential.
Skill point deficits: DHIL consumes SP faster than supports generate, forcing extended regular Basic Attack usage. Results from excessive Enhanced Basic Attack spam during reset phases or sustain over-using skills.
Enemy action interruptions: High-speed enemies act multiple times between ally turns, causing buff expirations. Problematic vs 158+ SPD enemies in MoC Floor 12.
Fixing Desynchronized Turn Orders
Speed tuning adjustments: Modify relic substats to restore proper sequence. If Tingyun acts after DHIL, increase Tingyun's SPD by 2-3 points or reduce DHIL's SPD slightly.
Temporary desynchronization: Have Tingyun use Basic Attack instead of Skill for one turn, allowing DHIL to advance ahead. Sacrifices one turn but prevents extended suboptimal timing.
Messenger set bonuses can cause temporary disruption through +12% team SPD applying unevenly. Accept temporary disruption, allow rotation to self-correct over 2-3 turns.
Recovering from SP Deficits
Immediate recovery: All characters use Basic Attacks exclusively until SP rebuilds to 5+. Sacrifices 2-3 turns damage but prevents extended collapse.
Preventive measures: Monitor SP counter. When reaching 4-5, use DHIL's regular Basic Attack for one turn (+1 SP), resume Enhanced Basic Attacks at 6+.
Sustain character skill usage = primary adjustment variable. Delay shields/healing until absolutely necessary. Accept minor HP fluctuations vs constant topped-off HP.
Dealing with Unexpected Enemy Actions
High-speed enemy interruptions: Delay DHIL's Enhanced Basic Attack by one turn to wait for Asta's speed buff rather than attacking without buffs.
Enemy crowd control (Freeze/Imprisonment): Build Effect RES on supports. Budget composition lacks reliable cleanse, making Effect RES critical.
Unexpected phase transitions/summons: Hold Asta's Ultimate 1-2 turns to ensure speed buff applies when damage windows reopen vs wasting during invulnerability.
Adjusting for Different MoC Cycles
Review enemy compositions before Floor 12 attempts. Some cycles favor aggressive primary target focus, others require balanced damage distribution.
Weakness typing variations affect damage substantially. Imaginary-weak enemies enable 20-30% higher DHIL damage vs neutral typing, allowing more aggressive SP consumption.
Cycle-specific mechanics (DoT effects/shield phases): Heavy DoT pressure requires more frequent healing, increasing sustain SP consumption and reducing DHIL's Enhanced Basic Attack frequency.
Resource Investment Guide
Priority order:
- Dan Heng IL (Level 80, full ascension)
- Asta (Level 80 for speed buff potency)
- Tingyun (Level 70 minimum, 80 optimal)
- Sustain character (Level 70 minimum)
Relic farming efficiency: Messenger domain takes precedence for both Asta and Tingyun. DHIL's Wastelander/Musketeer sets follow once support relics reach functional quality.
Trace Unlock Priorities
DHIL: Enhanced Basic Attack (Fulgurant Leap) max level for 250% ATK multiplier → Ultimate → Talent. Basic Attack minimal investment.
Asta: Ultimate max (priority) for +50 SPD buff → Talent for 14% ATK per stack → Skill for 50% ATK buff. Basic Attack minimal.
Tingyun: Skill (Benediction) max for 62.5% ATK buff → Ultimate for 65% damage increase → Talent (Violet Sparknado). Basic Attack minimal.
Relic Farming Routes
Messenger domain: Run exclusively until both Asta and Tingyun obtain functional 4pc sets. Target Speed boots (highest priority) → ATK%/HP%/DEF% body pieces.
DHIL relic farming: Wastelander (Imaginary-weak enemies) or Musketeer (unconditional). Farm both for flexibility.
Planar Ornament: Target ATK%, CRIT, or Imaginary DMG bonuses. Main stat priorities (Sphere: Imaginary DMG%, Rope: ATK%) outweigh set bonuses.
Light Cone Alternatives
DHIL: Signature provides optimal performance but requires limited pulls. Free alternatives deliver 60-70% of signature performance.
Asta: Memories of the Past (event) for energy regen, accelerating Ultimate availability. Standard banner 4-stars with utility focus work.
Tingyun: But the Battle Isn't Over (standard banner) for energy regen + SP generation. Event light cones with similar mechanics comparable.
FAQ
Can DHIL clear MoC 12 without Sunday or limited supports?
Yes. DHIL E0S0 achieves 3-star clears on MoC Floor 12 Node 3 using Asta and Tingyun. Delivers 70-80% of premium performance, requiring 2-3 additional cycles vs meta compositions but within cycle limit. Key requirements: 134 SPD tuning, SP economy management, coordinated buff timing.
What speed should Asta and Tingyun have?
Asta: Exactly 134 SPD. Tingyun: 135-136 SPD (1-2 points above Asta). DHIL: 134 SPD (reaches 184 effective during Asta's buff). This ensures turn order: Asta buffs → Tingyun applies Benediction → DHIL attacks.
How many skill points does DHIL consume per rotation?
DHIL: -3 SP per Enhanced Basic Attack. Tingyun: +2 SP net over 4 turns. Asta: +1 SP per Basic Attack. Combined: 3-4 SP per cycle, supporting 1 Enhanced Basic Attack per cycle with surplus. Maintain 3+ SP reserve to prevent forced regular Basic Attacks.
Is this team viable for players with Sunday?
Players with Sunday gain minimal benefit building Asta-Tingyun for DHIL specifically. Sunday provides superior performance. However, Asta-Tingyun offer value for secondary teams in dual-DPS content or when Sunday supports different hypercarries. SP-positive rotation enables compositions where Sunday's skill-intensive pattern creates resource conflicts.
What relic main stats are non-negotiable?
Speed boots mandatory for Asta, Tingyun, DHIL. DHIL: CRIT Rate/DMG body, Imaginary DMG% Sphere, ATK% Rope. Asta: HP%/DEF% body for survivability. Tingyun: ATK% body/rope for Benediction transfer efficiency.
How does this perform against unfavorable enemy typing?
Cycles without Imaginary weakness reduce DHIL damage by 20-30%, extending clear times by 2-3 cycles. Composition remains viable through superior buff stacking compensating for non-weakness penalties. Extreme typing disadvantages may require alternative teams or higher investment for 3-star clears.


















