ZZZ 2.1 At a Glance: Dates and Banner Schedule
Version 2.1 drops July 16, 2026 at 11 AM UTC+8, following maintenance July 15, 3:00–8:00 PM PT.
Phase 1 (July 16 – August 6):
- Yuzuha — new S-Rank Physical Support
- Miyabi rerun — S-Rank Frost Anomaly
- W-Engines: Metanukimorphosis + Hailstorm Shrine
Phase 2 (August 6 – September 3):
- Alice — new S-Rank Physical Anomaly
- Yanagi rerun — S-Rank Electric Anomaly
- W-Engines: Practiced Perfection + Timeweaver
Two new S-Ranks in one patch is a serious resource drain. Worst-case spending for both agents hits 28,800 Polychrome — before W-Engine pulls. This makes 2.1 one of the most demanding patches for resource planning recently. Know exactly what you're spending toward before opening your wallet.
New Agents: Kit, Element, and Role
Yuzuha — Phase 1

Ukinami Yuzuha is a Physical Support who deploys a tanuki companion named Kama. Her Sweet Scare ability drops candy bombs that boost Anomaly Buildup for the entire team. She's built for off-field buffing — enhancing teammates' Anomaly application rates rather than dealing primary damage.
For players running Miyabi or other Anomaly carries, Yuzuha fills a genuine support gap that generic alternatives can't replicate.
Alice — Phase 2

Alice Thymefield is a Physical Anomaly agent with an aggressive playstyle. She builds Blade Etiquette through normal combat, then executes Assault and Disorder damage during a special execution phase — becoming invulnerable throughout that window. That invulnerability has direct competitive value in Shiyu Defense and Deadly Assault, where surviving burst windows determines clear ratings.
Alice is a self-sufficient Physical Anomaly dealer who generates and spends her own resources without heavy team dependency.
Pity System Explained: Soft Pity, Hard Pity, 50/50
Exclusive Channel Mechanics

- Base S-Rank rate: 0.6% per pull
- Soft pity starts at pull 75 — rates increase significantly
- Hard pity at pull 90 — guaranteed S-Rank
- 50/50: First S-Rank has a 50% chance of being the featured agent; lose it and your next S-Rank is guaranteed featured
- Full guarantee: 180 pulls (28,800 Polychrome) if you lose the 50/50 on first hard pity
W-Engine Channel: Hard pity at 80 pulls with a 75/25 featured rate — more favorable odds than the agent banner.
Does Pity Carry Over Between Phases?
Yes. Both phases run on the Exclusive Channel, so pull count and 50/50 status transfer from Yuzuha's banner directly to Alice's. If you're at 60 pulls on Phase 1 and don't get Yuzuha, those 60 pulls carry into Phase 2.
Pro tip: Don't abandon a banner mid-pity without a clear strategic reason.
For players timing a top-up before a banner expires, buy Zenless Zone Zero Polychrome top up through BitTopup — competitive pricing, fast delivery, and secure transactions experienced players rely on for last-minute recharges.
Polychrome Cost Breakdown: How Many Pulls Do You Need?
160 Polychrome = 1 pull. Key thresholds:

- Soft pity entry (pull 75): 12,000 Polychrome
- Hard pity (pull 90): 14,400 Polychrome
- Worst-case guarantee (180 pulls): 28,800 Polychrome
- Worst-case W-Engine guarantee (80 pulls): 12,800 Polychrome
Top-Up Package Value
- Inter-Knot Membership ($4.99): 300 Monochrome upfront + 90 Polychrome daily for 30 days = 2,700 Polychrome total — highest long-term value for consistent players
- Monochrome Market first purchase ($0.99): 120 Monochrome (doubles standard 60) — best entry-level value
- Monochrome Market first purchase ($99.99): 12,960 Monochrome (doubles standard 6,480) — maximum first-time bonus for heavy spenders
- Eridu Welcome Gift ($0.99): 1 Master Tape + 1 Encrypted Master Tape + 1-in-4 Selectable W-Engine
- Sincere Invitation Gift ($4.99): 5 Master Tapes
- Exclusive Invitation Gift ($14.99): 10 Encrypted Master Tapes
- New Eridu City Fund Plans: $9.99 and $19.99 tiers available
Note: 1 Monochrome converts directly to 1 Polychrome (one-way), so all Monochrome values equal pull currency.
The signature W-Engine is a luxury, not a requirement. Both agents perform competitively at M0 with accessible alternatives — budget for the agent first.
Free Polychrome in ZZZ 2.1: Every Confirmed Source
Time-gated sources:
- 1,600 Polychrome — login rewards (July 4 – September 3, 2025)
- 300 Polychrome — maintenance compensation (July 15, 2025)
- 10 Encrypted Master Tapes — All-New Program event (July 16 – September 3) = ~1,600 Polychrome in pull value
Ongoing sources:
- 60 Polychrome daily from Daily Errands = 1,800 Polychrome over 30 days
- Redemption codes via More → Redemption Code (claim from mailbox after Inter-Knot Level 5)
In practice, a player saving from patch launch can realistically accumulate 5,000–6,000 Polychrome (~37 pulls) from free sources during 2.1. That's meaningful toward soft pity, but not enough for a guaranteed S-Rank without prior savings.
Should You Top Up? Spending Tier Verdicts
F2P
Pull only if you have 75+ pulls already saved. With ~37 free pulls available in 2.1, a player at 50+ saved pulls has a realistic path to soft pity. Below 40 pulls with no pity carryover? The math doesn't favor pulling without spending. Skipping to save for 2.2 is the strategically sound call.
Dolphin (Light Spender)
The Inter-Knot Membership at $4.99 is your best single purchase — 2,700 Polychrome over 30 days bridges the gap from almost enough to comfortably at soft pity. If you're 20–30 pulls short, one Membership is the most efficient spend. And never skip first-time Monochrome Market purchases — the doubling bonus is a one-time multiplier per account.
For maximizing every dollar before a banner closes, purchase ZZZ master tapes recharge through BitTopup — high user ratings, wide game coverage, and reliable fast delivery make last-minute top-ups stress-free.
Whale (Heavy Spender)
M1 for Yuzuha meaningfully amplifies her Anomaly Buildup buffs — worthwhile if you're running a dedicated Anomaly team in Shiyu Defense. M1 for Alice noticeably increases Assault damage output. But M2 and beyond show diminishing returns for all but the most competitive Deadly Assault players.
Budget priority: M0 + signature W-Engine before considering dupes.
The Skip Case
Skip 2.1 if:
- You already have strong Physical or Anomaly carries (Miyabi, Yanagi, existing Physical DPS)
- Your pity count is below 30 with no 50/50 guarantee banked
- You're targeting a rumored 2.2 agent that fills a harder roster gap
Skipping one patch never causes permanent power loss. ZZZ content is designed around roster depth, not specific agents.
How to Top Up for ZZZ 2.1: Step-by-Step
- Visit BitTopup and select Zenless Zone Zero from the game catalog
- Choose your package based on your pull gap analysis
- Enter your ZZZ UID and server region accurately
- Complete payment through your preferred secure method
- Polychrome or Monochrome delivers directly to your account — typically within minutes
First-Time Recharge Bonus: Don't Miss This
The Monochrome Market's first-purchase doubling is a one-time opportunity per account. The $99.99 tier doubles from 6,480 to 12,960 Monochrome — an extra 6,480 Polychrome for free. Even the $0.99 entry doubles from 60 to 120. Activating this during an active banner event compounds your value significantly.
Timing Your Recharge
Buy the Inter-Knot Membership on July 16 — the 30-day daily reward window aligns perfectly with the full 2.1 patch duration through September 3, covering both Phase 1 and Phase 2 banner windows entirely.
3 Common Misconceptions Debunked
You need the signature W-Engine to make Yuzuha or Alice viable. Both agents clear all 2.1 content at M0 with strong generic W-Engines. The signature is a stat boost, not a mechanical unlock.
Skipping this banner means falling behind permanently. ZZZ's endgame rewards roster variety, not specific agents. Missing either agent requires different team compositions — not harder grinding.
Top-up bonuses are identical regardless of timing. First-purchase doublers, event bonuses, and the Membership's 30-day window are all time-sensitive. Recharging after using your first-purchase bonus — or mid-patch instead of at launch — can cost thousands of Polychrome in missed value.
Your ZZZ 2.1 Spending Decision: 3 Questions to Answer First
Before spending any Polychrome or real money:
- Do you have 75+ pulls saved or banked pity? Yes = low-risk pull. No = calculate your free 2.1 sources first.
- Does this agent fill a genuine roster gap? Yuzuha is high-value for Anomaly teams; Alice for Physical Anomaly compositions. If you already cover these roles, it's a luxury pull.
- Are you comfortable with worst-case cost? If spending 28,800 Polychrome would feel bad, set a hard stop at 90 pulls and accept the outcome.
What to Do Right Now
- Log in daily — 60 Polychrome from Daily Errands
- Claim the 1,600 Polychrome login reward before September 3
- Redeem all active codes via More → Redemption Code in-game
- Activate Inter-Knot Membership on July 16 if you plan any spending
- Check your current pity count in Signal Search history before committing
The 2.1 banner window runs through September 3, 2025. You have time to plan — but free Polychrome sources are time-gated. Start collecting now, decide later.
FAQ: ZZZ 2.1 Banner Spending
Q: How much Polychrome guarantees the 2.1 limited agent? Hard pity at 90 pulls = 14,400 Polychrome. Lose the 50/50 and worst-case guarantee is 180 pulls = 28,800 Polychrome.
Q: Does pity carry over between Phase 1 and Phase 2? Yes. Both phases use the Exclusive Channel — pull count and 50/50 status transfer from Yuzuha's banner to Alice's automatically.
Q: What free Polychrome is confirmed for 2.1? 1,600 from login rewards, 300 maintenance compensation, 10 Encrypted Master Tapes from the All-New Program event, plus 60 Polychrome daily from Daily Errands.
Q: Is the signature W-Engine worth pulling? Meaningful upgrade, not mandatory. Both agents clear all 2.1 content at M0. Get the agent first; consider the W-Engine only if your budget allows.
Q: Best top-up value for a light spender? Inter-Knot Membership at $4.99 — 2,700 Polychrome over 30 days. Never skip first-time Monochrome Market purchases at any tier; the doubling bonus is too valuable to miss.
Q: Should I pull for both Yuzuha and Alice, or focus on one? Identify which role your roster needs more. Yuzuha benefits Anomaly-heavy teams immediately; Alice is a strong standalone Physical Anomaly carry. With limited resources, commit to one — splitting pulls without sufficient Polychrome risks getting neither.


















