Understanding F2P Mualani Burst Rotation Fundamentals
Mualani's HP-scaling damage model and craftable weapon compatibility make her accessible for F2P players. Her kit centers on Surfshark Wavebreaker (60 Nightsoul points, 6s cooldown) and Boomsharka-laka (AoE Hydro damage scaling off Max HP, 15s cooldown, 60 Energy cost).
Core rotation leverages Nightsoul's Blessing mechanic: consuming Nightsoul points triggers Obsidian Codex 4pc bonus (+40% CRIT Rate for 6s after consuming 1 point). This artifact set lets you focus substats on CRIT DMG and HP% instead of CRIT Rate. Wavechaser's Exploits stacks 3× over 20s, increasing Boomsharka-laka damage by 15%/30%/45% of Max HP.
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What Makes Mualani Viable for F2P
Level 90 base stats: 15,185 HP, 182 ATK, 570 DEF, 19.2% CRIT Rate ascension stat. Combined with innate 24.20% CRIT Rate, she reaches 43.4% before artifacts—approaching the 40-50% threshold without heavy grinding.
Talent priority: Elemental Skill > Elemental Burst > Normal Attack. Pufferball mechanic restores 20 Nightsoul points (max 2 per state), enabling sustained damage without constellations. At C0, Mualani delivers competitive damage with proper reaction enablers.
Target 30,000 HP with 200% CRIT DMG through HP% sands, Hydro DMG% goblet, CRIT Rate/DMG circlet. F2P weapons like Ring of Yaxche (510 Base ATK, 41.3% HP) provide Normal Attack DMG +0.6% per 1,000 Max HP (caps at 16%).
Core Rotation: Skill → Burst → Normal Attack Chain

Phase 1: Surfshark Wavebreaker grants 60 Nightsoul points, triggering 4pc artifact bonus. This 6s window provides CRIT Rate boost for subsequent attacks.
Phase 2: Execute Boomsharka-laka during CRIT Rate buff window for max burst damage while Wavechaser's Exploits stacks remain active. 60 Energy cost requires careful management, but 15s cooldown aligns with rotation cycles. Time burst within first 8s of combat for team buffs.
Phase 3: Weave Normal Attacks to consume remaining Nightsoul points while generating energy particles. Wave Momentum stacks (max 3) convert to Surging Bite attacks, adding burst damage between cooldowns.
Energy Generation Without Premium Weapons
F2P energy management centers on particle collection timing and team funneling. Mualani's 60 Energy cost requires 160-180% ER for consistent rotations without battery supports. Sacrificial Jade (454 Base ATK, 36.8% CRIT Rate) provides +32% Max HP and +40 EM after 5s off-field, but buff cancels after 10s on-field—requiring precise swap timing.
Without Sacrificial Jade, Ring of Yaxche becomes optimal, sacrificing energy generation for raw damage. This shifts strategy toward maximizing pre-shield damage window rather than sustaining multiple burst cycles. Collect every Hydro particle generated by Surfshark Wavebreaker.
F2P Reverse Vaporize team (Mualani, Xiangling, Sucrose, Bennett) addresses energy concerns while maximizing reaction damage through elemental resonance and particle generation.
Battle-Hardened Iktomisaurus Stygian Boss Mechanics (6.2)
Stygian Onslaught Version 6.2 (Dec 10, 2025 - Jan 13, 2026) features Battle-Hardened Iktomisaurus with 70% resistance to all elements, 110% Cryo resistance. Dire difficulty solo mode: 23,020,735 HP vs 7,972,064 HP in Stage 8. 180s time limit requires efficient rotations.
Boss operates in two states: pre-shield vulnerability and post-shield defensive mode. Pre-shield offers unrestricted damage; shield phase activates 24U Cryo shield requiring elemental reactions. Cryo Gadgets contribute 8U each (9.6U shield damage), but Pyro reactions break shields fastest.
Phase 1: Pre-Shield Vulnerability Window
Pre-shield lasts 45-50s depending on damage output—critical window for F2P burst rotations. Boss remains grounded and accessible, enabling consistent Normal Attack chains.
Visual cues for shield phase: boss levitates 5-8s before shield activation, blue particles gather around body. Complete current rotation and prepare Pyro application instead of starting new sequences.

Attack patterns during pre-shield:
- Ground slam: 0.8s dodge window
- Tail sweep: 1.2s dodge window
- Ice projectile volleys: i-frame through burst animation
Time Boomsharka-laka during tail sweep recovery for 3-4s uninterrupted damage.
Phase 2: Shield Activation Triggers
Shield activates at 60-65% HP or after 50s combat. 24U Cryo shield requires coordinated reactions—Pyro deals 2× effectiveness (12 Pyro instances break shield). Xiangling's Pyronado applies Pyro every 0.5s, requiring ~6s continuous application.
During shield phase, boss levitates with crowd control immunity, regenerating shield at 0.5U/s. Bennett's 2s hold Elemental Skill (5s cooldown) maintains Pyro aura. Shield phase extends combat 15-25s average.
Three special torches appear during shield phase—destroy with Charged Attacks for 3U Pyro damage each (9U total). Prioritize torch destruction immediately upon shield activation.
Attack Pattern Recognition
Six distinct patterns:
- Ground slam: Every 8-10s, 10m radius AoE, 0.8s telegraph
- Tail sweep: Every 12-15s, 180° frontal arc, 1.2s telegraph
- Ice projectiles: Every 6-8s, three waves (0s/0.4s/0.8s intervals)
- Levitation charge: Shield phase only, 2.5s telegraph, ground indicator
- Cryo puddles: Environmental hazard, 500-800 DPS
- Decoy Vortexes: -35% Anemo RES when destroyed (stacks 3×)
Mualani's Elemental Skill provides 0.6s i-frames (covers first two projectile waves only).
Weak Point Exploitation
Destroying Cryo Ward triggers 6s stagger state with +25% damage taken. Reserve Mualani's burst for this moment. Boss head takes +15% damage vs body hits, but elevated shield phase position makes headshots impractical for catalyst users—focus center-mass targeting.
Pre-Shield Clear Strategy: Why It Matters
Pre-shield clears eliminate 15-25s shield-breaking phase by defeating boss before shield activation. Concentrates all burst windows, buffs, and reactions into initial 45s vulnerability period.
Mathematical advantage: pre-shield offers 45s unrestricted damage vs post-shield's 51s damage across 66-76s total—31-41% efficiency loss. Shorter combat reduces stamina consumption, preserves food buffs, minimizes healing needs.
45-Second Golden Period Analysis
45s window accommodates three complete Mualani rotation cycles with optimal cooldown management:
- Cycle 1 (0-15s): Full Skill → Burst → Normal Attack with max team buffs
- Cycle 2 (15-30s): Repeat with refreshed Wavechaser's Exploits stacks
- Cycle 3 (30-45s): Final burst before shield activation
Each cycle generates ~7.67M damage at F2P thresholds (30k HP, 40% CRIT Rate, 200% CRIT DMG, Ring of Yaxche). Three cycles = 23.01M damage—matching Dire difficulty HP pool. Assumes 100% execution accuracy and consistent Vaporize.
Golden period effectiveness depends on:
- Bennett's Fantastic Voyage: 12s duration, 15s cooldown
- Xiangling's Pyronado: 14s duration, 20s cooldown
- Sucrose's VV shred: 40% for 10s
Align Mualani's burst with overlapping buff windows.
Pre-Shield vs Post-Shield DPS Efficiency
Pre-shield: 511,111 DPS (23,020,735 HP ÷ 45s)
Post-shield: 339,127 DPS (23,020,735 HP ÷ 68s average)
50.7% DPS difference
Pre-shield clears consume only 25% of 180s time limit, leaving margin for error recovery. Post-shield strategies interrupt rotation flow, waste burst potential on invulnerable targets, slow energy regeneration.
However, post-shield offers flexibility for learning players—extended duration allows recovery from mistakes, multiple rotation attempts, reduced timing pressure.
Resource Conservation
Food buffs like Adeptus' Temptation (+260-372 ATK, 300s) and Jade Parcels (+12-20% CRIT Rate, 300s): 45s clears allow 6.67 boss attempts per buff vs 2.5 attempts at 120s—166.8% efficiency improvement.
Stamina management: Pre-shield requires 8-10 dodges (150-187.5 stamina), post-shield demands 18-22 dodges (337.5-412.5 stamina, exceeding base 240 capacity).
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Step-by-Step F2P Mualani Burst Rotation
Optimized 15s cycle for F2P Reverse Vaporize team (Mualani, Xiangling, Sucrose, Bennett). ER thresholds: Mualani 160%, Xiangling 180%, Bennett 200%, Sucrose 160%.
Pre-Battle Setup: Energy Funneling
15s before engaging:
- Bennett Elemental Skill (hold 2s) → swap Xiangling → collect particles
- Xiangling Elemental Skill → swap Sucrose
- Sucrose Elemental Skill → swap Bennett
Generates 9 Pyro + 3 Anemo particles (25-30 energy to Xiangling, 12-15 to Bennett).
Position Bennett's Fantastic Voyage 5m from spawn point. Activate 3s before combat initialization for max uptime during first rotation. 70% Base ATK bonus affects all damage snapshots.
Stack Sucrose's EM sharing: Elemental Skill ×2 with Sacrificial Fragments (50% proc chance). Each skill grants 50 EM for 8s (100 EM total = 18-22% Vaporize damage increase).
Opener Sequence (0-5s)
0:00 - Mualani on-field, activate Surfshark Wavebreaker while sprinting forward. 0.8s animation grants 60 Nightsoul points, triggers Obsidian Codex (+40% CRIT Rate for 6s). Position at boss's left flank to avoid 2s ground slam.
During 0.8s animation, Xiangling's Pyronado applies Pyro aura. 14s duration, 0.5s application interval guarantees consistent Pyro throughout cycle.
Execute 2 Normal Attacks (1.0s, 2.2s) to generate Wave Momentum stacks while consuming Nightsoul points. Each attack consumes 10 points, generates 1 stack. Limit to 2 attacks, preserving 40 points for burst.
Burst Activation (5-8s)
5.0s - Activate Boomsharka-laka while Obsidian Codex buff active (6s duration from 0s skill). 1.8s animation delivers AoE Hydro damage, amplified by Wavechaser's Exploits (+30% Max HP with 2 stacks). Vaporize multiplies by 1.5× (2.0× base × 0.75 Hydro-on-Pyro).
60 Energy cost depletes meter—requires particle collection next 15s. 15s cooldown aligns with rotation cycle. Bennett's buff (activated -3s pre-combat) remains active until 9s.
6.8s - After burst animation, execute 1 Charged Attack (1.2s, 50 stamina) for additional Vaporize damage. Destroys nearby Decoy Vortexes (2U shield damage).
Normal Attack Weaving (8-20s)
8.0-15.0s - Normal Attack chain: N1 → N2 → N1 → N2 → N1. Maximizes hits-per-second while maintaining stamina.
Each Normal Attack generates 1 Hydro particle (100% probability): 3 energy on-field, 1.8 off-field. Five attacks = 15 energy for Mualani (25% of 60 required). Remaining 45 from team particles + passive regen (2/s baseline).
12.0s - Swap Bennett, execute Elemental Skill (tap, 2s cooldown) for 2-3 Pyro particles. Swap back to Mualani to collect on-field (9 energy). Takes 1.5s total.
Second Cycle (20-35s)
15.0s - Both Surfshark Wavebreaker and Boomsharka-laka cooldowns complete. Activate skill immediately for CRIT Rate buff (outweighs minor team buff misalignment).
Execute same Skill → Normal Attack (×2) → Burst → Charged Attack sequence. Adjust positioning based on boss attack pattern. If tail sweep active, delay burst 1.5s to avoid interruption.
20.0s - Xiangling's Pyronado cooldown completes. Swap Xiangling, activate Pyronado for Pyro refresh. Swap occurs during Mualani's Normal Attack chain (21-23s), minimizing time loss. Xiangling needs 80 Energy.
Emergency Adjustments
If energy falls short at 15.0s, execute extended Normal Attack chain (8-10 attacks) for additional particles. Delays cycle 2 burst to 18-20s but ensures availability. 3-5s delay reduces rotation count from 3 to 2.5 cycles in 45s window.
When attack patterns force extended dodges, prioritize survival over rotation. Missed burst costs ~2.5M damage; death ends attempt. Use Elemental Skill i-frames (0.6s) to dodge projectiles, even if delaying skill 2-3s.
If shield activates early, switch to shield-breaking: Bennett Skill on torch #1 → Xiangling Normal Attacks on torch #2 → Sucrose Charged Attack on torch #3. Destroys all torches in 6s (9U Pyro, -40% shield-breaking time).
F2P Weapon and Artifact Optimization
Top 3-Star and 4-Star Catalysts
Ring of Yaxche (Best F2P): 510 Base ATK, 41.3% HP at Lv90. Passive: Normal Attack DMG +0.6% per 1,000 Max HP (max 16%). At 30k HP = +4.8% Normal Attack damage. Normal Attacks = 40-45% total damage, contributing 1.92-2.16% DPS increase.

Sacrificial Jade: 36.8% CRIT Rate, +32% Max HP, +40 EM passive. 5s off-field requirement + 10s on-field cancellation complicates rotations. EM bonus increases Vaporize by 7-9%. Better for quick-swap teams.
Thrilling Tales (3-star): 48% ATK buff to next character when swapping. Minimal benefit for HP-scaling Mualani—better on Sucrose as support tool.
Artifact Set Priorities
Obsidian Codex 4pc (Best): +40% CRIT Rate triggered by consuming 1 Nightsoul point. Activates once per second during Nightsoul's Blessing, maintaining near-permanent uptime. 2pc bonus: +15% DMG to all damage types.
CRIT Rate buff enables aggressive CRIT DMG stacking. With 43.4% base + 40% Obsidian = 83.4% before artifact main stats—use CRIT DMG circlets without sacrificing consistency.
Heart of Depth 4pc: +15% Hydro DMG (2pc), +30% Normal/Charged Attack DMG for 15s after Skill (4pc). Requires Peak of Vindagnyr domain (less resin efficient). Use 2pc Heart + 2pc Obsidian as transitional build.
Main Stat and Substat Priorities
Sands: HP% (mandatory). +46.6% HP on 5-star = +7,076 HP from 15,185 base → 22,261 HP before goblet/circlet/substats.
Goblet: Hydro DMG% (mandatory). +46.6% amplifies all Hydro damage. Multiplicative bonus applies after HP scaling: (Base Damage × HP Scaling) × (1 + Hydro DMG%) × (1 + CRIT DMG if crit).
Circlet: CRIT DMG (recommended). +62.2% at 5-star. With 83.4% CRIT Rate from base + Obsidian, CRIT DMG circlets deliver higher average damage. Without Obsidian 4pc, use CRIT Rate circlets until acquiring set.
Substat priority: CRIT DMG > HP% > CRIT Rate > ER > EM
- CRIT DMG roll (+7.8% max): ~3.9% damage increase at 50% CRIT Rate
- HP% roll (+5.8% max): ~1.9% damage increase
- ER substats critical if total ER <160%
Energy Recharge Thresholds
160% ER: Consistent burst rotations with perfect particle collection—catching all Hydro particles on-field, funneling Pyro from Bennett/Xiangling, 100% rotation uptime. Assumes zero energy waste.
180% ER: Safety margin for suboptimal collection, allowing 2-3 missed particles per cycle. Suits learning players or high-pressure scenarios. 20% additional ER costs 3-4 substat rolls, reducing CRIT DMG/HP% but improving reliability.
Test rotations against training dummies: execute three cycles, track energy at each burst. If energy <60 at any burst timing, increase ER by 10% increments. Most F2P builds stabilize at 165-175% ER.
Budget Team Compositions
F2P Reverse Vaporize: Mualani, Xiangling, Sucrose, Bennett. Zero 5-star support requirements. All obtainable: Xiangling (Spiral Abyss 3-3), Bennett (Paimon's Bargains), Sucrose (beginner wish).

Pyro Enabler Options
Xiangling: Pyronado applies Pyro every 0.5s for 14s (28 instances). Snapshots Bennett's ATK buff + Sucrose's EM. 80 Energy cost requires 180-200% ER with funneling.
Bennett: Fantastic Voyage grants 70% Base ATK + healing. Low-cooldown Skill (2s tap, 5s hold) generates 2-3 Pyro particles. ATK buff doesn't scale Mualani's HP damage but amplifies Xiangling significantly.
Amber: Baron Bunny (5s taunt, 8s explosion) + Charged Shots. Lacks consistent application for reliable Vaporize. Fiery Rain requires precise positioning. Emergency substitute only—team damage drops 30-35% without Bennett.
Anemo Support Without Kazuha
Sucrose: Three functions:
- VV 4pc: -40% Hydro RES for 10s (20-25% damage increase)
- EM sharing: 50 EM per Skill through A4 passive (at 800 total EM, shares 160 EM = 28-32% Vaporize increase)
- Crowd control through Elemental Burst
Requires EM/EM/EM main stats (sands/goblet/circlet) for max effectiveness. At 800 EM with Sacrificial Fragments, shares 160 EM to team.
Traveler (Anemo): VV shred but no EM sharing. Gust Surge creates stationary tornado (less effective than Sucrose's mobile CC). Zero gacha investment. Reduces team damage 15-20% vs Sucrose.
Flex Slot Recommendations
Zhongli: Universal RES shred (-20% all), shield protection. Doesn't stack with VV Hydro shred—redundant in optimized comps.
Fischl: Off-field Electro via Oz, enables Electro-Charged + Vaporize. Dual-reaction increases team damage 12-15% but requires precise timing to prevent Electro interfering with Vaporize. Advanced strategy.
Diona: Shielding + healing + Cryo. Freeze ineffective against boss (CC immunity). Shield enables safer rotations but sacrifices Bennett's ATK buff—reduces clear speed 25-30%.
Team Rotation Order
Complete sequence:
- Bennett Skill (pre-combat) → Bennett Burst
- Xiangling Burst → Xiangling Skill
- Sucrose Skill (×2 if Sacrificial procs)
- Mualani Skill → Normal Attack (×2) → Burst → Charged Attack → Normal Attack chain
- Repeat at 15s intervals
Swap timing optimization: Execute swaps during attack recovery frames. Swap Bennett → Xiangling after Fantastic Voyage deploys (0.8s animation) instead of waiting for landing (additional 0.4s). Saves 0.3-0.5s per swap (1.5-2.5s total across five swaps).
Energy funneling: When Bennett generates Pyro particles, swap to Xiangling before particles reach active character. Grants Xiangling full energy (3/particle) vs off-field (1.8/particle)—66.7% increase.
Advanced Rotation Techniques
Animation Cancel Points
Mualani's Normal Attack chain has three cancel points:
- After N1: 0.6s animation
- After N2: 0.8s animation
- After Charged Attack: 1.2s animation
Dash-cancel: Immediately after damage application (0.4s into N1, 0.5s into N2). Reduces animation time 0.2-0.3s per attack. Increases attacks-per-second from 1.25 to 1.45—16% attack frequency increase.
Optimal sequence: N1 → dash-cancel → N2 → dash-cancel → N1 → dash-cancel. Each dash costs 18.75 stamina (240 base pool = 12 dashes). Fits 12 Normal Attacks in time for 8 attacks, but requires stamina management.
Jump-cancel: Stamina-free but slower. Jumping after N1 = 0.8s total (0.4s attack + 0.4s jump) vs dash-cancel 0.6s (0.4s attack + 0.2s dash). Preserves stamina for extended combat—preferable during shield phase.
Walk-cancel: Release directional input mid-animation. Minimal reduction (0.05-0.1s), zero resources. ~4-6% DPS increase—accessible to all skill levels.
Dash-Cancel vs Jump-Cancel Trade-offs
Dash-cancel: Max DPS during short burst windows (pre-shield). Suits speedruns where combat ends before stamina depletion. Practice against training dummies until muscle memory develops.
Jump-cancel: Extended combat (post-shield). Maintains 85-90% of dash-cancel's DPS while preserving stamina for dodges. Mixed strategies: dash-cancel during buff windows, jump-cancel during downtime.
Elemental Reaction Timing
Vaporize follows elemental gauge theory:
- Hydro on Pyro = Reverse Vaporize (1.5× multiplier)
- Pyro on Hydro = Forward Vaporize (2.0× multiplier)
Mualani's Hydro application: 2U per Skill/Burst, 1U per Normal Attack. Consumes Pyro aura rapidly—requires consistent Pyro reapplication.
Xiangling's Pyronado: 1U Pyro every 0.5s, sufficient for 1U Normal Attacks (1s interval). However, 2U Skill/Burst consume 2U Pyro, temporarily removing aura. Time Skill/Burst immediately after Pyronado's Pyro application (0.5s intervals) for fresh aura.
Visual cues: Enemies display elemental particles matching aura (orange = Pyro, blue = Hydro). When particles disappear, no aura exists. Track Pyronado's rotation (clockwise around character) to predict Pyro timing.
I-Frame Utilization
Elemental Skill: 0.6s i-frames during activation. Dodge single-hit attacks (ground slam, ice projectiles). Time activation 0.2s before attack impact.
Elemental Burst: 1.8s i-frames. Covers multi-hit attacks (tail sweep, levitation charge). Don't waste burst purely for defense—identify attacks coinciding with planned burst timing for damage + defense.
Swap animations: 0.3s i-frames. Dodge quick attacks during team rotations. Swapping from Mualani to Bennett during ice projectile negates damage without additional dodge inputs.
Common Mistakes and Solutions
Burst Timing Errors
Activate Boomsharka-laka before Obsidian Codex buff expires (6s from Skill). Delaying to 7-8s misses CRIT Rate window, reducing damage 15-20%. Set mental timers (count to six).
Don't burst during boss invulnerability (shield activation animation, levitation transition). Visual cues: blue particles (5s before shield), upward movement (2s before levitation). Cancel or delay burst to preserve cooldown.
Misaligning burst with team buffs reduces damage 25-35%. Bennett's Voyage lasts 12s, Pyronado 14s, VV shred 10s. Optimal burst timing: 2-4s after activating all supports for max buff overlap.
Energy Starvation
Catch Hydro particles on-field (3 energy) vs off-field (1.8 energy)—40% reduction if swapping early. Particles travel 0.8-1.2s depending on distance. Delay swaps 0.5s after particle generation.
Don't generate particles during burst animations (characters can't collect while animation-locked). Xiangling's Skill (0.8s) should activate before Mualani's Burst (1.8s). Reversing wastes particles.
Funnel team energy: swap to Xiangling immediately after Bennett's Skill. Grants Xiangling 9 energy (3 particles × 3) vs 5.4 (3 × 1.8 off-field)—66.7% increase.
Positioning Mistakes
Don't stand in melee range during tail sweep (180° frontal arc). Maintain 8-10m distance during non-burst windows, close to 5-6m only during buff-stacked phases. Catalyst range = 12m max.
Don't chase boss during repositioning (every 8-12s, moves 10-15m). Complete current attack sequences before repositioning during rotation gaps (skill cooldowns, swaps). Conserves stamina, maintains rhythm.
Avoid Cryo puddles (500-800 DPS, last 8-10s). Position outside zones while maintaining attack range.
Overcommitting to Attacks
Don't complete full Normal Attack chains during levitation charge telegraph (2.5s warning). Recognizing telegraphs and canceling actions to dodge takes priority—surviving with 80% damage beats dying with 100%.
Don't burst during low HP (<30%) without shields/healing. Ground slam deals 6-9k on Dire (can one-shot wounded characters). Swap to Bennett for healing when HP <40-50%.
Don't ignore stamina depletion (yellow bar). When stamina <75 (4 dashes remaining), switch to jump/walk-canceling to preserve emergency dodge capability.
Performance Benchmarks
Clear Times by Investment Level
C0 Mualani (Ring of Yaxche, 4pc Obsidian, 30k HP, 40% CRIT Rate, 200% CRIT DMG): 45-55s with perfect rotations. Assumes 100% Vaporize consistency, zero missed dodges, optimal buffs. 60-75s clears = functional execution with optimization room.
C1 Mualani: +66% Max HP damage on Sharky's Surging Bite. Increases burst damage 18-22%. Reduces clears to 38-45s (15.6% improvement). Requires 160 wishes average (50/50 loss)—inaccessible for strict F2P without extended saving.
C4 Mualani: Regenerates 8 Energy per Puffer, +75% Boomsharka-laka damage. Clears: 25-32s. Requires ~560 wishes average—achievable only through long-term F2P saving (12-18 months) or monetary investment.
DPS Check Points
60s checkpoint: 7,673,578 damage (33.3% of 23,020,735 HP) = 127,893 DPS. Meeting this demonstrates sufficient damage for pre-shield clears (three cycles in 45s). Failing indicates build issues: insufficient HP, low CRIT, missing set bonuses.
90s checkpoint: 15,347,157 damage (66.7% HP) = 170,524 DPS. Can clear through post-shield strategies (additional 25-30s for shield-breaking fits 90s window). Minimum viable for Dire difficulty (180s limit provides 100% error margin).
120s checkpoint: 23,020,735 damage (100% HP) = 191,840 DPS. Requiring full 120s indicates suboptimal execution: missed rotations, poor energy management, excessive defensive play. Minimal error margin for Dire difficulty.
Alternative Strategies
If clears consistently exceed 120s despite proper execution, build lacks sufficient investment. Alternatives:
- Lower difficulty tier (Dire → Fearless)
- Improve artifacts (target 220% CRIT DMG vs 200%)
- Substitute team members (add Fischl for Electro-Charged)
Struggling with pre-shield timing? Adopt post-shield strategies accepting 15-25s shield phase, focusing on 6s stagger window after shield break. Trades speed for consistency—suitable for learning players.
When F2P builds plateau, consider targeted low-spender investments:
- Welkin Moon ($4.99/month, 2,700 Primogems monthly): one additional 10-pull every 20 days
- Battle Pass ($9.99/period, 4-star weapon selector): guaranteed weapon upgrades
Version 6.2 Updates
Stygian Onslaught Version 6.2: Dec 10, 2025 - Jan 13, 2026. Disturbance Outbreak: Dec 10-20, 2025.
Iktomisaurus AI Changes
Version 6.2 adjustments:
- Ground slam cooldown: 6-8s → 8-10s (longer damage windows)
- Shield activation threshold: 65-70% HP → 60-65% (delays shield 5-8s)
- Levitation charge telegraph: 2.0s → 2.5s (clearer warnings, larger i-frame windows)
These changes benefit burst-focused rotations. Players previously achieving 50-55s clears may now reach 45-50s without build changes.
Mualani Scaling Adjustments
No direct balance changes in 6.2. Obsidian Codex domain received rotation priority in Natlan regions—20% farming efficiency improvement through reduced resin costs (20 resin/run vs 40 in standard domains during events).
Nightsoul's Blessing now consumes 30% less Phlogiston (down from 40%)—extends exploration utility, improves overworld farming efficiency.
Wavechaser's Exploits tooltip clarification (not mechanical): stacks persist through swaps and combat resets. Build stacks during exploration/previous encounters for immediate 3-stack burst damage.
Upcoming Natlan Weapons
Version 6.3 leaks (unconfirmed): Flowing Purity 4-star catalyst with HP% substat, +24% Hydro DMG after Skill. If released, surpasses Ring of Yaxche. Conserve weapon materials pending official announcements.
Rumored Natlan Battle Pass catalyst (6.4): CRIT DMG substat, energy regen on Nightsoul consumption. Addresses F2P energy management + superior CRIT stats. Requires $9.99 investment—disqualified from pure F2P unless alternative acquisition.
Future artifacts (6.5 beta datamine): Obsidian Codex Refinement with enhanced Nightsoul synergies: 2pc +20% DMG (vs +15%), 4pc +50% CRIT Rate (vs +40%). If implemented, becomes BiS. Maintain current Obsidian pieces as enhancement fodder.
Resource Management
Resin Efficiency
Battle-Hardened Iktomisaurus: 40 Resin/claim in standard world boss format. Stygian Onslaught event versions: 0 Resin, unlimited attempts. Dec 10-Jan 13 duration (34 days) = free farming for material stockpiling. Farm event versions exclusively, reserve resin for artifact domains/talent books.
Daily resin: 180 base + 60 condensed cap = 240 total. Supports six artifact runs (20 resin each) or three world boss kills (40 each). Prioritize artifact farming over boss materials during non-events—artifacts provide larger damage increases (15-20%) than talent level upgrades (5-7% for Lv8 → 9).
Resin refresh costs (50/100/150 Primogems for 1st/2nd/3rd): poor value for F2P vs saving for wishes. 50-Primogem refresh = 60 resin (1.2 resin/Primogem) vs 160 Primogems = one wish with potential 4/5-star rewards. Exception: players 1-2 days from completing critical artifact sets may justify single daily refreshes.
Material Investment ROI
Talent priority: Elemental Skill > Elemental Burst > Normal Attack. Leveling Surfshark Wavebreaker 6 → 9 requires 3 weekly boss materials, 114 Teachings/Guides/Philosophies, 1,125,000 Mora—grants 18-22% skill damage increase. Better returns than Normal Attack leveling (12-15% for similar costs).
Weapon enhancement: Priority over talent leveling for new builds. Weapons provide immediate stat increases (HP%, CRIT Rate, Base ATK) affecting all damage. Ring of Yaxche 80 → 90 requires 225,000 Mora, 150 enhancement materials—grants +51 Base ATK, +4.1% HP (~8-10% total damage). ROI exceeds single talent levels.
Artifact enhancement: Focus main stat pieces first (sands/goblet/circlet), then substats. +20 HP% sands provides +46.6% HP regardless of substats. +20 CRIT DMG circlet grants +62.2% even with poor substats. Main stat contributions outweigh substat variations by 3-4× magnitude.
Premium Currency Acquisition
Daily Commissions: 60 Primogems (1,800 monthly)
Spiral Abyss 9-12: 600 Primogems bi-weekly (1,200 monthly)
Event rewards: ~1,000 Primogems per major event (2-3 monthly)
Total: 5,000-6,000 Primogems monthly = 31-37 wishes
Guarantees one 4-star every 1.5 months, one 5-star every 2.5-3 months through pity.
Exploration: One-time sources totaling 15,000-20,000 per major region. Natlan 100% exploration = ~18,000 Primogems (112 wishes)—nearly guarantees one featured 5-star through 50/50 + pity. Prioritize exploration during new region releases.
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FAQ
What is the optimal F2P Mualani burst rotation for Iktomisaurus Stygian?
Surfshark Wavebreaker → 2 Normal Attacks → Boomsharka-laka → Charged Attack → Normal Attack chain until skill cooldown completes (6s). Maximizes Obsidian Codex CRIT Rate buff uptime, generates Wave Momentum stacks, aligns burst with team support windows. Execute three times within 45s pre-shield window.
How much Energy Recharge does Mualani need?
160-180% ER for consistent 15s burst rotations. 160% assumes perfect particle collection (all Hydro on-field, funneling Pyro from supports). 180% provides safety margin for suboptimal collection. Achieve through ER substats—ER sands sacrifice too much HP% for damage scaling.
Can Mualani defeat Iktomisaurus without 5-star supports?
Yes. F2P Reverse Vaporize team (Mualani, Xiangling, Sucrose, Bennett) achieves 45-55s clears with proper execution. All supports obtainable: Xiangling (Spiral Abyss), Bennett (Paimon's Bargains), Sucrose (beginner wishes). Provides Pyro application, ATK buffing, healing, EM sharing, resistance shred without limited 5-stars.
Which F2P weapons work best?
Ring of Yaxche (4-star craftable): 510 Base ATK, 41.3% HP, +16% Normal Attack DMG at 30k HP. Best F2P option for damage without gacha dependency. Sacrificial Jade offers superior CRIT Rate (36.8%) + 40 EM but requires awkward rotation timing due to off-field passive.
What are Iktomisaurus attack patterns in 6.2?
Six patterns:
- Ground slam: 8-10s frequency, 0.8s telegraph, 10m AoE
- Tail sweep: 12-15s frequency, 1.2s telegraph, 180° arc
- Ice projectiles: 6-8s frequency, three waves
- Levitation charge: Shield phase only, 2.5s telegraph
- Cryo puddles: Environmental hazard
- Shield activation: 60-65% HP threshold
Recognize telegraphs for i-frame dodging through skill/burst animations.
How to maximize burst damage with budget artifacts?
- 4pc Obsidian Codex (+40% CRIT Rate)
- HP% sands, Hydro DMG% goblet, CRIT DMG circlet
- Target 30k HP, 200% CRIT DMG through substats
- Time burst within 6s of Skill for CRIT Rate buff
- Ensure Vaporize via Xiangling's Pyronado
- Activate burst during Bennett's Voyage + Sucrose's VV windows for multiplicative stacking


















