OB52 Cursed Energy System Explained
Cursed Energy is a match-specific resource that resets every game and powers Jujutsu techniques. Unlike cooldown-based abilities, this creates a strategic layer where resource management impacts ranked performance.
Energy Sources:
- Energy piles: 50-100 energy each, regenerate every 3-5 minutes, visible within 50m
- Revival Point kills: 50-100 energy per elimination
For premium items, Free Fire Diamonds top up via BitTopup offers secure transactions, though this guide focuses on F2P optimization.
Energy Costs and Mechanics
Basic Techniques (100 energy, 45-60s cooldown):
- Divergent Fist: 30 dash + 30 impact damage (60 total), destroys 3 Gloo Walls, 5-7m dash
- Hollow Purple: 70 knockback + 40 explosion damage (110 total), 80m range
- Ember Insects: 25 explosion + 5 damage/second for 3s (40 total), 1m radius
Kugisaki's Hammer (Progressive):
- Level 1: 50 energy
- Level 2: +50 energy (100 total)
- Level 3: +100 energy (200 total), unlimited ammo, available Feb 1
- 30s cooldown between upgrades
Domain Expansions:
- Unlimited Void: 100 unlock + 300 activate (400 total), 90-120s cooldown
- Malevolent Shrine: 400 energy, unlocks after Unlimited Void, 90-120s cooldown
OB52 vs OB51 Meta Shift
OB52 democratizes power through universal abilities accessible regardless of character selection. The dual-gating system (energy cost + cooldown) creates more deliberate usage than OB51's cooldown-only abilities. Early-game aggression at Revival Points and energy zones now determines mid-game advantage.
Ranked Mode Impact
Teams securing Bermuda High School's Courtyard (4 piles, 250 energy in 30s) gain immediate Domain Expansion access. Mid-game rotations prioritize energy-rich locations—Bermuda Refinery Complex (5-6 piles, 200-300 energy in 120-150s) maintains continuous reserves.
Late-game: Unlimited Void's 30s duel isolation removes key opponents during critical moments. Malevolent Shrine's 10m radius (5 damage every 0.5s for 15s = 150 total) controls choke points better than any OB51 ability.
Tier List: Best Cursed Energy for Ranked

S-Tier: Domain Expansions
Unlimited Void - Top ranked choice for 1v1 isolation. 400 total energy creates 30s duel arena with full HP reset, +5% speed, 30 Shield. In squads, isolating enemy IGL creates 3v4 advantage. Eliminates third-party interference in final zones. Available via CS Store.

Malevolent Shrine - Equal S-Tier through area denial. 10m radius deals 5 damage every 0.5s for 15s (150 total), 400 DPS vs Gloo Walls, 10% Jujutsu cooldown reduction. Destroys defensive structures instantly, forces unfavorable positioning. Cooldown reduction creates positive feedback loop.
A-Tier: Versatile Basic Techniques
Hollow Purple - Best 100-energy value. 70 knockback + 40 explosion (110 total) at 80m range. Premier poke tool for initiating fights with health advantage. Knockback disrupts positioning. Range exceeds most ranked engagements. 45-60s cooldown enables reliable damage throughout fights.
Divergent Fist - Aggressive playstyle enabler. 30 dash + 30 impact (60 total), destroys 3 Gloo Walls during 5-7m dash. Optimal gap-closer for rushing positions. Pairs perfectly with shotguns—dash removes walls, positions for one-shot range. Enables high-tempo solo ranked climbing.
B-Tier: Situational
Ember Insects - Area denial for specific scenarios. 100 energy creates 1m radius: 25 explosion + 5 damage/s for 3s (40 total). Excels in Purgatory's close quarters, controlling doorways/stairwells. Small radius limits Bermuda effectiveness. Best as squad support tool.
C-Tier: Poor Investment
Kugisaki's Hammer - Prohibitive costs. 200 total energy + 60s upgrade time could fund Domain Expansions instead. Level 3 available Feb 1 creates timing disadvantage. Unlimited ammo rarely justifies opportunity cost in ranked's decisive engagements.
Solo Ranked: Top 3 Loadouts
Aggressive Push: Divergent Fist
Secure 100 energy via fastest route—prioritize Revival Point kills over piles when contested. Pair with shotgun (M1887/MAG-7).
Combo: Divergent Fist (60 damage) → shotgun blast (80-100 damage) = 140-160 burst in 1-2s.
Save 400 energy for Unlimited Void mid-game (2-3 kills + passive farming). Reserve for high-value targets or final zones. Aggressive play generates consistent energy through eliminations.
Defensive Survival: Unlimited Void Priority
Farm passively at Bermuda High School Courtyard (250 energy in 30s) during uncontested phases. Skip Basic Techniques—every point toward Unlimited Void (400 energy by mid-game).
Rely on gunplay until Domain Expansion ready. Unlimited Void enables equal-terms fights regardless of prior damage. +5% speed and 30 Shield compensate for inferior loot. Full HP reset negates chip damage.
Balanced Mid-Range
First 100 energy → Hollow Purple for mid-range poke (110 damage). Farm to 400 for Unlimited Void by final zones.
Hollow Purple handles mid-game, Unlimited Void secures late-game. Weapon pairing: AR primary (AK/Groza) with 2x/4x + SMG secondary (MP40/Thompson). Most consistent across diverse scenarios.
Squad Ranked: Coordinated Energy
Role Distribution
- Entry Fragger: Divergent Fist (100 energy) for aggressive pushes, breaks Gloo defenses
- Support: Hollow Purple (100 energy) for poke damage, controls engagement pacing at 80m
- IGL: Unlimited Void (400 energy) as trump card, isolates primary threats
- Flex: Malevolent Shrine (400 energy) or duplicate Hollow Purple (220 combined damage)
Winning Combos
Offensive: Malevolent Shrine (destroys walls, 400 DPS vs structures) → coordinated Divergent Fist dashes catch enemies without cover. 10% cooldown reduction accelerates follow-up abilities.
Defensive: Unlimited Void isolates enemy entry fragger (30s removal) → Hollow Purple on remaining enemies (110 damage from safety). Isolated player emerges to 1v3.
Communication Protocol
Announce energy after each collection/elimination: 150 energy, 50 from Hollow Purple or 350 energy, saving for Void.
Farming Routes (Bermuda High School):

- Player 1: Courtyard (4 piles, 250 energy)
- Player 2: Eastern Classroom (2 piles, 100-150 energy)
- Players 3-4: Western Gymnasium (3 piles, 150-200 energy)
- Total: 500-600 squad energy in 90-120s
Establish Unlimited Void priority targets pre-engagement: Void on [player description].
Map-Specific Strategies
Bermuda Remastered
Best Technique: Hollow Purple (80m range exploits open terrain at Mill, Peak, Shipyard)
Farming Circuit:
- Courtyard: 4 piles, 250 energy in 30s
- Eastern Classroom: 2 piles, 100-150 energy
- Western Gymnasium: 3 piles, 150-200 energy
- Total: 350-400 energy in 90-120s
- Solo rate: 720-880 energy/hour (limited by 3-5min pile regeneration)
Alternative: Refinery Complex (5-6 piles, 200-300 energy in 120-150s) with better cover but lower density.
Malevolent Shrine for final zones—10m radius forces enemies from Gloo clusters in open areas.
Purgatory
Best Technique: Divergent Fist (5-7m dash excels in tight corridors, multi-story buildings)
Farming: Clock Tower District (4-5 piles, 180-250 energy in 90-120s). Prioritize ground-floor piles first.
Ember Insects peaks here—1m radius controls doorways/staircases (40 total damage). Coordinate with teammate angles on exits.
Unlimited Void counters vertical advantages—pulls rooftop enemies into neutral arena.
Kalahari/Alpine
Kalahari: Flexible 200-energy reserve for Hollow Purple (open desert) or Divergent Fist (compounds).
Alpine: Hollow Purple's knockback gains value on slopes/cliffs—target enemies near edges for fall damage.
Neon City zones: 4 Rift Portals/map, 50-100 energy each = 150-200 energy in 60-90s. High-risk due to traffic.
Character & Pet Synergies
Top 5 Characters
DJ Alok: Drop the Beat (5 HP/s for 10s, +15% movement speed) synergizes with Divergent Fist—activate before dash for HP sustain + speed boost.
Chrono: Time Turner (600 damage shield, 9s) protects during 400-energy farming or contested pile collection.
K: Jiu-Jitsu mode (allies recover 500 EP in 6m) supports farming sprints. Psychology mode (+50 EP recovery) maintains aggressive tempo.
Skyler: Riptide Rhythm (destroys 5 Gloo Walls) + Hollow Purple = overwhelming structure destruction combo.
Wukong: Camouflage (15s bush transformation) enables safe farming at high-traffic locations.
Best Pets
Rockie: 6% cooldown reduction + Malevolent Shrine's 10% = 16% total. Domain Expansions ready 14-19s faster.
Ottero: Double kill EXP accelerates leveling for equipment/stat advantages.
Falco: +45% gliding, +50% diving speed reaches energy locations before opponents.
Beaston: 10% damage → HP conversion. Hollow Purple's 110 damage = 11 HP, accumulates in extended fights.
Weapon Loadouts
Divergent Fist builds: Shotgun primary (M1887 for 100+ damage, MAG-7 for 7-round forgiveness) + SMG secondary.
Hollow Purple builds: AR primary (AK for DPS, Groza for accuracy) covering 80m range + MP40/Thompson.
Domain Expansion focus: SCAR + MP40 versatility maintains effectiveness during 400-energy accumulation without risky aggression.
Squad coordination: Entry fraggers carry shotguns, support uses ARs, IGLs run utility (Groza + VSS).
Fastest F2P Token Route
Daily Mission Priority
CS Ranked = 10 tokens/match vs BR Rank's 1 token/match (10x efficiency).

14-Day Route:
- 10 CS ranked matches daily = 100 tokens/day
- 14 days = 1400 tokens (Yuji Itadori bundle)
- Time: 90-120 min/day during peak hours (6-11 PM)
- Peak efficiency: 10 tokens/hour
- Off-peak: 7.1 tokens/hour (longer queues)
Session structure: Two 2-hour blocks (5 matches each) during morning/evening peaks maintains mental freshness.
For instant access, buy Free Fire diamonds instant via BitTopup's secure platform.
Challenge Optimization
High-value challenges:
- Deal 10,000 damage with Cursed Energy (50 tokens) - completes passively
- Eliminate 25 enemies using Domain Expansions (100 tokens) - deliberate Unlimited Void usage
Avoid:Survive 100 minutes in BR (20 tokens) = poor ratio vs CS Ranked baseline.
Stack compatible:Play 50 matches + Deal 50,000 damage progress simultaneously during CS Ranked.
Hidden Token Sources
Daily login: 10 tokens/day × 14 days = 140 tokens (10% of bundle, zero gameplay).
Social sharing: 25 tokens for 30s investment (50 tokens/minute efficiency). Complete during queue times.
Squad challenges:Win 10 matches with friends (75 tokens) - coordinate with regular squadmates for collective progress.
Weekly Cap
700 tokens/week cap resets Mondays 00:00 UTC.
Timeline:
- Week 1: Jan 14-20
- Week 2: Jan 21-27
- Week 3: Jan 28-Feb 3
- Week 4: Feb 4-10
- Final: Feb 11-13 (3-day buffer)
Reaching cap requires 70 CS matches/week (10 daily). Missing one day (100 tokens) needs extra day to compensate.
Advanced Ranked Tips
Energy Management in Extended Fights
Don't spend energy on Basic Techniques during initial engagement—rely on gunplay until clear tactical advantages emerge. Monitor enemy technique usage for cooldown windows (45-60s vulnerability).
Preserve 400-energy Domain Expansions for must-win scenarios: final zones, superior-positioned squads, critical loot upgrades.
Counter-Strategies
vs Unlimited Void: Maintain squad proximity. If teammate isolated, remaining 3 push enemy's 3v3 disadvantage. Isolated player only needs to survive 30s.
vs Malevolent Shrine: Sprint perpendicular to exit 10m radius immediately. Exiting reduces damage from 150 to 20-40.
vs Hollow Purple: Deploy Gloo Wall on activation animation (purple energy buildup). Wall absorbs 110 damage, forces 45-60s cooldown.
Optimal Timing
Hollow Purple: Activate during enemy healing—110 damage exceeds medkit progress.
Divergent Fist: Wait for enemy to place 2-3 Gloo Walls, then dash destroys structures during placement animation.
Domain Expansions: Identify highest-value target, confirm squad can capitalize on 30s window. Avoid chaotic multi-squad fights.
Common Mistakes
- Premature spending: Wasting techniques on low-value targets winnable via gunplay
- Neglecting farming: Ignoring piles during rotations = insufficient final-zone energy
- No communication: Squad can't coordinate without energy callouts
- Hammer investment: 200 energy better allocated to Domain Expansions
F2P vs Premium Analysis
Complete F2P Calculation
Core route: 10 CS ranked × 10 tokens = 100 tokens/day × 14 days = 1400 tokens
Bonuses:
- Daily login: 10 tokens × 14 = 140 tokens
- Passive challenges: 200-300 tokens
- Buffer: 340-440 tokens for missed days
Time investment: 90-120 min/day × 14 days = 21-28 total hours
BR Rank alternative (1 token/match) requires impossible 100 matches/day. CS Ranked is only viable F2P route.
Premium Value
Premium passes (500-1000 diamonds) provide 2x token multipliers + bonus 500-1000 tokens. Reduces completion to 7 days vs 14.
Worth if: 90-120 daily minutes represents significant lifestyle disruption.
Not worth if: You already play ranked regularly. Cosmetic bonuses don't affect gameplay.
Maximizing F2P Rewards
Focus on:
- CS Ranked during peak hours (10 tokens/hour)
- Daily login (10 tokens for 30s)
- Social sharing (25 tokens for 30s)
Squad coordination:Win 10 squad matches progresses for all 4 members simultaneously (4x value).
Strategic timing: Front-load Week 1 grinding for later flexibility.
FAQ
What's the best Cursed Energy for solo ranked?
Unlimited Void (400 energy) for 1v1 isolation with full HP reset, +5% speed, 30 Shield. Eliminates third-party interference. Alternative: Hollow Purple (100 energy) for 110 damage at 80m range.
How to get tokens fast without diamonds?
10 CS Ranked matches daily = 100 tokens/day. Complete 1400-token bundle in 14 days. CS Ranked awards 10 tokens/match vs BR's 1 token (10x efficiency). Play during peak hours (6-11 PM) for 10 tokens/hour. Add daily login (10 tokens) + social sharing (25 tokens).
Which ability has highest win rate?
Malevolent Shrine in final zones: 10m radius, 5 damage every 0.5s for 15s (150 total), 400 DPS vs Gloo Walls, 10% cooldown reduction. Forces enemies from cover while accelerating next Domain Expansion.
Can I complete event F2P?
Yes. 10 daily CS Ranked matches over 14 days (Jan 14-27) = 1400 tokens. Requires 90-120 min/day. Daily login + challenges provide 340-440 token buffer for missed days.
Top 3 for squad ranked?
- Malevolent Shrine (area denial, structure destruction)
- Unlimited Void (isolate high-value targets)
- Hollow Purple (coordinated burst)
Distribute: Entry fraggers use Divergent Fist, support maintains Hollow Purple, IGLs save 400 for Domain Expansions.
Daily token limit?
110 guaranteed tokens: 100 from 10 CS Ranked matches + 10 daily login. Additional 15-20 from passive challenges = 125-130 realistic daily total F2P.



















