Luna V Overview: What's New February 2026
Version 6.4 arrives February 25, 2026 with two banner phases:
- Phase 1: February 25 - March 17 (Varka/Flins)
- Phase 2: March 17 - April 7 (Skirk/Escoffier)
Major Content Additions
New Content:
- Nod-Krai exploration region
- Radiant Moongecko boss (Varka materials)
- Varka Story Quest Lupus Majoris Chapter: Act I
- Serenitea Pot Nod-Krai Realm Layout
- Imaginarium Theater: Ayaka/Ayato Envisaged Echoes
- Exclusive Varka Claymore Weapon Skin (defeat Local Legends)
Events:
- Homeward He Who Caught the Wind - 100 Primogems, 10 Mystic Enhancement Ore
- Redemption codes: VarkaArrives (100 Primogems, 5 Hero's Wit), VisitWonderland (100 Primogems, 50k Mora)
- Maintenance compensation: 300 Primogems + 60/hour overtime
For secure top-ups, buy genshin impact genesis crystals via BitTopup with competitive rates and fast delivery.
Banner Lineup
Phase 1:
- The Northerly Wind's Song of Triumph - Varka (5★ Anemo Claymore)
- The Lone Light Knocks at Night - Flins
- Weapon: Gest of the Mighty Wolf (5★ Claymore)
Phase 2:
- Void Star's Advent - Skirk
- La Chanson Cerise - Escoffier
Chronicled Wish (Both Phases):
- Characters: Eula (Cryo), Albedo (Geo), Klee (Pyro), Mona, Diluc, Jean
- Weapons: Song of Broken Pines, Wolf's Gravestone, Aquila Favonia, Skyward Harp, Elegy for the End
Maintenance Schedule
- North America: Feb 24, 6:00 PM - 11:00 PM (UTC-5)
- Europe: Feb 25, 12:00 AM - 5:00 AM (UTC+1)
- Asia: Feb 25, 7:00 AM - 12:00 PM (UTC+8)
- Pre-installation: February 23, 2026
Recharge Decision Framework
Key Factors
Character Strength: Meta relevance matters for Spiral Abyss 36-star clears. Varka's Anemo application enables Viridescent Venerer teams.
Banner Timing: Phase 1 (21 days) allows community testing before Phase 2 decisions. Wait for performance data vs. pre-release hype.
Pity Status: Players at 70+ pity with guarantee need minimal investment vs. zero pity without guarantee (160-180 pulls worst-case).
Account Progression Stage
Early-Game (AR 20-45): Versatile DPS accelerates exploration. Varka's Anemo provides VV set access but needs artifact quality/supports to maximize potential.
Mid-Game (AR 45-55): Evaluate if Varka enables new team compositions vs. duplicating existing roles for Spiral Abyss dual-team requirement.
Endgame (AR 55+): Does Varka outperform built Kazuha/Wanderer in specific scenarios? Meta-chasing yields diminishing returns unless characters fundamentally shift paradigms.
Budget Categories
F2P: 8,735-13,195 Primogems (64-96 wishes) from events/dailies/exploration. Secure one guaranteed 5★ per update. Prioritize long-term relevant characters.
Low Spenders ($5-15/month): Welkin Moon ($4.99) = 3,000 Primogems monthly (18-19 pulls). Guarantee featured characters every 1.5-2 updates.
Dolphins ($50-200/update): $99.99 pack = 8,080 Genesis Crystals (~50 pulls). Focus C1-C2 breakpoints or signature weapons (15-30% damage increase).
Whales ($500+): C6 characters, R5 weapons. Evaluate if Varka C6 outperforms existing C6 roster.
Long-term vs Short-term
Short-term: Immediate power spikes for current Spiral Abyss rotations.
Long-term: Anemo characters maintain relevance via elemental reactions. Varka's Claymore offers mining efficiency and unique artifact access. Power creep exists—characters from 12-18 months ago often fall behind.
Banner Analysis: Phase 1 & Phase 2
Phase 1: Varka/Flins
Varka (5★ Anemo Claymore):
- Grand Master of Knights of Favonius

- Main DPS or sub-DPS depending on constellations
- Quickswap teams leveraging Swirl reactions
- Claymore stagger potential + VV resistance shred
- Signature weapon: Gest of the Mighty Wolf (likely Crit Rate/DMG substats)
Wait for community testing during first week post-launch before committing resources.
Phase 2: Skirk/Escoffier
Skirk: Connected to Tartaglia's backstory. Element/weapon type TBA.
Extended duration (March 17 - April 7) provides flexibility for Primogem accumulation.
Chronicled Wish Value
Eula: Premier Physical DPS despite Cryo meta positioning.
Albedo: Off-field Geo damage + EM buffing.
Klee: Pyro DPS (newer alternatives often outperform single-target).
4-Star Constellations
Phase-specific 4★ rate-ups significantly impact value. Meta 4★s (Bennett, Xingqiu, Fischl) provide substantial upgrades—sometimes exceeding featured 5★ value.
4★ pity: Guaranteed every 10 pulls, 50% rate-up odds first pull.
Potential Mondstadt 4★s: Rosaria, Sucrose, Noelle. Verify official announcements before pulling.
Pity Mechanics

Character Event Banner:
- Soft pity: Pull 74 (0.6% → escalating rates)
- Hard pity: Pull 90 guaranteed
- Average acquisition: Pull 62-65
- 50/50 system: Featured character (50%) or standard 5★ (50%)
- Losing 50/50 guarantees next 5★ is featured
Pity carries between same banner types (Phase 1 → Phase 2), NOT across different types (Character/Weapon/Chronicled).
Varka Deep Dive: Kit & Teams
Kit Breakdown
Scaling: Attack + Elemental Mastery (Swirl scales from character level + EM, not Crit).
Elemental Skill: Likely 6-12s cooldown, consistent VV procs. Energy generation determines battery capability.
Elemental Burst: 60-80 energy cost, 12-15s duration. Wide-area Anemo damage + crowd control.
Passives: Exploration (stamina/sprint) + combat buffs. A4 might provide team-wide buffs (leadership role).
Optimal Teams
National Variant: Varka + Bennett (Pyro/healing) + Xingqiu (Hydro/damage reduction) + flex slot.
Freeze: Varka + Ayaka/Ganyu (Cryo DPS) + Kokomi/Mona (Hydro) + Cryo battery. Grouping + VV shred.
Mono-Anemo: Varka + Kazuha + Sucrose + Jean. Maximum Swirl damage, excessive healing/CC.
Claymore Benefits: Shatter reactions in Freeze teams, Serpent Spine access (strong 4★ alternative), mining efficiency.
Constellation Value
C0: Complete functionality for most content.
C1: Reduced skill cooldown or additional charges. Improves rotation flexibility + energy generation.
C2: First significant damage increase (15-30% DPS). Enhanced multipliers/buff durations/additional hits.
C4/C6: Whale territory. Substantial power spikes but rarely justify cost over C0-C2.
vs Existing Meta Characters
Kazuha: Elemental damage buffing (EM scaling) + crowd control. Varka needs unique mechanics (different buffs, superior personal damage, enhanced CC) to justify pulling for Kazuha owners.
Wanderer/Xiao: Different hit patterns. Wanderer's ranged floating vs. Xiao's plunging vs. Varka's ground Claymore combat suit different enemy types.
Critical question: Does Varka enable impossible team compositions, or just aesthetic variety?
Spiral Abyss Performance
Post-release community testing (within 72 hours) provides concrete data:
- Clear times vs. current enemy lineups
- Investment requirements (constellations, weapons, artifacts)
- Energy requirements in practical rotations
- Sustained performance across multiple Abyss cycles
Characters demanding C2+, signature weapons, perfect artifacts = poor value. C0 with 4★ alternatives = broad accessibility.
Weapon Banner: Risk vs Reward
Featured Weapon Stats
Gest of the Mighty Wolf (5★ Claymore): Likely Attack/Crit substats + passive tailored to Varka's kit. Signature weapons = 15-30% damage increase over best 4★ alternatives.
Weapon Banner Mechanics:
- Soft pity: Pull 63-65
- Hard pity: Pull 80 guaranteed
- Featured rate: 75% (one of two featured), 25% off-banner 5★
Epitomized Path System
Guarantee: Select one featured weapon. Each non-selected 5★ = 1 Fate Point. 2 Fate Points = guaranteed selected weapon on third 5★ pull.
Worst-case: 240 pulls (37,500 Primogems) for absolute guarantee.
Fate Points reset when weapon banner changes—no cross-banner accumulation.
Only pull when:
- Both featured weapons benefit your roster
- You possess 240-pull guarantee resources
- Character using weapon already secured
- Higher-priority character acquisitions exhausted
F2P/4-Star Alternatives
Serpent Spine (Battle Pass): Crit Rate substat + stacking damage bonus. Competitive with 5★ for consistent field time. $9.99 Battle Pass, R5 over time.
Prototype Archaic (Craftable): Attack% substat + AoE proc. Functional F2P option, no gacha investment.
Blackcliff Slasher (Starglitter Exchange): Crit DMG substat + stacking Attack. 24 Starglitter cost (~5 pulls).
Damage gap: R1 5★ signature vs. R5 4★ = 15-25%. R1 5★ vs. R5 Serpent Spine = 10-15%. Rarely justifies weapon banner for light spenders/F2P.
When Weapon Banner Makes Sense
Whales/high dolphins: Character rosters complete at functional constellations. Weapons = primary remaining upgrade.
Extreme favoritism: Personal satisfaction value for absolute favorites vs. pure efficiency.
Universally strong weapons: Both featured weapons meta-relevant (e.g., Staff of Homa + Elegy). Luna V value depends on secondary weapon alongside Gest of the Mighty Wolf.
Primogem Mathematics
Free Primogems (Version 6.4)
Total: 8,735-13,195 Primogems (64-96 wishes)
- Daily Commissions: 60 × 42 days = 2,520
- Maintenance: 300+ (overtime bonuses)
- Events: 800-1,200 (Homeward He Who Caught the Wind + others)
- Codes: 200 (VarkaArrives + VisitWonderland)
- Spiral Abyss: 600 × 3 resets = 1,800 (36-star clears)
- Exploration: 2,000-2,500 (Nod-Krai chests/quests/statues)
- Test Runs: 20 per featured character
Variance (4,460): Exploration completion (80% vs. 100%), Abyss performance (33★ vs. 36★), event participation.
Additional: Acquaint Fates via Battle Pass, Stardust Exchange (5 Intertwined Fates monthly for 75 Stardust).
Pity System Details
Character Event Banner:
- Soft pity: Pull 74 (0.6% → escalating)
- Hard pity: Pull 90
- Average: Pull 62-65
- 50/50: Featured (50%) or standard 5★ (50%)
- Guarantee after 50/50 loss
Weapon Banner:
- Soft pity: Pull 63-65
- Hard pity: Pull 80
- Featured rate: 75% (two featured), 25% off-banner
Guarantee Cost Scenarios
Zero Pity, No Guarantee:
- First 5★: 0-90 pulls (avg ~65)
- If 50/50 lost: +0-90 pulls (avg ~65)
- Total: 0-180 pulls (avg ~130)
- Cost: 0-28,800 Primogems (avg ~20,800)
Zero Pity, Guarantee Active:
- Single 5★: 0-90 pulls (avg ~65)
- Total: 0-90 pulls (avg ~65)
- Cost: 0-14,400 Primogems (avg ~10,400)
70 Pity, No Guarantee:
- First 5★: 0-20 pulls (likely 5-10 via soft pity)
- If 50/50 lost: +0-90 pulls (avg ~65)
- Total: 0-110 pulls (avg ~70-75)
- Cost: 0-17,600 Primogems (avg ~11,200-12,000)
70 Pity, Guarantee Active:
- Single 5★: 0-20 pulls (likely 5-10)
- Total: 0-20 pulls (avg ~5-10)
- Cost: 0-3,200 Primogems (avg ~800-1,600)
Genesis Crystal Conversion

1:1 conversion to Primogems. Bonus amounts by tier:
- $0.99: 60 ($0.0165/Primogem)
- $4.99: 330 total ($0.0151/Primogem)
- $14.99: 1,090 total ($0.0138/Primogem)
- $29.99: 2,240 total ($0.0134/Primogem)
- $49.99: 3,880 total ($0.0129/Primogem)
- $99.99: 8,080 total ($0.0124/Primogem)
First-time bonus doubles amounts:
- $99.99 first-time: 14,560 total ($0.0069/Primogem)
Welkin Moon: 300 immediate + 90 daily × 30 = 3,000 total for $4.99 ($0.0017/Primogem). 7-8x better value than direct purchases.
For efficient recharges, top up genshin impact primogems via BitTopup with competitive pricing and fast delivery.
Content Value Assessment
Permanent vs Limited Content
Permanent:
- Nod-Krai exploration (chests, puzzles, Primogems)
- Radiant Moongecko boss
- Varka Story Quest
- Nod-Krai Realm Layout
- Varka Claymore Weapon Skin (Local Legends)
Limited:
- Homeward He Who Caught the Wind event (100 Primogems, 10 ore)
- Phantasmal Gift: Star Omen catalyst skin
- Cloud Edge's Glory outfit (Milisatra)
- Redemption codes (expiration dates)
- Imaginarium Theater rotation (Ayaka/Ayato)
Limited events = 100-400 Primogems each. Missing individual events rarely impacts progression; accumulated misses across updates create noticeable gaps.
Exploration Rewards
New regions: 1,500-3,000 Primogems total
- Common Chests: 2 Primogems
- Exquisite: 5 Primogems
- Precious: 10 Primogems
- Luxurious: 10-40 Primogems
- World Quests: 20-60 Primogems
- Statue levels: 60-120 Primogems
- Waypoints: 5 Primogems
Nod-Krai estimate: 2,000-2,500 Primogems (12-15 pulls). Plus Adventure EXP, Mora, Enhancement Ores, artifact fodder.
Artifact Domains
Optimal domains: Two strong sets applicable to multiple characters = maximum resin efficiency.
Avoid pre-farming artifacts for characters you might not acquire. Farm after securing desired characters.
Long-term Engagement
Mondstadt nostalgia: Emotional value for Version 1.0 veterans.
Chronicled Wish: Fill roster gaps (Eula, Albedo, Klee) for players who missed original banners.
Replayability concerns: If content lacks difficulty scaling, endgame players complete everything within days.
Long-term relevance: Characters requiring Nod-Krai materials maintain region value. One-time exploration loses engagement post-completion.
Strategic Recharge Guide
Best Packs by Budget
F2P → Light Spender ($5-15/month):
- Welkin Moon ($4.99) = 3,000 Primogems/30 days
- Battle Pass ($9.99) for resources (lower Primogem yield)
- Avoid direct Genesis Crystal purchases
- Result: 18-19 pulls monthly, guarantee characters every 1.5-2 updates
Moderate Spender ($30-50/update):
- Welkin Moon (ongoing)
- $29.99 or $49.99 pack when approaching guarantee
- Result: Most featured 5★ at C0, selective weapon/constellation investments
Dolphin ($100-200/update):
- $99.99 pack (maximum efficiency)
- Welkin Moon (daily income)
- Result: C0-C2 meta characters, selective signature weapons, guarantee all desired characters
Whale ($500+/update):
- All packs as needed
- C6 characters, R5 weapons
- Diminishing returns beyond C2-C3 for most content
First-Time Bonus Strategy
$99.99 first-time: 14,560 Genesis Crystals (91 pulls) vs. 8,080 subsequent (50 pulls) = 41-pull difference (~$65 value).
Ideal scenarios:
- Multiple desired characters across both phases
- Character + weapon banner targets
- Transitioning F2P → regular spending
Avoid wasting on:
- Single character acquisitions via smaller purchases
- Impulsive spending without plans
- Updates lacking multiple high-priority targets
First-time bonuses never reset. Wait for absolute favorites or multiple must-haves.
Optimal Timing
Before Phase 1 (Feb 23-24):
- Immediate pulling when banners launch
- Prevents impulse spending
- Calm decision-making
Mid-Phase 1 (Mar 1-10):
- Community testing data available
- Clear Varka performance vs. expectations
- Pivot to Phase 2 if Phase 1 disappoints
Phase 2 Launch (Mar 17):
- Full information on both phases
- Reduced FOMO near update conclusion
- Risk missing Phase 1 if exceeds expectations
Emergency Top-Up (Final Days):
- Highest impulse risk
- Only when unexpectedly close to guarantee
- Avoid unless certain of character value
Strategic players: Recharge before Phase 1 only when committed regardless of performance. Wait for testing to reduce buyer's remorse.
Welkin + Battle Pass Combo
$14.98 monthly:
- 3,000 Primogems (Welkin)
- 680 Primogems (Battle Pass)
- 4 Intertwined + 4 Acquaint Fates (BP)
- 1 4★ weapon choice (BP)
- Mora, EXP books, talent materials, enhancement ores
Result: 27-28 pulls monthly. Over 42-day cycle = 38-40 pulls (nearly half average for guaranteed 5★).
Guarantee every other featured 5★ while building savings for weapons/constellations.
BitTopup for Secure Recharge
Security:
- Encrypted payment processing
- Account safety protocols
- Verified transaction systems
Pricing:
- Regular promotional discounts
- Bulk purchase options
- Competitive vs. official rates
Delivery:
- Automated systems (minutes)
- 24/7 availability
- Minimal downtime
Support:
- Responsive team
- Multiple contact channels
- Refund policies
Process:
- Select Genshin Impact
- Choose server (America/Europe/Asia/TW/HK/MO)
- Enter UID (in-game settings)
- Select Genesis Crystal pack
- Complete payment
- Receive in-game within minutes
When NOT to Recharge
F2P Path to Luna V Characters
Primogem Sources (42-day cycle):
- Daily Commissions: 2,520
- Events: 800-1,200
- Spiral Abyss: 1,800 (36★)
- Exploration: 2,000-2,500 (Nod-Krai)
- Maintenance: 300+
- Codes: 200
- Total: 7,620-8,520 (47-53 pulls)
Plus Stardust Fates (5 monthly) + existing savings = 60-70+ pulls per update.
F2P Success Requirements:
- Consistent daily commissions
- Full event participation
- Regular Abyss 36★ clears
- Thorough exploration
- Strategic saving across updates
Accept: Can't acquire every character. Prioritize meta-defining units or favorites over collection completion.
Upcoming Banner Leaks
Leak Reliability:
- High: Character models datamined, official drip marketing
- Medium: Reliable leaker reports, beta tester info
- Low: Speculation, unverified sources
If Version 6.5/6.6 leaks suggest highly anticipated characters (Archons, fan-favorites), skipping Luna V might provide better long-term value.
Rerun considerations: Limited characters rerun within 6-12 months. Missing Varka in 6.4 ≠ permanent lock. Patient players acquire during future reruns.
Account Saturation
Endgame accounts (20+ built characters): Roster bloat—owning more than actively used.
Saturation indicators:
- Regularly benching built 5★s
- Can't farm artifacts for new acquisitions
- Lack resources (Mora, EXP) to build new characters
- Diminishing excitement for releases
Saturated accounts benefit more from:
- Weapon investments for existing favorites
- Constellations for most-used characters
- Saving for future meta shifts
- Taking spending breaks
Red Flags
Emotional triggers:
- Pulling because everyone else is
- FOMO without genuine interest
- Complete the collection without gameplay justification
- Spending to cope with stress
Poor value scenarios:
- Weapon banner without guarantee resources
- Chasing 4★ constellations on unfavorable banners
- Characters you won't build within 2-3 months
- Spending beyond comfortable budget
- Ignoring opportunity cost
Warning signs:
- Regretting previous recharges
- Hiding spending from family/partners
- Using funds for necessities
- Feeling compelled vs. choosing to spend
Healthy spending = genuine enjoyment + conscious decisions, not external pressure or emotional compensation.
Common Mistakes
Impulse Spending & FOMO
FOMO Management:
- 24-Hour Rule: Wait 24 hours before recharge decisions
- Pre-Update Planning: Decide limits/targets before launch
- Community Detox: Limit social media during vulnerable moments
- Rerun Awareness: Limited characters return
Prevention:
- Remove saved payment info
- Set monthly budgets with accountability
- Track recharges in spreadsheets
- Focus long-term goals vs. immediate gratification
Misunderstanding Pity
Common misconceptions:
- 80 pity = guaranteed 5★ (Hard pity is 90, weapon is 80)
- Soft pity guarantees within 10 pulls (Increases rates, doesn't guarantee)
- Pity transfers between all banners (Separate for Character/Weapon/Standard)
- Losing 50/50 Phase 1 guarantees Phase 1 character (Guarantee transfers to Phase 2)
Accurate tracking:
- Use wish history for exact counts
- 4★ pity (10) operates independently from 5★ pity
- Guarantee persists across same banner type phases
- Soft pity: Pull 74 (characters), Pull 63 (weapons)
Third-party calculators help prevent miscalculations.
Overvaluing Constellations
Constellation reality:
- C1-C2: 10-20% improvement
- C3-C5: Smaller incremental gains
- C6: 30-50% improvement over C0, costs 6x resources
New character value:
- Unlocks new team compositions
- Gameplay variety
- Element-specific content access
- Collection satisfaction
Constellations make sense:
- C1-C2 for absolute favorites
- Fundamentally change playstyle
- Comprehensive rosters lacking new character needs
- Whale-tier spending
New characters win:
- Expanding Abyss team diversity
- Filling elemental/weapon gaps
- Meta-defining supports/DPS
- Early-mid game foundational rosters
Most players maximize value via character variety over constellation depth.
Weapon Banner Risks
Risk factors:
- 240 pulls for guarantee
- 25% off-banner 5★ (potentially useless)
- Fate Points reset between banners
- Weapons = smaller account impact than characters
Common mistakes:
- Pulling without 240-pull resources
- Assuming I'll get lucky (25% failure rate)
- Pulling before securing character
- Ignoring strong 4★ alternatives (70-80% of 5★ performance)
Safe approach:
- Only pull when both featured weapons benefit roster
- Ensure 240-pull guarantee resources
- Prioritize universally strong weapons
- Treat as luxury, not necessity
Non-whale budgets: Weapon banners = occasional indulgences, not regular targets.
Final Verdict
When Recharging Makes Sense
Scenario 1: Varka Fills Roster Gap Lack strong Anemo (no Kazuha/Sucrose/Venti) = functional value beyond aesthetics.
Scenario 2: Near Guarantee with Savings 60-70 pity + guarantee = minimal investment (10-30 pulls). Single Welkin or small pack completes acquisition.
Scenario 3: Mondstadt Nostalgia/Collection Chronicled Wish fills gaps (Eula, Albedo, Klee). Personal satisfaction value.
Scenario 4: Light Spender Transition Combination of new characters, Chronicled Wish, substantial free Primogems = favorable first-time/returning spender conditions.
Scenario 5: Confirmed Meta Post-Testing Community confirms Varka meta-defining for Abyss/future content = objective justification.
Budget-Specific Recommendations
F2P: Maintain F2P unless Varka = absolute favorite. 64-96 free wishes provide reasonable chances with existing pity/savings. Skip if future leaks more appealing.
Welkin-Only ($5/month): Continue Welkin. Supplement with small packs ($14.99-$29.99) only if approaching guarantee + desperately want Varka. Avoid weapon banner.
Moderate ($30-50/update): Secure Varka C0 if fills needs or appeals personally. Skip constellations, save for Phase 2/future. Chronicled Wish only if missing multiple featured.
Dolphins ($100-200/update): Pursue C0-C1 Varka + selective weapon (if both featured suit roster). Or secure Phase 1 + Phase 2 at C0. Prioritize breadth over depth.
Whales ($500+/update): Evaluate C6 Varka vs. existing C6 roster. R5 signature only if permanent team fixture. Otherwise save for future impactful characters.
Future-Proofing Investment
Future-proof:
- Versatile supports (Anemo/Hydro/Cryo) enabling multiple teams
- Exploration utility (movement, stamina, mining)
- Meta-agnostic performance regardless of Abyss rotation
- Personal favorites maintaining engagement
Risky:
- Hyper-specialized requiring specific teams
- Dependent on current meta favoring element
- Constellations in rarely-used characters
- Niche weapons
Varka's Grand Master status + narrative importance suggest HoYoverse maintains relevance via story integration + future Mondstadt expansions.
Making Informed Decisions
Decision Framework:
- Assess roster needs: Fills gaps or duplicates?
- Evaluate budget: Afford without financial stress?
- Check pity status: How many pulls needed?
- Review free resources: F2P income sufficient?
- Consider alternatives: Future banners better value?
- Gauge personal interest: Will you actually use Varka?
- Accept opportunity cost: What are you sacrificing?
Answer yes to roster needs, budget comfort, genuine interest + favorable pity = recharge confidently. Uncertain about any factor = wait for testing or skip for future opportunities.
Bottom Line: Luna V offers solid value for players targeting Varka specifically or Mondstadt Chronicled Wish characters. Not universal must-pull—individual circumstances determine worth. Prioritize informed decisions over FOMO. Enjoyment stems from playing characters you love, not owning every release.
FAQ
Is Luna V worth spending money on? Good value for players wanting Varka, Skirk, or Chronicled Wish characters (Eula/Albedo/Klee). 64-96 free wishes make securing characters possible without spending. Worth depends on roster gaps, pity status, budget—not universally worth it.
How much to guarantee 5-star in Luna V? Worst-case: 180 pulls (28,800 Primogems) at zero pity without guarantee. Average: ~130 pulls (20,800 Primogems) with soft pity. Existing pity/guarantee = 10-90 pulls depending on status. $99.99 pack = ~50 pulls, meaning $100-$200 for most players.
Which banner to pull February 2026? Phase 1 (Varka/Flins) if need Anemo support or love design. Phase 2 (Skirk/Escoffier) if better suits roster—wait for testing data. Chronicled Wish if missing Eula/Albedo/Klee for Mondstadt completion. Avoid pulling multiple banners simultaneously unless high spender.
Should I pull weapon banner in Luna V? Only if: (1) secured Varka, (2) both featured weapons benefit roster, (3) possess 240-pull guarantee, (4) dolphin/whale-tier spender. Weapons = luxury upgrades, not necessities. 4★ alternatives (Serpent Spine) perform adequately. Light spenders/F2P avoid entirely.
How many free primogems in Luna V? 8,735-13,195 Primogems via dailies (2,520), events (800-1,200), Abyss (1,800), exploration (2,000-2,500), maintenance (300+), codes (200) = 64-96 wishes. Dedicated players maximizing all sources approach upper estimate.
Can F2P get Luna V character? Yes, via disciplined saving + 64-96 free wishes. Players with existing pity (60-70+) + guarantee have strong chances. F2P can't acquire every character—strategic prioritization necessary for long-term success.

















