Genshin Impact 6.4 Recharge Guide: Varka Banner Worth It?

**Quick Answer:** Luna V (Version 6.4) launches February 25, 2026 with Varka (5-star Anemo Claymore) and 64-96 free wishes. Light spenders can secure guaranteed characters through strategic top-ups. Worth depends on roster gaps, meta priorities, and budget tier.

Author: BitTopup Publish at: 2026/02/21

Luna V Overview: What's New February 2026

Version 6.4 arrives February 25, 2026 with two banner phases:

  • Phase 1: February 25 - March 17 (Varka/Flins)
  • Phase 2: March 17 - April 7 (Skirk/Escoffier)

Major Content Additions

New Content:

  • Nod-Krai exploration region
  • Radiant Moongecko boss (Varka materials)
  • Varka Story Quest Lupus Majoris Chapter: Act I
  • Serenitea Pot Nod-Krai Realm Layout
  • Imaginarium Theater: Ayaka/Ayato Envisaged Echoes
  • Exclusive Varka Claymore Weapon Skin (defeat Local Legends)

Events:

  • Homeward He Who Caught the Wind - 100 Primogems, 10 Mystic Enhancement Ore
  • Redemption codes: VarkaArrives (100 Primogems, 5 Hero's Wit), VisitWonderland (100 Primogems, 50k Mora)
  • Maintenance compensation: 300 Primogems + 60/hour overtime

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Banner Lineup

Phase 1:

  • The Northerly Wind's Song of Triumph - Varka (5★ Anemo Claymore)
  • The Lone Light Knocks at Night - Flins
  • Weapon: Gest of the Mighty Wolf (5★ Claymore)

Phase 2:

  • Void Star's Advent - Skirk
  • La Chanson Cerise - Escoffier

Chronicled Wish (Both Phases):

  • Characters: Eula (Cryo), Albedo (Geo), Klee (Pyro), Mona, Diluc, Jean
  • Weapons: Song of Broken Pines, Wolf's Gravestone, Aquila Favonia, Skyward Harp, Elegy for the End

Maintenance Schedule

  • North America: Feb 24, 6:00 PM - 11:00 PM (UTC-5)
  • Europe: Feb 25, 12:00 AM - 5:00 AM (UTC+1)
  • Asia: Feb 25, 7:00 AM - 12:00 PM (UTC+8)
  • Pre-installation: February 23, 2026

Recharge Decision Framework

Key Factors

Character Strength: Meta relevance matters for Spiral Abyss 36-star clears. Varka's Anemo application enables Viridescent Venerer teams.

Banner Timing: Phase 1 (21 days) allows community testing before Phase 2 decisions. Wait for performance data vs. pre-release hype.

Pity Status: Players at 70+ pity with guarantee need minimal investment vs. zero pity without guarantee (160-180 pulls worst-case).

Account Progression Stage

Early-Game (AR 20-45): Versatile DPS accelerates exploration. Varka's Anemo provides VV set access but needs artifact quality/supports to maximize potential.

Mid-Game (AR 45-55): Evaluate if Varka enables new team compositions vs. duplicating existing roles for Spiral Abyss dual-team requirement.

Endgame (AR 55+): Does Varka outperform built Kazuha/Wanderer in specific scenarios? Meta-chasing yields diminishing returns unless characters fundamentally shift paradigms.

Budget Categories

F2P: 8,735-13,195 Primogems (64-96 wishes) from events/dailies/exploration. Secure one guaranteed 5★ per update. Prioritize long-term relevant characters.

Low Spenders ($5-15/month): Welkin Moon ($4.99) = 3,000 Primogems monthly (18-19 pulls). Guarantee featured characters every 1.5-2 updates.

Dolphins ($50-200/update): $99.99 pack = 8,080 Genesis Crystals (~50 pulls). Focus C1-C2 breakpoints or signature weapons (15-30% damage increase).

Whales ($500+): C6 characters, R5 weapons. Evaluate if Varka C6 outperforms existing C6 roster.

Long-term vs Short-term

Short-term: Immediate power spikes for current Spiral Abyss rotations.

Long-term: Anemo characters maintain relevance via elemental reactions. Varka's Claymore offers mining efficiency and unique artifact access. Power creep exists—characters from 12-18 months ago often fall behind.

Banner Analysis: Phase 1 & Phase 2

Phase 1: Varka/Flins

Varka (5★ Anemo Claymore):

  • Grand Master of Knights of Favonius

Genshin Impact Varka 5-star Anemo Claymore character artwork

  • Main DPS or sub-DPS depending on constellations
  • Quickswap teams leveraging Swirl reactions
  • Claymore stagger potential + VV resistance shred
  • Signature weapon: Gest of the Mighty Wolf (likely Crit Rate/DMG substats)

Wait for community testing during first week post-launch before committing resources.

Phase 2: Skirk/Escoffier

Skirk: Connected to Tartaglia's backstory. Element/weapon type TBA.

Extended duration (March 17 - April 7) provides flexibility for Primogem accumulation.

Chronicled Wish Value

Eula: Premier Physical DPS despite Cryo meta positioning.

Albedo: Off-field Geo damage + EM buffing.

Klee: Pyro DPS (newer alternatives often outperform single-target).

4-Star Constellations

Phase-specific 4★ rate-ups significantly impact value. Meta 4★s (Bennett, Xingqiu, Fischl) provide substantial upgrades—sometimes exceeding featured 5★ value.

4★ pity: Guaranteed every 10 pulls, 50% rate-up odds first pull.

Potential Mondstadt 4★s: Rosaria, Sucrose, Noelle. Verify official announcements before pulling.

Pity Mechanics

Genshin Impact character event wish pity counter interface

Character Event Banner:

  • Soft pity: Pull 74 (0.6% → escalating rates)
  • Hard pity: Pull 90 guaranteed
  • Average acquisition: Pull 62-65
  • 50/50 system: Featured character (50%) or standard 5★ (50%)
  • Losing 50/50 guarantees next 5★ is featured

Pity carries between same banner types (Phase 1 → Phase 2), NOT across different types (Character/Weapon/Chronicled).

Varka Deep Dive: Kit & Teams

Kit Breakdown

Scaling: Attack + Elemental Mastery (Swirl scales from character level + EM, not Crit).

Elemental Skill: Likely 6-12s cooldown, consistent VV procs. Energy generation determines battery capability.

Elemental Burst: 60-80 energy cost, 12-15s duration. Wide-area Anemo damage + crowd control.

Passives: Exploration (stamina/sprint) + combat buffs. A4 might provide team-wide buffs (leadership role).

Optimal Teams

National Variant: Varka + Bennett (Pyro/healing) + Xingqiu (Hydro/damage reduction) + flex slot.

Freeze: Varka + Ayaka/Ganyu (Cryo DPS) + Kokomi/Mona (Hydro) + Cryo battery. Grouping + VV shred.

Mono-Anemo: Varka + Kazuha + Sucrose + Jean. Maximum Swirl damage, excessive healing/CC.

Claymore Benefits: Shatter reactions in Freeze teams, Serpent Spine access (strong 4★ alternative), mining efficiency.

Constellation Value

C0: Complete functionality for most content.

C1: Reduced skill cooldown or additional charges. Improves rotation flexibility + energy generation.

C2: First significant damage increase (15-30% DPS). Enhanced multipliers/buff durations/additional hits.

C4/C6: Whale territory. Substantial power spikes but rarely justify cost over C0-C2.

vs Existing Meta Characters

Kazuha: Elemental damage buffing (EM scaling) + crowd control. Varka needs unique mechanics (different buffs, superior personal damage, enhanced CC) to justify pulling for Kazuha owners.

Wanderer/Xiao: Different hit patterns. Wanderer's ranged floating vs. Xiao's plunging vs. Varka's ground Claymore combat suit different enemy types.

Critical question: Does Varka enable impossible team compositions, or just aesthetic variety?

Spiral Abyss Performance

Post-release community testing (within 72 hours) provides concrete data:

  • Clear times vs. current enemy lineups
  • Investment requirements (constellations, weapons, artifacts)
  • Energy requirements in practical rotations
  • Sustained performance across multiple Abyss cycles

Characters demanding C2+, signature weapons, perfect artifacts = poor value. C0 with 4★ alternatives = broad accessibility.

Weapon Banner: Risk vs Reward

Featured Weapon Stats

Gest of the Mighty Wolf (5★ Claymore): Likely Attack/Crit substats + passive tailored to Varka's kit. Signature weapons = 15-30% damage increase over best 4★ alternatives.

Weapon Banner Mechanics:

  • Soft pity: Pull 63-65
  • Hard pity: Pull 80 guaranteed
  • Featured rate: 75% (one of two featured), 25% off-banner 5★

Epitomized Path System

Guarantee: Select one featured weapon. Each non-selected 5★ = 1 Fate Point. 2 Fate Points = guaranteed selected weapon on third 5★ pull.

Worst-case: 240 pulls (37,500 Primogems) for absolute guarantee.

Fate Points reset when weapon banner changes—no cross-banner accumulation.

Only pull when:

  • Both featured weapons benefit your roster
  • You possess 240-pull guarantee resources
  • Character using weapon already secured
  • Higher-priority character acquisitions exhausted

F2P/4-Star Alternatives

Serpent Spine (Battle Pass): Crit Rate substat + stacking damage bonus. Competitive with 5★ for consistent field time. $9.99 Battle Pass, R5 over time.

Prototype Archaic (Craftable): Attack% substat + AoE proc. Functional F2P option, no gacha investment.

Blackcliff Slasher (Starglitter Exchange): Crit DMG substat + stacking Attack. 24 Starglitter cost (~5 pulls).

Damage gap: R1 5★ signature vs. R5 4★ = 15-25%. R1 5★ vs. R5 Serpent Spine = 10-15%. Rarely justifies weapon banner for light spenders/F2P.

When Weapon Banner Makes Sense

Whales/high dolphins: Character rosters complete at functional constellations. Weapons = primary remaining upgrade.

Extreme favoritism: Personal satisfaction value for absolute favorites vs. pure efficiency.

Universally strong weapons: Both featured weapons meta-relevant (e.g., Staff of Homa + Elegy). Luna V value depends on secondary weapon alongside Gest of the Mighty Wolf.

Primogem Mathematics

Free Primogems (Version 6.4)

Total: 8,735-13,195 Primogems (64-96 wishes)

  • Daily Commissions: 60 × 42 days = 2,520
  • Maintenance: 300+ (overtime bonuses)
  • Events: 800-1,200 (Homeward He Who Caught the Wind + others)
  • Codes: 200 (VarkaArrives + VisitWonderland)
  • Spiral Abyss: 600 × 3 resets = 1,800 (36-star clears)
  • Exploration: 2,000-2,500 (Nod-Krai chests/quests/statues)
  • Test Runs: 20 per featured character

Variance (4,460): Exploration completion (80% vs. 100%), Abyss performance (33★ vs. 36★), event participation.

Additional: Acquaint Fates via Battle Pass, Stardust Exchange (5 Intertwined Fates monthly for 75 Stardust).

Pity System Details

Character Event Banner:

  • Soft pity: Pull 74 (0.6% → escalating)
  • Hard pity: Pull 90
  • Average: Pull 62-65
  • 50/50: Featured (50%) or standard 5★ (50%)
  • Guarantee after 50/50 loss

Weapon Banner:

  • Soft pity: Pull 63-65
  • Hard pity: Pull 80
  • Featured rate: 75% (two featured), 25% off-banner

Guarantee Cost Scenarios

Zero Pity, No Guarantee:

  • First 5★: 0-90 pulls (avg ~65)
  • If 50/50 lost: +0-90 pulls (avg ~65)
  • Total: 0-180 pulls (avg ~130)
  • Cost: 0-28,800 Primogems (avg ~20,800)

Zero Pity, Guarantee Active:

  • Single 5★: 0-90 pulls (avg ~65)
  • Total: 0-90 pulls (avg ~65)
  • Cost: 0-14,400 Primogems (avg ~10,400)

70 Pity, No Guarantee:

  • First 5★: 0-20 pulls (likely 5-10 via soft pity)
  • If 50/50 lost: +0-90 pulls (avg ~65)
  • Total: 0-110 pulls (avg ~70-75)
  • Cost: 0-17,600 Primogems (avg ~11,200-12,000)

70 Pity, Guarantee Active:

  • Single 5★: 0-20 pulls (likely 5-10)
  • Total: 0-20 pulls (avg ~5-10)
  • Cost: 0-3,200 Primogems (avg ~800-1,600)

Genesis Crystal Conversion

Genshin Impact genesis crystals purchase menu interface

1:1 conversion to Primogems. Bonus amounts by tier:

  • $0.99: 60 ($0.0165/Primogem)
  • $4.99: 330 total ($0.0151/Primogem)
  • $14.99: 1,090 total ($0.0138/Primogem)
  • $29.99: 2,240 total ($0.0134/Primogem)
  • $49.99: 3,880 total ($0.0129/Primogem)
  • $99.99: 8,080 total ($0.0124/Primogem)

First-time bonus doubles amounts:

  • $99.99 first-time: 14,560 total ($0.0069/Primogem)

Welkin Moon: 300 immediate + 90 daily × 30 = 3,000 total for $4.99 ($0.0017/Primogem). 7-8x better value than direct purchases.

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Content Value Assessment

Permanent vs Limited Content

Permanent:

  • Nod-Krai exploration (chests, puzzles, Primogems)
  • Radiant Moongecko boss
  • Varka Story Quest
  • Nod-Krai Realm Layout
  • Varka Claymore Weapon Skin (Local Legends)

Limited:

  • Homeward He Who Caught the Wind event (100 Primogems, 10 ore)
  • Phantasmal Gift: Star Omen catalyst skin
  • Cloud Edge's Glory outfit (Milisatra)
  • Redemption codes (expiration dates)
  • Imaginarium Theater rotation (Ayaka/Ayato)

Limited events = 100-400 Primogems each. Missing individual events rarely impacts progression; accumulated misses across updates create noticeable gaps.

Exploration Rewards

New regions: 1,500-3,000 Primogems total

  • Common Chests: 2 Primogems
  • Exquisite: 5 Primogems
  • Precious: 10 Primogems
  • Luxurious: 10-40 Primogems
  • World Quests: 20-60 Primogems
  • Statue levels: 60-120 Primogems
  • Waypoints: 5 Primogems

Nod-Krai estimate: 2,000-2,500 Primogems (12-15 pulls). Plus Adventure EXP, Mora, Enhancement Ores, artifact fodder.

Artifact Domains

Optimal domains: Two strong sets applicable to multiple characters = maximum resin efficiency.

Avoid pre-farming artifacts for characters you might not acquire. Farm after securing desired characters.

Long-term Engagement

Mondstadt nostalgia: Emotional value for Version 1.0 veterans.

Chronicled Wish: Fill roster gaps (Eula, Albedo, Klee) for players who missed original banners.

Replayability concerns: If content lacks difficulty scaling, endgame players complete everything within days.

Long-term relevance: Characters requiring Nod-Krai materials maintain region value. One-time exploration loses engagement post-completion.

Strategic Recharge Guide

Best Packs by Budget

F2P → Light Spender ($5-15/month):

  • Welkin Moon ($4.99) = 3,000 Primogems/30 days
  • Battle Pass ($9.99) for resources (lower Primogem yield)
  • Avoid direct Genesis Crystal purchases
  • Result: 18-19 pulls monthly, guarantee characters every 1.5-2 updates

Moderate Spender ($30-50/update):

  • Welkin Moon (ongoing)
  • $29.99 or $49.99 pack when approaching guarantee
  • Result: Most featured 5★ at C0, selective weapon/constellation investments

Dolphin ($100-200/update):

  • $99.99 pack (maximum efficiency)
  • Welkin Moon (daily income)
  • Result: C0-C2 meta characters, selective signature weapons, guarantee all desired characters

Whale ($500+/update):

  • All packs as needed
  • C6 characters, R5 weapons
  • Diminishing returns beyond C2-C3 for most content

First-Time Bonus Strategy

$99.99 first-time: 14,560 Genesis Crystals (91 pulls) vs. 8,080 subsequent (50 pulls) = 41-pull difference (~$65 value).

Ideal scenarios:

  • Multiple desired characters across both phases
  • Character + weapon banner targets
  • Transitioning F2P → regular spending

Avoid wasting on:

  • Single character acquisitions via smaller purchases
  • Impulsive spending without plans
  • Updates lacking multiple high-priority targets

First-time bonuses never reset. Wait for absolute favorites or multiple must-haves.

Optimal Timing

Before Phase 1 (Feb 23-24):

  • Immediate pulling when banners launch
  • Prevents impulse spending
  • Calm decision-making

Mid-Phase 1 (Mar 1-10):

  • Community testing data available
  • Clear Varka performance vs. expectations
  • Pivot to Phase 2 if Phase 1 disappoints

Phase 2 Launch (Mar 17):

  • Full information on both phases
  • Reduced FOMO near update conclusion
  • Risk missing Phase 1 if exceeds expectations

Emergency Top-Up (Final Days):

  • Highest impulse risk
  • Only when unexpectedly close to guarantee
  • Avoid unless certain of character value

Strategic players: Recharge before Phase 1 only when committed regardless of performance. Wait for testing to reduce buyer's remorse.

Welkin + Battle Pass Combo

$14.98 monthly:

  • 3,000 Primogems (Welkin)
  • 680 Primogems (Battle Pass)
  • 4 Intertwined + 4 Acquaint Fates (BP)
  • 1 4★ weapon choice (BP)
  • Mora, EXP books, talent materials, enhancement ores

Result: 27-28 pulls monthly. Over 42-day cycle = 38-40 pulls (nearly half average for guaranteed 5★).

Guarantee every other featured 5★ while building savings for weapons/constellations.

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When NOT to Recharge

F2P Path to Luna V Characters

Primogem Sources (42-day cycle):

  • Daily Commissions: 2,520
  • Events: 800-1,200
  • Spiral Abyss: 1,800 (36★)
  • Exploration: 2,000-2,500 (Nod-Krai)
  • Maintenance: 300+
  • Codes: 200
  • Total: 7,620-8,520 (47-53 pulls)

Plus Stardust Fates (5 monthly) + existing savings = 60-70+ pulls per update.

F2P Success Requirements:

  • Consistent daily commissions
  • Full event participation
  • Regular Abyss 36★ clears
  • Thorough exploration
  • Strategic saving across updates

Accept: Can't acquire every character. Prioritize meta-defining units or favorites over collection completion.

Upcoming Banner Leaks

Leak Reliability:

  • High: Character models datamined, official drip marketing
  • Medium: Reliable leaker reports, beta tester info
  • Low: Speculation, unverified sources

If Version 6.5/6.6 leaks suggest highly anticipated characters (Archons, fan-favorites), skipping Luna V might provide better long-term value.

Rerun considerations: Limited characters rerun within 6-12 months. Missing Varka in 6.4 ≠ permanent lock. Patient players acquire during future reruns.

Account Saturation

Endgame accounts (20+ built characters): Roster bloat—owning more than actively used.

Saturation indicators:

  • Regularly benching built 5★s
  • Can't farm artifacts for new acquisitions
  • Lack resources (Mora, EXP) to build new characters
  • Diminishing excitement for releases

Saturated accounts benefit more from:

  • Weapon investments for existing favorites
  • Constellations for most-used characters
  • Saving for future meta shifts
  • Taking spending breaks

Red Flags

Emotional triggers:

  • Pulling because everyone else is
  • FOMO without genuine interest
  • Complete the collection without gameplay justification
  • Spending to cope with stress

Poor value scenarios:

  • Weapon banner without guarantee resources
  • Chasing 4★ constellations on unfavorable banners
  • Characters you won't build within 2-3 months
  • Spending beyond comfortable budget
  • Ignoring opportunity cost

Warning signs:

  • Regretting previous recharges
  • Hiding spending from family/partners
  • Using funds for necessities
  • Feeling compelled vs. choosing to spend

Healthy spending = genuine enjoyment + conscious decisions, not external pressure or emotional compensation.

Common Mistakes

Impulse Spending & FOMO

FOMO Management:

  • 24-Hour Rule: Wait 24 hours before recharge decisions
  • Pre-Update Planning: Decide limits/targets before launch
  • Community Detox: Limit social media during vulnerable moments
  • Rerun Awareness: Limited characters return

Prevention:

  • Remove saved payment info
  • Set monthly budgets with accountability
  • Track recharges in spreadsheets
  • Focus long-term goals vs. immediate gratification

Misunderstanding Pity

Common misconceptions:

  • 80 pity = guaranteed 5★ (Hard pity is 90, weapon is 80)
  • Soft pity guarantees within 10 pulls (Increases rates, doesn't guarantee)
  • Pity transfers between all banners (Separate for Character/Weapon/Standard)
  • Losing 50/50 Phase 1 guarantees Phase 1 character (Guarantee transfers to Phase 2)

Accurate tracking:

  • Use wish history for exact counts
  • 4★ pity (10) operates independently from 5★ pity
  • Guarantee persists across same banner type phases
  • Soft pity: Pull 74 (characters), Pull 63 (weapons)

Third-party calculators help prevent miscalculations.

Overvaluing Constellations

Constellation reality:

  • C1-C2: 10-20% improvement
  • C3-C5: Smaller incremental gains
  • C6: 30-50% improvement over C0, costs 6x resources

New character value:

  • Unlocks new team compositions
  • Gameplay variety
  • Element-specific content access
  • Collection satisfaction

Constellations make sense:

  • C1-C2 for absolute favorites
  • Fundamentally change playstyle
  • Comprehensive rosters lacking new character needs
  • Whale-tier spending

New characters win:

  • Expanding Abyss team diversity
  • Filling elemental/weapon gaps
  • Meta-defining supports/DPS
  • Early-mid game foundational rosters

Most players maximize value via character variety over constellation depth.

Weapon Banner Risks

Risk factors:

  • 240 pulls for guarantee
  • 25% off-banner 5★ (potentially useless)
  • Fate Points reset between banners
  • Weapons = smaller account impact than characters

Common mistakes:

  • Pulling without 240-pull resources
  • Assuming I'll get lucky (25% failure rate)
  • Pulling before securing character
  • Ignoring strong 4★ alternatives (70-80% of 5★ performance)

Safe approach:

  • Only pull when both featured weapons benefit roster
  • Ensure 240-pull guarantee resources
  • Prioritize universally strong weapons
  • Treat as luxury, not necessity

Non-whale budgets: Weapon banners = occasional indulgences, not regular targets.

Final Verdict

When Recharging Makes Sense

Scenario 1: Varka Fills Roster Gap Lack strong Anemo (no Kazuha/Sucrose/Venti) = functional value beyond aesthetics.

Scenario 2: Near Guarantee with Savings 60-70 pity + guarantee = minimal investment (10-30 pulls). Single Welkin or small pack completes acquisition.

Scenario 3: Mondstadt Nostalgia/Collection Chronicled Wish fills gaps (Eula, Albedo, Klee). Personal satisfaction value.

Scenario 4: Light Spender Transition Combination of new characters, Chronicled Wish, substantial free Primogems = favorable first-time/returning spender conditions.

Scenario 5: Confirmed Meta Post-Testing Community confirms Varka meta-defining for Abyss/future content = objective justification.

Budget-Specific Recommendations

F2P: Maintain F2P unless Varka = absolute favorite. 64-96 free wishes provide reasonable chances with existing pity/savings. Skip if future leaks more appealing.

Welkin-Only ($5/month): Continue Welkin. Supplement with small packs ($14.99-$29.99) only if approaching guarantee + desperately want Varka. Avoid weapon banner.

Moderate ($30-50/update): Secure Varka C0 if fills needs or appeals personally. Skip constellations, save for Phase 2/future. Chronicled Wish only if missing multiple featured.

Dolphins ($100-200/update): Pursue C0-C1 Varka + selective weapon (if both featured suit roster). Or secure Phase 1 + Phase 2 at C0. Prioritize breadth over depth.

Whales ($500+/update): Evaluate C6 Varka vs. existing C6 roster. R5 signature only if permanent team fixture. Otherwise save for future impactful characters.

Future-Proofing Investment

Future-proof:

  • Versatile supports (Anemo/Hydro/Cryo) enabling multiple teams
  • Exploration utility (movement, stamina, mining)
  • Meta-agnostic performance regardless of Abyss rotation
  • Personal favorites maintaining engagement

Risky:

  • Hyper-specialized requiring specific teams
  • Dependent on current meta favoring element
  • Constellations in rarely-used characters
  • Niche weapons

Varka's Grand Master status + narrative importance suggest HoYoverse maintains relevance via story integration + future Mondstadt expansions.

Making Informed Decisions

Decision Framework:

  1. Assess roster needs: Fills gaps or duplicates?
  2. Evaluate budget: Afford without financial stress?
  3. Check pity status: How many pulls needed?
  4. Review free resources: F2P income sufficient?
  5. Consider alternatives: Future banners better value?
  6. Gauge personal interest: Will you actually use Varka?
  7. Accept opportunity cost: What are you sacrificing?

Answer yes to roster needs, budget comfort, genuine interest + favorable pity = recharge confidently. Uncertain about any factor = wait for testing or skip for future opportunities.

Bottom Line: Luna V offers solid value for players targeting Varka specifically or Mondstadt Chronicled Wish characters. Not universal must-pull—individual circumstances determine worth. Prioritize informed decisions over FOMO. Enjoyment stems from playing characters you love, not owning every release.

FAQ

Is Luna V worth spending money on? Good value for players wanting Varka, Skirk, or Chronicled Wish characters (Eula/Albedo/Klee). 64-96 free wishes make securing characters possible without spending. Worth depends on roster gaps, pity status, budget—not universally worth it.

How much to guarantee 5-star in Luna V? Worst-case: 180 pulls (28,800 Primogems) at zero pity without guarantee. Average: ~130 pulls (20,800 Primogems) with soft pity. Existing pity/guarantee = 10-90 pulls depending on status. $99.99 pack = ~50 pulls, meaning $100-$200 for most players.

Which banner to pull February 2026? Phase 1 (Varka/Flins) if need Anemo support or love design. Phase 2 (Skirk/Escoffier) if better suits roster—wait for testing data. Chronicled Wish if missing Eula/Albedo/Klee for Mondstadt completion. Avoid pulling multiple banners simultaneously unless high spender.

Should I pull weapon banner in Luna V? Only if: (1) secured Varka, (2) both featured weapons benefit roster, (3) possess 240-pull guarantee, (4) dolphin/whale-tier spender. Weapons = luxury upgrades, not necessities. 4★ alternatives (Serpent Spine) perform adequately. Light spenders/F2P avoid entirely.

How many free primogems in Luna V? 8,735-13,195 Primogems via dailies (2,520), events (800-1,200), Abyss (1,800), exploration (2,000-2,500), maintenance (300+), codes (200) = 64-96 wishes. Dedicated players maximizing all sources approach upper estimate.

Can F2P get Luna V character? Yes, via disciplined saving + 64-96 free wishes. Players with existing pity (60-70+) + guarantee have strong chances. F2P can't acquire every character—strategic prioritization necessary for long-term success.

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