
Cissia Banner Overview: Version 2.7's Electric S-Rank
Who is Cissia?
Cissia is an S-Rank Electric Attack agent from Metropolitan Order Division. As a female Snake Thiren, she's the fourth limited Electric Attack character, specializing in sustained Electric damage as a primary DPS. Her faction affiliation suggests synergy with law enforcement-themed agents.
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Banner Schedule (March 2026)
Version 2.7 launches March 24, 2026 (11 AM UTC+8), with Cissia in Phase 2 following Nangong Yu's Phase 1. Based on ZZZ's six-week version cycle with two three-week phases, expect Cissia's banner to run into mid-April 2026.
Meta Relevance
Electric Attack agents apply Shock status for consistent DoT while reducing enemy resistance—critical for high-defense opponents in Shiyu Defense and Hollow Zero. As the fourth limited Electric Attack character, Cissia offers team flexibility with superior S-Rank stats and multipliers compared to A-Rank alternatives.
Banner System and Pity Mechanics
Signal Search System
ZZZ uses separate pity counters for each banner channel. The Exclusive Channel (limited agents like Cissia) requires Master Tapes or 160 Polychrome per pull, guaranteeing one A-Rank every 10 pulls.
Soft Pity (75) vs Hard Pity (90)

- Hard pity: Guaranteed S-Rank at exactly 90 pulls
- Soft pity: Starts pull 75, rate jumps from 0.6% to 6.6%
- Average acquisition: Pulls 62-65 based on player data
- Pull 80: ~50% cumulative probability
- Pull 85: ~75% probability
Only 10-15% of players reach hard pity.
50/50 System
When pulling an S-Rank:
- 50% chance: Featured character (Cissia)
- 50% chance: Standard S-Rank (Nekomata, Koleda, Soldier 11, Lycaon, Grace, Rina)
Losing 50/50 guarantees the featured character on your next S-Rank pull.
Guaranteed Mechanics
Lost 50/50 status carries forward across limited banners. If you lost 50/50 on a previous banner, Cissia is guaranteed within 90 pulls maximum.
Pity Carry-Over
Pity progress transfers between Exclusive Channel banners but resets immediately upon any S-Rank pull. Check your pity: Signal Search > Exclusive Channel > Details > History. Count pulls since last S-Rank.

Exact Cost Breakdown
Conversion Rates
- 1 pull = 160 Polychrome or 1 Encrypted Master Tape
- Monochrome converts 1:1 to Polychrome at Inter-Knot Level 10
- No discount for 10-pull batches
Best Case: Winning 50/50
- Maximum: 14,400 Polychrome (90 pulls)
- Realistic: 9,920-12,800 Polychrome (62-80 pulls)
- With existing pity: Subtract current progress
Worst Case: Guaranteed Pull
- Total: 28,800 Polychrome (180 pulls)
- Scenario: Lose 50/50 at pull 90, then reach pity again
- Players with guaranteed status need only 90 pulls max
Average Cost
- 50/50 status, zero pity: 16,000-19,200 Polychrome (100-120 pulls)
- Guaranteed status: 9,920-12,000 Polychrome (62-75 pulls)
- Adjust for existing pity progress
Mindscape Cinema (Constellations)
- C6 requires: 7 total copies (base + 6 duplicates)
- Worst case: 1,260 pulls (201,600 Polychrome)
- Realistic: 700-900 pulls (112,000-144,000 Polychrome)
- C0-C1 sufficient for endgame viability
F2P Pull Budget
Version 2.7 Income Sources
F2P players earn ~4,200 Polychrome per phase (26 pulls) from:
Story & Exploration: 1,200-1,800 Polychrome
- Story chapters: 800-1,200
- Zone achievements: 400-600
Events: 900-1,500 Polychrome
- Combat events: 300-500 each
- Exploration/puzzle events: 200-400 each
- Typically 3 concurrent events
Daily/Weekly Activities: 2,160 Polychrome
- Daily commissions: 60/day × 21 days = 1,260
- Weekly missions: 200/week × 3 weeks = 600
- Weekly activity milestones: 300-450
Endgame Content: 1,200-2,400 Polychrome
- Shiyu Defense: 300-600 per reset × 2 resets = 600-1,200
- Hollow Zero: 200-400/week × 3 weeks = 600-1,200
Login Bonuses: 480-800 Polychrome value
- 3-5 Master Tapes from event calendars
Realistic F2P Pull Count
- Single phase: 26-31 pulls (4,200-5,000 Polychrome)
- Two phases (6 weeks): 105-125 pulls (16,800-20,000 Polychrome)
- Three phases (9 weeks): 157-187 pulls (25,200-30,000 Polychrome)
Strategic F2P players save across multiple versions to guarantee specific characters.
Light Spender Strategy ($5-$50)
Monthly Pass
- Cost: $5-10
- Value: 3,000-3,500 Polychrome (18-21 pulls)
- Best Polychrome-per-dollar ratio
- Requires daily login over 30 days
First-Time Bonuses
First-time purchases double Polychrome for each price tier independently. A $50 first-time pack provides 12,000-14,000 Polychrome (75-87 pulls) vs. 6,000-7,000 for repeat purchases.
Recommended Packs
Mid-tier packs ($20-30) offer best recurring value: 4,000-6,000 Polychrome (25-37 pulls). Calculate your pity distance before purchasing.
Hybrid F2P + Light Spending
Example ($30 budget):
- F2P income: 4,200 Polychrome (26 pulls)
- Monthly pass ($10): 3,000 Polychrome (18 pulls)
- Mid-tier pack ($20): 4,500 Polychrome (28 pulls)
- Total: 11,700 Polychrome (73 pulls)
Most efficient when bridging final gap to guaranteed outcomes.
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Whale Investment: C0 to C6
Full Constellation Requirements
- 7 total copies: Base + 6 duplicates
- Worst case: 1,260 pulls (201,600 Polychrome) = $1,200+
- Average: 700-840 pulls (112,000-134,400 Polychrome) = $600-900
- Lucky scenarios: $400-500
Optimal Approach
Top-tier packs ($100) provide 20,000-25,000 Polychrome. Purchase incrementally based on actual pull luck rather than bulk-buying upfront.
Realistic Targets
Most whales target C0-C2 for best value:
- C2: 3 copies, 300-360 pulls (48,000-57,600 Polychrome) = $200-300
- Early Mindscape nodes provide most impactful power increases
Pull Decision Framework
Account Assessment
Pull for Cissia if:
- You lack a strong Electric Attack agent
- Content features Electric-vulnerable enemies
- You have roster gaps in elemental coverage
Skip if:
- You own previous limited Electric characters performing well
- Your existing Electric agent clears endgame comfortably
- Future banners feature higher-priority characters
Team Composition Check
Cissia requires:
- Shock-enabling supports
- Defensive utility characters
- Synergistic W-Engines
Evaluate whether you can build a functional team with existing roster members.
Future Banner Considerations
Version 2.7 is one point in ongoing updates. Weigh Cissia's immediate value against anticipated future characters. Reruns eventually return limited characters but may take 6-12 months.
Pull Planning Strategy
Pre-Banner Resource Audit
- Current Polychrome + Monochrome totals
- Existing Encrypted Master Tapes
- Pity progress (check Signal Search history)
- Guaranteed status (50/50 or guaranteed featured)
- Anticipated F2P income during banner
- Maximum spending budget
Set Pull Budget Limits
Define stopping points:
- Soft limit: Pull to 50 pity, reassess
- Medium limit: Pull until first S-Rank, accept outcome
- Hard limit: Pull until guaranteed Cissia, cap spending at predetermined amount
When to Stop
- After winning 50/50 (unless pursuing constellations)
- At resource depletion (never exceed spending limit)
- Before soft pity if resources insufficient for guarantee
- After losing 50/50 if prioritizing future banners
Incomplete pity (30-60 pulls without S-Rank) represents sunk cost. Stopping and redirecting resources often provides better long-term value.
Common Mistakes
Myth: C6 Required for Viability
C0 Cissia provides complete kit functionality. Endgame content assumes C0 characters with appropriate builds. Constellations enhance power but aren't prerequisites for clears.
Mistake: Ignoring Pity Tracking
Check Signal Search history regularly. Knowing your pity count (20 pulls vs. 180 pulls needed) fundamentally informs resource allocation decisions.
Misconception: Equal Banner Value
Banner value is contextual, not absolute. The best banner is whichever character most improves your specific account situation and playstyle preferences.
FAQ
How much to guarantee Cissia? Up to 28,800 Polychrome (180 pulls) worst-case. Players with guaranteed status need 14,400 max (90 pulls). Soft pity typically reduces actual costs to 16,000-19,200 Polychrome (100-120 pulls).
What's the pity system? Hard pity at 90 pulls, soft pity starts pull 75 (0.6% → 6.6% rate). First S-Rank has 50% chance of being Cissia; losing 50/50 guarantees next S-Rank is featured character. Pity carries over between limited banners.
How many Polychromes needed? Budget 28,800 for absolute guarantee, though 16,000-19,200 is realistic average. F2P players earn ~4,200 per phase, requiring multi-version saving without spending.
Does pity carry over? Yes, Exclusive Channel pity transfers between limited banners. 60 pulls on previous banner = 60 pulls toward Cissia. Pity resets immediately upon any S-Rank pull. Guaranteed status also carries forward.
Is Cissia worth pulling? Depends on roster needs. High value if lacking Electric Attack agent. Lower priority if you own functional Electric characters or prefer upcoming banners. Evaluate account gaps and resources.
What are the rates? Base 0.6% S-Rank rate, 6.6% during soft pity. 50% chance featured character, 50% standard S-Rank on first pull. 100% featured after losing 50/50. A-Rank guaranteed every 10 pulls.
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