Diving Into Luna III Stygian Onslaught Shake-Ups
Quick Patch Rundown
Luna III runs December 10, 2025-January 13, 2026—six diffs, three bosses pushing over 10M HP each on D6. Rewards? 450 Primogems for Diffs 1-3, Dust of Menacing from IV+, and Radiant Phantasm if you clear D6 under 180s. You'll need three teams for Hard III+; co-op matchmaking opens at Hard III.
New faces: Iniquitous Baptist, Battle Hardened Iktomisaurus, and Experimental Field Generator step in for Frostnight Herra, Battle-Hardened Lightkeeper, and Veteran Frost Operative.
D6 HP tops 10M per boss (Luna I had Aeonblight Drake at 14.9M, Fireblade Shock Trooper at 14.9M).
Pro tip: Hit up HoYoLAB for resin checks post-Dec 10; slap on Exalted Ones (those top-16 char buffs for ATK/DEF/HP, live 2h after daily reset).
Why This Hits Different for Casual Clears
Luna III flips the script—Cryo/Hydro/Dendro rotations, dodging Pyro melee, plunging attacks over shields and Bond DoT hell. Top D6 picks? Furina at 90.6%, Arlecchino 89.1%, Ineffa 87.7%.
Ever wiped because of endless regen? Not anymore.
Build three teams around high-usage supports. Farm Dust on Diffs 4-5 (aim for 2 min/boss). Keep an eye on Paimon.moe for overlaps.
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Breaking Down the New Boss Tricks
Iniquitous Baptist: Mastering Resonant Watch

Boss cycles Cryo/Hydro/Dendro to amp resistances. Way cleaner than Herra's 50 DMG Gloomveiled nightmare.
Kick off with Cryo applicator. Freeze on Hydro. Bloom with Dendro. Rack up multi-hit Lunar Reactions.
Battle Hardened Iktomisaurus: Cracking Frostbound Resolve

Pyro counters it hard—stay ranged, skip melee. Beats Lightkeeper's Wild Hunt regen hands down.
Position at range. Keep Pyro flowing. Shields up during swaps.
Experimental Field Generator: Tapping Extreme Potential

Plunging attacks shred it. No more 15s regen shields like Operative; Neuvillette (50.6% usage) thrives here.
Plunge your DPS. Jump the telegraphs. Burst right after.
Luna II vs. Luna III: How the Difficulty Curve Shifts
Boss Evolution Snapshot

Luna II threw 50 DMG RES exits, element immunity, HP regen, unbreakable shields, plus Bond/Gleam phases. Luna III? Element rotations, melee/plunging counters, straightforward RES play. Still >10M HP on D6, but clear rates climb—Bennett's at 85.4% usage.
(My take as a longtime guide editor: This feels like Hoyo listened to the salt mines.)
Match your roster to S+ rankings. Co-op Diff 3. Solo Diff 4.
Clear Benchmarks and HP Real Talk
Diffs 4-6 demand 2 min/boss; levels I(40) to VI(110). Luna I D6: Drake 14.9M, Crab 11.3M, Trooper 14.9M. Hit >10M DPS to thrive.
Crunch Genshin Optimizer builds. Track via Paimon.moe.
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Rock-Solid Teams for Regular Players
Go-Anywhere Sustain Setup

Mavuika/Xilonen/Citlali/Bennett (77.3%/85.6%/83.1%/85.4% usage). F2P-friendly across the board.
Bennett heals and buffs. Xilonen shields. Mavuika/Citlali trigger reactions.
Reaction-Heavy Tweaks
Flins/Ineffa/Yelan/Sucrose (85.8%/87.7%/52.5%); Nefer/Lauma/Aino/Kuki (81.7%/76.7%/47.2%). Dominate D6; Kuki patches Bonds.
Sucrose VV shreds. Yelan Hydro apps. Flins/Ineffa pump damage.
Bond/Shield Busters
Clorinde/Chevreuse/Mavuika/Iansan; Arlecchino/Chevreuse/Fischl/Bennett. Arlecchino (89.1%) turns Bonds into wins.
Pre-proc weapons. Chevreuse buffs. Smash shields.
F2P Paths and Smart Swaps
Must-Have Supports and Gear
Sucrose/Kazuha/Xilonen/Ororon for Lunar-Charged (crowd control pros). Chasca+Bennett+Ororon+Diona C6 mimics Drake fights. Low-investment hyperbloom: Lauma C1+Yelan+Xingqiu+Raiden; Nahida/Yaoyao/Kokomi alts at 44.9%.
C1/C2 on core DPS. 4* weapons for procs. Supports to lvl 90.
Priority Ladder
Shields first, then heals, reactions last. Hypercarry vibes: Ineffa+Flins/Varesa/Raiden C2. Dodge single-element RES walls.
9/9 reaction talents. R1 sigs if F2P. Artifacts +16 on mains.
Your Step-by-Step Clear Blueprint
Rotation Flow
Herra-style: Cryo→Hydro→Dendro for 50 Lunar Reactions. Lightkeeper: Adds first. Operative: Bond spam. Swap three teams, 2 min/boss; Exalted buffs active.
Burst after telegraphs. Dodge melee. Plunge the Field Generator.
Energy and Sustain Hacks
Lightkeeper hates high Freeze RES; 90% gray HP triggers full Gleam. Shields eat Bonds.
Funnel energy to DPS. Nuke adds. Gleam skills on Grief-Stricken.
Pitfalls Every Grinder Hits (And Fixes)
Add and Shield Traps
Ignore adds? Boss heals. Unbreakable shields regen 15s on high diffs. One-DPS flops on RES.
Rotate elements. Pre-proc weapons. Sustain Bonds.
Rotation Blunders
No melee on Iktomisaurus. Skip hypercarries sans reactions.
Co-op Diff 1-3 practice. Nod-Krai on Teyvat Map. Daily Exalted grind.
Real Benchmarks and Player Wins
HP/Time Targets
D6 >10M HP/boss; Radiant Phantasm under 180s. Dust from Diff 4+; Diff 3 nets artifact +1/120 resin. Furina Vape/Bloom flexes everywhere.
2 min/boss standard. HoYoLAB clear vids. Optimize with calculators.
Usage Stats Breakdown
Reaction teams rule; Zhongli 39.8% in supports. Mavuika comp universal for Diff 4-5 averages.
Scan rankings. Test F2P. Weekly resets post-Dec 10.
Essential Tools
Paimon.moe for tracking; HoYoLAB resin/DPS calc; Genshin Optimizer. Abyss overlaps too.
Dec 10 pings. Import teams. Daily Exalted.
FAQ
What are the new boss patterns in Genshin Luna III Stygian Onslaught?
Iniquitous Baptist (Cryo/Hydro/Dendro rotations), Iktomisaurus (Pyro melee avoid), Field Generator (plunging counters).
How has Stygian Onslaught changed for average players?
Reactions replace shields/HP regen; utility teams like Mavuika/Xilonen/Citlali/Bennett clear D6.
What are safe team comps for Luna III?
Mavuika/Xilonen/Citlali/Bennett; Flins/Ineffa/Yelan/Sucrose; Nefer/Lauma/Aino/Kuki.
Is Luna III Stygian Onslaught easier now?
Yes; lower optimization via reactions; D6 for average rosters.
Best F2P teams for Stygian Onslaught changes?
Chasca+Bennett+Ororon+Diona; Lauma+Yelan+Xingqiu+Raiden hyperbloom.
When does Luna III start?
December 10, 2025-January 13, 2026; sub-event Dec 10-20.


















