HSR 4.0 Yaoguang vs Sparkle Banner Guide: Pull Priority

Honkai Star Rail 4.0 brings critical banner choices as Yaoguang debuts alongside SP Sparkle Hanami. This guide analyzes leaked schedules, compares their meta positions, and provides pull strategies for managing limited Stellar Jade with the 0.6% rate and 90-pull pity system.

Author: BitTopup Publish at: 2025/12/12

Version 4.0 Banner Schedule: Leaked Timeline

Note: This covers Version 4.0 (not 3.0), introducing Edo Star region characters.

Launch Date & Duration

Conflicting leaks show either January 29 or February 14, 2026 launch—a two-week gap affecting Jade accumulation. December 8, 2025 compensation (1,000 Jade + 10 Fuel, 12:00 UTC+8) provides immediate resources.

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Phase Structure

Phase 1: Yaoguang (5★ Harmony support, Xianzhou Seer Strategist) Phase 2: SP Sparkle Hanami (5★ Elation DPS, starts February 18, 2026 per leaks)

Standard 21-day phases total 42 days. The compressed 4-day gap between launch and Phase 2 seems unreliable.

Yaoguang Details

First appearance, not a rerun. Pre-battle Technique Misdirect grants +3 SP. Ultimate recovers 4 SP plus Cipher stacks. Skill delivers 50% action advancement + CRIT DMG buffs.

Leak Reliability

December 5 livestream confirmed Yaoguang's existence. Conflicting dates suggest different dev stages. Expect official announcement 1-2 weeks pre-launch for definitive schedules.

Yaoguang Kit Breakdown

Honkai Star Rail Yaoguang 5-star Harmony character artwork

Core Mechanics

Rotation:

  1. Pre-battle: Technique for +3 SP
  2. Turn 1: Ultimate for 4 SP + Cipher stacks
  3. Turn 2: Skill for 50% action advance + CRIT DMG buff

Eidolons:

  • E1: 8% DEF ignore per Cipher
  • E4: +1 SP from Ultimate

Speed Requirements:

  • Minimum: 134 SPD
  • Optimal: 143 SPD
  • Advanced: 152 SPD

Meta Position

Enables Edo Star teams via Tengoku relic synergy (2pc: +16-32% CRIT DMG). Solves SP starvation for Imbibitor Lunae and similar characters. Competes with Sparkle (rerun 3.4 Phase 1, July 23, 2025) for Harmony slots.

Optimal Teams

  • Imbibitor Lunae + Sparkle + Tingyun + Luocha: Triple support for max enhanced basics

Honkai Star Rail optimal team composition with Imbibitor Lunae and supports

  • Seele + Sparkle + Silver Wolf + Fu Xuan: Speed-tuned turn cycling
  • SP-hungry DPS + dual Harmony + sustain: Generic framework

Speed Tiers:

  • Silver Wolf: 160+ SPD
  • Yaoguang: 140-150 SPD
  • Fu Xuan: 130-140 SPD
  • DPS: 120-130 SPD

Build Recommendations

Light Cone:Earthly Escapade S1 (32-60% CRIT DMG) or Dance! Dance! Dance! (16-24% action advance)

Honkai Star Rail Earthly Escapade Light Cone for Yaoguang build

Relics:

  • Set: Tengoku 2pc (+16-32% CRIT DMG)
  • Body: CRIT Rate (32.4%)
  • Feet: SPD (minimum 134)
  • Substats: SPD > CRIT Rate > Effect RES

SP Sparkle Hanami Analysis

Kit & Multipliers

SP Consumption Modes:

  • Mode 1: 4 SP → 100% DEF ignore + 10 BIKURI stacks
  • Mode 2: 8 SP → AoE + 30 BIKURI stacks
  • Mode 3: 12 SP → Enhanced AoE (requires 50+ BIKURI)

Exponential scaling demands extreme SP generation. Standard supports can't sustain Mode 2-3 frequency.

Path & Element

First limited 5★ Elation DPS. Path bonus interacts with Edo Star content. Emphasizes high-risk, high-reward SP expenditure.

Banner Timing

Phase 2 (~February 18, 2026) gives 21 days after Yaoguang. Targeting both requires 360 pulls worst-case (57,600 Jade)—exceeding most 4.0 income.

Synergies

Premier Partner: Yaoguang (+3 pre-battle SP, 4 SP Ultimate, E4 +1 SP) Relic Synergy: Tengoku 3pc (+32% CRIT DMG when consuming 3+ SP over 3 turns) Alternative: Sparkle (unavailable unless surprise rerun)

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Yaoguang vs Hanami: Pull Priority

Honkai Star Rail Yaoguang vs Hanami comparison chart

Damage Comparison

Yaoguang: Pure support, zero personal damage. Value = team-wide DPS increase. Hanami: Primary DPS, scales with BIKURI + SP mode.

Real question: Need support infrastructure (Yaoguang) or DPS options (Hanami)?

Flexibility & Investment

Yaoguang:

  • Fits diverse comps needing SP/CRIT DMG
  • E0S0 delivers 80%+ potential
  • Low investment threshold

Hanami:

  • Requires specialized SP-generation teams
  • Needs Tengoku 3pc + 120% ERR (134% optimal)
  • Underperforms without proper supports

F2P Accessibility

Yaoguang: High F2P value. Supports apply across multiple DPS, maximizing limited 5★ pulls. Enables 4★ DPS competitive performance.

Hanami: Demands premium supports. F2P pulling without Yaoguang/Sparkle risks underperformance vs well-supported 4★ alternatives.

Long-Term Value

Yaoguang: Support mechanics resist power creep. Edo Star synergies suggest multi-version relevance.

Hanami: DPS role faces inevitable creep within 2-3 versions. Unique SP mechanics may create niche longevity.

Stellar Jade Income Calculator

Free Sources (42-day version)

  • Daily Training: 2,520 Jade
  • Events: 1,600-2,000 Jade
  • Compensation: 1,000 Jade (Dec 8)
  • Simulated/Divergent Universe: 1,890 Jade weekly

F2P Total: 6,000-7,000 Jade (37-43 pulls)

Low-Spender Options

  • Monthly Card: 3,780 Jade per version
  • Battle Pass: 1,320 Jade equivalent

Combined: +5,100 Jade (68-75 total pulls)

Endgame Rewards

  • Forgotten Hall: 1,600 Jade (2 resets)
  • Pure Fiction: 1,600 Jade
  • Apocalyptic Shadow: 1,600 Jade

Total: 4,800 Jade (full clear required)

Pull Budget by Tier

F2P:

  • Base: 6,000-7,000 Jade
  • Endgame: 4,800 Jade
  • Total: 10,800-11,800 Jade (67-73 pulls)

Monthly Card:

  • F2P: 10,800-11,800 Jade
  • Card: 3,780 Jade
  • Total: 14,580-15,580 Jade (91-97 pulls)

Monthly + BP:

  • Previous: 14,580-15,580 Jade
  • BP: 1,320 Jade
  • Total: 15,900-16,900 Jade (99-105 pulls)

Assumes zero starting pity/reserves.

Pull Strategies: Decision Trees

Scenario 1: Guaranteed Pity for Yaoguang

Required: 0-90 pulls (0-14,400 Jade depending on current pity)

Soft pity starts pull 74 (~6% per pull → 100% at 90). At 70+ pity, expect acquisition within 10-20 pulls.

Post-Yaoguang (acquired pull 80 = 12,800 Jade), Monthly+BP players have 3,100-4,100 Jade left (19-25 Hanami pulls).

Scenario 2: Save for Hanami, Skip Yaoguang

Accumulate full 4.0 income (15,900-16,900 Jade for Monthly+BP) plus reserves.

Hanami Requirements:

  • Win 50/50: 0-90 pulls (0-14,400 Jade)
  • Lose 50/50: 0-180 pulls (0-28,800 Jade)

Monthly+BP with zero reserves = ~50% Hanami probability. Risk: acquiring her without optimal supports.

Scenario 3: Both Characters

Best case (win both 50/50s):

  • Pulls: ~160
  • Cost: ~25,600 Jade
  • Probability: 25%

Worst case (lose both):

  • Pulls: 360
  • Cost: 57,600 Jade
  • Probability: 25%

Monthly+BP generates ~16,000 Jade—need 25,000+ reserves for reasonable success.

Pity Management

Conservative:

  1. Calculate guarantee threshold
  2. Reserve worst-case budget
  3. Allocate excess to secondary targets
  4. Never pull without guarantee willingness

Aggressive:

  1. Pull to first 5★ each banner
  2. Accept 50% failure for 2× attempts
  3. Stop at acquisition
  4. Build guarantee for future priority

Hard truth: Guaranteed 5★ = max 28,800 Jade. Don't pull without this commitment.

Common Mistakes

New = Better Fallacy

Yaoguang's support role ≠ comparable to DPS. Players with Sparkle/Bronya may find her redundant. Conversely, lacking SP supports makes her invaluable regardless of newness.

Compare within roles, not release dates. Well-built 4★ + supports > poorly-supported 5★.

Income Overestimation

Reality: F2P = 67-73 pulls/version. Monthly+BP = 99-105 pulls. Supports ONE guaranteed 5★/version (with pity carryover), not multiple.

Multiple 5★s require reserves or spending beyond Monthly+BP.

Ignoring 4★ Rate-Ups

Rate-up 4★s deliver 70-80% of 5★ performance at fraction of cost. F2P should prioritize 4★ constellations over 5★ frequency.

Pulling Without Team Plans

Before pulling, answer:

  • Which characters synergize?
  • What role does this fill?
  • Do I have enablers/DPS?
  • Which content improves?

Can't answer? Reconsider that banner.

Pull Recommendations

Strong Support Roster

Pull Yaoguang if:

  • Running dual-DPS needing multiple Harmony
  • Main DPS = Imbibitor Lunae/Qingque
  • Building toward Hanami

Skip if:

  • Existing supports meet needs
  • Limited Jade forces choice
  • Lacking strong DPS to enable

Limited Harmony Depth

High priority if:

  • Only 4★ Harmony (Asta)
  • SP management struggles
  • Planning Hanami pull

Broad applicability ensures long-term value.

F2P/Low-Spender

Prioritize supports over DPS—they enable multiple damage dealers vs single DPS facing power creep.

F2P reality: 2-3 limited 5★s/year. Each = significant opportunity cost.

Exception: Don't pull Yaoguang without strong DPS. Support without damage dealers = zero value.

Future-Proofing

Edo Star region suggests multi-version focus (like Xianzhou). Yaoguang/Hanami gain value through new synergies.

Planarcadia arrives post-Amphoreus 3.7, potentially shifting meta. Maintain reserves for transformative characters.

Conservative strategy: One 5★/version, building gradual depth while preserving emergency funds.

FAQ

When does Version 4.0 launch? Leaks conflict: January 29 or February 14, 2026. Official announcement expected 1-2 weeks pre-launch. Prepare flexible strategies for either date.

Yaoguang or Hanami? Yaoguang if lacking Harmony supports or planning Hanami (who needs SP generation). Hanami if you have Sparkle/similar and need DPS. F2P: prioritize Yaoguang's broader use unless support infrastructure exists.

Jade needed for guaranteed Yaoguang? Max 28,800 Jade (180 pulls) worst-case. Existing pity reduces proportionally (160 Jade/pull). Soft pity at 74 means average ~pull 80 (12,800 Jade) when winning 50/50.

Is Yaoguang meta-relevant? She debuts in 4.0 (new character). SP generation + CRIT DMG buffing address fundamental needs. Supports maintain relevance longer than DPS due to enabling role.

Can F2P get both? F2P = 67-73 pulls/version. Insufficient for dual guarantee. Requires winning both 50/50s (25% chance) or substantial reserves. Realistic: one guaranteed 5★/version.

Best Yaoguang teams? SP-hungry DPS: Imbibitor Lunae, Qingque, Hanami. Pair with secondary Harmony (Sparkle/Tingyun) + sustain. Speed-tuned Seele comps benefit from 50% action advance.

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