HSR Sparkle Rerun Guide: F2P Pull Strategy & 4.0 Planning

Sparkle, the 5-star Quantum Harmony support, returns July 2-23, 2025 in Version 3.4 Phase 1. This guide analyzes her F2P value against Version 4.0 leaks (Yaoguang, Hanami), covering team comps, Stellar Jade budgeting, and resource allocation for the evolving meta.

Author: BitTopup Publish at: 2025/12/14

Sparkle 3.4 Rerun: Critical F2P Decisions

Sparkle's banner ends July 23, 2025, creating pressure as Version 4.0 launches late January to mid-February 2026 (conflicting leaks suggest January 29, February 14, or February 18).

Her kit remains the premier hypercarry enabler:

  • 50% action advance
  • +2 maximum Skill Points for team
  • CRIT DMG buffs scaling with her stats
  • Skill Dreamdiver: grants 24% of Sparkle's CRIT DMG + 45% flat CRIT DMG boost (1 turn)
  • Ultimate Hero with Thousand Faces: recovers 4 SP, provides +10% DMG per Talent stack (2 turns)

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Banner Schedule & Timing

Version 3.0:

  • Phase 1 (Jan 15, 2025): The Herta, Lingsha, Feixiao, Jade
  • Phase 2 (Feb 5, 2025): Aglaea, Boothill, Silver Wolf, Robin

Version 4.0 Leaks (unconfirmed):

  • Yaoguang: 5-star Harmony, optimal SPD 140-150, high-speed team synergy
  • Hanami SP Sparkle: 5-star Elation DPS, consumes 4/8/12 SP per skill (direct synergy with Sparkle's SP generation)

Why Sparkle Stays Meta

Sparkle solves hypercarry challenges: maximizing single-target damage while maintaining SP economy.

Talent Red Herring:

  • Increases team max SP by 2
  • Grants +6% party DMG per SP consumption (stacks 3x for 18% total, 2 turns)

Base Stats (Lv80): 1397 HP, 523 ATK, 485 DEF, 101 SPD

Trace Artificial Flower: Extends Skill's CRIT DMG buff to next turn start (doubles uptime)

A6 Trace: +15% ATK baseline, scaling to +45% with 3 Quantum allies

Stellar Jade Economics & Pull Planning

Pity System:

Honkai Star Rail gacha pity system interface showing pull history and guarantee status

  • 0.6% base 5-star rate
  • Soft pity: pull 74
  • Hard pity: pull 90
  • Worst-case guarantee: 180 pulls (28,800 Jade)
  • Average: 120-140 pulls

F2P Weekly Income: 2,400+ Jade (800 Forgotten Hall + 800 Pure Fiction + 800 Apocalyptic Shadow) = 15 pulls/week or 60/month

Version 4.0 Bonus: 1,000 Jade + 10 Fuel (after Dec 8, 2025, 12:00 UTC+8)

Resource Forecast

July 23, 2025 → January 29, 2026 = 26 weeks

Total Jade: 62,400 (390 pulls) = two guaranteed 5-stars with average luck or one guarantee + signature Light Cone

Decision Matrix:

  • No premium Harmony support → Pull Sparkle (immediate value)
  • Own Bronya/Ruan Mei → Save for Yaoguang/Hanami (different team options)

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Pity Mechanics

50/50 System: First 5-star has 50% chance for featured character. Losing guarantees next 5-star is featured.

Strategy: Soft pity (74-90) is most Jade-efficient. At 60+ pity, avoid casual pulls on unwanted banners.

Kit Analysis & Combat Applications

Standard Rotation:

  1. Turn 1: Ultimate (4 SP recovery, Cipher buff)
  2. Turn 2: Skill (CRIT DMG buff, 50% action advance)
  3. Turn 3: DPS burst window
  4. Turn 4: Basic Attack (energy regen)

Technique Misdirect: 20s stealth + 3 SP on battle entry (enables aggressive openings)

Hypercarry Strengths

Action Advance: 50% compression allows double-turn setups with 160+ SPD builds—DPS attacks, receives buff/advance, attacks again before enemy turns.

CRIT DMG Scaling: 200%+ CRIT DMG Sparkle grants allies 93%+ CRIT DMG (24% transfer + 45% flat) = multiple CRIT DMG relic main stats.

SP Economy: Converts SP-negative carries into sustainable rotations:

  • Qingque: 4 SP per enhanced attack
  • Imbibitor Lunae: 3 SP for max damage
  • Net result: +3 SP over 4-turn rotation while buffing continuously

Quantum Synergies

Nocturne Trace: +15-45% Quantum ATK based on team composition (max with 3 Quantum allies)

A6 Trace: +45% ATK ceiling (3 Quantum allies) stacks multiplicatively with CRIT DMG buffs

F2P Pull Value by Account Stage

Early-Game (TL 40-50): Low priority. Value scales with DPS quality—delayed returns. Prioritize versatile DPS first.

Mid-Game (TL 50-65): High value if you own Imbibitor Lunae, Seele, or CRIT-scaling carries. Solves SP bottleneck, maximizes stat investments.

Late-Game (TL 65+): Evaluate roster gaps. Essential if lacking Bronya/Ruan Mei. If you own both, she adds team flexibility for dual-team endgame modes.

Essential Acquisition Scenarios

Pull if you own:

  • Imbibitor Lunae (needs action advance + SP recovery)
  • Qingque (randomized tiles require multiple skill activations)
  • SP-hungry hypercarries without adequate support

Skip if focusing on:

  • Dual DPS teams
  • Break Effect (Boothill, Firefly)
  • DoT (Kafka, Black Swan prefer debuff supports)

Alternative Supports

Bronya:

  • 100% action advance vs Sparkle's 50%
  • 66% CRIT DMG vs Sparkle's 69%+
  • Costs 3 SP per Skill (resource tension)
  • No SP generation

Ruan Mei:

  • Universal value: Break Efficiency, RES PEN, SPD
  • 68% Break Efficiency + 10% All-Type RES PEN
  • More flexible across archetypes
  • Better for diverse F2P rosters

F2P Options (Asta, Tingyun): Lack action advance and CRIT DMG scaling. Sparkle enables 30-40% faster clears in optimal teams.

Optimal Team Compositions

F2P Team: Sparkle, Qingque, Trailblazer Preservation, Lynx

Honkai Star Rail F2P team screenshot with Sparkle, Qingque, Trailblazer, and Lynx

  • Qingque activates Nocturne Trace
  • +2 max SP sustains her kit
  • Self-sufficient for most content

Premium Hypercarry: Sparkle, Imbibitor Lunae, Tingyun, Luocha

  • 3-SP enhanced Basic ATK becomes sustainable
  • Tingyun's ATK buff + Energy accelerates Ultimates
  • Luocha heals without consuming SP

Mono-Quantum: Seele, Sparkle, Silver Wolf, Fu Xuan

  • Maximizes Trace bonuses
  • Seele's Resurgence + Sparkle's advance = chain eliminations
  • Silver Wolf's DEF shred + Quantum implant guarantees weakness
  • Fu Xuan adds preservation + CRIT Rate

Speed Tuning

Fast Sparkle (160 SPD): Moves before DPS, applies buffs proactively

Slow Sparkle (134 SPD or 1 below DPS): Moves after carries, allows immediate follow-up post-advance

Optimal config depends on DPS base SPD and enemy action values.

Endgame Optimization

Memory of Chaos: Single-target focus suits Sparkle. CRIT DMG buffs + action advance compress damage for tight turn limits.

Pure Fiction: AoE requirements reduce value vs multi-target supports. Viable with Erudition carries (Herta, Jade) in hybrid teams.

Eidolon & Light Cone Investment

Eidolon Priority:

  • E2 (highest value): Ignores 24% DEF at max stacks—substantial damage vs high-DEF enemies
  • E1: +40% ATK, extended Cipher duration (moderate)
  • E4: +1 max SP, increased Ultimate SP recovery
  • E6: Skill buffs all allies (overkill for F2P)

Light Cones

Earthly Escapade (Signature, S1):

  • 32-60% CRIT DMG + 10-14% CRIT Rate
  • 25-35% damage increase over 4-star
  • Cost: 28,800 Jade worst-case (equals entire 5-star character)

Past and Future (4-star, F2P):

  • 28-56% CRIT DMG when allies use Skills/Ultimates
  • 88-93% of signature's CRIT DMG value
  • Available in Herta's Store (Herta Bonds)
  • Performance gap: 10-15% in optimized rotations

Dance Dance Dance (4-star):

  • 16-24% action advance after Ultimate
  • Compounds Skill's 50% advance for turn manipulation

Investment Stopping Points

F2P Target: E0 + Past and Future = 14,400 Jade (90 pulls average)

  • Delivers 85-90% max potential at half resource cost

E2 + Signature: 43,200+ Jade (270 pulls) for 10-15% gain = poor efficiency

E2 Consideration: Long-term investment if excess Jade after securing meta DPS. 24% DEF ignore provides permanent value.

Build Optimization

Main Stats:

  • Body: CRIT DMG (175-210%+ total)
  • Feet: SPD (134 or 160 breakpoints)
  • Sphere: HP/DEF (4000-4500 HP or 800-1000 DEF)
  • Rope: Energy Regen (119%+ for consistent Ultimate)

Substats: CRIT DMG > SPD > Effect RES (30%+ to resist CC)

Relic Sets:

Honkai Star Rail Sparkle relic sets including Sacerdos and Broken Keel with main stats

  • Sacerdos' Relived Ordeal (4pc): Grants allies CRIT DMG on Skill use
  • Messenger Traversing Hackerspace (4pc): SPD boosts for tuning flexibility
  • Eagle of Twilight Line (4pc): Action advance at 160 SPD

Ornaments:

  • Broken Keel (2pc, BiS): +10% party CRIT DMG at 30% Effect RES
  • Penacony (2pc): Quantum DMG + Energy Regen (mono-Quantum teams)

Speed Breakpoints

160 SPD: Fast build, moves before most DPS (120-140 SPD). Proactive buffing, requires SPD substats (sacrifices CRIT DMG).

134 SPD (or 1 below DPS): Slow build, moves after carries. DPS acts → receives buff + 50% advance → immediate follow-up. Maximizes buff efficiency, requires precise tuning.

Trace Priority & Materials

Priority:

  • Talent: ★★★★★ (SP economy + party DMG)
  • Skill/Ultimate: ★★★★☆ (buff application + SP recovery)
  • Artificial Flower: ★★★★★ (doubles CRIT DMG uptime)

Ascension Materials: 15 Tatters of Thought, 15 Fragments of Impression, 15 Shards of Desires, 65 Dream Flamer, 308,000 Credits (2-3 weeks farming)

Combat Rotation

Extended Fights:

  • Skill on cooldown for DPS
  • Basic Attacks during downtime
  • Ultimate timing: If SP >3, delay for critical damage windows. If SP <2, use immediately.

Common Mistakes

Myth: Only works with specific 5-star DPS Reality: Buffs amplify any CRIT-scaling carry. Qingque (4-star) clears Memory of Chaos 12 with Sparkle.

Myth: SP neutral Reality: SP-positive over 4-turn rotation (Ultimate → Skill → DPS → Basic = net +3 SP).

Speed Tuning Overcomplicated Two approaches work: fast (160+) or slow (below DPS). 134 is common DPS tier, not hard requirement. Approximate tuning (within 10-15 SPD) delivers 95%+ performance.

Poor Fit Scenarios

AoE Content: Single-target buffs provide limited value. Pure Fiction with 8+ enemies favors Ruan Mei/Asta.

DoT Teams: Minimal CRIT DMG value. Kafka/Black Swan scale with Effect Hit Rate, Break Effect, DoT multipliers. Action advance offers marginal benefit when DoT damage occurs during enemy turns.

F2P Pull Strategy Framework

Step 1: Audit roster. Identify strongest DPS and support requirements. Sparkle fills critical gap if you own Imbibitor Lunae/Seele/Qingque without premium Harmony.

Step 2: Calculate available Jade through V4.0. Current reserves + weekly earnings (2,400+) + events + exploration - 28,800 (worst) or 14,400 (average) for Sparkle.

Step 3: Evaluate V4.0 priorities. Yaoguang (high-SPD synergies) vs Hanami (SP-consumption) offer different opportunities. Assess roster compatibility.

Step 4: Check 50/50 status and pity. 70+ pity with guarantee = pull confidently. Low pity without guarantee = higher risk (28,800 Jade potential).

Current vs Future

Conservative: Pull Sparkle if she completes functional team, enables immediate Memory of Chaos progression and Jade farming.

Aggressive: Save for Yaoguang/Hanami, accept temporary limitations for potentially superior future options.

Managing 50/50 Risk

Losing 50/50 guarantees next limited 5-star (strategic value). Losing to Bronya = comparable Harmony + V4.0 guarantee.

Don't casual pull without commitment—risks unwanted 5-stars or depleting pity without securing Sparkle.

FAQ

Is Sparkle worth pulling for F2P in 3.0? Yes if you own Imbibitor Lunae, Seele, or Qingque without premium Harmony. She provides 50% action advance, +2 max SP, 69%+ CRIT DMG. Skip for DoT, Break, or AoE archetypes.

How much Jade to guarantee Sparkle? Worst-case: 28,800 (180 pulls). Average: 14,400-16,800 (90-105 pulls). F2P earn 2,400+ weekly = 6-12 weeks depending on reserves.

When is Sparkle's rerun? July 2-23, 2025 (V3.4 Phase 1). Next rerun likely early 2026 after V4.0 (6-8 month cycle).

Sparkle vs Bronya for F2P? Sparkle wins on SP economy (4 SP Ultimate recovery vs Bronya's 3 SP Skill cost) and CRIT DMG (69%+ vs 66%). Bronya's 100% action advance beats Sparkle's 50% with external SP batteries.

Best teams in 3.0? Premium: Sparkle, Imbibitor Lunae, Tingyun, Luocha. F2P: Sparkle, Qingque, Trailblazer Preservation, Lynx. Quantum: Sparkle, Seele, Silver Wolf, Fu Xuan.

Can I skip signature Light Cone? Yes. Past and Future (4-star) provides 88-93% of Earthly Escapade's value at zero cost. Performance gap: 10-15%. E0 + 4-star functions effectively.

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