HSR Sparkle Rerun Guide: Pull or Skip in January 2025?

Version 3.0's bringing Yaoguang into the spotlight, and there's serious buzz about a potential Sparkle rerun hitting early 2025. We're breaking down everything you need to know—leaked character data, Sparkle's current endgame standing, and whether she's worth your hard-earned jades. Plus, we'll cover team comps, eidolon priorities, and how she fits into the evolving Amphoreus meta.

Author: BitTopup Publish at: 2025/12/10

What We Actually Know About Yaoguang (And What's Still Speculation)

November 2025 leaks paint Yaoguang as a 5-star Harmony support from the Xianzhou Alliance—specifically, she holds the title of Seer Strategist presiding over Yuque. The design philosophy here leans cautious and sophisticated, which tracks with her Arbiter-General role focused on intelligence gathering and battlefield strategy.

Here's where it gets interesting. Beta data suggests her kit synergizes heavily with Quantum-focused teams, scaling buffs based on Quantum debuff stacks. That's a natural pairing with Silver Wolf, obviously. Off-meta testing reveals she brings shared DPS output, sustain capabilities, energy generation, and team-wide buffs that intensify as debuff counts stack up. When her banner drops, you can top up HSR jades secure through BitTopup for competitive rates and instant delivery.

Timeline Confusion (And Why It Matters)

So there's been some date shuffling. Version 4.0 actually launches February 14, 2026—three days before Chinese New Year—following a Version 3.8 postponement. Players got 1,000 Stellar Jade and 10 Fuel as compensation via in-game mail after December 8, 2025 at 12:00 UTC+8. Earlier sources were citing January 29, 2026, but that was before the official delay announcement.

Yaoguang's official reveal likely happens during the December 5 livestream, though promotional artwork got pushed back from the initially planned December 2 showcase. Based on her mechanics functioning independently of specific team weakness requirements, her long-term meta value looks solid.

What Beta Testing Actually Shows

Testing reveals Yaoguang's effectiveness in Memory of Chaos 12 when paired with Silver Wolf. The rotation's pretty straightforward: Silver Wolf applies weakness implant and defense shred → Yaoguang's buff application scales with those debuffs → your DPS (Seele or Qingque work great) executes.

Speed tuning matters here. You want Silver Wolf at 160+ SPD for frequent Skills, Yaoguang at 140-150 SPD for proper buff timing, Fu Xuan at 130-140 SPD for shield uptime, and your primary DPS at 120-130 SPD to maximize those buffed damage windows.

Build recommendations prioritize Energy Regeneration Rate and Effect Hit Rate, followed by Speed and HP%. For relic sets, Pioneer Diver of Dead Waters and Genius of Brilliant Stars give you that Quantum synergy. Light cone options include Past and Future, Dance! Dance! Dance!, or Meshing Cogs if you're F2P, with 50-200% Break Effect substats.

Amphoreus Changes Everything

Honkai Star Rail Amphoreus region Edo Star map showing new Version 4.0 area

Version 4.0 introduces the Amphoreus region with the Edo Star map—think cyber-Japanese digital paradise aesthetic. The Elation Path debuts here with high-risk, high-reward gameplay centered on heavy Skill Point consumption and damage stacking. This fundamentally changes team building considerations because SP economy management becomes critical.

When's Sparkle Actually Coming Back?

Sparkle's last banner ran in Version 3.4 Phase 1, ending July 23, 2025, alongside Tingyun, March 7th, and Yukong with her Earthly Escapade signature Light Cone. Limited 5-stars typically follow 6-8 month rerun cycles, with Harmony supports getting prioritized for their universal applicability.

January 2025? Not Quite

Based on Version 4.0's February 14, 2026 launch, January 2025 actually falls within Version 3.x cycles. But here's the twist—leaked SP Sparkle (codename Hanami) debuts as the first Elation Path DPS hypercarry in Version 4.0 Phase 2, creating some interesting timing synergy.

Original Harmony Sparkle's rerun likely occurs in one of these windows: late Version 3.x patches (December 2025-January 2026) pre-4.0, Version 4.0 Phase 1 alongside Yaoguang for Harmony options, or Version 4.0 Phase 2 with SP Sparkle (Hanami) for thematic and mechanical synergy.

And that last option? It makes the most sense. Hanami's SP-hungry DPS design mirrors Dan Heng Imbibitor Lunae's multi-SP consumption, making original Sparkle's SP generation (+2 max SP, +4 recovery via Ultimate) exceptionally valuable for enabling Hanami's burst damage. Coordinated banner timing would be the smart play.

Official confirmations arrive 7-10 days before phase transitions via livestream. Pre-installation updates contain datamined character data 2-3 weeks in advance. Monitor that December 5 livestream for Version 4.0 details clarifying Yaoguang's kit and rerun banners.

Is Sparkle Still Worth It in Version 3.0?

Sparkle maintains T0.5 tier positioning across Memory of Chaos and Apocalyptic Shadow based on data from 26,000+ player accounts. Average builds show 160.89 Speed, 212% CRIT DMG, 4,933 HP, and 141.5% Energy Regeneration Rate, with 97% prioritizing CRIT DMG Body pieces and 55% using her signature Earthly Escapade.

Where She Actually Stands

Sparkle occupies a specialized hypercarry enablement niche through CRIT DMG amplification and SP generation. That 62% usage rate at E0 demonstrates she's functionally complete without eidolons.

Let's be real about the competition. Robin's superior for dual DPS and non-SP-reliant teams. Ruan Mei's better for Break Effect, DoT, and multi-target scenarios. Bronya offers full action advancement and cleanse but demands higher SP investment. Sunday provides broader utility with CRIT Rate buffs and action advancement for summon teams.

Sparkle's unique advantage? She enables SP-negative DPS (Qingque, Imbibitor Lunae, Blade) while providing the highest single-target CRIT DMG amplification in the game.

The Numbers Don't Lie

MoC 12 data shows competitive clear times with proper builds. Her Skill (Dreamdiver) provides 12-24% of her CRIT DMG plus 27-45% flat CRIT DMG bonus to a single ally for one turn, with 50% action advancement.

Optimal rotation looks like this: Ultimate activation for 4 SP recovery and Cipher stacks → Skill on primary DPS before their turn → Basic attacks for energy during setup → Speed tuning to 160+ (hyperspeed) or -1 Speed relative to DPS (slow build).

Her Talent provides +2 max SP team-wide and grants all allies +3-6% DMG (stacking 3x for 2 turns) when any ally consumes SP. It's a positive feedback loop where SP consumption increases team damage.

Pure Fiction Exposes Her Weakness

Pure Fiction exposes her single-target focus—buffs apply to one character only, making her less efficient than AoE supports. However, stages with tanky elites allow competitive performance if you focus burst on priority targets. That 48% maximum team DMG bonus from fully upgraded Traces provides value even in suboptimal content.

But here's the thing. Upcoming Amphoreus characters and Elation Path mechanics suggest continued SP economy relevance. Hanami's heavy SP consumption validates original Sparkle investment for natural synergy. The Remembrance Path's Memosprites as controllable units potentially create new SP dynamics favoring Sparkle's generation capabilities.

How Sparkle's SP Mechanics Actually Work

Sparkle alters team SP economy through three distinct mechanics: maximum SP increase, direct SP recovery, and consumption-based damage amplification.

The SP Generation Game

Her Talent (Artificial Flower) permanently increases max team SP from 3 to 5—that's a 67% capacity increase enabling extended Skill-heavy rotations. This activates immediately at battle start regardless of Sparkle's status.

Ultimate (The Hero with a Thousand Faces) recovers 4 SP team-wide while granting Cipher stacks. Each Cipher adds 6-10% to her Talent's DMG boost, with a 2-turn duration requiring strategic timing for DPS burst windows.

The consumption-based amplification triggers when any ally uses a Skill, granting all members +3-6% DMG per stack (max 3 stacks, 2-turn duration). It transforms SP expenditure into a damage multiplier.

CRIT DMG Buffing That Scales

Her Skill provides CRIT DMG buffs calculated as 12-24% of her CRIT DMG stat plus a flat 27-45% bonus. With optimal 200-210% CRIT DMG builds, this translates to 51-69% total CRIT DMG increase—the highest single-target CRIT amplification available. The buff applies for 1 turn with 50% action advancement, guaranteeing the buffed character acts immediately.

Endgame build targets: CRIT DMG 175-210%+, Speed 134 or 160+, HP 4,000-4,500+, DEF 800-1,000+, Energy Regeneration Rate 119%+.

Quantum Advantage (Don't Sleep On This)

Her Quantum element provides an Ascension 6 Trace granting +15% ATK to all allies with an additional bonus for Quantum characters. That creates natural synergy with Seele, Qingque, Silver Wolf, and Fu Xuan. It also enables the Genius of Brilliant Stars set bonus (10% Quantum DMG, +20% DEF ignore against Quantum-weak enemies).

Action Advancement Gets Complicated

That 50% action advancement creates complex speed tuning scenarios. Two strategies work best:

Hyperspeed (160+ SPD): Frequent actions, consistent buffs, requires DPS at 120-140 SPD, optimal for sustained damage.

Slow Build (-1 SPD relative to DPS): Acts after DPS for double turns, requires precise 133-134 SPD, optimal for 0-cycle strategies.

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Best Teams That Actually Work

Honkai Star Rail guide for Sparkle Imbibitor Lunae Tingyun Luocha team composition

Hypercarry Compositions

Imbibitor Lunae: Sparkle/IL/Tingyun/Luocha. Rotation's straightforward—Sparkle Skill on IL → IL Enhanced Basic (3 SP) → Tingyun Skill. SP Economy runs +4 per Ultimate, -3 per IL turn. You're looking at 2-3 cycle clears in MoC 12.

Seele: Sparkle/Seele/Silver Wolf/Fu Xuan. Rotation: Sparkle Skill → Seele Skill → resurgence triggers. SP Economy stays positive via resurgence extra turns. Clear times hit 1-2 cycles at E0S0, sub-1 with eidolons.

Qingque: Sparkle/Qingque/Pela/Gallagher. Rotation: Sparkle Skill → Qingque Skill spam until 4-of-a-kind → Enhanced Basic. SP Economy's heavily negative, requiring that +5 max SP and frequent Ultimates. Clear times run 2-4 cycles depending on RNG.

Sustain Options That Make Sense

Aventurine: SP-positive via follow-ups, provides shields and debuffs. Best for teams needing SP generation.

Fu Xuan: SP-neutral, massive damage reduction and CRIT Rate. Optimal for Quantum teams and high-damage scenarios.

Huohuo: SP-positive, energy regeneration and ATK buffs. Best for Ultimate-dependent teams.

Luocha: SP-neutral to slightly negative, automatic healing. Best for consistent sustain without manual input.

F2P Teams (Yes, They Work)

Sparkle/Qingque/Trailblazer (Preservation)/Lynx: Everyone except Sparkle's free or standard banner. Qingque benefits from SP generation, Trailblazer shields, Lynx heals and cleanses.

Sparkle/Herta/Asta/Natasha: Herta follow-up focus, Asta provides Speed/ATK buffs, Natasha handles budget healing.

Sparkle vs The Competition (Real Talk)

Honkai Star Rail comparison of Sparkle versus Robin Bronya Ruan Mei supports

Sparkle vs Robin

Choose Sparkle if: You're running a single hypercarry, own SP-hungry DPS (IL, Qingque, Blade), lack CRIT DMG scaling, need Quantum advantage, or you're planning a Hanami pull.

Choose Robin if: You run dual DPS or follow-up teams, need universal buffs, have SP-positive or neutral DPS, want consistent team energy.

The numbers: Sparkle delivers 69% CRIT DMG single-target, +48% team DMG, +5 max SP. Robin provides 50% CRIT DMG team-wide (with signature), +25% ATK, +20% CRIT Rate during Ultimate, plus energy regeneration.

Sparkle vs Bronya

Sparkle's advantages: SP-positive, higher CRIT DMG ceiling, easier building, team-wide damage amplification.

Bronya's advantages: 100% action advancement vs 50%, cleanse utility, specific Speed strategies, 66% DMG boost with max traces.

Sparkle vs Ruan Mei

Sparkle focus: CRIT-based hypercarry maximizing single-target burst via CRIT DMG and SP economy.

Ruan Mei focus: Break Effect teams, DoT compositions, multi-target scenarios with RES PEN, Break Efficiency, and Speed buffs.

Eidolon Investment (Where to Stop)

E0 Does Everything You Need

E0 provides all core mechanics: +2 max SP (3→5), CRIT DMG buffing with 50% action advancement, 4 SP recovery via Ultimate, team-wide damage amplification, and Quantum synergies. She achieves T0.5 tier performance without additional investment.

E1 Defense Ignore

Effect: Cipher stacks ignore 8% DEF each (max 24% at 3 stacks). Against 1,000 DEF enemies, that 24% ignore translates to a 12-15% damage increase. Value increases against higher-DEF late-game enemies. Investment verdict: Moderate—consistent damage increase without gameplay changes.

E2 Is The Sweet Spot

Effect: Talent extends 1 turn; when an ally consumes SP, grants all allies +40% ATK for 1 turn. Impact runs 15-20% final damage increase depending on base ATK. Extended Talent duration improves buff uptime. Investment verdict: High—this is the most significant power spike and the recommended stopping point.

E4-E6 (Whale Territory)

E4: Ultimate recovers +1 SP (4→5); Talent increases max SP +1 (5→6). Impact: Improves SP economy for extremely negative teams. Investment: Low to moderate, niche value.

E6: Skill's CRIT DMG buff applies to all allies. Impact: Transforms her into team-wide CRIT DMG support, delivering 51-69% CRIT DMG to the entire team. Investment: Extremely high for whales, fundamentally changes her role. Not recommended for F2P or low-spenders.

Resource Planning (Do The Math)

What Guarantee Actually Costs

Character Event Warp runs 0.6% base 5-star rate, 90 hard pity, soft pity around pull 74, with the 50/50 system meaning guarantee within 180 pulls.

Worst-case: 180 pulls (28,800 Stellar Jade) guarantees the featured character.

Average: 120-140 pulls (19,200-22,400 Stellar Jade) accounting for soft pity and 50/50.

Track your pity in the Warp menu → Details → Records (shows last 6 months). Count pulls since your last 5-star.

F2P Income (What You Can Actually Save)

Per patch accumulation breaks down like this: Daily Activities give 3,600 Jades (60 daily × 60 days), Events provide 4,000-6,000 Jades, Endgame Content delivers 7,200 Jades (MoC 2,400 + Pure Fiction 2,400 + Apocalyptic Shadow 2,400 bi-weekly), and Missions/Exploration add 3,590+ Jades.

Total F2P: 18,390-21,390 Jades per patch (115-133 pulls). Banking across 2-3 patches enables that 180-pull guarantee.

Oneiric Shard Strategy

Shards convert 1:1 to Stellar Jades (160 Shards = 1 pull). Sources include Express Supply Pass with 300 daily + 90 login (11,700 per 30 days), Battle Pass with 680 + 4 Special Passes (premium), and Direct Purchase bundles.

Priority: Use exclusively for limited character banners. Never convert for standard pulls or stamina unless your account's fully developed.

BitTopup Efficiency

BitTopup advantages include 5-15% better pricing than official channels, automated delivery within minutes, encrypted payment processing, support for all regions, 24/7 support, and high satisfaction scores.

Optimal timing: Coordinate large top-ups with bonus refresh windows and major banner releases for maximum value.

Light Cone Recommendations (Signature vs Budget)

Earthly Escapade (Her Signature)

S1 Stats: Base CRIT DMG 32-60%, Mask grants team 10-14% CRIT Rate and 28-56% CRIT DMG when Sparkle uses Skill, SP recovery refreshes Mask duration.

Performance: 25-35% damage increase over 4-star alternatives via combined CRIT DMG scaling and team buffs. Investment consideration: High for primary support usage. 80-pull hard pity, 50/50 mechanics mean worst-case 160 pulls (25,600 Jades). Recommended after securing E0 or with substantial reserves.

4-Star Options That Don't Suck

Dance! Dance! Dance!: 16-24% action advancement to all allies after Ultimate. Available through gacha or Herta's Store. Best 4-star option, delivers 60-70% of signature performance.

But the Battle Isn't Over: +10-18% Energy Regeneration, +1 SP every 2 Ultimates, +30-50% DMG to next ally after Ultimate. Limited availability. Strong SP economy, hits 65-75% of signature performance.

Planetary Rendezvous: +12-24% DMG to same-element allies after battle/Skill. Craftable from Herta's Store. Budget mono-Quantum option, reaches 50-60% of signature performance.

Priority vs Eidolon Trade-offs

Resource allocation priority: 1) E0 Sparkle (core functionality), 2) 4-star LC (80% performance, fraction of the cost), 3) E2 Sparkle (significant spike if you're in it long-term), 4) Signature LC (20-30% improvement, luxury), 5) E4-E6 (whale territory, diminishing returns).

Budget players: Stop at E0 + 4-star LC. Moderate spenders: Consider E0S1 or E2S0. Whales: E2S1 offers optimal balance before extreme diminishing returns.

Should You Actually Pull? (Decision Framework)

Roster Gap Analysis

Pull Sparkle if: You own SP-hungry DPS (IL, Qingque, Blade) lacking support; lack premium Harmony (no Robin, Ruan Mei, Bronya); run mono-Quantum needing CRIT DMG; struggle with SP economy in endgame; or you're planning a Hanami pull.

Skip if: You already own Robin or Bronya with similar coverage; your DPS roster focuses on SP-positive or Break Effect; you're saving for confirmed meta units (Yaoguang, Amphoreus); you lack strong DPS to pair with her; or you prefer multi-target content.

Account Progression Matters

Early Game (TL 1-40): Low priority. Focus on DPS and basic completion. Harmony Trailblazer's sufficient for story content.

Mid Game (TL 41-60): Moderate priority. Accelerates progression with compatible DPS. Consider if you're struggling with MoC 8-10.

Late Game (TL 60+): High priority. Enables endgame optimization and 0-cycle strategies. Strong value for MoC 12, Pure Fiction 12, and Apocalyptic Shadow maximum rewards.

Balancing Sparkle vs Future Units

F2P timeline to Version 4.0 Phase 1 (February 2026): 3-4 patches, 55,000-64,000 Stellar Jades (343-400 pulls), sufficient for 1-2 guaranteed 5-stars with average luck.

Strategic considerations: Yaoguang's kit remains partially unconfirmed—wait for the official reveal. Hanami synergizes with original Sparkle for long-term value. Version 4.0 introduces new Path mechanics potentially shifting the meta.

My recommendation: If your pity's under 40 pulls, attempt Sparkle if you're willing to stop at a 50/50 loss. If your pity's 60+, evaluate guaranteed Sparkle vs guaranteed Yaoguang based on your roster needs.

Real Performance Examples (Before/After)

MoC 12 First Half - Imbibitor Lunae

Without Sparkle (IL/Tingyun/Asta/Luocha): 5-6 cycles, neutral to slightly negative SP, 80,000-120,000 damage per IL turn.

With Sparkle (IL/Sparkle/Tingyun/Luocha): 2-3 cycles, positive SP enabling consistent 3-SP Enhanced Basics, 180,000-250,000 damage per IL turn. Improvement: 40-50% cycle reduction, 125% damage increase.

Apocalyptic Shadow - Qingque

Without Sparkle (Qingque/Pela/Silver Wolf/Fu Xuan): 4-5 cycles, high RNG dependency, 60% success rate for maximum rewards.

With Sparkle (Qingque/Sparkle/Pela/Fu Xuan): 2-3 cycles, moderate RNG, 90% success rate. Improvement: 33% cycle reduction, 50% consistency increase.

Optimal Rotation for 0-Cycle

Here's what actually works: 1) Pre-battle Technique (Misdirect) for +3 starting SP and stealth, 2) Turn 1 Ultimate (if energy's available) for 4 SP recovery and Cipher, 3) Turn 2 Skill on DPS for CRIT DMG buff + 50% advancement, 4) Turn 3 DPS burst with maximum buffs, 5) Turn 4 Basic for energy, 6) Repeat Skill as cooldowns allow.

Speed tuning breakdown: Sparkle at 160+ SPD (acts twice before enemies), DPS at 120-140 SPD (receives buffs before enemy turns), Sub-DPS/Debuffer at 140-150 SPD (debuffs before DPS burst), Sustain at 130-140 SPD (shields/heals before damage).

Common Mistakes (Don't Do These)

Error 1: Buffing the wrong target in dual DPS setups. Solution: Identify your primary damage dealer per wave, prioritize the character with an immediate burst window.

Error 2: Poor Speed tuning causing desynchronization. Solution: Use Speed calculators, aim for Sparkle before DPS or maintain 160+ SPD for multiple actions.

Error 3: Wasting Ultimate timing. Solution: Track SP patterns, use Ultimate when SP drops to 1-2 for maximum recovery.

Error 4: Neglecting Energy Regeneration substats. Solution: Prioritize ERR Rope, target 119%+ for consistent 2-3 turn Ultimate rotation.

Error 5: Using Sparkle in the wrong content. Solution: Recognize her single-target focus, substitute Robin or Ruan Mei for AoE scenarios.

FAQ (The Questions Everyone's Asking)

Is Sparkle getting a rerun in HSR 3.0? Her last banner ran in Version 3.4 Phase 1, ending July 23, 2025. There's no official 3.0 confirmation, but those 6-8 month rerun cycles suggest Version 4.0 (February 2026) has higher probability due to Hanami (SP Sparkle) synergy—she consumes heavy SP that original Sparkle generates. Monitor the December 5 livestream for official announcements.

How many stellar jades for guaranteed Sparkle? Worst-case is 180 pulls (28,800 Stellar Jade) to guarantee the featured character. Average runs 120-140 pulls (19,200-22,400 Jade) accounting for soft pity around pull 74. Check your current pity via Warp menu → Details → Records. F2P accumulates 18,000-21,000 Jades per patch.

Is Sparkle still meta in version 3.0? She's T0.5 tier in MoC and Apocalyptic Shadow based on 26,000+ player data. Excels in hypercarry setups with SP-hungry DPS (IL, Qingque, Blade), providing up to 69% CRIT DMG buffs and +5 max SP. Underperforms in Pure Fiction multi-target vs Robin or Ruan Mei. Her value increases with leaked Hanami's debut in Version 4.0 for natural synergy.

Best teams for Sparkle in 3.0? Optimal setups: Sparkle/IL/Tingyun/Luocha (hypercarry), Sparkle/Qingque/Pela/Fu Xuan (mono-Quantum), Sparkle/Seele/Silver Wolf/Gallagher (resurgence burst). F2P option: Sparkle/Qingque/Trailblazer (Preservation)/Lynx. Prioritize DPS consuming 2-3 SP per turn for maximum generation value and CRIT DMG buffs.

Need Sparkle's signature light cone? Earthly Escapade provides 25-35% damage increase over 4-star options but costs up to 160 pulls. Dance! Dance! Dance! (4-star) achieves 60-70% of signature performance at a fraction of the cost. Priority: E0 Sparkle first, then 4-star LC, before considering signature. Only pursue if she's your primary support across multiple teams and you've got resources after the character guarantee.

Pull Sparkle or wait for Yaoguang? Pull Sparkle if you own SP-hungry DPS lacking support or you're planning Hanami acquisition for synergy. Wait for Yaoguang if your roster lacks Harmony entirely and you prefer flexible building, as Yaoguang scales with Quantum debuffs independent of specific requirements. F2P accumulating 55,000-64,000 Jades to Version 4.0 Phase 1 can afford 1-2 guaranteed characters—prioritize current roster gaps over unreleased kit speculation.

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