Banner Overview (January 28 - February 12)
Phase III runs 15 days with two 5-star reruns: Aglaea (Lightning Remembrance) and Sunday (Imaginary Harmony). 4-star roster: Tingyun (Lightning Harmony), Yukong (Imaginary Harmony), Dan Heng (Wind Hunt). Three-way split significantly impacts individual character acquisition rates.
Light Cone banners feature Time Woven Into Gold and A Grounded Ascent (5-star), plus Geniuses' Greetings, Trend of the Universal Market, and Dance! Dance! Dance! (4-star).
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Banner Duration: Shortest phase in 3.8 cycle. Pity carries over between same-type banners, but rate-up pool resets completely when Phase III ends.
Stellar Jade Income: F2P players get ~2,000-2,500 Jade during banner window (12-15 pulls) from daily missions, events, exploration.
4-Star Rate-Up System Mechanics

Base Rate: 5.1% per pull for any 4-star (character or Light Cone). 0.6% for 5-star operates separately.
Hard Pity: Guaranteed 4-star every 10 pulls. Counter resets immediately upon any 4-star acquisition.
Featured Distribution: When you pull 4-star:
- 50% chance = one of three featured 4-stars
- If successful, 33.3% chance for each (Tingyun/Yukong/Dan Heng)
- Your first 4-star = only 16.7% chance (50% × 33.3%) of being Tingyun

50/50 Guarantee: Lose initial 50/50 (get off-banner)? Next 4-star within 20 pulls guaranteed featured—but still 33.3% chance among three rate-ups.
Worst case: Two full 10-pull cycles. First yields off-banner, second guarantees featured (still random among three).
Math Behind 'Just One Copy'
Per-Pull Probability: 5.1% × 50% × 33.3% = 0.85% for Tingyun specifically.
At 10-pull guarantee: 16.7% for Tingyun (no prior guarantee active). With featured guarantee: 33.3%.
Realistic Expectations:
- 40-50 pulls = ~50% cumulative probability
- 60-70 pulls = ~75% cumulative probability
- 100+ pulls = worst-case scenarios (statistically uncommon)
Community Data: Player reports show median 40-60 pulls for specific 4-star targets. 15-20% require 80+ pulls, 5-10% exceed 100 pulls. Aligns with theoretical models—60 pulls isn't pessimistic, it's mathematically grounded.
Tingyun Eidolon Value

E0 Core Kit:
- Skill: +25% ATK (capped at 15% of Tingyun's ATK) for 3 turns, adds 20% ally ATK as bonus Lightning DMG
- Ultimate: 50 Energy + 20% DMG boost for 2 turns
- Talent: +30% ally ATK as Lightning DMG when enemies attacked
- Delivers 85-90% of total potential value
E1-E3: Incremental 5-8% improvements per eidolon. Cumulative 15-20% boost vs E0. Rarely changes rotation patterns.
E4-E6: Luxury territory. E6 = ~30-35% improvement vs E0 in optimal conditions. Poor resource allocation for most accounts.
Meta Relevance: Universal Lightning Harmony support, fits multiple teams. But alternative Harmony supports may outperform in specific comps. E0 adequate for Memory of Chaos, Pure Fiction, Apocalyptic Shadow.
Hidden Costs: 60 Pulls Reality
Stellar Jade: 60 pulls = 9,600 Jade (160 per pull). Equals entire month of F2P income (8,000-9,000 monthly average).
With Monthly Card: 11,000 Jade monthly. 60 pulls = 85%+ of income.
Oneiric Shards: After first-time bonuses, $50-80 USD for 60 pulls. HSR Oneiric Shards instant recharge through BitTopup maximizes value.
Opportunity Cost - 5-Star Pity:
- Low pity (0-30): Minimal 5-star risk, but opportunity cost remains
- Mid pity (40-60): Dangerous—could trigger unwanted 5-star
- High pity (70+): Avoid 4-star chasing entirely (soft pity active)
Time Investment:
- F2P: 6-7 weeks full accumulation
- Monthly card only: 4-5 weeks
- Monthly + Battle Pass: 3-4 weeks
Alternative Strategies
Spark Shop: 300 pulls for direct selection. Costs 48,000 Jade. No practical benefit for 4-stars (still subject to 50/50 mechanics).
Standard Banner: Tingyun in permanent pool. Zero limited resources but no timing control. Expect 6-12+ months for specific 4-star through Standard Warp.
Future Rate-Ups: Tingyun returns every 3-6 months typically. Wait for better 5-star pairings if current banner doesn't justify pulling.
Free Selectors: 2-3 events yearly during celebrations/anniversaries. May include Tingyun. Wait 2-4 months for next selector if patient.
Budget Planning Phase III
F2P Income (15 days):
- Daily missions: 900 Jade (60 × 15)
- Events: 450-600 Jade
- Exploration: 300-400 Jade
- Compensation: 350-500 Jade
- Total: 2,000-2,500 Jade (12-15 pulls)
Monthly Card: +1,350 Jade during Phase III (90 Shards daily × 15 days). Doubles daily income vs F2P.
Battle Pass: ~680 Jade + 4-8 Special Passes at level 50 = 1,300-2,000 total pull value.
Decision Framework
Hard Pull Limits:
- Low pity (0-40): Max 20-30 pulls for 4-star chasing
- Mid pity (41-65): Max 10-20 pulls
- High pity (66+): Zero pulls unless accepting featured 5-star
Write limit before pulling. Stop when reached regardless of results.
Sunk Cost Trap: Past pulls don't improve future odds beyond existing guarantees. Each decision evaluates only forward-looking value.
Priority Hierarchy:
- New 5-stars filling team gaps
- Signature Light Cones for 5-star DPS
- New 4-stars at E0
- 5-star eidolons
- 4-star eidolons ← Tingyun constellations here
- Support Light Cones
Account Stage:
- Early (TL 1-40): Roster expansion over eidolons
- Mid (41-60): Meta 5-stars + signatures
- Late (61+): Established rosters only consider eidolons
- Endgame: Excess resources may justify 4-star cons (still questionable efficiency)
Common Mistakes
4-Stars Are Easy: Conflates any 4-star (frequent) with specific 4-star (60+ pulls realistic). Three-way rate-up dramatically reduces individual target rates.
Ignoring Pity: Check before pulling (Warp > View Details > Records). At 70+ pulls, soft pity makes 5-star highly probable.

No Stopping Point:Pull until I get her mentality exhausts resources. Set absolute limits before first pull.
Artificial Urgency: Permanent pool characters like Tingyun available indefinitely. Limited 5-stars deserve urgency, not permanent 4-stars.
Maximizing Efficiency
Safe Top-Ups: BitTopup offers competitive Oneiric Shard pricing, instant delivery, secure payments. Verify HTTPS encryption, clear refund policies, user reviews.
First-Time Bonuses: Each tier doubles yield once. Purchase highest comfortable tier first for max absolute value. Bonuses reset independently per tier.
Monthly Card vs Direct: Monthly card = ~540 Jade per dollar (2,700 over 30 days for ~$5). Far exceeds direct Oneiric Shard efficiency even with first-time bonuses. Prioritize monthly card for routine accumulation; direct purchases for immediate banner needs only.
FAQ
How many pulls guarantee specific 4-star? No absolute guarantee exists. Realistic expectation: 40-70 pulls for 50-75% probability. 20-pull featured guarantee still gives 33.3% chance among three rate-ups.
Actual featured 4-star drop rate? ~0.85% per pull for specific featured 4-star (5.1% × 50% × 33.3%). 10-pull and 20-pull guarantees modify effective rate.
Worth chasing Tingyun constellations? No for most players. E0 = 85-90% total value. Eidolons = 5-8% per copy. 60+ pulls for marginal gains = poor efficiency vs saving for 5-stars.
How does 4-star pity work? Guaranteed 4-star every 10 pulls. Resets on any 4-star. 50% chance featured when pulled. Lose 50/50? Next 4-star within 20 pulls guaranteed featured (still random among three).
When stop pulling for 4-star cons? Stop at 66+ pulls toward 5-star if don't want featured 5-star. Stop after predetermined limit (20-30 max recommended). Stop if obtain target before limit—additional eidolons rarely justify cost.
Stellar Jade for 60 pulls? 9,600 Jade (160 × 60). One month F2P income or 3-4 weeks with monthly card.
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