Understanding Jade Deficit for Marshal Hua
Jade deficit = Required Jades - (Current Jades + Projected Earnings). Positive = shortfall needing top-ups, negative = surplus.
Version 3.4 runs July 2-August 12, 2025. Regional launches: NA July 1 (10PM UTC-5), EU July 2 (4AM UTC+1), Asia July 2 (11AM UTC+8).
For competitive rates on Stellar Jade packages, explore hsr recharge discount through BitTopup—secure transactions with instant delivery.
Deficit Calculation Formula
Formula: Required Jade - (Current Jade + Projected Earnings) = Deficit
Three variables affect this:
- Current pity count on Character Event Warp
- 50/50 guarantee status (from previous loss)
- Spending tier (F2P/Express Pass/Nameless Honor)
Version 3.4 Banner Density
Phase 1 (July 1-23): Phainon, Tribbie, Sparkle, Sunday reruns Phase 2 (July 23-Aug 12): Firefly, Jingliu, Blade reruns Fate/Stay Night (July 11+): Saber, Archer permanent banners
13,330 free Jades = 83 pulls + 15 direct passes = 98 total. Single guarantee needs up to 180 pulls worst-case.
CNY 2026 Special Bonuses
Fate/Stay Night Event: 1,400 Jades (July 11-Aug 11) Origami Bird Clash: 1,200 Jades (July 2-Aug 11) Gift of Odyssey: 10 Special Passes over 7 days (July 11-Aug 12)
CNY bonuses elevate 3.4 above standard patches—optimal for high-priority characters.
Marshal Hua Banner Cost & Pity

Character Event Warp: 90-pull hard pity, soft pity starts pull 74. 50/50 determines featured vs standard character. Losing 50/50 = guarantee next 5-star is featured.

Two cost scenarios:
- 90 pulls (14,400 Jades) with guarantee
- 180 pulls (28,800 Jades) worst-case without guarantee
Guaranteed Pull Requirements
Worst-case: 180 pulls × 160 Jades = 28,800 Jades With guarantee: 90 pulls = 14,400 Jades At 40 pity (no guarantee): 140 pulls max = 22,400 Jades
Light Cone Event Warp: 80-pull hard pity. Thus Burns the Dawn needs 12,800 Jades guarantee. Character + weapon combined = 41,600 Jades absolute worst-case.
Soft Pity Impact
Base 5-star rate: 0.6%, escalates significantly from pull 74. Community data shows ~90% of 5-stars occur between pulls 74-85. Practical guarantee costs: 12,000-12,800 Jades vs full 14,400.
Conservative planning: budget 90 pulls. Realistic expectation: 75-80 pulls.
50/50 vs Guarantee
No guarantee: 50% need full 180 pulls With guarantee: 90 pulls maximum (half the cost)
Track guarantee status across patches—essential for accurate deficit calculation.
Converting Starlight to Warps
Embers Exchange: 5 Special Passes for 75 Undying Starlight, resets monthly. Version 3.4's six weeks = two resets = 10 bonus pulls for players with sufficient Starlight from 4-star duplicates.
Oneiric Shards convert identically. Extensive 4-star collections generate 5-15 bonus pulls per patch.
Current Inventory Assessment
Navigate to Warp menu, record:

- Stellar Jade count
- Star Rail Special Pass count
- Star Rail Pass count (standard banner only)
Check Warp Records for pity counter. Count pulls since last 5-star. Last 5-star = featured character? You're on 50/50. Last 5-star = standard (Bronya, Gepard, Himeko, Welt, Yanqing, Clara, Bailu)? You have guarantee.
For convenient top-ups, recharge honkai star rail global via BitTopup offers fast, secure transactions.
Complete Inventory Checklist
- Current Stellar Jades from main display
- Special Passes in Inventory > Consumables
- Star Rail Passes (can't use on limited banners)
- Warp Records pity number
- Guarantee status (featured vs standard last 5-star)
- Undying Starlight for Embers Exchange
- Unclaimed mail/event rewards
Convert to pull equivalent: Jades ÷ 160 + Special Passes + (Starlight ÷ 75)
Pity Progress Value
Player at 70 pity needs only 20 pulls to hard pity = 3,200 Jades vs 14,400. That's 11,200 Jade savings.
Pity carries between same-type banners but resets when switching categories. Character Event Warp pity persists across all limited character banners. Light Cone Event Warp = separate pity. Stellar Warp = independent.
Hidden Jade Sources
Achievements: Navigate to Interastral Guide > Achievements, filter Unclaimed
- Treasures of Starry Seas (exploration chests)
- Glory of the Unyielding (combat challenges)
- Eager for Battle (character usage milestones)
Trailblaze/Companion Missions: Version 3.4 adds new missions worth 1,200 Jades. Complete previous versions before 3.4 launch.
Baseline Calculation
Formula: (Stellar Jades ÷ 160) + Special Passes + (Starlight ÷ 75) + Existing Pity
Example: 8,000 Jades, 10 passes, 150 Starlight, 40 pity = (8,000 ÷ 160) + 10 + (150 ÷ 75) + 40 = 50 + 10 + 2 + 40 = 102 pull equivalents

Sufficient for one guaranteed 5-star (90 pulls) with 12 remaining if holding guarantee. Without guarantee, potential shortfall if losing 50/50.
Version 3.4 Income Breakdown
Total: 13,330 Stellar Jades + 15 Special Passes
Daily Training: 2,520 Jades (60 × 42 days) Daily Messages: 45 Jades Maintenance Compensation: 600 Jades
Fixed Daily/Weekly Income
Daily Training: 60 Jades/day for completing routine activities (120 Trailblaze Power, daily missions, any game mode). 20-30 min daily.
Daily Messages: 1 Jade per message via phone menu. 45 total across 3.4.
Endgame Mode Resets
Three modes reset bi-weekly, 800 Jades per full clear (12 stars). Six-week duration = three cycles.
Memory of Chaos: 2,400 Jades (3 resets × 800) Pure Fiction: 2,400 Jades Apocalyptic Shadow: 2,400 Jades Total: 7,200 Jades
10-star clears yield ~700 Jades/cycle, reducing total by 900 Jades/mode.
Simulated/Divergent Universe
Simulated Universe: 225 Jades/week × 6 weeks = 1,575 Jades Divergent Universe: 225 Jades/week × 6 weeks = 1,575 Jades Combined: 3,150 Jades, 30-45 min/mode weekly
Event Jade Schedule
Origami Bird Clash: 1,200 Jades (July 2-Aug 11) Fate/Stay Night: 1,400 Jades (July 11-Aug 11) Character Trials: 260 Jades As I've Written: 380 Jades Launch Codes: 100 Jades 3.5 Special Program Codes: 300 Jades New Map Achievements: 1,200 Jades Tidal Bounty Increase: 150 Jades Gift of Odyssey: 10 Special Passes (July 11-Aug 12, 7 consecutive logins)
CNY 2026 Bonus Events
CNY celebrations typically enhance rewards 20-30%. Fate collaboration's 1,400 Jades (40% above standard) confirms enhanced generosity.
Predicted CNY Rewards
Supplemental logins: 5-10 additional Special Passes beyond Gift of Odyssey Web mini-games: 200-400 Jades, 2-3 min daily Community milestones: 300-600 Jades (passive, no individual effort)
Festival-Exclusive Sources
Gift of Odyssey: 10 passes over 7 days—missing one day forfeits remaining rewards Holiday mail: 200-300 Jades on actual CNY date
Web Events
Run 7-14 days, reward 100-200 Jades for minimal interaction (check-ins, quizzes, social sharing).
Community milestones: Track aggregate achievements, unlock tiered rewards automatically.
Compensation Jade
Standard maintenance: 600 Jades (5-hour downtime) Extended maintenance: +60 Jades/hour Bug compensation: 200-400 Jades average across six weeks
Spending Tiers: F2P vs Passes
F2P baseline: 13,330 Jades + 15 passes = 98 pulls Express Supply Pass: +3,600 Jades monthly Nameless Glory: +680 Jades + 4 passes per 42 days
Pure F2P Total
Full completion: 98 pulls Partial endgame clears: 80-90 pulls (10,500-12,000 Jades)
8-18 pull deficit significantly impacts guarantee calculations.
Express Supply Pass Value
Cost: $4.99/month Delivers: 3,600 Jades over 30 days (90 Jades × 40 login days) 3.4 total: 22.5 additional pulls Cost per pull: $0.22 (most efficient source)
Combined with F2P: 120.5 total pulls—one guaranteed 5-star + 30 pulls remaining.
Nameless Honor Breakdown
Cost: $9.99 Delivers: 680 Jades + 4 passes = 8.25 pulls 3.4 total: 106.25 pulls Cost per pull: $1.21 (less efficient, but includes materials + 4-star Light Cone selector)
Combination Strategy
Both passes: 128.75 pulls for $14.98
- Guarantees one 5-star + 38 pulls toward next
- ~65% odds for two 5-stars if winning one 50/50
Optimal: Prioritize Express Pass first ($0.22/pull), add Nameless Glory only if materials justify cost.
Deficit Calculator: Real Examples
Example 1: F2P, 50 Pity, 8,000 Jade
Starting:
- 8,000 Jades (50 pulls)
- 50 pity
- No guarantee (on 50/50)
- F2P
3.4 earnings: 98 pulls Total: 148 pulls
Analysis: Reaches soft pity (74) in 24 pulls, likely triggers 5-star at 75-80. Win 50/50 = target secured with 68-73 pulls left. Lose 50/50 = needs 90 more (114-119 total), leaving 29-34 pulls.
Deficit: None for one guaranteed 5-star. Potential deficit for multiple characters.
Example 2: Express Pass, 0 Pity, 15,000 Jade
Starting:
- 15,000 Jades (93.75 pulls)
- 0 pity
- Guarantee (lost previous 50/50)
- Express Pass
3.4 earnings: 120.5 pulls Total: 214.25 pulls
Analysis: Needs 90 pulls max for first 5-star (likely 75-80), leaving 134-139 pulls. Second 5-star costs 75-90, leaving 44-64 pulls. Can attempt third with ~50% odds.
Deficit: Significant surplus. 2 guaranteed or 3 with moderate risk.
Example 3: Battle Pass, 65 Pity, 5,000 Jade
Starting:
- 5,000 Jades (31.25 pulls)
- 65 pity
- Guarantee
- Nameless Glory only
3.4 earnings: 106.25 pulls Total: 202.5 pulls
Analysis: 9-25 pulls from guaranteed 5-star. First costs 9-25, leaving 177-193. Second costs 75-90, leaving 87-118. Third costs 75-90, leaving 0-43 with moderate success probability.
Deficit: Comfortable for 2 guaranteed, possible 3rd.
Interpreting Results
Surplus (200+ pulls): Flexibility for multiple characters or Light Cones 90-140 pulls: Choose guaranteed single or risk 50/50 for dual acquisition Below 90: Guaranteed shortfall without top-ups
Emergency Jade Farming
Yields 500-2,000 Jades depending on account completion.
Incomplete Quests
Trailblaze Missions: 20-60 Jades per chapter, 200-400 per arc. 2-4 hour sessions. Companion Missions: 40-80 Jades per character, 400-800 total across multiple characters.
Achievement Hunting
Filter by category, target easy completions:
- Treasures of Starry Seas: Open chests (5 Jades each)
- Eager for Battle: Use underutilized characters (10 Jades)
- Memories We Share: Photos at locations (5 Jades)
- Glory of Unyielding: Combat challenges (10-20 Jades)
Yield: 200-500 Jades in 3-5 hours.
Treasure Chests
Navigate to Interastral Guide > Travel Log, review exploration %. Areas below 95% contain unclaimed chests.
Yield: 100-300 Jades from overlooked areas.
Character Trials
3.4 trials: Phainon, Tribbie, Sparkle, Sunday, Firefly, Jingliu, Blade, Saber, Archer Total: 260 Jades, 5-10 min each
Available when banners launch—last-minute Jade injection.
Realistic Limitations
Emergency cap: 1,000-2,000 Jades (moderate incomplete content) Fully completed accounts: 200-400 Jades only
Deficits exceeding 3,000 Jades (20+ pulls) can't close through farming alone. Requires banner skipping, accepting 50/50 risk, or top-ups via BitTopup.
Smart Top-Up Strategy
Calculate Exact Shortfall
Total pulls - guarantee requirement = deficit. Multiply deficit × 160 for required Jades.
Example: 160 total pulls, need 180 = 20-pull deficit. 20 × 160 = 3,200 Jades required.
First-Time Bonus Optimization
First-time bonuses double Jade quantities:
- $0.99: 240 Jades (vs 120 normal)
- $99.99: 12,960 Jades (vs 6,480 normal)
Multiple small packages with first-time bonuses > single large purchase.
BitTopup Advantage
Specializes in game currency with competitive pricing, instant delivery (5-15 min), 24/7 support. Regional pricing advantages + promotional discounts reduce cost per Jade vs direct in-game purchases.
Purchase Timing
Before banner: Psychological security, prevents impulsive overspending After initial pulls: Assess actual pity outcomes—lucky early pulls may eliminate deficit
Waiting requires discipline to avoid panic purchasing during banner's final days.
Banner Timeline & Pulling Strategy
CNY characters historically appear Phase 1 or special extended banners.
Phase 1: July 1-23, 2025 Phase 2: July 23-Aug 12, 2025
Banner Duration
Standard limited banners run 21 days. Phase 1 placement = deadline July 23. Phase 2 = deadline Aug 12.
Fate collaboration (July 11) suggests potential overlap—prioritize ruthlessly.
Day One vs Last-Minute
Day one: Immediate gratification, extended usage time. Forfeits subsequent weeks' Jade income. Last week: Maximizes total resources, potentially eliminates small deficits. Requires patience, reduces usage time.
Optimal: Comfortable surplus = pull immediately. Tight margins = wait.
Managing Expectations
Statistical probability governs outcomes, but individual results vary. Some get 5-stars at pull 10, others hit hard pity at 90. 50/50 = half lose first attempt.
Conservative: Assume 180 pulls Optimistic: Bank on 140-150 pulls average Risk-tolerant: Accept 50/50 odds for multiple characters Risk-averse: Demand guaranteed outcomes
Post-Marshal Hua Recovery
Acquiring Marshal Hua depletes resources. Each patch delivers 80-100 F2P pulls.
Recovery timeline:
- F2P: 2-3 patches before next guarantee
- Express Pass: 1.5-2 patches
- Strategic skipping: Accelerates recovery
Common Planning Mistakes
Mistake 1: Underestimating Guarantee
Many budget 90 pulls, forgetting 50/50. Without guarantee, 90 pulls = 50% success only. True guarantee = 180 pulls worst-case.
Solution: Always calculate 180 pulls unless confirmed guarantee status. Budget conservatively.
Mistake 2: Overestimating Events
Players assume events provide more than delivered. 3.4's 13,330 Jades = complete free income—no hidden bonuses.
Solution: Use confirmed figures from official announcements. Build on guaranteed minimums, not optimistic maximums.
Mistake 3: Ignoring Overlaps
Dense banner schedule creates simultaneous desired characters. Budgeting for Marshal Hua alone ignores Saber, Archer, reruns fragmenting pulls.
Solution: Review complete schedules before committing. Prioritize by preference, create ranked lists. Accept selective skipping may be necessary.
Mistake 4: Poor Pity Management
Character Event, Light Cone Event, Stellar Warp = separate pity counters, never interact. Players confuse systems, believing standard pity contributes to limited.
Solution: Track pity separately per banner type. Never pull standard expecting limited pity advancement.
FAQ
How much Jade to guarantee Marshal Hua? 14,400 Jades (90 pulls) with guarantee, or 28,800 (180 pulls) without. 3.4 provides 98 pulls, covering one guarantee for players with guarantee status.
When does Marshal Hua banner release? Specific timing within 3.4 (July 2-Aug 12, 2025) unconfirmed. CNY characters historically appear Phase 1 (July 1-23) or special extended banners. Monitor official announcements.
How much can F2P earn before 3.4? 3.4 delivers 98 pulls. Previous versions depend on starting point, but each patch = 80-100 pulls. Saving from 3.3 onward = 160-200+ total pulls by 3.4 launch.
What's the pity system? Hard pity at 90 guarantees 5-star, soft pity starts pull 74 with increased rates. 50/50 = 50% featured character. Losing 50/50 = guarantee next 5-star.
Is Express Pass worth it? Exceptional value at $0.22/pull, adds 22.5 pulls for $4.99. Most cost-efficient source. Can bridge small deficits or accelerate guarantee. Maximum ROI for minimal spending.
Can F2P get Marshal Hua? Yes. 98 pulls sufficient for one guaranteed 5-star with guarantee status (90 pulls max). Without guarantee, face 50/50 odds needing potential 180 pulls = deficit. Extended saving from previous patches accumulates necessary 180 pulls.
Short on Stellar Jade? BitTopup offers secure, instant top-ups with competitive rates and 24/7 support. Close your deficit and guarantee Marshal Hua! Visit BitTopup for exclusive offers.


















