Core Mechanics and Threats
The Anti-Creator operates differently from traditional world bosses. Instead of straightforward HP depletion, you'll manage two summons—Manipulated Logos and Imprisoned Mythos—while preventing Amphorean Hatred from reaching 100%, which instantly ends combat in failure.
Boss weaknesses: Ice, Quantum, Lightning. Hatred Value accumulates on every hit received, creating a ticking clock that punishes prolonged battles. This shifts optimal strategies from pure sustain toward controlled aggression.
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Summon System and Damage Transfer
Damage to Manipulated Logos and Imprisoned Mythos transfers directly to the main boss. However, Resist and Destroy fully restores HP for both summons at specific intervals, potentially negating progress if mistimed.
Each summon's unique threats:
- Imprisoned Mythos: Quantum Blast targeting one character and adjacent units
- Manipulated Logos: Imaginary single-target attacks causing Action Delay
Grave Wounded State: Strategic Turning Point
When boss parts reach 0 HP, they enter Grave Wounded state—dispelling all negative effects from your team, including Action Lock. Additionally, Grave Wounded weakens the boss's Damage Reduction, making subsequent attacks significantly more effective.
Summon passives during Grave Wounded:
- Summon 1 Key Passive 2: Restores team Energy and dispels Action Lock
- Summon 2 Key Passive 2: Advances team actions and dispels Action Lock
Physical DoT Strategy Advantages

While the Anti-Creator lacks traditional Regeneration stacks, Resist and Destroy HP restoration creates similar challenges for burst teams. Physical DoT provides consistent damage that continues working between actions, maximizing damage windows during phase transitions.
Boss devastating skills:
- Cast Down Blood and Scar: Physical DMG single target
- Weave Suffering and Death: Physical DMG all targets
- Yield Not to Tyranny: Quantum DMG with Energy reduction
- Mire Not Within Caves: Imaginary DMG with Action Lock
- The Crown of Divinity Shall Shatter: Massive Quantum DMG all targets with Energy reduction
- The Spirit's Prison Shall Burn: Massive Imaginary DMG with Action Lock
- Immolate the Heavens, Abandon the World: Massive Physical DMG entire team
DoT Against Multi-Phase Encounters
Physical DoT damage continues accumulating during phase transitions and summon mechanics. During Skill 7's charge state, the boss prevents direct attacks while restoring all Parts HP—existing DoT effects continue dealing damage uninterrupted.
Skill 8 delivers massive Physical DMG with additional effects based on Part status:
- Parts not Grave Wounded: Adds Action Lock chance
- Parts Grave Wounded: Reduces team Energy
DoT strategies align with taking out Mythos and Logos first, as sustained damage chips summon HP while you focus positioning and skill point management.
Optimal Team Compositions
Team 1: Castorice, Evernight, Hyacine, Cyrene

Cyrene's Support dispels Action Lock—critical against Blasphemous Curse (locks 1 ally) and Eternal Misfortune Inflamed (locks 2 targets). Hyacine provides sustain while Castorice and Evernight deliver damage across elemental weaknesses.
Team 2: Aglaea, Tribbie, Cyrene, Hyacine
Maintains Cyrene's essential Action Lock dispel while incorporating Aglaea's damage and Tribbie's support. Dual sustain ensures survival against escalating damage across three phases.
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Character Role Priorities
- Action Lock Dispeller: Cyrene's Support explicitly recommended
- Elemental Coverage: Ice, Quantum, or Lightning weakness matches
- Sustained Healing: Hatred accumulation demands consistent HP recovery
- Energy Management: Multiple boss skills reduce team Energy
Phase-by-Phase Strategy
Phase 1: Establishing Control
Take out Mythos and Logos first to prevent damage contribution and prepare Grave Wounded benefits. Use Cyrene's Support proactively when Blasphemous Curse appears.
Reduce Amphorean Hatred using Heroes Ever Ablaze whenever available. Monitor Hatred gauge constantly—100% immediately ends battle in defeat.
Phase 2: Managing Escalation
Break the Old, Build the New deals Quantum DMG to all targets while reducing Skill Points by 1. This compounds with energy reduction, creating resource pressure favoring efficient skill usage.
Continue prioritizing summon elimination while maintaining Grave Wounded states. Damage Reduction decrease from each Grave Wounded Part becomes increasingly noticeable.
Phase 3: Burst Execution During Resist and Destroy
Burst down Mythos and Logos during this window before HP restoration. Coordinate Ultimates with Grave Wounded states to capitalize on reduced Damage Reduction.
Advanced Hatred Management

Amphorean Hatred represents the hard enrage mechanic. Every hit adds Hatred Value, making damage mitigation essential beyond healing.
Hatred Reduction Priorities
Time Heroes Ever Ablaze strategically:
- After unavoidable AoE attacks spiking Hatred
- Before anticipated multi-hit sequences
- When Hatred approaches 70-80%
Preventing hits through Action Value manipulation proves more effective than healing afterward.
Positioning Against AoE
Weave Suffering and Death targets all characters. However, Imprisoned Mythos's Quantum Blast hits one target and adjacent units—maintain distance between characters, isolating primary damage dealer from supports.
Grave Wounded Optimization
Timing Part Breaks
Coordinate part breaks with dangerous mechanics. If The Spirit's Prison Shall Burn is imminent, rushing a part to Grave Wounded before the attack cleanses resulting Action Lock and reduces damage.
Maintaining Multiple Grave Wounded States
Keeping multiple parts in Grave Wounded compounds Damage Reduction decreases, creating windows where moderate damage dealers achieve impressive numbers. Balance this against eliminating summons entirely—leaving them at low HP risks continued damage output.
Skill Point Economy and Energy Management
Break the Old, Build the New reduces Skill Points by 1, while multiple abilities drain team Energy.
Skill Point Conservation
Prioritize Basic Attacks from supports when skills provide minimal value. Reserve Skill Points for damage dealers during optimal windows—particularly when multiple Grave Wounded states reduce Damage Reduction.
Energy Generation Tactics
Leverage Summon 1's Key Passive 2 Energy restoration during Grave Wounded. Time part breaks to coincide with depleted Energy bars.
Light Cones and Relics with energy regeneration substats gain increased value. Consistent Ultimate usage outweighs marginal damage increases.
Common Mistakes
Ignoring Summon Priority
Focusing exclusively on main boss creates unsustainable Hatred accumulation. Take out Mythos and Logos first—damage transfers to main body while removing ongoing threats.
Mismanaging Action Lock
Dispel Action Lock using Cyrene's Support immediately. Waiting allows boss additional turns to compound control effects.
Hatred Neglect
100% Amphorean Hatred immediately ends combat with no recovery. Monitor constantly and use Heroes Ever Ablaze at 60-70% to maintain comfortable margins.
Resource Optimization
Character Ascension Priorities
- Cyrene: Essential for Action Lock dispel
- Primary Damage Dealer: Ice/Quantum/Lightning match
- Primary Sustainer: Hyacine or equivalent
- Secondary Support: Tribbie, Evernight, or buff/debuff providers
Relic and Light Cone Selection
- Damage Dealers: Sets boosting primary element
- Supports: Energy regeneration sets
- Sustainer: HP and healing effectiveness sets
Light Cone priorities: energy regeneration, Effect Hit Rate for debuffers, damage bonuses matching elemental composition.
Alternative Strategies
Mono-Element Teams
Focusing one weakness element allows concentrated investment and faster weakness breaks. Requires deeper rosters within that element.
Hypercarry Compositions
Single premium damage dealer with three supports works if carry matches weaknesses. Demands exceptional investment but simplifies rotation management.
F2P Options
Substitute standard banner 5-stars, well-invested 4-stars with appropriate elements, or trial characters. Core strategy remains: eliminate summons, manage Hatred, leverage Grave Wounded states.
FAQ
What happens if Amphorean Hatred reaches 100%?
Combat immediately ends in failure regardless of boss HP. Use Heroes Ever Ablaze proactively and minimize incoming hits.
Can you defeat Anti-Creator without Cyrene?
Possible but significantly harder. Without her Action Lock dispel, you rely exclusively on Grave Wounded states, requiring precise timing.
Do summons need specific kill order?
No mandatory order. Prioritize whichever summon disrupts your team more, or focus fire to eliminate one quickly.
How does damage transfer work?
All damage to summons directly reduces main boss HP. Functionally identical to attacking boss while removing summon threats.
What are minimum team requirements?
Action Lock dispeller (Cyrene recommended), one damage dealer matching Ice/Quantum/Lightning, one sustainer, one support. Team levels should match boss's recommended Trailblaze Level.
Is Resist and Destroy avoidable?
Occurs at fixed intervals and can't be prevented. Minimize impact by bursting summons before HP restoration or timing damage to eliminate them entirely. Coordinate Ultimates with this window.


















