Honkai Star Rail Stellar Jade Guide 2025: 14,310 F2P Income

F2P players earn 10,405-14,310 Stellar Jades per version in 2025 (80+ pulls with Special Passes). This guide covers every Jade source, optimization tactics, and 2026 projections.

Author: BitTopup Publish at: 2025/12/26

Understanding Stellar Jade: HSR's Premium Currency

What is Stellar Jade

Stellar Jade is HSR's primary free premium currency. 160 Jades = 1 warp on character/Light Cone banners. Earned through dailies, endgame modes, events, and compensation—critical for F2P account progression.

Strategic management determines if you secure limited five-stars at hard pity (90 pulls characters, 80 Light Cones) or maintain reserves for surprise banners. Understanding income patterns enables months-ahead planning.

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Currency Conversion Hierarchy

  • Oneiric Shards (paid) convert 1:1 with Stellar Jade
  • Both exchange at 160 units per Star Rail Pass (standard) or Special Pass (limited)
  • Special Passes = limited banners only; Standard Passes = permanent banner only
  • Version rewards include 10-25 direct Special Passes, preserving Jade stockpiles

Pro tip: Hoard Jades for limited banners while using gifted passes on designated banners—maximizes total pulls without diluting limited progress.

2025 F2P Economy

Version 3.8 (Dec 17, 2025) shows 10,405-14,310 Jades depending on duration (42-58 days) and engagement. Economy balances renewable daily/weekly sources with version events and one-time rewards.

Renewable baseline: ~60 Jades daily, 800 per endgame cycle. Events inject 1,200-1,800 per update. Maintenance adds 600, livestream codes 300. Version 3.8 total compensation: 1,900 Jades for Trailblazer Level 4+.

2025 Total F2P Income: Complete Breakdown

Version 3.8 Earnings

56-58 day duration: 13,500-14,310 Jades for comprehensive players. 42-day calculation: 10,405 Jades.

14,310 Jade breakdown:

Honkai Star Rail Version 3.8 Stellar Jade income sources chart

  • Daily missions (58 days): 3,480
  • Weekly missions: 1,800
  • Divergent Universe: 1,800
  • Chrysos Awooo Championship: 1,200
  • Memory of Chaos (2 cycles): 1,600
  • Pure Fiction (2 cycles): 1,600
  • Apocalyptic Shadow (2 cycles): 1,600
  • Maintenance: 600
  • Livestream codes: 300

Total: ~89 pulls from Jades + 10 Special Passes = 95+ pulls.

Historical Comparison

Honkai Star Rail historical Stellar Jade income comparison chart

  • Version 3.5: 11,790 Jades + 15 Special Passes (73 pulls from Jades)
  • Version 2.7: 10,260 Jades + 15 Special + 16 Standard Passes
  • Version 3.0: 13,490 Jades + 25 Special Passes (major update bonus)

Pattern: .0 updates exceed .X updates by 2,000-3,000 Jades. Early 2025 averaged 10,000-11,000; late 2025 consistently exceeded 13,000 (20-30% YoY increase).

Monthly Average

Version 3.8's 56-day duration (1.87 months) with 14,310 Jades = 7,650 Jades/month. 42-day calculation = 7,432/month.

Renewable monthly baseline:

  • Daily missions (30 days × 60): 1,800
  • Weekly missions (4.3 weeks × 225): 968
  • Memory of Chaos (1.5 cycles): 1,200
  • Pure Fiction (1.5 cycles): 1,200
  • Apocalyptic Shadow (1.5 cycles): 1,200

Renewable total: 6,368 Jades. Events/compensation add 1,000-2,000. Budget 45-50 pulls monthly with Special Passes.

Daily & Weekly Jade Sources

Daily Training (60 Jades/day)

Honkai Star Rail Daily Training missions UI screenshot

Most consistent income: 1,800 monthly, 21,600 annually. Takes 10-15 minutes—highest efficiency ratio.

Four missions:

  • Complete 1 Calyx (any difficulty)
  • Spend 120 Trailblaze Power
  • Complete 1 Daily Training task
  • Complete 2 Daily Training tasks

Optimization: Use condensed Power on double Calyx days. Never cap at 240/240. Missing 3 days monthly = 180 Jades lost (1+ pull).

Weekly Missions (225 Jades/week)

Requires 12 daily missions across the week (3 days minimum) plus weekly tasks (elite enemies, Simulated Universe). Version 3.8: 1,800 Jades over 8 weeks (12-14% total income).

Strategy: Front-load early in reset cycle (Monday). Combine elite defeats with Calyx farming. Track via Interastral Peace Guide.

HoYoLAB Check-In

120 Jades monthly through daily website/app check-ins (30 seconds). Accumulates 1,440 annually—9 pulls from minimal effort. Missed days can't be recovered.

Also distributes credits, materials, occasional Passes. Set reminders to maintain streaks.

Endgame Content: High-Value Farming

Memory of Chaos (800 Jades/cycle)

Honkai Star Rail Memory of Chaos rewards screenshot

Premier endgame source: 1,600 monthly, 19,200 annually (120 pulls). Bi-weekly resets, 10 stages, 60-100 Jades per stage. Floors 9-12 = max rewards.

Requires two fully built teams. Version 3.8: 1,600 Jades across 2 cycles. Check community resources for advance enemy lineups. Prioritize lower floors first—600 from Floors 9-11 beats 0 from failed Floor 12.

Pure Fiction (800 Jades/cycle)

Same bi-weekly schedule, identical 800 rewards. Emphasizes AoE damage, multi-target elimination. Scores enemy defeats vs clear speed.

Version 3.8: 1,600 Jades. AoE characters (Herta, Himeko, Serval) excel here. Maintain separate teams from Memory of Chaos for max income.

Apocalyptic Shadow (800 Jades/cycle)

Tests sustained damage vs high-HP bosses. Version 3.8: 1,600 Jades. Total endgame income: 4,800 monthly, 30,000 annually (187 pulls—nearly 2 guaranteed five-stars).

Focus on consistent 6-star clears (600 Jades) if struggling with 8-star attempts. Incremental progression through better relics unlocks full potential.

Divergent Universe (1,800 Jades/version)

Roguelike mode with completion milestones and weekly objectives. Version 3.8: 1,800 Jades. Blessing system allows undergeared players to succeed through strategy vs raw power.

Prioritize early in version for weekly task eligibility. Lower mechanical demands than Memory of Chaos—accessible for newer players.

Version Updates & Events

Maintenance Compensation (600 Jades/version)

Versions 3.8, 3.5, 3.4 each awarded 600 Jades. Annual total: ~3,600 (22 pulls). Auto-distributes via mail—claim through Express Crew messages.

Livestream Codes (300 Jades/version)

Three codes per preview livestream: 100 + 50 Jades + resources. Annual: 1,800 Jades (11 pulls).

Active codes:

  • PS3QWS3ACGDK: 100 Jades + 50,000 Credits
  • STARRAILGIFT: 50 Jades + 10,000 Credits + materials

Codes expire within days. Follow official channels for notifications. Set reminders for previews 1-2 weeks before updates.

Major Events (1,200+ Jades each)

Chrysos Awooo Championship (Version 3.8): 1,200 Jades (8-12% total income). Each version features 2-3 major events totaling 2,400-3,600 Jades.

Event income peaks weeks 3-5 of 6-week cycles. Early banners need pre-saved Jades; late banners benefit from accumulated event income.

2026 Projections

Annual Forecast

Mid-2025 through April 2026: 64,000-80,000 Jades (400-500 pulls over 9 months). April 26, 2026 anniversary expects 119+ pulls through enhanced rewards.

Conservative (64,000): Baseline renewable only. Optimistic (80,000): Anniversary bonuses + new modes. Budget conservatively, treat excess as bonus.

New Content Potential

Fourth bi-weekly endgame mode matching Memory of Chaos = +1,600 monthly (+10,000 annually, 62 pulls).

Speculated additions:

  • Expanded Divergent Universe tiers
  • New exploration zones with achievement Jades
  • Additional weekly categories
  • Enhanced Nameless Honor free track

Long-Term F2P Viability

13,000 Jades/version (81 pulls) + 10-15 Special Passes = 90-95 pulls per 6-week cycle. Guarantees 1 limited five-star every 1-2 versions.

Strategic players with 50/50 wins and soft pity (75-80 pulls) acquire 8-12 limited five-stars annually. Supports meta team building with selective Light Cone pulls.

Key: Disciplined saving and strategic skipping. Focus on 2-3 core teams vs chasing every character.

Optimization Strategies

Priority Hierarchy

  1. Daily Training (10-15 min): 60 Jades, highest efficiency
  2. Endgame modes (15-30 min on resets): 800 Jades bi-weekly
  3. Events (20-40 min): 1,200+ per major event
  4. Weekly missions (auto-tracked): 225 weekly
  5. Divergent Universe (30-45 min weekly): Portion of 1,800

15-minute daily players: Dailies only. Save endgame/events for weekends.

Common Mistakes

  • Capped Power: Wastes dailies and materials. Login every 8-10 hours
  • Expired weeklies: Complete by Sunday evening (Monday reset)
  • Skipped check-ins: Forfeits 1,440 annually
  • Partial endgame: Ignoring modes cuts 3,200 monthly
  • Unclaimed mail: Expires after 30 days

Pulling Strategy

Version .0 updates: Pull early for new content exploration, unlocks achievement Jades.

Reruns: Skip initial releases, accumulate for guaranteed rerun acquisitions.

Light Cones: Most characters work with four-stars. Reserve five-star pulls for hypercarry DPS (20-30% damage increase).

Team gaps: Prioritize sustain/support/element coverage over marginal DPS upgrades.

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Advanced Tracking

Warp History Analysis

Access via warp interface history tab (6-month records). Track:

  • Average pulls to five-star (typically 70-80)
  • Pity counters per banner type
  • 50/50 win rates
  • Guaranteed acquisition timelines

Screenshot milestones before 6-month reset. Use official tools for security.

Version Planning Calendar

  1. Identify target characters (verify leaks skeptically)
  2. Calculate current reserves + projected income
  3. Determine if reaching 14,400 Jades (90 pulls guarantee)
  4. Adjust intermediate pulls based on feasibility

10,000 short of guarantee = skip all intermediates. Exceeding threshold = strategic 50/50 attempts.

Nameless Honor Free Track

680 Jades + 5 Passes/version = 1,480 Jade-equivalent. Requires consistent weeklies and events.

Distribution:

  • Levels 1-20: Credits, materials, 2 Passes
  • Levels 21-40: 680 Jades incrementally
  • Levels 41-50: 3 Passes, premium materials

Reach level 50 naturally. If below 35 by week 5, prioritize weeklies/events.

FAQ

How much Stellar Jade monthly in 2025? 7,400-7,650 Jades (46-48 pulls) + 5-8 Special Passes = 51-56 total pulls. Assumes full dailies, endgame clears, active events.

Highest-value sources for time? Daily Training: 4 Jades/minute. Endgame modes: 13-26 Jades/minute on resets. Events: 6-10 Jades/minute. Prioritize dailies > endgame > events.

How many limited five-stars annually? 8-12 with strategic planning. ~156,000 Jades (975 pulls) + 120+ Passes = 1,000+ total. Hard pity at 90, average at 75 = 10-13 with good luck, 6-8 with bad.

Do updates always give same compensation? Major updates consistently give 600 maintenance + 300 codes = 900 Jades. Extended maintenance/bugs/anniversaries can increase to 1,000-2,000. Budget for 900, treat bonuses as unexpected.

Is HSR more generous than other gacha? Above-average F2P generosity. 50+ monthly pulls, guaranteed pity, 50/50 mechanics create predictable timelines. Endgame clearable with four-stars reduces pressure vs games requiring newest units.

When should F2P consider paid currency? Strategic timing: (1) First-time bonuses (double currency), (2) Anniversary enhanced rewards, (3) 2,000-5,000 Jades short of guarantee for priority characters. Wait until final banner days to confirm natural income won't reach threshold. BitTopup offers competitive rates with secure transactions.

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