Why Jungle Path Templates Rule in Honor of Kings
Camps pop at 00:30. Buffs net you 102g apiece, River Sprites pull 63g each (that's 126g total), Fire Beak 58g, Big Lizard 54g, Spiketail 51g, Cheetah 40g.
Top dogs in the jungle: Lam (67% WR at KWC 2025, 54.9% in Diamond+), Wukong (51.97%-52.7% WR), Augran (55.1% WR), Feyd, Dian Wei.
Kick off with Hunting Knife (250g—25% less monster damage taken, 20% bonus EXP). Then level up to Relentless Blade (700g PA stacks), Patrol Axe (700g progressive HP), or Guerrilla Machete (700g MA boost).
Keep tabs on those 90s buff respawns and 70s small camp timers mentally. No apps needed.
Ditch the Timers—Here's Why It Works
Smalls respawn every 70s, buffs 90s, River Sprites 60s till 04:00. Blasting through the first three minutes? You snag 15-20% gold and EXP edges.
Ever wonder why? Prioritize buffs for level 3 ganks between 01:15-01:30 (67% success rate when your laner's got CC locked and loaded).
Blue buff dishes 3% mana regen, 20% CDR, and 225 HP over 70s. Red? 15% slow plus 70-256 true damage to monsters or 35-128 to champs.

Lam thrives here—67% kill rate stacking red's slow with CC at levels 2-3. (Pro tip from the edit desk: I've watched noobs turn into smurfs just by internalizing this rhythm.)
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The No-BS Rules for Timer-Free Jungle Paths
These routes? They're all about snowballing lanes. Tweak 'em against Wukong's counter-invades, aggro comps demanding vertical defense, or scalers begging for early heat. Aim for level 4 clears by 02:00-02:30.
Blue buff pecking order: jungle > mid > ADC. Red flips late-game to jungle > ADC. Everything's live at 00:30—first buff by 00:45, both by 01:15.
Nail the basics: split monster and hero attacks. Anim cancel. Auto-weave. Smart back positioning.
Enemy invades your turf? Pivot to Spiketail (51g) or Cheetah (40g) for quick sustain.
What the Numbers Say on Efficiency
Data shows 73% WR from those 01:00-01:30 rotations; buffs alone gift 15-20% leads. Full clears prime you for ganks and gold advantages at 10 minutes.
Ward entrances. Go vertical in the enemy jungle to yoink their buff. Counter-invade right after a gank lands.
Blue Side Jungle: Your Plug-and-Play Route
Azure at 00:30 → adjacent camps by 00:45 → Crimson by 01:15 → gank at 01:30. Dian Wei loves blue → smalls → red → full clear → level 4 gank (52.7% WR even after April 2025 nerfs).

Break it down:
- Azure Golem 00:30 (102g sustain).
- Fire Beak (58g) or Big Lizard (54g) at 00:45.
- Crimson by 01:15 (102g).
- River Sprites (126g vision control) → straight to gank.
Slow clearers like Dian Wei grab a 20% EXP bonus to hit level 4 by 02:00. Feyd? Level 4 ult ambushes plus those 126g Sprites. Deadly.
Red Side Jungle: Mirror It Perfectly
Crimson 00:30 → Azure 00:45 → smalls 01:00 → level 3 gank 01:15 (that 15s power spike shines). Wukong clears red → blue → two smalls 15-20s faster than average.

Step-by-step:
- Crimson Golem 00:30 (102g slow utility).
- Azure 00:45.
- Smalls by 01:00.
- Level 3 gank 01:15.
Gank checklist for 67% success at 01:15 (with CC): Ward entrances. Check ally mana/CC. Enemy CDs down? Damage math checks out? Target overextended MM, low-HP lanes without mobility or CC. Lean on red slow, keep escapes handy. Steer clear of dives before 04:00.
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Hero Tweaks That Win Games
Lam: Red → blue → invade with ult escape (67% WR, Crimson slow stacks levels 2-3). Wukong: Red → blue → two smalls → level 3 gank. Augran: Full clear → level 4 gank by 02:00 (55.1% WR, 45.2% ban rate after Nov 2025 Patch 1.10.5). Prince of Lanling: Stealth skill 4 → red → skill 2 stun. Feyd: Red → level 4 by 01:15.

Red for aggro heroes (67% kills with CC). Blue for scalers. Spot enemy lag? That's your 10s edge.
Pitfalls Pros Dodge (And How You Can Too)
Static routes? Dead end. Low-mana ganks? Recipe for feeds. Miss the 01:00-01:30 window. Picking wrong targets—always squishies first. Counters: Late laners? Vertical to their buff. Ward the river.
Post-gank, leverage numbers. Distract with objectives. Risks? Superior teamfight or vision—ping the collapse.
Gank low-HP no-mobi lanes. Early objective snags? 73% WR boost.
Gank Windows and Must-Hit Checklists
01:00-01:30: 67% success at level 4. Prep 04:00 pits (vision 03:45, position 03:55). Mid-game: 01:30-03:00, farm pushed lanes. Checklists lock in 73% leads.
Your Success Benchmarks
Level 4 by 02:00-02:30. 65%+ WR, gold leads at 10min, top-2 damage 25-30%. SSS tier: 70-80% KP, 6+ KDA. Three-minute clears flip games. Patches: Oct 16, 2025 1.10.5 mobility buffs; April 2025 Dian Wei nerfs (52.7% WR on blue starts). (Edit's take: These KPIs separate climbers from stuck players.)
Objective Plays and Pro Tweaks
Tyrant/Dragon at 04:00. Tempest Dragon 20:00 (3min, 170g/pp). Primal Bond halves objective damage for 90s. Shadow Overlord after 10:00 (60s active, 10k minion damage, -10% incoming). Overlord Vanguards slash tower damage 50% (34g).
Fast clearers like Wukong shave 15-20s. Slow ones? Vertical sustain. Post-Patch 1.10.5, Augran's durable burst dominates.
FAQ
What are the best jungle paths in Honor of Kings?
Red: Crimson 00:30 → Azure 00:45 → gank 01:15. Blue: Azure 00:30 → smalls → Crimson 01:15.
How do you jungle without timers in HoK?
Spawns at 00:30, first buff 00:45, both by 01:15. Adapt your speed for level 4 at 02:00.
Blue side vs red side jungle routes in Honor of Kings?
Blue: Mana/CDR focus, 52.7% WR for Dian Wei. Red: Slow/stickiness, 67% Lam ganks.
Honor of Kings jungle paths for beginners?
Dian Wei: Blue → smalls → red → full clear → level 4 gank (lifesteal keeps you alive).
How to gank efficiently from jungle in HoK?
01:15-01:30 with wards, ally CC, enemy CD checks. Target squishies (67% success).
Best starting camp for junglers in Honor of Kings?
Red (Crimson 00:30) for aggro S-tiers. Blue (Azure 00:30) for scalers.


















