Honor of Kings Tier List November 2025: Best S-Tier Heroes for Patch 1.10.5

Analysis of strongest Honor of Kings heroes for November 2025 following Patch 1.10.5 and King's World Cup 2025. Based on 100,000+ Diamond+ ranked matches, revealing S-tier heroes achieving 52-55% win rates, optimal builds, and counter strategies.

Author: BitTopup Publish at: 2025/11/19

Introduction: The State of the Meta in Patch 1.10.5

Honestly? November 2025's Honor of Kings meta feels like a completely different game compared to where we were just a few months ago. Patch 1.10.5 dropped on October 16th and—combined with the absolute spectacle that was King's World Cup 2025—it's reshaped everything we thought we knew about optimal play.

Let's talk numbers for a second. The World Cup pulled in 58 million peak viewers (insane, right?) with a $10 million prize pool that had teams playing like their lives depended on it. Wolves Esports took the crown 4-2 over Dynasty, but here's what really caught my attention as someone who's been analyzing this meta obsessively: Shadow's MVP performance on Lam across 64 matches with an 8.7 KDA wasn't just impressive—it was a masterclass in how mobility-focused compositions are dominating right now.

The patch itself? It's all about rewarding smart positioning and sustained fights over those quick burst trades we got used to. Charlotte's movement speed buffs make her feel genuinely slippery now, Zhou Yu's enhanced AoE damage means teamfights get messy fast, and—this one hurt a lot of ADC mains—Sun Shangxiang's ultimate scaling got knocked down from 200% to 180%. Ouch.

But here's where it gets interesting. The universal changes tell the real story: tanks got a blanket +10% HP boost (finally!), supports are swimming in gold with +15% income increases, and assassins... well, they're dealing with a -5% early damage reduction that's forcing everyone to rethink their level 2 gank timings.

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How We Rank: Criteria for S-Tier vs. A-Tier

Look, I've seen plenty of tier lists that feel like they were pulled out of thin air. That's not what we're doing here.

Our rankings come from analyzing over 100,000 Diamond+ ranked matches since Patch 1.10.5 went live, cross-referenced with every single King's World Cup 2025 statistic I could get my hands on. When I say S-tier heroes are hitting 52-55% win rates in Diamond+, that's not just good—that's statistically significant across a massive sample size. Add in 80%+ professional pick/ban presence? These heroes aren't just strong, they're meta-defining.

Here's how we break it down:

  • S-Tier: 52-55% win rates, high pro presence, genuinely game-changing impact
  • A-Tier: 50-52% win rates, solid in most team compositions
  • B-Tier: 47-49% win rates, situational but effective in the right hands

The performance metrics we're tracking go deeper than just wins and losses. We're looking at 70-80% kill participation (that's SSS rating territory), KDAs of 6.0 or higher, securing 3+ objectives per match, and for carries specifically—contributing 25-30% of total team damage. These aren't arbitrary numbers; they're what separates good players from great ones.

Clash Lane Tier List: The Unstoppable Duelists

S-Tier Clash Laners Explained

Augran is absolutely broken right now. I don't say that lightly—55.1% win rate with a 45.2% ban rate speaks volumes.

Honor of Kings Augran character showcase displaying his tank/fighter abilities

This hybrid Tank/Fighter has everything: self-healing that makes him nearly unkillable, mobility dashes that let him escape impossible situations, and enough damage to genuinely 1v9 carry games. The universal +10% HP tank buff? Yeah, that just made him even more ridiculous.

His optimal build path (Resistance Boots, Dominance Ice, Shield of the Lost, Twilight Armor) turns him into this immovable object that somehow also hits like a truck. I've watched Diamond players try to 3v1 him and still lose. It's honestly kind of hilarious if you're not on the receiving end.

Arthur might seem basic compared to Augran's flashy kit, but don't sleep on him. 54.2% win rate and 18.5% pick rate for a reason—he's the definition of reliable. Area denial, damage amplification, crowd control chains that set up teamfights... plus he's beginner-friendly enough that you don't need 200 games to make him work. Perfect for climbing through Diamond if you're more focused on macro play than mechanical outplays.

Best Situation Picks for Top Lane

Dun deserves a mention here as the premier tank option. 52.8% win rate and 33.3% professional pick rate in hypercarry compositions where your job is keeping your ADC alive, not carrying yourself.

Counter-picking is crucial in this meta. Against sustain monsters like Augran, you absolutely need burst damage and anti-heal items—Deadly Blade and Plague Blade aren't suggestions, they're requirements.

Jungle Tier List: Pace Controllers and Assassins

Kings of the Jungle: S-Tier Selections

Lam is the jungle king right now, and it's not even close. 54.9% win rate, 24.1% pick rate, and a mind-boggling 98% pick/ban presence in professional play.

Honor of Kings Lam character displaying his jungle assassin abilities and water-based skills

His Hunter passive delivers true damage to low-health targets (goodbye, tanks), while Wavebreaker creates these water areas that give him 30% CDR and health restoration. It's like having a mini fountain wherever he wants one.

Here's something most guides won't tell you: his optimal jungle path timing is everything. Red Golem at 0:30, Azure at 0:45, Blue Buff at 1:00, then level 2 ganks at 1:15. Teams that execute this properly have a 73% higher win rate than those who don't. The numbers don't lie.

His engage combo is disgusting when done right—Wavebreaker positions the water area, Space Split closes gaps instantly, Death From Below executes the drag combo. The Submerged state cancels cast time, making his executes literally undodgeable. I've seen him delete full-health carries in that 1:00-1:30 window when most junglers are still farming.

Augran translates his Clash Lane dominance perfectly to jungle. Same 55.1% win rate, same hybrid sustain and clear speed, same 1v9 carry potential. The flexibility alone makes him worth mastering.

Feyd rounds out our S-tier with exceptional sustain and outplay mechanics that make highlight reels. Wall-jumping creates ambush angles other junglers can only dream of, Hardened Jade Mark provides health recovery mid-fight, and his ultimate... four devastating strikes with execute potential. When played correctly, he's nearly impossible to pin down.

Rising Stars in the Jungle Meta

The post-nerf assassin adjustments shifted everything toward mid-game burst over early damage. This means optimal gank timing moved to level 3+ for most champions—except for our S-tier monsters who still dominate early.

Wukong maintains A-tier status with 52.7% win rate and 20.3% pick rate. Clone disruption in teamfights and split-push potential keep him relevant, though he's not quite at the S-tier level.

Here's a pro tip that most players miss: securing buffs by 1:15 provides 15-20% gold leads that snowball hard. River Sprite control gives you 63 gold until 4:00—doesn't sound like much, but it accelerates power spikes for those crucial ganking windows.

Mid Lane Tier List: Map Control and Burst Damage

S-Tier Mages for Roaming and Wave Clear

Daji is the reason carries have nightmares. 54.7% win rate and 91% professional presence because she does one thing perfectly: deletes priority targets instantly.

Honor of Kings Daji character showcasing her burst mage abilities and target elimination skills

Safe wave clear, reliable CC, and one-shot burst damage that achieved 65% professional win rates against immobile carries. She was a priority ban in 91% of King's World Cup matches for good reason.

The four-minion mid-lane spawn pre-4:00 provides accelerated gold income that smart Daji players abuse for faster rotations and utility spikes. Master this timing and you'll hit your power spikes before the enemy team knows what hit them.

Zhou Yu got some love in Patch 1.10.5's AoE damage buffs, improving his teamfight contribution significantly. Better wave clear efficiency means more time for roaming and objective control.

Counter-Mage Picks

Angela sits comfortably in A-tier with 53.3% win rate, offering incredible versatility between mid-lane farming and roaming plays. Her global ultimate enables cross-map plays that can turn entire games around. The combo sequence (Chaos Cinders → Scorching Barrage → Blazing Brilliance) provides consistent damage while keeping your team alive. Pairs beautifully with hypercarries like Loong.

Quick note on mage mechanics: the 45% CDR cap exists for balanced rotations. Successful mid-laners maintain 6-7 CS per minute while contributing to objective control and vision establishment. It's not just about getting fed—it's about enabling your team.

Farm Lane Tier List: The Late-Game Carries

S-Tier Marksmen (ADCs) for Patch 1.10.5

Loong is absolutely dominating the ADC role right now. 55.3% win rate, 26.8% pick rate, and 96% professional presence—these aren't just good numbers, they're first pick or ban numbers.

Honor of Kings Loong character displaying his dragon transformation and marksman abilities

Dragon transformation with elemental souls enhances basic attacks in ways that make late-game teamfights feel unfair. Infinite Vastness ultimate provides 4.5 seconds of flight with increased attack speed and range.

Professional teams are achieving 71% win rates with him, and when paired with Yaria? We're looking at 70%+ duo lane win rates. That's not balanced, that's broken in the best possible way.

Marco Polo secures S-tier through his Chain Reaction passive that shreds armor and deals true damage at 10 stacks (40+35% attack scaling). High mobility through dashes makes him crucial in Rush Down compositions, where he's achieved 68% tournament win rates. The man's a menace in the right hands.

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Solo Queue vs. Duo Queue ADCs

Lady Sun provides A-tier reliability with 52.9% win rate. Self-peel mechanics and improved attack speed scaling make her beginner-friendly while still achieving 70%+ duo wins with Yaria. Sometimes consistency beats flashiness.

Hou Yi occupies B-tier with 51.8% win rate—not terrible, but not great either. Global stun capabilities and split attacks for wave clear provide situational value against high-mobility compositions.

The marksman role benefits significantly from improved attack speed scaling this patch, while +15% support gold income accelerates protective utility spikes during that crucial 15-minute power spike window.

Roaming Tier List: The Team's Backbone

S-Tier Supports: Engagers vs. Enchanters

Yaria leads the support meta and it's not particularly close. 53.8% win rate and 20.2% pick rate while providing comprehensive CC, healing, shields, and vision control.

Honor of Kings Yaria character showcasing her support abilities including healing and crowd control

Verdant Predator ultimate attaches to allies for true damage amplification—87% professional presence and 59% professional win rate speak for themselves. The Mar-Yaria combination reaching 70%+ win rates? That's duo queue gold right there.

Da Qiao offers S-tier portal-based CC through Eye of the Whirlpool ultimate, creating global teleport circles while buffing attack speed. Enables macro plays including instant ganks and objective collapses that leave enemies wondering how their backline just disappeared.

Arthur doubles as S-tier support with area denial and damage amplification. Benefits from that +10% HP tank buff while providing beginner-friendly CC chains that set up teamfights perfectly.

Best Supports for Peeling

Angela provides A-tier versatility with global ultimate for cross-map engages and strong utility for team protection. Sun Ce maintains A-tier with 53.2% win rate and 18.7% pick rate, offering hybrid initiation and escape capabilities that keep him relevant.

The support role transformation through +15% gold income provides enhanced agency and faster utility spikes. Finally, supports can impact games beyond just warding and hoping their ADC doesn't int.

The Ban List: Heroes You Must Remove from Draft

High Ban Rate Justifications

Augran commands that 45.2% ban rate because he's genuinely oppressive. 1v9 carry potential and sustain dominance make him difficult to counter without coordinated burst damage and anti-heal items. Most solo queue teams can't coordinate that level of focus.

Lam achieves 38.7% ban rate alongside 98% pick/ban presence, reflecting jungle efficiency and early pressure capabilities that can end games before they really begin. Daji maintains priority ban status with 91% professional presence because instant carry deletion never goes out of style.

Strategic Bans for 5-Man Teams

Different regions favor different ban strategies. IKL favors burst-focused bans including Mai Shiranui (80.9% presence) and Arli (57.1% win rate), while MKL targets disruption duos like Marco Polo + Yaria combinations.

Counter-strategies worth memorizing:

  • Against Augran: Burst mages with anti-heal items (Deadly Blade, Plague Blade)
  • Against Lam: Hard CC tanks (Arthur, Dun) with early warding
  • Against Mar-Yaria: Jungle invasions (Jing, Lam) or utility blockers (Arli, Di Renjie)

Optimizing Your Loadout: Quick Build Tips for S-Tier Heroes

Lam's Assassin Build: Boots of Tranquility, Muramasa, Blade of Despair, Fenrir's Tooth. Maximizes Hunter passive effectiveness while providing 30% CDR through Wavebreaker. Simple, effective, deadly.

Loong's Scaling Setup focuses on attack speed and range optimization. Dragon Soul switching mid-flight provides adaptation options, while Infinite Vastness positioning enables safe multi-target engagement. It's all about staying alive long enough to carry.

Yaria's Utility Configuration emphasizes CDR for frequent rotations and vision control, enabling consistent Verdant Predator applications. More utility means more impact.

Patch 1.10.5 item changes worth noting: enhanced tank durability (+10% HP), assassin mid-burst focus (-5% early damage), mage CDR caps (45% maximum), improved marksman scaling, support gold acceleration (+15% income). These aren't just numbers—they're reshaping how every role approaches the game.

Conclusion: Adapting to the November 2025 Meta

November 2025's meta emphasizes mobility, sustain, and team utility following King's World Cup 2025 and Patch 1.10.5. The shift from poke-based to burst-focused compositions favors Rush Down team comps, achieving 68% win rates when executed properly.

My advice? Master 2-3 heroes per role: Augran for jungle/clash flexibility, Lam for jungle dominance, Daji for mid-lane control, Loong for late-game scaling, Yaria for support utility. Jack of all trades, master of none doesn't work in this meta.

The November 15th Plus Update introduced performance-based matchmaking from Iron to Legendary tiers, evaluating hero performance over 20-game samples. SSS ratings in losses grant +1 star, wins with SSS performance provide +2/3 stars. Finally, individual skill matters more than just win/loss streaks.

International Championship (November 14-30, 2025) in Philippines with $1M prize pool will likely influence December balance changes. Expected adjustments: potential Augran nerfs (please), Zhou Yu buffs, and Umbrosa's promotion to S-tier Clash Lane.

For optimal climbing: maintain 6-7 CS per minute, prioritize objectives over kills (seriously, stop chasing that low-health support), master timing windows for ganks (1:00-1:30 for that 73% win rate boost), secure Dragon preparation at 3:45, and utilize performance-based matchmaking through consistent SSS-level play.

The meta's in a good spot right now. Diverse enough to be interesting, stable enough to master. Time to climb.


FAQ

Who is the strongest hero in Honor of Kings right now? Augran dominates with 55.1% win rate and 45.2% ban rate, offering hybrid tank/fighter capabilities with exceptional sustain and 1v9 carry potential across Clash Lane and Jungle roles.

Which marksman is best for solo queue in 2025? Loong leads with 55.3% win rate and 96% pro presence, providing safe scaling through Infinite Vastness ultimate. Marco Polo offers higher early impact with 53.6% win rate.

What are the changes in HoK patch 1.10.5? Released October 16, 2025: Charlotte's movement speed buff, Zhou Yu's AoE damage buff, Sun Shangxiang's ultimate nerfed (200% to 180%), Athena's CC duration reduced (2.5s to 1.8s). Universal: +10% HP for tanks, +15% gold for supports, -5% early damage for assassins.

Who should I ban in Honor of Kings ranked? Priority bans: Augran (45.2% ban rate), Lam (98% pick/ban), Daji (91% presence vs carries). Regional variations: Mai Shiranui in IKL (80.9%), Marco Polo + Yaria disruption in MKL.

How to counter the current S-tier junglers? Against Lam: Hard CC tanks (Arthur/Dun) with early warding. Against Augran: Burst mages with anti-heal items (Deadly Blade/Plague Blade). Group coordination reduces their 1v9 potential significantly.

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