COA IX Ranked Requirements: The Truth
Do You Need Ranked Mode for COA IX Rewards?
No. COA IX accepts points from Quick Matches and Ranked Matches equally—no exclusive ranked requirement exists. You can earn the 1,500-point Individual Abyss Battle requirement entirely through Quick Matches (12:00-22:00 window) or 3,000 points via Duo Hunters Mode.
This flexibility benefits all skill levels. Casual players can participate fully without touching ranked. Competitive players can use Ranked Matches during 12:00-14:00 and 19:00-21:00 windows, but it's preference, not requirement.
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Official COA IX Participation Requirements
Teams must register 1-7 players (minimum 5 for Online Qualifiers). Critical rule: join clubs at least 12 hours before matches to count points toward team totals. Maximum one non-permanent resident per team.
Registration closes January 14, 2026 at 09:00 UTC+8. Event stages: Leviathan Shore advances top 100 teams, Ancient Passage narrows to top 8. Regional divisions vary—Japan sends top 5 teams to Online Qualifiers, NA-EU and Southeast Asia send top 8.
What Game Modes Are Eligible for COA IX Points
Three modes contribute:
- Quick Matches: 12:00-22:00 server time, ideal for irregular schedules
- Ranked Matches: 12:00-14:00, 19:00-21:00, faster queue times during peak hours
- Duo Hunters Mode: Requires 3,000 points (double the 1,500 from Quick/Ranked)
All points contribute equally to team advancement through Leviathan Shore and Ancient Passage.
Understanding COA IX Daily Match Limits
Exact Daily Match Cap for COA IX Event
Leviathan Shore:
- 6 matches daily per role (6 Survivor + 6 Hunter = 12 total)
- 60 total matches per role per member

Ancient Passage:
- 5 matches daily per role (5 Survivor + 5 Hunter = 10 total)
- 20 total matches per role per member
Limits apply independently to roles. Complete 6 Survivor matches, then play 6 Hunter matches the same day to maximize contribution.
How Daily Limits Are Calculated
Daily limits reset at server midnight. All completed matches count toward caps regardless of outcome—wins, losses, draws all count equally.
Hunter matches carry strategic weight: Hunter scores get ×2 multiplier in team calculations. Hunter averaging 1,200-1,500 points contributes 2,400-3,000 after multiplication, while Survivors contribute raw scores (800-1,000 average).
When Does the COA IX Daily Limit Reset?
All limits reset at 00:00 server time (UTC+8 for most servers).
Availability windows:
- Leviathan Shore: 12:00-22:00 (10-hour window)
- Ancient Passage: 19:00-21:00 (2-hour window)
Queue times:
- Hunter: 3-5 minutes average
- Survivor: 1-2 minutes average
During Ancient Passage's 2-hour window, Hunters need 30-40 minutes for 5 matches (including queue/match time), Survivors finish faster.
What Happens After You Reach the Daily Limit
Additional matches in that role don't contribute to COA IX points. Switch roles if you haven't capped both, or focus on practice matches.
Competitive teams coordinate schedules to maximize daily contributions simultaneously. During Ancient Passage, the 20-match total limit means each match = 5% of maximum possible contribution.
Quick Match vs Ranked: COA IX Point Comparison
Point Allocation in Quick Match Mode
Points based on performance metrics:
- Survivors: Survival time, decoding progress, rescues, kiting duration
- Hunters: Elimination speed, pressure maintenance, cipher control
Average yields: 800-1,000 for Survivors, 1,200-1,500 for Hunters. Extended 12:00-22:00 availability makes Quick Matches most accessible.
Point Allocation in Ranked Match Mode
Identical point formulas to Quick Matches—no bonus points or multipliers for Ranked designation. Primary difference: matchmaking quality and player skill levels.
Restricted 12:00-14:00 and 19:00-21:00 windows concentrate players, reducing queue times. But compressed schedule may not suit all availability.
Which Mode Gets You Rewards Faster?
Neither offers speed advantages—both contribute equally to 1,500-point requirement. Faster depends on your schedule:
- Available during Ranked windows? Benefit from shorter Survivor queues (1-2 min)
- Playing outside these hours? Use Quick Matches
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How COA IX Points System Actually Works
Base Points Per Match Breakdown
Team point formula: Highest Hunter score ×2 + four highest Survivor scores

Example: Hunter 8,000 (×2 = 16,000) + four Survivors at 6,000 each = 40,000 total team points.
Individual points from:
- Survivors: Cipher decoding %, rescues, healing, stunning Hunter, survival duration
- Hunters: Elimination speed, terror shocks, map pressure, preventing cipher completion
Performance metrics matter more than win/loss. Survivor eliminated mid-match after multiple rescues and decoding may outscore one who survives with minimal objectives.
Do Wins Give More Points Than Losses?
Match outcome influences points indirectly through performance, not direct win/loss bonuses. Losing Survivor team with 4 ciphers decoded, multiple rescues, and extended chases accumulates substantial points despite defeat.
System rewards skilled play regardless of outcome, reducing frustration from teammate disconnections or matchmaking imbalances.
Bonus Point Multipliers and Conditions
Primary multiplier: ×2 Hunter score weight in team calculations. Hunter earning 8,000 points sees 8,000 in results but contributes 16,000 to team totals.
No other official multipliers exist for times, win streaks, or rank tiers. Ranked Matches don't provide bonus multipliers—formulas identical across Quick and Ranked modes.
Real Gameplay Examples with Point Calculations
Daily performance: Hunter A scores 8,500 (×2 = 17,000), Survivors B, C, D, E score 6,200, 5,800, 5,500, 4,900.
Team calculation: 17,000 + 6,200 + 5,800 + 5,500 = 35,500 points (Player E's 4,900 doesn't count—only top 4 Survivor scores used).
Teams with multiple strong Hunters rotate players to prevent burnout. Survivor-heavy teams ensure top 4 performers participate consistently—5th-best Survivor contributes nothing regardless of score.
Step-by-Step: Tracking Your COA IX Progress
Where to Check Your Daily Match Count
Access COA IX progress through event interface in main menu. Event tab displays current match count for both roles, updating after each match.

Leviathan Shore:X/6 daily matches and X/60 total matchesAncient Passage:X/5 daily matches and X/20 total matches
Interface may delay 2-3 minutes during high-traffic periods. Restart game client to force refresh if needed.
How to View Your Current COA IX Points
Individual points appear in match history (post-match results or history tab). Team points display in COA IX leaderboard, updating every 15-30 minutes.
For Individual Abyss Battle requirement, track 1,500-point threshold (3,000 for Duo Hunters) through event missions tab.
Monitoring Your Progress Toward Reward Tiers
Fragment rewards by rank:
- Rank 1: 2,000 Fragments
- Rank 2: 1,500 Fragments
- Rank 3: 1,200 Fragments
- Ranks 4-8: 800 Fragments
- Ranks 9-16: 600 Fragments
- Ranks 17-50: 500 Fragments

Leaderboard shows current rank and point gap to higher tiers. Calculate required daily averages: divide point gap by remaining days.
Example: Rank 12 with 180,000 points, Rank 8 has 220,000, 10 days remaining = need 4,000+ daily points average.
Optimal COA IX Strategy for Different Player Types
Best Approach for Casual Players (Limited Time)
Prioritize Quick Matches (12:00-22:00). Complete 2-3 Survivor matches daily (faster queues) for steady progress. At 800-1,000 points per match, reach 1,500-point threshold in 5-8 days.
Communicate available play times to team. On larger teams (6-7 members), you might not always contribute to daily totals, but participation counts toward individual requirements.
Competitive Players: Ranked-Focused Strategy
Maximize both Hunter and Survivor daily limits. Playing 6 Hunter matches (1,200-1,500 points ×2 = 2,400-3,000 team points) + 6 Survivor matches (800-1,000 points) = 17,200-21,000 daily team points if you're top Hunter and among top 4 Survivors.
Requires 3-4 hours daily. Schedule coordinated sessions during Ranked windows (12:00-14:00, 19:00-21:00) to maximize daily accumulation.
Time-Efficient Farming Methods
Hunter-focused: Target 19:00-21:00 Ranked window. 6 matches in 90-120 minutes contributes 16,200 points (after ×2 multiplier).
Survivor-focused: Queue during peak hours (19:00-21:00) for 1-2 min queues. Coordinate 4-player Survivor group to eliminate queue time—complete 6 matches in 60-90 minutes.
Balancing COA IX with Rank Progression
Use Ranked matches for both purposes—each match contributes to COA IX points and rank progression simultaneously.
If rank anxiety impacts performance, separate objectives: Ranked windows for rank progression with best characters, Quick Matches for COA IX points with practice characters.
Common COA IX Misconceptions Debunked
Myth: You Must Play Ranked to Get All Rewards
False. COA IX accepts Quick Match points equally with Ranked for all reward tiers. Reach Rank 1 (2,000 Fragments) entirely through Quick Matches if team accumulates sufficient points.
Competition occurs at team level through point accumulation, not individual ranked tiers. Tier IV player on coordinated team contributes equally to Tier VI if match performance yields similar points.
Myth: More Matches Beyond Daily Limit Still Count
False. After reaching daily limit (6 per role Leviathan Shore, 5 per role Ancient Passage), additional matches contribute zero points. Hard cap prevents unhealthy grinding and ensures competitive balance.
Total match limits (60 Leviathan Shore, 20 Ancient Passage) spread competition across entire event duration.
Myth: Only Wins Contribute to COA IX Progress
False. Points based on performance metrics, not outcomes. Survivor who decodes 3 ciphers, executes 2 rescues, kites 120 seconds earns substantial points despite losing.
Performance-based system makes losses potentially more valuable than quick wins. 15-minute loss with intense gameplay generates more point opportunities than 6-minute victory with minimal interaction.
Truth: What Actually Affects Your COA IX Points
Three factors determine points:
- Individual performance metrics (decoding, rescues, eliminations, pressure)
- Match duration (longer matches = more point opportunities)
- Role selection (Hunters get ×2 team point multiplier)
Match outcome, rank tier, win streaks, time of day have zero direct impact.
Troubleshooting: When Matches Don't Count
Why Your Match Didn't Register for COA IX
Common reasons:
- Playing before 12+ hour club membership requirement
- Exceeding daily/total match limits
- Playing outside designated time windows
- Server connectivity issues during match completion
Network instability during peak hours (19:00-21:00) increases registration failure risk.
Eligibility Requirements You Might Have Missed
- 12-hour club membership before matches count
- Teams need 5+ registered members for Online Qualifiers
- Maximum one non-permanent resident per team
- Registration deadline: January 14, 2026 09:00 UTC+8
Matches after registration deadline don't count even with exceptional performance.
Network Issues and Event Point Delays
Point registration delays 5-15 minutes during high-traffic periods (Ancient Passage 19:00-21:00 window). Points eventually register once server load decreases.
Delays exceeding 30 minutes or points never appearing indicate genuine technical problems requiring support.
How to Contact Support for Missing Points
Use in-game support (Settings > Customer Service). Include:
- Match date and time
- In-game ID
- Team name
- Role played (Survivor/Hunter)
- Approximate point total
- Screenshots of match history
Response times: 24-72 hours. Submit tickets promptly—waiting until event end reduces investigation ability before final rankings lock.
Maximizing Your COA IX Rewards Efficiently
Daily Play Schedule for Optimal Progress
Hunter-focused: Target 19:00-21:00 Ranked window. 6 matches in 90-120 minutes contributes 14,400-18,000 points (after ×2 multiplier).
Survivor-focused: Use 12:00-22:00 Quick Match window. Optimal queues during 19:00-21:00 peak (1-2 min). Spread 6 matches across morning (12:00-14:00) and evening (19:00-22:00) for 4,800-6,000 team points.
Combining COA IX with Other Event Goals
COA IX matches simultaneously progress daily missions, character deductions, and seasonal essence unlocking. Select characters for COA IX that align with achievement goals when possible.
Fragment rewards (500-2,000 depending on rank) provide substantial purchasing power for limited essences. Rank 1 teams earning 2,000 Fragments gain advantage obtaining exclusive COA IX skins.
Time Investment Required for Full Completion
Individual requirement: 1,500 points takes 5-8 days casual play (2-3 matches daily) or 2-3 days intensive play (6+ matches daily).
Team advancement: Competitive teams require 3-4 hours daily from core members throughout event.
Leviathan Shore: 60-match total limit across 2-3 weeks = 3-4 matches daily per role average.
Ancient Passage: 20-match total limit across 1 week requires consistent daily participation.
Expert Tips from Veteran COA Participants
Consistency over intensity: Teams maintaining steady daily accumulation outperform sporadic high-scoring days.
Coordinate schedules: Ensure top Hunter and top 4 Survivors play simultaneously to maximize daily totals.
Character selection: Survivors choose characters matching playstyle strengths. Hunters select mastered characters—×2 multiplier makes Hunter optimization critical.
COA IX Reward Tiers and What You'll Earn
Complete Reward Tier Breakdown
Fragment rewards:
- Rank 1: 2,000 Fragments
- Rank 2: 1,500 Fragments
- Rank 3: 1,200 Fragments
- Ranks 4-8: 800 Fragments each
- Ranks 9-16: 600 Fragments each
- Ranks 17-50: 500 Fragments each
Steep drop from Rank 1 (2,000) to Rank 2 (1,500) creates intense top-team competition. Broader Ranks 4-8 and 9-16 tiers offer achievable targets.
Exclusive Skins and Cosmetics Available
COA IX features exclusive S-tier and A-tier skins through event essences (purchasable with Fragments or Echoes). Limited-time cosmetics rarely return post-event.
Competitive milestones unlock exclusive portraits, frames, badges: Leviathan Shore top 100, Ancient Passage top 8, Online Qualifiers participation.
How Many Points Needed for Each Tier
Historical data suggests:
- Rank 1: 800,000-1,000,000+ total team points
- Rank 50: 300,000-400,000 points
Rank 1 target needs 35,000-45,000 daily points across 3-week Leviathan Shore.
Ancient Passage intensifies—20-match total limit means each match = significant % of maximum contribution.
Is Full Completion Worth the Time Investment?
For competitive players/collectors: Exclusive cosmetics, Fragment rewards, achievement recognition justify 3-4 hour daily investment.
For casual players: 1,500-point Individual requirement takes minimal time (5-8 days light play) for basic rewards. Top rankings demand significantly more commitment.
Rank 17-50 finish (500 Fragments) requires moderate coordination, offering meaningful essence-pulling power without intensive grinding.
Frequently Asked Questions
Is ranked mode required to get COA IX rewards in Identity V? No. Quick Matches (12:00-22:00) and Ranked Matches (12:00-14:00, 19:00-21:00) contribute equally. Earn all rewards entirely through Quick Matches.
What is the daily match limit for COA IX event? Leviathan Shore: 6 matches per role daily (60 total per role). Ancient Passage: 5 matches per role daily (20 total per role).
How do COA IX team points calculate? Highest Hunter score ×2 + four highest Survivor scores. Example: Hunter 8,000 (×2 = 16,000) + four Survivors at 6,000 = 40,000 total.
When does the COA IX daily limit reset? 00:00 server time (UTC+8). Leviathan Shore: 12:00-22:00 availability. Ancient Passage: 19:00-21:00 availability.
Why didn't my match count toward COA IX? Common reasons: playing before 12+ hour club membership, exceeding limits, playing outside time windows, registration issues. Check for 5-15 min point delays during peak hours.
What Fragment rewards can I earn from COA IX rankings? Rank 1: 2,000, Rank 2: 1,500, Rank 3: 1,200, Ranks 4-8: 800, Ranks 9-16: 600, Ranks 17-50: 500 Fragments based on final team rankings.

















