Identity V COA IX Fastest Point Farming Guide 2026

COA IX Divine Procession (January 8-22, 2026) offers two point-farming paths: Ranked Matches during 19:00-21:00 averaging 1200-1500 Hunter points and 800-1000 Survivor points per match, versus Quick Matches with 20-30% lower yields but flexible 12:00-22:00 availability. Daily limits: 5 matches per role. Team scores = highest Hunter score ×2 + four top Survivor scores. Top 50 teams earn 500-2000 Fragments.

Author: BitTopup Publish at: 2026/01/14

COA IX Divine Procession Event Overview (January 8-22, 2026)

Divine Procession runs January 8-22, 2026, following Sacred Sanctum preliminaries. Registration opened December 31, 2026, closes January 14 at 09:00 UTC+8 (effective deadline: January 13, 21:00 UTC+8). Maintenance January 8 starts 08:00 UTC+8 for 240 minutes.

Event restrictions:

  • 5 matches per role daily during 19:00-21:00 window
  • 20 matches per role total across entire event
  • Teams: 1-7 players (minimum 5 for Online Qualifiers)
  • Maximum 1 non-permanent resident per roster
  • Club membership required 12+ hours before matches

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Point System and Reward Tiers

Team score formula: (highest Hunter score × 2) + (four highest Survivor scores).

Example: Hunter with 8000 points (doubled to 16000) + four Survivors at 6000 each (24000) = 40000 team score.

Pool resets daily at 00:00 UTC+8. Leaderboards update every 15-30 minutes.

Advancement quotas:

  • Japan Division: 5-6 teams
  • NA-EU Division: 8 teams
  • Southeast Asia Division: 8 teams

Fragment rewards per member:

  • Rank 1: 2000
  • Rank 2: 1500
  • Rank 3: 1200
  • Ranks 4-8: 800
  • Ranks 9-16: 600
  • Ranks 17-50: 500

Why Efficient Farming Matters

14-day window with only 5 daily matches per role during 2-hour windows creates intense time pressure. Quick and Ranked Matches share daily limits—disconnects before match end count toward cap without awarding points.

Point differential between modes: 20-30%. Ranked availability (12:00-14:00, 19:00-21:00) versus Quick Matches (12:00-22:00) requires strategic scheduling.

Point Farming Fundamentals

Quick/Ranked Matches contribute to same pool. 1500 points unlocks 10 Individual Abyss Battles; 3000 Duo Hunters points provides same unlock.

Point Calculation Across Modes

Identity V comparison of Quick and Ranked match point yields for Hunter and Survivor

Average yields:

  • Hunter: 1200-1500 points (8-10 min duration)
  • Survivor: 800-1000 points (8-10 min duration)
  • Ranked bonus: +20-30% (Hunter: 1560-1950, Survivor: 1040-1300)

Only top Hunter score and four best Survivor scores contribute to team total.

Match Duration Impact

Queue times:

  • Hunter: 3-5 minutes
  • Survivor: 1-2 minutes

Efficiency calculations:

  • Hunter: 15 min total (10 min match + 5 min queue) = 1200-1500 points (4800-6000 points/hour max)
  • Survivor: 12 min total (10 min match + 2 min queue) = 800-1000 points (4000-5000 points/hour max)

19:00-21:00 window reduces queue times below averages. 5-match cap requires 75 min minimum (Hunters) or 60 min (Survivors).

Quick Match vs Ranked Match

Identity V Ranked Match queue screen showing time windows and point potential

Quick Matches: 12:00-22:00 availability, baseline points, no rank requirements.

Ranked Matches: 12:00-14:00 and 19:00-21:00, +20-30% points, restricted windows.

Strategic Mode Selection

Shared daily limit creates tension. Completing 3 Quick Matches leaves only 2 for Ranked window, sacrificing 400-600 bonus points. Saving all 5 for Ranked requires 2-hour continuous availability during peak hours.

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19:00-21:00 window combines reduced queue times, maximum point multipliers, and tournament alignment for optimal farming.

Optimal Daily Farming Schedule

Ranked-Focused Strategy (Maximum Efficiency):

Identity V guide to optimal Ranked farming schedule in COA IX

  1. Log in 18:50 server time
  2. Queue at 19:00 for Match 1
  3. Complete Match 1 by 19:15 (10 min match + 5 min queue)
  4. Queue Match 2 immediately, finish by 19:30
  5. Continue for Matches 3-5, complete by 20:45-21:00
  6. Time investment: 75 min (Hunters), 60 min (Survivors)
  7. Daily yield: 6000-9750 Hunter or 4000-6500 Survivor points

Hybrid Strategy (Flexible Schedule):

  1. Complete 2-3 Quick Matches during 12:00-18:00
  2. Reserve 2-3 matches for 19:00-21:00 Ranked
  3. Prioritize Ranked for highest individual scores
  4. Daily yield: 5400-8250 Hunter or 3600-5500 Survivor points

Peak Hour Optimization

19:00-21:00 reduces queue times 40-50%:

  • Hunter: 2-3 min (vs 3-5 min average)
  • Survivor: <1 min (vs 1-2 min average)

Weekends (January 11-12, 18-19) see increased activity, further compressing queues. Prioritize weekend sessions for maximum efficiency.

Advanced Team Scoring

Team formula incentivizes role specialization: 1 primary Hunter + 4 Survivor specialists.

Role Distribution Example

1 Hunter at 1500 Ranked points (3000 doubled) + 4 Survivors at 1200 each (4800) = 7800 daily team points.

14-day total: 109,200 points (competitive for top 8 in most regions).

Japan Division requires ~115,000-120,000 for top 5-6 placement.

Managing 20-Match Cap

Strategic options:

  • Complete all 20 in first 4 days for early leaderboard positioning
  • Distribute evenly across 14 days for consistent presence
  • Concentrate on weekends (4 days total) for efficiency + flexibility

Daily reset at 00:00 UTC+8 allows final match at 20:55, then immediate queue at 19:00 next day.

Common Farming Mistakes

Disconnects: Count toward 5-match limit without points—20% daily potential lost, 5% tournament capacity wasted.

Queue timing errors: Queuing at 20:58 with 3-min Hunter wait = match acceptance at 21:01, missing Ranked window (20-30% point loss).

Match acceptance timeouts: Don't consume daily limits but trigger queue penalties (5 min) that eliminate match opportunities.

Inefficient role selection: Multiple Hunters compete for same scoring slot (only highest counts). Secondary Hunter matches = zero team points.

Optimal roster: 1 Hunter + 4 Survivors (5-player minimum), or 1 Hunter + 5-6 Survivors (backup flexibility).

Players switching roles face separate 5-match caps but only contribute best single-role performance to team.

Resource Management

1500-point threshold unlocks 10 Individual Abyss Battles:

  • Hunters: 1-2 matches needed
  • Survivors: 2-3 matches needed

Club requirements: Join 12+ hours before matches. Latest join time: January 7, 18:00 UTC+8 for January 8, 19:00 opening.

Late registrations after January 13, 21:00 UTC+8 miss effective deadline despite official January 14, 09:00 closure.

FAQ

How many points per match? Hunters: 1200-1500 (Quick), 1560-1950 (Ranked). Survivors: 800-1000 (Quick), 1040-1300 (Ranked). Ranked = +20-30%.

Can you farm outside 19:00-21:00? Yes. Quick Matches: 12:00-22:00. Ranked: 12:00-14:00, 19:00-21:00. All share same 5-match daily cap. But 19:00-21:00 offers best multipliers and queue times.

What if you disconnect? Counts toward 5-match limit, awards zero points. Wastes 20% daily potential.

How do team scores work with multiple Hunters? Only highest Hunter score counts (doubled) + four top Survivor scores. Multiple Hunters compete for same slot. 1 Hunter + 4 Survivors = optimal.

When do leaderboards update? Every 15-30 minutes throughout January 8-22.

What rewards for top teams? Rank 1: 2000 Fragments/member. Rank 2: 1500. Rank 3: 1200. Ranks 4-8: 800. Ranks 9-16: 600. Ranks 17-50: 500. Top 8 per region advance to Online Qualifiers.


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