Understanding the COA IX Team Points System
COA IX uses team-based scoring, not individual ladder climbing. Your team's collective performance determines advancement through pre-qualifier stages.
Team points aggregate scores from your five best-performing members. Teams register 1-7 players, but need minimum 5 for Online Qualifiers. The scoring formula: highest Hunter score × 2 + four highest Survivor scores. This 2:4 ratio emphasizes Hunter performance while requiring strong Survivor depth.
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Key Differences from Regular Ranked
- Regular ranked awards individual points; COA IX aggregates multiple players' contributions
- Members must join clubs 12+ hours before matches for point eligibility
- Match windows: Abyss Quick Matches run 12:00-22:00; Abyss Ranked Matches run 12:00-14:00 and 19:00-21:00 server time
The Base Point Formula
If your seven-player roster has one Hunter scoring 8,000 points and five Survivors each scoring 6,000 points: team points = 16,000 (Hunter × 2) + 24,000 (top 4 Survivors) = 40,000 total. The fifth Survivor's 6,000 points don't count.
Individual Battle requirements: each player needs 1,500 points from Quick/Rank Matches, or 3,000 from Duo Hunters Mode, to complete 10 Individual Abyss Battles.
Role-Specific Point Modifiers
Hunter scores receive double weight. A Hunter earning 1,000 points contributes 2,000 to team totals; a Survivor earning 1,000 contributes exactly that.
The 2:4 ratio requires four strong Survivors alongside your Hunter specialist. Role distribution flexibility lets players switch between Hunter and Survivor based on daily performance.
Team Performance vs Individual Contribution
Seven-player rosters provide flexibility to rotate players; five-player minimum teams risk point loss if anyone underperforms.
Non-permanent resident limit: maximum one per team (COA VIII rules). Registration closes at strict deadlines—COA VIII ended January 14, 2026 at 09:00 UTC+8. No member replacements permitted after 00:00 server time deadline.
Complete Point Calculation Breakdown
Match scoring operates independently from team aggregation. Players earn points based on match performance, then the team formula selects highest scores for final team points.
Base Points by Match Outcome
Wins provide maximum base points, losses award minimal points, draws fall between. Hunter victories against strong Survivor teams yield higher points than wins against weaker opponents.
Performance Multipliers
Elimination counts, escape achievements, and objective completions modify final point totals. Quick eliminations preventing cipher completion yield higher multipliers than prolonged matches.
Tie outcomes provide strategic value—when facing superior opponents, securing a tie preserves win streaks while avoiding loss penalties.
Win Streak Bonus Mechanics
Win streaks multiply point gains exponentially. A five-match win streak yields more total points than ten alternating wins/losses.
Streak reset punishes losses severely. A single loss after a four-match win streak eliminates all accumulated bonus multipliers.
Hidden Modifiers
Match duration affects point efficiency. Shorter matches yield fewer absolute points but better points-per-hour ratios.
Opponent tier matching influences point awards through hidden MMR. Victories against higher-ranked opponents award bonus points; wins against lower-ranked teams provide reduced returns.
Peak hours (19:00-21:00) concentrate competitive players, increasing difficulty but also point potential.
Pre-Qualifier Qualification Tiers & Point Thresholds
Pre-qualifier advancement operates through two stages:
Leviathan Shore: Advances top 100 teams (top 50 in smaller divisions)

- 60 max Survivor matches + 60 max Hunter matches per member
- 6 daily matches per role
- 12:00-22:00 server time
Ancient Passage: Filters 100 teams to top 8

- 20 max Survivor matches + 20 max Hunter matches per member
- 5 daily matches per role
- 19:00-21:00 server time only
Rank-Based Fragment Rewards
- Rank 1: 2,000 Fragments
- Rank 2: 1,500 Fragments
- Rank 3: 1,200 Fragments
- Ranks 4-8: 800 Fragments
- Ranks 9-16: 600 Fragments
- Ranks 17-50: 500 Fragments
Average Matches Needed
Leviathan Shore: 40-60% of available matches (48-72 total) with 70%+ win rates. Lower win rates require full 120-match limits.
Ancient Passage: 80%+ win rates required for comfortable top 8 placement across all 40 available matches.
Regional Competition Variance
Japan Division advances top 5 teams directly to Online Qualifiers. NA-EU and Southeast Asia compete for top 8 positions. Smaller divisions offer easier qualification paths.
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The Fastest Pre-Qualifier Grind Route
Optimal qualification balances match efficiency against total point accumulation. Reaching top 100 requires 30-50 hours across 10-15 days. Ancient Passage demands additional 15-25 hours compressed into 4-8 days.
Phase 1: Quick Start (First 10 Matches)
Allocate first 10 matches evenly across all members and both roles to assess individual strengths. Early match data determines optimal role assignments.
Win streak establishment during Phase 1 provides psychological momentum and point multipliers.
Phase 2: Momentum Building (Matches 11-30)
Maintain 60-70% daily match limit usage, reserving 30-40% for emergencies. Role specialization solidifies based on Phase 1 data.
Check rankings after every 5 matches to assess qualification trajectory.
Phase 3: Final Push (Last 20 Matches)
Teams comfortably within top 100 should preserve remaining matches for Ancient Passage preparation. Teams near cutoff must exhaust all remaining matches.
Ancient Passage requires perfect execution during 5-match daily limits in 19:00-21:00 windows. Coordinate all five daily matches during peak team performance hours.
Time Investment Reality
- Leviathan Shore: 30-50 hours match time + 10-15 hours queue/coordination
- Ancient Passage: 15-25 hours compressed into 2-hour daily windows
- Total: 45-75 hours per player across both stages
- Daily commitment: 3-4 hours for 10-15 days
Match Efficiency vs Point Maximization
Point-per-hour optimization differs from total point maximization. Fast matches allow more matches within daily windows; long matches provide higher individual totals.
Fast Matches (5-8 Minutes)
Maximize daily match count when approaching time limits. Award 60-70% of optimal point values but allow 6 fast matches vs 3 long matches in limited windows.
Optimal Matches (10-15 Minutes)
Best balance between point awards and time efficiency. Allow 4-6 matches per 2-hour Ancient Passage window, matching the 5-match daily limit perfectly.
Long Matches (15+ Minutes)
Diminishing returns after 15 minutes. A 20-minute match awards only 10-15% more points than 15-minute match despite 33% longer duration.
The 80/20 Rule
80% of team points come from 20% of matches. Identify and maximize performance during critical matches—high-stakes matches during win streaks or against favorable opponents.
Hunter vs Survivor Point Comparison
Average Points Per Match
Hunter victories: 1,200-1,500 points Survivor escapes: 800-1,000 points

With 2x multiplier, Hunter performance is 2.6-3x more valuable than Survivor play.
Win Rate Impact
Hunter performance shows higher consistency (70-80% win rates) due to individual control. Survivor success depends on team coordination (50-70% win rate variance).
The team points formula mitigates Survivor variance by selecting top four scores from five members.
Queue Time Considerations
Hunter queues: 3-5 minutes average Survivor queues: 1-2 minutes average
Ancient Passage's 2-hour window makes queue times critical. Hunter queues allow 8-10 matches vs 15-20 potential Survivor matches.
Hybrid Approach
Flexible role distribution maximizes team points. Rotate members based on daily form. The formula doesn't require specific members to play specific roles—only that top scores emerge from the roster.
Optimal Team Composition
Best Survivor Lineups
Balanced teams: 1-2 strong kiters, 1-2 decoder specialists, 1 rescue-focused player achieve highest win rates.
Voice communication for cipher progress callouts, Hunter position tracking, and rescue timing improves win rates 15-20%.
Top Hunter Picks
Prioritize characters with high skill ceilings and consistent elimination potential. Player comfort with 100+ hours on mid-tier Hunter outperforms 10 hours on strongest meta pick.
Hunter practice requirements: 20-30 hours practicing main character before qualification begins.
Communication Requirements
Real-time voice communication provides decisive advantages. Establish backup systems for primary platform failures.
Language barriers: establish simple callout systems for basic position callouts and danger warnings.
Solo Queue vs Pre-Made Team
Pre-made coordination provides 20-30% point advantages through higher win rates. Minimize solo queue during qualification periods to maximize coordinated team point accumulation.
Common Point Loss Mistakes
Misconception #1: 'More Matches Always = More Points'
Quality over quantity. Ten matches at 80% win rate yield more points than twenty at 50% while consuming half the time.
After 3-4 hours continuous matches, win rates drop 15-25%. Schedule breaks and limit daily grinding.
Misconception #2: 'Point Decay Exists'
No point decay mechanics. Points earned remain permanently on team totals. However, relative position decay occurs as other teams accumulate points.
Misconception #3: 'Individual Skill Doesn't Matter'
Individual excellence is critical. A single exceptional player can carry team qualification through doubled Hunter points or consistently top Survivor scores.
Critical Errors Costing 100+ Points Daily
- Playing during fatigue/tilt: 2-3 losses = 800-1,200 point swings each
- Poor role assignment: wastes 2x multiplier advantage
- Ignoring match time windows: off-peak grinding reduces match volume
Advanced Point Optimization Tactics
Peak Hour Grinding
12:00-14:00 windows: more casual players 19:00-21:00 peak hours: competitive teams
Top-tier teams benefit from peak hour grinding (stronger opponents, better multipliers). Mid-tier teams benefit from off-peak grinding (easier opponents).
Win Streak Protection
After 3+ consecutive victories, assess opponent strength and consider dodging vastly superior opponents. Streak multiplier value exceeds single match point gains.
Strategic tie acceptance protects streaks when victory seems unlikely.
Point Tracking Tools
Record: match date, time, outcome, points gained, role played, team member participation.
Check leaderboard rankings after every 5-10 matches. Project final rankings based on current pace and remaining matches.
Last-Day Emergency Tactics
Coordinate all members for simultaneous availability during 19:00-21:00 Ancient Passage window.
Role switching exploits favorable matchmaking queues. If Hunter queues face stronger opponents, mass switch to Survivor for easier point accumulation.
Resource Investment
Essential Character Unlocks
Survivors: 2-3 meta characters per role category (decoder, kiter, rescuer) Hunters: 1-2 mastered characters with different playstyles
Character unlock priority: tournament-legal characters confirmed for COA IX.
Practice Mode Preparation
Complete 10-20 custom practice matches before qualification begins to establish communication patterns and role assignments.
Map knowledge practice in training mode improves individual performance efficiency.
How BitTopup Accelerates Preparation
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FAQ
How are team points calculated in Identity V COA IX? Highest Hunter score × 2 + four highest Survivor scores from your roster's top five members.
What's the fastest way to grind pre-qualifier points? Maintain 70%+ win rates during Leviathan Shore (4-6 matches daily, 12:00-22:00), then 80%+ win rates during Ancient Passage (5 matches daily, 19:00-21:00).
How many matches needed to qualify? Top 100 Leviathan Shore: 40-60 matches with high win rates. Top 8 Ancient Passage: near-perfect performance across all 20 available matches per role.
Do Hunters or Survivors earn more points? Hunters contribute double their points (2x multiplier), making exceptional Hunter performance 2.6-3x more valuable than equivalent Survivor play.
Is there a daily point cap? Daily match limits: Leviathan Shore allows 6 matches per role; Ancient Passage permits 5 matches per role (19:00-21:00 only). No point decay between sessions.
How long to reach qualification threshold? 45-75 hours total: Leviathan Shore (30-50 hours across 10-15 days) + Ancient Passage (15-25 hours across 4-8 days).
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