COA IX Event Overview: Critical Dates and Token System
Event Timeline:
- Divine Procession (token earning): Jan 8 after maintenance - Jan 22 before maintenance (15 days)
- Maintenance: Jan 8, 08:00 UTC+8, 240 minutes duration
- Abyss Treasure IX shop: Jan 8 - May 5, 2026 23:59
- Sacred Sanctum preliminary: Dec 31, 2025 - Jan 8, 2026 (no token rewards)
The 15-day Divine Procession window is your only earning period. After Jan 22, token farming locks—making daily participation critical.
For supplemental tokens, Identity V echoes top up through BitTopup offers competitive pricing and instant delivery.
Abyss Treasure IX Mechanics
Core System:
- Cost: 96 Inspirations per pull
- Featured rewards: S-Tier Photographer Eternal Light, 4 A-Tier costumes (Faro Lady Pale Crown, Painter Deep Blue, Knight Untamed Song, Fire Investigator Caged Fire)

- No duplicate A-Tiers until you've obtained all four
- Fixed 96 Inspiration cost per pull (no price escalation)
Final Question Bonus: 20 free pulls upon completion = 1,920 Inspirations. This covers ~50% of full collection costs.
Total Token Requirements
Full Collection (all 5 costumes): 30-40 pulls = 2,880-3,840 Inspirations
- Minus Final Question bonus: 960-1,920 Inspirations needed from matches
S-Tier Only: 15-25 pulls = 1,440-2,400 Inspirations
- Minus Final Question bonus: 0-480 Inspirations needed
A-Tier Only: 8-12 pulls = 768-1,152 Inspirations
- Final Question bonus exceeds this—potentially zero grinding required
Why Accurate Math Matters
Each missed day = 6.67% of total earning window (1/15). Daily caps prevent catch-up grinding on final weekend. Hunter matches (1200-1500 points) vs Survivor matches (800-1000 points) create 20-30% efficiency differences. Optimizing role selection can save 20-30% total time investment.
Complete Token Earning Breakdown
Match Completion Rewards
Ancient Passage (Primary farming venue):

- Schedule: 19:00-21:00 server time daily
- Limit: 5 matches per role per day
- Total: 20 matches per role across event (likely weekly cap—assume 15-day participation possible)
Leviathan Shore:
- Schedule: Dec 31, 2025 - Jan 8, 2026 (Sacred Sanctum phase)
- Limit: 6 matches per role daily, 60 total
- Note: Doesn't convert to Divine Procession Inspirations—practice only
Quick Matches: 12:00-22:00 server time (10-hour window)
Ranked Matches: 12:00-14:00 and 19:00-21:00 server time
Hunter vs Survivor Point Economics
Hunter matches: 1200-1500 points (25% higher ceiling)

- Perfect 5-match session: 7,500 points max
- Average duration: 8-12 minutes including queue
Survivor matches: 800-1000 points
- Perfect 5-match session: 5,000 points max
- Average duration: 10-15 minutes including queue
Team point formula: Highest Hunter score × 2 + top 4 Survivor scores
Point variance depends on performance metrics: chase duration, cipher completion, rescue success, match duration—not just win/loss.
Daily Caps and Reset Mechanics
- 5 matches per role daily in Ancient Passage
- Reset: 00:00 UTC+8
- No carry-over: Unused matches don't roll to next day
- 20 total matches per role suggests weekly cap or challenge requirement
Conservative planning: Assume you can participate all 15 days with daily limits.
Point-to-Inspiration Conversion (Estimated)
Critical gap: Exact conversion rate unconfirmed. Historical COA events used tiered threshold systems:
- Hunter: Base reward at 1200 points, bonuses at 1350/1500
- Survivor: Base reward at 800 points, bonuses at 900/1000
Estimated per-match yield: 15-20 Inspirations at upper-tier performance
For guaranteed efficiency, buy Identity V echoes recharge online for Abyss Treasure IX Special Package: 576 Echoes for 10 pulls (limit 3).
Definitive Token Math: Step-by-Step Calculation
Working Backward From Goals
Full collection target:
- 30-40 pulls needed = 2,880-3,840 Inspirations
- Minus Final Question (1,920) = 960-1,920 Inspirations to farm
S-Tier only:
- 15-25 pulls = 1,440-2,400 Inspirations
- Minus Final Question = 0-480 Inspirations to farm
A-Tier only:
- 8-12 pulls = 768-1,152 Inspirations
- Final Question bonus exceeds requirement
Daily Requirements Across 15 Days
Full collection: 64-128 Inspirations daily (960-1,920 ÷ 15)
S-Tier targeting: 0-32 Inspirations daily (0-480 ÷ 15)
Estimated daily earning potential:
- Both roles (10 matches): 150-200 Inspirations
- Single role (5 matches): 75-100 Inspirations
Math favors dedicated players. Even single-role participation (75-100 daily × 15 days = 1,125-1,500 total) achieves full collection when combined with Final Question bonus.
Safety Buffer for Variance
Build 20% buffer into calculations. If you need 100 Inspirations daily, aim for 120.
Each missed day costs: 75-200 Inspirations
- 1 missed day: Manageable
- 3 missed days: 300-600 deficit—threatens full collection
- 6+ missed days: F2P full collection becomes improbable
Performance variance: 30-40% swing between sessions. A 1400-point Hunter average vs 1200-point average = 25-30 Inspiration difference across 5 matches.
Match Type Optimization
Ancient Passage: Primary Venue
Advantages:
- Queue times: 3-5 min (Hunter), 1-2 min (Survivor)
- High population density during 19:00-21:00 window
- Can complete 5 matches within 2-hour window
Role selection strategy:
- Hunter: More efficient if you consistently hit 1400+ points
- Survivor: Viable if Hunter performance averages only 1200-1300 points
Time investment:
- 5 Hunter matches: 40-60 minutes
- 5 Survivor matches: 50-75 minutes
- Dual-role (10 matches): 90-135 minutes
Quick Match vs Ranked Match
Quick Match:
- Window: 12:00-22:00 (10 hours)
- Point awards: 10-20% lower than Ranked for equivalent performance
Ranked Match:
- Windows: 12:00-14:00, 19:00-21:00
- Higher points but competes with Ancient Passage during evening
Priority: Ancient Passage during 19:00-21:00 (only access window). Use Quick/Ranked for supplementary grinding outside this period.
Duo Hunters: High-Risk Option
- Qualification requirement: 3000 points (vs 1500 standard)
- Match duration: 15-20 minutes (longer than standard)
- Requires coordinated teammate
Without confirmed Inspiration conversion data, stick to standard Ancient Passage modes where point ranges are known.
Practical Grinding Schedules
Schedule A: Dedicated Players (2-3 Hours Daily)
19:00-21:00 Ancient Passage:
- 5 Hunter matches first (40-60 min) - highest efficiency
- 5 Survivor matches (50-75 min)
- Supplementary Quick Matches if time remains (30-60 min)
Daily yield: 150-200 Inspirations

15-day total: 2,250-3,000 Inspirations (full collection before Final Question bonus)
Schedule B: Working Professionals (1-1.5 Hours Daily)
Single-role focus:
- 5 Hunter matches during 19:00-21:00 (40-60 min)
- Target 1400+ points per match
Daily yield: 75-100 Inspirations 15-day total: 1,125-1,500 Inspirations (sufficient for S-Tier or guaranteed A-Tier collection with Final Question bonus)
Micro-optimizations:
- Pre-select character/persona before queue
- Skip post-match screens immediately
- Re-queue without delay
- Saves 1-2 min per match
Schedule C: Students With Irregular Time
Weekend focus:
- January 10-11, 17-18 (4 weekend days)
- 2-3 hour sessions, both Hunter and Survivor quotas
- 8 weekend days × 150-200 Inspirations = 1,200-1,600 Inspirations
Weekday supplementation:
- Quick 3-match sessions (25-35 min) during breaks
- 2-3 weekdays per week
- Bridges 500-1,000 Inspiration gap
Weekend-only calculation:
- 4 weekend days × 10 matches = 40 matches
- 40 × 15-20 Inspirations = 600-800 Inspirations
- Plus Final Question (1,920) = 2,520-2,720 total (approaches full collection)
Common Mistakes and Misconceptions
Myth: You Need to Win Every Match
Reality: Points depend on performance metrics, not win/loss.
- Hunter losing with long chases, multiple hits, hooks: 1300-1400 points
- Hunter winning quickly with poor efficiency: 1200-1250 points
Focus on optimizing chase efficiency, cipher pressure, rescue timing—not match outcomes.
Mistake: Ignoring Daily Caps
5-match daily limit prevents catch-up grinding. Missing 3 days creates 450-Inspiration deficit (20% reduction) that cannot be recovered through extended sessions.
No banking: Completing 3 matches Monday doesn't give you 7 matches Tuesday. Each day resets to 5-match limit.
Misconception: All Match Types Give Equal Tokens
Hunter (1200-1500) vs Survivor (800-1000) creates 20-50% efficiency gap.
75 Hunter matches: 105,000 points (1400 avg) 75 Survivor matches: 67,500 points (900 avg) Difference: 37,500 points = 30-40% more Inspirations for Hunter focus
Quick Match vs Ranked: Ranked offers 10-20% higher points for equivalent performance.
Error: Not Accounting for Downtime
- Jan 8 maintenance: 08:00-12:00 UTC+8 (4 hours)
- Emergency maintenance can consume entire 19:00-21:00 windows
- Server instability during peak hours: Queue times extend from 3-5 min to 8-10 min, reducing effective matches from 5 to 3-4
Build buffer for unexpected issues.
Contingency Planning for Missed Days
Token Deficit Calculation
Formula: Missed Days × Average Daily Inspirations = Total Deficit
Example: 4 missed days × 150 avg = 600 deficit
- Remaining: 11 days × 150 = 1,650 earned
- Plus Final Question: 1,920
- Total: 3,570 Inspirations (sufficient for full collection)
Critical threshold: Missing 6+ days (33-40% of event)
- 9 remaining days × 150 = 1,350 earned
- Plus Final Question: 1,920
- Total: 3,270 Inspirations (minimum full-collection threshold with zero buffer)
Beyond 6 missed days, F2P full collection becomes statistically improbable.
When Token Packs Become Necessary
Abyss Treasure IX Special Package:
- 10 pulls for 576 Echoes (limit 3)
- 960 Inspirations per package
- 3 packages = 2,880 Inspirations for 1,728 Echoes (covers full collection)
Purchase trigger: (Days Remaining × Daily Avg) + Final Question < Target
Example: 5 days left, 100 daily avg, 3,000 target
- Potential: (500 + 1,920) = 2,420
- Deficit: 580 Inspirations
- Solution: 1 Special Package (960) covers deficit with 380 spare
Priority Reward Unlocking
If full completion impossible:
Priority 1: S-Tier Photographer Eternal Light
- Higher long-term value and prestige
- A-Tiers periodically return in future events
Priority 2: A-Tiers for mained characters
- No-duplicate system guarantees all 4 within 8-12 pulls
- If S-Tier secured early (10-15 pulls) with 500-800 Inspirations remaining, pursue 2-3 A-Tiers
Alternative: A-Tier only collection
- 768-1,152 Inspirations for all 4 A-Tiers
- Excellent value if indifferent to S-Tier
Advanced Optimization Tips
Pre-Match Preparation
Configure persona builds before event starts
Create separate pages for each character (COA Hunter - Geisha)
Saves 30-60 sec per match
Pre-select character/costume before queuing
Saves 15-20 sec per match
Accumulates to 12-15 min saved across 75 matches
Disable post-match animations in settings
Skip Play Again, manually re-queue
Reduces per-match cycle from 10-12 min to 8-10 min
Character Selection for Speed
Hunters:
- High-mobility: Geisha, Ripper, Sculptor (faster matches)
- Avoid setup-intensive: Clerk (prolongs duration without proportional points)
Survivors:
- Decoders: Mechanic, Prisoner (accelerate cipher completion)
- Avoid rescue-focused: Gravekeeper, Coordinator (value depends on teammate performance)
Balance queue times vs performance. Popular characters queue 30 sec slower but may perform 10% better—net efficiency gain.
Party Coordination
Survivor parties:
- Coordinated 4-player teams: 950-1000 avg points
- Solo queue: 800-900 avg points
- 15-20% performance boost through coordinated rescues, cipher rush, kiting rotations
Hunter players:
- Join club 12+ hours before matches for community support
- Club members can spectate and provide real-time coaching
Avoiding Time-Wasting Mistakes
- Don't chase perfect matches: 1350 points in 9 min > 1500 points in 14 min
- Take 5-min breaks after frustrating losses to prevent tilt
- Don't experiment during Ancient Passage—use Quick Matches (12:00-19:00) for practice
- Reserve Ancient Passage for best-performing characters and proven strategies
FAQ
How many tokens does Abyss Treasure IX require to complete fully?
Each pull costs 96 Inspirations. Full collection (5 costumes) requires 30-40 pulls = 2,880-3,840 Inspirations. Final Question rewards 20 free pulls (1,920 Inspirations), reducing grinding requirement to 960-1,920 Inspirations.
What is the daily token earning limit in COA IX?
Ancient Passage limits you to 5 matches per role daily during 19:00-21:00 UTC+8. Playing both Hunter and Survivor allows 10 total daily matches. Limits reset at 00:00 UTC+8.
Do you get more tokens for winning matches?
No. Points depend on performance metrics: chase efficiency, hits, hooks (Hunter); cipher contribution, rescues, survival time (Survivor). High-performing losses can earn more than low-performing wins.
How many matches per day to finish COA IX without buying packs?
10 matches daily (both roles) across 15 days provides maximum F2P earning. Single-role players should complete 5 matches daily. Combined with Final Question bonus (1,920 Inspirations), consistent participation enables full collection.
Can you complete Abyss Treasure IX as F2P?
Yes. 5-10 Ancient Passage matches daily across 15 days, plus Final Question bonus, provides sufficient Inspirations for full collection. Missing 6+ days makes F2P completion difficult without exceptional performance.
What match type gives the most COA IX tokens fastest?
Hunter matches in Ancient Passage: 1200-1500 point ceiling, 8-12 min average duration. Five Hunter matches during 19:00-21:00 require 40-60 min total—most efficient Inspiration farming for skilled Hunter players.


















