What Actually Changed in Season 40
Season 40 launched on November 27, 2025, and the balance adjustments hit harder than most players expected. The meta didn't really settle until after the November 20 hotfix, which carried through the COA VIII tournament on December 26.
The Balance Updates That Matter

Here's what you need to know about the November 20 hotfix: Geisha got a serious buff. Her normal dash now reaches 2.95m, and her charged dash hits 3.21m—that's a 15-20% improvement in chase potential on larger maps like Lakeside Village. The recovery times are tighter too: 0.66s on missed attacks, 0.95s on successful hits. She's climbed from B-tier obscurity to genuine A-tier viability.
Naiad, on the other hand? She got knocked down a peg. Humidity now decays at 5% per second after 10 seconds of inactivity, with a 40-second cooldown. That dropped her from S-tier to A-tier (we're rating her 30/35 now), and she's lost a lot of that small-map dominance she used to enjoy.
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The talent adjustments are subtle but significant. Addiction's stun dropped from 10/25/40% to 8/24/40%. Famine's decode debuff now works at 16m with -12% (down from 18m/-9%). Sabotage's undecodable duration went from 40s to 30s. And survivor healing? It's now 0.2/0.4/0.6% per second instead of 0.3/0.45/0.6%, which extends matches by about 5-10% without fundamentally changing rescue strategies. The aggressive 36 persona build still delivers 10-15% faster saves compared to Season 39.
New Characters Worth Your Attention

Queen Bee is the standout addition—she's S+ tier (35/35 across camping, chasing, and map control) and actually F2P accessible at 4,508 Clues. Her Swarm Predatory ability costs 18 Energy per hit and gives you +18% speed for 2 seconds with a 1-second cooldown. Hive Cluster (Tier 2, 18-second cooldown) sends swarms at 12m/s, drains 6 Energy per second, has 28m range, and Pathing mode hits 15m/s.
The combos are where she really shines: Pathing→Reciprocate→Reflexive→normal attacks creates an 18-second rotation that's incredibly oppressive. For endgame pressure, try Gate Path→Predatory→Reciprocate+Reflexive for reliable downs. Her Stinger costs 35 Energy and deals unlimited 0.5x damage—situational, but devastating when used correctly.
The December 18 Essence brought Mayfly (S-Tier skin for First Officer) and No Heart (A-Tier for Mad Eyes), but these are purely cosmetic. No gameplay changes here. Illusion Hall is sticking around through January 2026 if you're into that.
How Map Adjustments Changed Everything
Dream Witch and Geisha are seeing 15-20% higher win rates on large maps like Lakeside Village, thanks to improved mobility and camping potential. Dream Witch's 14-second Energy Charge with 20% faster nails and aggressive follower positioning lets her control multiple cipher zones simultaneously—it's honestly oppressive when played well.
Sculptor absolutely dominates small maps (Moon River, Red Church) with a 15-20% win rate increase. She forces 81-second cipher times and can maintain Detention for 120 seconds through strategic statue placement. That 80% speed boost creates pressure that's basically unavoidable.
The IJL Fall tournament (November 15-16) proved what experienced players already knew: S-tier hunters maintain 65-75% win rates on their optimal maps. Don't get too hung up on rigid tier lists—map knowledge and character-map synergy matter more than you think.
Season 40 Tier Rankings: The Real Story
We're using a 35-point scale that evaluates camping, chase potential, and map control. This data comes from IJL Fall tournament results, our own 50-100 test matches per character, and Grandmaster statistics.
S-Tier: The Meta Dominators
Dream Witch (35/35) sits at the top with a 75% pick/ban rate and 65% escape prevention. Her 14-second Energy Charge, 20% faster nails, and 5-second follower switch make her incredibly versatile. The strategy that works best? Aggressive burst charges, pre-dropping followers at gates and loops, and zigzag chasing for pursuits that last 60+ seconds.
Counters exist, though. Seer owls add 20+ seconds to chases, coordinated leech removal helps, and the Mechanic+Priestess+Mercenary+Seer composition hits 65% win rates against her. Just avoid rescues above 80% chair progress and prioritize decoding past that critical 81-second threshold.
Sculptor (34/35) is your small-map specialist. Her statues force 81-second cipher times and enable 120-second Detention windows. Wisdom blocks horizontally, Agility handles vertical space, Nobility provides homing, and Bonbon delivers AOE blast damage.
Breaking Wheel (35/35) maintains an 80% execution rate through relentless chase and abilities you simply can't avoid. High skill ceiling, but the mechanical skill investment pays off.
Shadow (35/35) offers versatile camping and chase that adapts to any map. He's the safest blind-pick in the game right now.
Queen Bee (S+, 35/35) delivers 20% faster loop control when you manage energy smartly. She's hitting 65-75% win rates in Grandmaster and—this is the kicker—she's F2P accessible.
A-Tier: Solid, Reliable Picks
Geisha (33/35) climbed all the way from B-tier after those buffs, and she excels on large maps now. Her butterfly mechanics reward prediction, but she's still vulnerable to portals and stuns.
Opera Singer (33/35) brings reliable camping and moderate chase through musical note mechanics.
Disciple (26/35) has niche value but struggles against meta lineups—Mechanic's 200% decode and Priestess portals give her fits.
Naiad (30/35) dropped from S-tier but retains viability through early-game pressure on water maps.
B-Tier: Situational at Best
Female Dancer, Barmaid, and Grave Keeper hover around 50-55% win rates. They just lack the tools to handle coordinated 1-1-1-1 compositions.
Jack the Ripper (C-tier) is the beginner hunter—costs 858 Echoes, straightforward fog blade mechanics. But he's hard-countered by Seer owls (which add 20+ seconds to chases) and Mercenary's 3-hit tanking ability.
How We Built This Tier List
These rankings synthesize tournament results, 50-100 solo queue matches per character, and Grandmaster metrics. The 35-point scale weights camping at 40%, chasing at 35%, and map control at 25%.
S-tier means 65-75% Grandmaster win rates, 15-20% performance increases on synergistic maps, and 75%+ tournament ban rates. A-tier hits 55-65% win rates with moderate map dependency. B-tier struggles to break 55% against competent opposition.
The Ultimate F2P Character Guide
Best F2P Survivors You Should Unlock
Mechanic (35/35, S-Tier) is the first unlock you should prioritize. Her robot provides 200% decode speed and immunity during deployment, forcing hunters into impossible choices: commit to long chases while machines pop ciphers, or abandon pursuits and lose pressure. For persona, run 36 (Borrowed Time+Tide Turner for rescue capability) or 129 (Flywheel+Knee Jerk for evasion).
Priestess (S-Tier) creates portals and delivers stuns that extend chases by 20+ seconds. The 39 persona (Knee Jerk+Weber's Law) gives you 30% vault speed for 3 seconds on a 40-second cooldown. Master portal placement at corner machines and for emergency escapes near cipher clusters—it's game-changing.
Seer (S-Tier) deploys owls that extend teammate chases by 20 seconds and provide critical intel. You've got flexibility with 36/39 personas: rescue-focused 36 for aggressive saves, kiting 39 for extended chases. Deploy owls during critical rescues or final cipher protection.
Mercenary (A-Tier, F2P Optimal Rescuer) brings 3-hit tanking, 30% chair extension, and delayed damage. Season 39 buffs gave him 10-15% faster saves. Run 36 persona (Borrowed Time+Tide Turner) for 20 seconds of post-rescue invincibility—it completely counters Jack's fog blades.
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Antiquarian (S-Tier) uses flute knockback for exceptional kiting. The 129 persona delivers 15-20% evasion improvements and consistent 60-second kites. High skill ceiling, but absolutely game-changing against aggressive hunters.
Persona Configurations That Actually Work
You get 40 points to unlock two Final Talents, creating three meta configurations:
36 Build (Rescue) follows the 3-6 o'clock path. Borrowed Time gives 50% speed and healing in endgame, while Tide Turner provides 20 seconds of post-rescue invincibility. You'll hit 90% Stage 1 save success with 10-15% faster execution. This is mandatory for Mercenary, Coordinator, and Cowboy.
39 Build (Kiting) takes the 3-9 o'clock path. Knee Jerk Reflex delivers 30% vault speed for 3 seconds on a 40-second cooldown, and Weber's Law gives distance-based speed. This extends chases to 50-60 seconds on pallet-heavy maps. Optimal for Priestess, Antiquarian, and dedicated kiters.
129 Build (Mobility/Evasion) goes 1-2-9 o'clock. Flywheel provides 0.5 seconds of dash immunity, and Knee Jerk Reflex adds vault speed. You're looking at 20-30% vault speed improvements and access to advanced techniques like dash-canceling and animation-cutting. We've seen 60%+ win rates across 50-100 matches against predictable hunters.
Adjust your build based on the hunter: 129 counters fast-movement hunters (Geisha, Jack), 39 handles campers (Dream Witch, Sculptor), and 36 enables aggressive saves against execution-focused hunters (Breaking Wheel).
Resource Allocation Strategy
Queen Bee at 4,508 Clues is the best hunter investment—immediate S+ performance. For survivors, unlock Mechanic first during early progression, then grab Priestess or Seer for team flexibility.
Skip the Memory Scar S-tier cosmetics and December 18 Essence (Mayfly, No Heart) until your core roster is complete. Daily quests generate 300-400 Clues weekly, which means one premium character every 11-15 weeks. Seasonal events accelerate this by 30-40%.
How to Counter Jack the Ripper
Jack is the gateway hunter—858 Echoes, straightforward fog blade mechanics, fast movement (+15% standard). He's C-tier in competitive play because his patterns are predictable.
Understanding Jack's Kit
Fog blade deployment during foggy weather, fast map traversal, ranged damage that bypasses pallet and window safety. The Inertia talent adds +5% recovery speed and reduces cooldowns. His weaknesses? Predictable trajectories, weather reliance, and vulnerability to coordinated positioning.
Kiting Techniques That Work
Mercenary Hard Counter: 3-hit tanking completely neutralizes Jack during rescues. The 30% chair extension plus 36 persona (Tide Turner's 20-second invincibility) guarantees saves. Body-block fog blades during invincibility—you're wasting Jack's time.
Seer Owl Deployment: Extends chases by 20+ seconds. Deploy when Jack starts his fog blade animation—the protection window allows safe loop transitions.
129 Flywheel Evasion: That 0.5-second dash immunity dodges fog blades with precise timing. Activate as Jack releases the blade (about 0.3 seconds into the animation) to phase through damage. You'll get consistent 60-second kites with proper loops.
Zigzag Terror Radius Movement: Unpredictable patterns reduce fog blade accuracy by 40-50%. Within Terror Radius, use zigzag or 360-degree circles instead of straight-line pathing.
Optimal Loop Transitions: Counter fog blade zoning by pre-dropping pallets at transition points, fake-drop to bait blade usage, then immediately transition to secondary loops. Chain Perfumer recall with Flywheel for 60+ second kites.
Team Coordination Against Jack
Mechanic+Priestess+Mercenary+Seer hits 65% win rates. Mechanic's 200% decode forces early chases, Priestess portals enable escapes and rescue support, Mercenary guarantees saves, and Seer extends chases.
Use quick chats effectively: Stay put! means unsafe rescue, Focus on decoding! prioritizes ciphers, Hunter near me! warns about rotation. Coordinate owl deployments with rescue timing—Seer should position near chairs during Stage 1 (0-49%) for immediate chase extension.
What to avoid: overextending rescues beyond 80% without Tide Turner, solo kites under 60 seconds without proper personas, and ignoring Terror Radius audio cues. Track fog blade cooldowns (roughly 15-18 seconds) for safe positioning windows.
Mercenary Optimization and Team Synergy
Mercenary is the optimal F2P rescuer—accessible and top-tier rescue capabilities. Those Season 39 buffs delivered 10-15% faster saves.
Mercenary Build Variations
36 Rescue Build: Borrowed Time (50% speed and healing in endgame) plus Tide Turner (20-second invincibility). You'll hit 90% Stage 1 success. Execute rescues at 10-30% chair progress against campers, body-block left post-rescue, and communicate via Don't move, I'm coming! That 20-second invincibility negates Jack fog blades and Dream Witch follower camping.
129 Evasion Build: Flywheel (0.5-second dash immunity) and Knee Jerk Reflex (30% vault speed for 3 seconds on 40-second cooldown). This extends personal kites to 60+ seconds while maintaining rescue capability. Use this when your team has secondary rescuers (Coordinator, Cowboy) or you're facing weak camping hunters.
Trait Customization: Prioritize increased chair time (stacks with the 30% base), faster healing (synergizes with Borrowed Time), and movement speed (improves body-block positioning). Avoid damage traits that conflict with your support role.
Rescue Timing Mastery
Stage 1 (0-49%) is the ideal window—30 seconds of opportunities with minimal risk. Wait until 10-30% against campers to minimize pre-rescue damage and maximize invincibility value.
Stage 2 (50-99%) requires evaluation. Only attempt with Tide Turner active, coordinate body-blocks, and prioritize critical roles (Mechanic, Priestess). That 30-second one-rescue limit means Stage 2 often results in chair trades.
Stage 3 means permanent elimination—zero rescue opportunities. Focus on cipher completion and gate rushing. Don't overcommit to impossible saves that cause multiple eliminations.
The two-rescue maximum per player prevents exploitation, so coordinate to distribute responsibilities. Right-side body-blocking provides optimal collision angles during Tide Turner.
Team Composition Tips
The 1-1-1-1 formation works: one kiter (Antiquarian/Forward), one rescuer (Mercenary), one decoder (Mechanic), one support (Seer/Priestess). You're looking at 15-20% win rate improvements versus uncoordinated selections.
Mercenary synergizes beautifully with Seer (owl-extended rescue windows) and Mechanic (rapid ciphers reduce rescue counts). Priestess portals enable emergency rescue support and post-rescue escapes that complement Tide Turner.
Coordinate personas: avoid multiple 36 builds (redundant rescue capability), ensure one 129 (evasion against aggressive hunters), and adapt to hunter selection. Against Dream Witch, prioritize spread positioning and group leech removal over aggressive rescues.
Ban priority for survivors: Dream Witch (that 75% ban rate is justified), Queen Bee (S+ oppression), and Sculptor (small-map dominance). Hunters facing Mercenary teams should ban Seer (eliminates rescue extension) or Priestess (removes portal escapes).
Advanced Meta Strategies for Competitive Play
Map Control Fundamentals
Cipher positioning determines match flow. Assign one machine per survivor initially—avoid collaborative decoding unless you're desperate for a rush. The 81-second base completion means 4-survivor teams finish 5 machines in roughly 6-7 minutes with perfect efficiency.
Prioritize corner machines and isolated ciphers. They offer superior kiting opportunities and reduced hunter patrol efficiency. Mechanic's 200% robot decode enables safe completion of dangerous machines.
Calibration mastery matters: perfect calibrations add +1% progress, failed ones cause a 2-second stun plus hunter notification. Advanced players achieve 90%+ success, accelerating completion by 5-10%.
Prime ciphers to 98-99% mid-game for coordinated endgame rushes. The 3-second cooldown between interactions allows precise control—stop at 98%, coordinate final progress via quick chat. This enables simultaneous multi-cipher completion that overwhelms gate patrol.
Cipher Rush Optimization
Dedicated decoder compositions (2-3 specialists: Mechanic, Prisoner, Mind's Eye) plus Knee Jerk Reflex create overwhelming pressure. Mechanic's 200% immunity, Prisoner linking, and Mind's Eye's 30% faster decode with echolocation force impossible situations for hunters.
The 3-minute event window (30% decode bonus) creates critical rush opportunities. Coordinate aggressive decoding and accept higher risk for accelerated progress. Teams completing 3+ machines during events achieve 70%+ win rates.
Borrowed Time's 50% speed and healing during endgame enables rapid gate opening and healing that counters Detention's 120-second window. Position near gates during the final cipher, coordinate simultaneous opening, and utilize the speed boost for safe exits against camping.
Late Game Scenarios
Gate opening takes 18 seconds of uninterrupted progress. Split survivors across both gates during Detention to divide the hunter's attention. That 120-second Detention window provides limited executions, making gate splitting the optimal counter.
The dungeon spawns after two eliminations, offering an emergency escape. It spawns randomly but favors corners and isolated positions—memorize common spawns for quick location.
Exit Path persona enables self-revive and occasionally clutches impossible situations, though the 3-9 position conflicts with optimal 36/39/129 builds. Situational only.
Full Progress rescue with Borrowed Time's 50% speed and healing enables aggressive endgame saves. Coordinate final rescues with gate progress—save at 40-49% chair while gates reach 80%+ for simultaneous rescue-escape.
Budget-Friendly Progression Path
Efficient Resource Management
Daily quests deliver 300-400 Clues weekly. Prioritize maximum Clue rewards (100+ Clues) over time-intensive low-reward objectives. Weekly resets happen every seven days—complete everything before reset.
Seasonal events accelerate progression by 30-40% through bonus Clues and limited unlocks. The December 18 Essence and Illusion Hall (running through January 2026) provide cosmetics, but F2P players should prioritize character unlocks over aesthetics.
Ranked rewards scale with tier: Elk (mid-rank) generates roughly 500 Clues, while Mammoth+ offers 1,000+ Clues plus cosmetics. Nine rank points for 3+ survivor escapes or strong hunter performances enable steady climbing with 60%+ win rates.
Priority Unlock Order
First - Mechanic: Early progression, immediate competitive value through 200% decode and immunity. S-tier, universal team fit.
Second - Queen Bee (Hunters): 4,508 Clues delivers S+ performance and 65-75% Grandmaster win rates. Hunter mains should save exclusively for this.
Third - Priestess/Seer: S-tier survivors at roughly 3,000-4,000 Clues each. Unlock based on playstyle: Priestess for utility support, Seer for information assistance.
Fourth - Mercenary: A-tier rescue specialization, F2P accessible. The 36 persona provides guaranteed saves that win close matches.
Avoid - Cosmetic Essences: Memory Scar S-tier cosmetics and seasonal essences offer zero competitive advantage. Delay until your core roster is complete (6-8 characters for both factions).
Long-term Investment Strategy
Persona allocation: prioritize unlocking 36/39/129 on your mains before spreading points around. Each complete web requires roughly 120 points—focus your investments.
Trait unlocks provide permanent improvements but demand significant Clues. Prioritize traits that enhance core strengths: decode speed (Mechanic), rescue efficiency (Mercenary), kiting duration (Priestess). Avoid generic marginal benefits.
Grind optimization: peak hours (4-6am, 12-2pm, 6-10pm) improve matchmaking quality and increase win rates by 15-20%. Test 20-30 Quick matches during these windows to identify your personal peaks, then concentrate ranked grinding during optimal hours.
Main 2-3 characters per faction instead of attempting full roster mastery. Specialization enables deep mechanical understanding and matchup knowledge that translates to consistent 60%+ win rates. Track your statistics: 81-second decode times, 80-90% rescue success, and 60+ second kite durations indicate competitive proficiency.
Common Meta Misconceptions Debunked
Myth: Higher tier always wins - Player skill, map knowledge, and team coordination outweigh raw tier advantages. A skilled B-tier player with optimal map selection regularly defeats mediocre S-tier players. Tier lists indicate statistical advantages across large samples, not guaranteed individual outcomes.
Myth: F2P cannot compete - Season 40 accessibility through Clue unlocks (Queen Bee at 4,508, Mechanic through progression) enables full competitive viability. The core meta composition of Mechanic+Priestess+Mercenary+Seer achieves 65% win rates using entirely F2P characters.
Myth: Jack is unviable - While C-tier competitively, Jack serves perfectly as a learning platform. His straightforward mechanics teach fundamentals (cipher pressure, chase optimization, camping) that transfer to advanced hunters. Beginners achieve 50-55% win rates despite his competitive limitations.
Error: Copying pro builds without understanding - Pro configurations optimize for coordinated teams and tournament rules that differ from solo queue. The 129 persona achieves 60%+ in pro hands but requires precise execution that average players lack. Start with forgiving 36 builds and progress to advanced configurations after mastering fundamentals.
Error: Ignoring map-specific adaptations - Dream Witch's 15-20% win rate increase on large versus small maps demonstrates critical character-map synergy. Blind-picking S-tier without considering the map wastes potential. Learn 2-3 characters with complementary map preferences.
Error: Neglecting persona distribution - Incomplete webs provide zero Final Talent benefits. Forty points unlock two talents, 39 unlocks zero. Spreading points across incomplete configurations sacrifices game-winning abilities for marginal traits. Complete one full web before starting a secondary one.
Misunderstanding: Always rescue teammates - Overextending rescues beyond 80% without Tide Turner results in double eliminations that guarantee losses. Optimal strategy sometimes requires sacrificing teammates to complete final ciphers.
Misunderstanding: Kiting longer always helps - Extending kites beyond 60 seconds provides diminishing returns if teammates fail to capitalize through cipher progress. A 45-second kite with 2 cipher completions outperforms a 90-second kite with 1 completion.
Misunderstanding: Camping is unfair/unskilled - Camping represents a legitimate strategy that survivors counter through coordinated rescues and cipher pressure. The 36 persona specifically addresses camping via Tide Turner. Complaining indicates strategic misunderstanding versus actual balance issues.
Performance Tracking and Improvement
Key Metrics to Monitor
Cipher Completion Time: 81 seconds is baseline, sub-75 seconds indicates strong efficiency. Mechanic should target 40-50 seconds using the robot, while standard survivors aim for 75-80 seconds with perfect calibrations.
Kite Duration: 60+ seconds represents competitive proficiency. Advanced kiters achieve 90+ seconds using optimal personas (39/129) and map knowledge. Track locations to identify strong loops and weak positions requiring practice.
Rescue Success Rate: 80-90% success indicates proper timing and build optimization. Mercenary should achieve 90%+ Stage 1 rescues using the 36 persona. Below 70% suggests timing errors or inadequate persona investment.
Escape Rate: 60%+ survival across 20+ matches enables steady rank climbing with positive points. Below 50% indicates fundamental strategic errors requiring replay analysis and mechanical practice.
KPM (Kills Per Match): Hunter metric—2.5+ maintains rank progression in Mammoth+ tiers. S-tier hunters should achieve 3+ with optimal builds and map selection.
Skill Development Roadmap
Beginner (0-50 hours): Master cipher calibration, pallet and window usage, Terror Radius recognition, and quick chat communication. Practice Jack (hunters) or Doctor (survivors) for fundamentals without complex abilities. Target 45-50% win rates.
Intermediate (50-200 hours): Expand to 3-4 characters per faction, complete your first persona web (36 recommended), and develop map knowledge across ranked venues. Study cipher routing, rescue timing, and hunter-specific counterplay. Achieve 55-60% win rates.
Advanced (200+ hours): Specialize in 2-3 mains with deep matchup knowledge, complete multiple personas (36/39/129), and implement advanced techniques (animation canceling, precise timing, coordinated strategies). Maintain 60-65% win rates for consistent Mammoth/Grandmaster climbing.
Expert (500+ hours): Compete in tournaments, develop meta-defining strategies, and achieve 65%+ win rates against top-tier opposition. Contribute community knowledge through guides and strategic innovation.
Seasonal Goal Setting
Short-term (Weekly): Complete all daily and weekly quests for maximum Clues, achieve a positive win rate (50%+) in ranked, and practice one specific skill (kiting, rescuing, camping) through focused custom matches.
Medium-term (Monthly): Reach the next rank tier through consistent play, unlock one character or complete one persona web, and improve one key metric (kite duration, rescue rate, KPM) by 10-15%.
Long-term (Seasonal): Achieve your target rank (Elk, Mammoth, Grandmaster), complete your core roster (6-8 characters), and establish a 60%+ win rate across 100+ matches. Season 40 runs from November 27, 2025 through roughly late February 2026 (12-14 weeks).
Track progress through spreadsheets or apps, recording match outcomes, character selections, map venues, and performance metrics. Review data weekly to identify improvement patterns and persistent weaknesses requiring focused practice.
FAQ
What are the best F2P characters in Identity V Season 40? Mechanic dominates F2P survivors with her 200% robot decode and S-tier status right from early progression. Queen Bee is the optimal F2P hunter at 4,508 Clues with S+ tier performance and 65-75% Grandmaster win rates. Mercenary provides essential rescue capability for budget players. Priestess and Seer complete optimal teams at 3,000-4,000 Clues each.
How do I counter Jack the Ripper as Mercenary in Identity V? Mercenary hard-counters Jack through 3-hit tanking and the 36 persona (Tide Turner's 20-second invincibility). Body-block fog blades during rescue invincibility, coordinate with Seer owls for +20 second chase extension, and use zigzag movement to reduce blade accuracy by 40-50%. The Mechanic+Priestess+Mercenary+Seer composition achieves 65% win rates against Jack.
Which persona builds work best for F2P players in Season 40? The 36 build (Borrowed Time+Tide Turner) is mandatory for rescue—90% Stage 1 success with 20 seconds of post-rescue invincibility. The 39 build (Knee Jerk+Weber's Law) extends kites to 50-60 seconds through 30% vault speed. The 129 build (Flywheel+Knee Jerk) offers advanced evasion with 0.5-second dash immunity and 60%+ win rates across 50-100 matches. Prioritize completing 36 first.
What changed in Identity V Season 40 meta? Season 40 launched November 27, 2025 with significant changes: Geisha buffs (2.95m normal dash, 3.21m charged), Naiad nerfs (5% Humidity decay, 40-second cooldown), and talent modifications (Addiction 8/24/40% stun, Famine 16m/-12% decode). Queen Bee emerged as S+ tier at 4,508 Clues. Dream Witch maintains a 75% ban rate. The meta stabilized after the November 20 hotfix through the COA VIII tournament on December 26.
How do I climb ranks in Identity V without spending money? Focus on core F2P unlocks (Mechanic, Queen Bee, Mercenary) and complete the 36 persona first. Grind during peak hours (4-6am, 12-2pm, 6-10pm) for 15-20% win rate improvements. Maintain 60%+ win rates through 2-3 specialized characters. Complete daily quests for 300-400 Clues weekly. The 1-1-1-1 team composition (kiter-rescuer-decoder-support) achieves 15-20% win rate increases.
What are the most effective rescue strategies in Season 40? Execute Stage 1 rescues (0-49% chair) during the 30-second window, waiting until 10-30% against campers to maximize Tide Turner value. Use the 36 persona (Borrowed Time+Tide Turner) for 20 seconds of invincibility, body-block left post-rescue, and coordinate Seer owls for chase extension. Avoid rescues beyond 80% without invincibility, limit yourself to 2 rescues per player, and prioritize high-value survivors (Mechanic, Priestess). Mercenary achieves 90%+ rescue success through proper timing and build optimization.


















