MLBB Affinity Farming Cap: 150 Weekly Intimacy Guide 2025

Mobile Legends Bang Bang's Affinity system caps free intimacy farming at **150 Familiarity points per week** through matches. You'll earn +6 points per Ranked match, +3 per Classic, and +2 per other modes when playing together. Establishing Affinity requires 150 Familiarity and unlocks hero sharing plus relationship progression. This guide covers exact weekly limits, optimal farming routines, and efficient strategies to maximize free intimacy without spending diamonds.

Author: BitTopup Publish at: 2025/12/23

Understanding MLBB Affinity System and Intimacy Points

The Affinity system (patch 1.6.18) rewards consistent teamwork through Familiarity points—the core currency measuring relationship strength. Familiarity accumulates through shared matches, converting cooperative play into quantifiable progress. At 150 Familiarity, you unlock formal Affinity, transforming casual teammates into recognized partners.

Four Affinity types exist: Partners (1 slot), Bros (4 slots), Besties (4 slots), and Confidants (4 slots). This creates strategic decisions about which players deserve your limited slots.

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What Is the Affinity System

Access via Profile > Social > Affinity. The interface shows Familiarity progress, relationship types, and management options.

To establish Affinity: Click +, send heart symbol, select relationship status, click Confirm. Recipients must accept—both players must commit.

How Intimacy Points Work

Familiarity is the measurable currency. Match completion is the primary free source:

  • Ranked: +6 Familiarity
  • Classic: +3 Familiarity
  • Other modes: +2 Familiarity

Points apply regardless of win/loss. Gifting converts 10% of gift value to Familiarity but requires diamonds.

Relationship Types

All types unlock identical benefits: hero sharing in Classic Mode and VS A.I. Classic. This lets partners use each other's hero pools—major value for free players with complementary collections.

Partners maintain exclusivity (1 slot). Bros, Besties, Confidants function identically with 4 slots each (13 total relationships max).

Why Affinity Farming Matters

Benefits include:

  • Exclusive cosmetic rewards and profile displays
  • Hero sharing for strategic flexibility
  • Reliable teammate networks with better synergy
  • Higher win rates through coordinated play

The Exact MLBB Affinity Farming Cap

150 Familiarity per week maximum from matches. This hard cap prevents unlimited grinding. No separate daily cap exists—150 points is your total across seven days.

Weekly Maximum Calculation

Mobile Legends Bang Bang Affinity farming: Ranked vs Classic vs Other modes matches to 150 points

Ranked-focused: 25 Ranked matches = 150 points (25 × 6). That's 3-4 matches daily.

Classic-focused: 50 Classic matches = 150 points (50 × 3). That's 7-8 matches daily.

Other modes: 75 matches = 150 points (75 × 2). That's 11 matches daily—least efficient.

Mixed approach: 15 Ranked (+90) + 15 Classic (+45) + 8 other (+16) = 151 total.

Cap Reset Timing

Rolling seven-day window, not fixed calendar weeks. Your 150-point limit refreshes as matches age beyond seven days. No dead days waiting for Monday resets.

Track via Affinity interface. When match-based Familiarity stops increasing, you've hit the cap. Oldest matches must age out before new ones generate points.

Mobile Legends Bang Bang Affinity social interface with Familiarity progress

Pro tip: If you cap by Wednesday, shift remaining matches to next week for maximum total accumulation.

Differences Between Relationship Types

All types share identical 150 weekly caps. Relationship category affects slots and presentation, not farming efficiency.

Playing with different partners distributes your 150-point cap across relationships—doesn't multiply it. Focus on one primary partner for fastest individual progression.

All Free Intimacy Point Sources

Match completion is the only free source. Gifting requires diamonds.

Playing Matches Together

Ranked: +6 Familiarity per completion. Gold standard for efficiency. Match duration doesn't matter—10-minute surrender = 30-minute victory.

Classic: +3 Familiarity per game. Half Ranked value. Good for practicing new heroes while farming.

Other modes: Brawl, Mayhem, Arcade = +2 Familiarity each. Faster matches but lower efficiency.

Both players must participate start to finish. Disconnections or late joins may affect crediting.

Game Mode Efficiency

MLBB Affinity points efficiency chart: Ranked, Classic, Brawl per minute

Ranked: 18-minute average = 0.33 Familiarity/minute (6 ÷ 18). Best efficiency.

Classic: 18-minute average = 0.17 Familiarity/minute (3 ÷ 18). Half Ranked efficiency.

Brawl: 10-minute average = 0.20 Familiarity/minute (2 ÷ 10). Slightly beats Classic but below Ranked.

For max time efficiency: Ranked exclusively until weekly cap. 25 Ranked matches = ~7.5 hours weekly (25 × 18 min), averaging just over 1 hour daily.

Complete Daily Affinity Farming Routine

Consistent daily effort beats sporadic grinding. Distribute matches across seven days to prevent burnout.

Core Grinding: Optimal Match Sequence

Start with Ranked when focus peaks. Queue together for 3-4 Ranked games = 18-24 Familiarity in 60-90 minutes. Daily routine accumulates 126-168 weekly—meeting or exceeding cap.

Schedule 90-minute daily windows when both partners are available. Evening hours work best for most schedules.

Front-load weekly farming. Hit 150 by Thursday/Friday for weekend flexibility. Identifies shortfalls early for corrective grinding.

Monitor Familiarity after each session. When gains stop, you've capped—switch partners or enjoy casual play.

Time-Efficient Analysis

Ranked baseline: 0.33 Familiarity/minute at 18-minute matches.

Classic: Only surpasses Ranked if matches finish under 9 minutes—rarely happens.

Brawl: Reduced complexity, not superior points.

Max efficiency = Ranked exclusively. 25 Ranked matches for 150 Familiarity = 7.5 hours weekly, ~1 hour daily—manageable for dedicated players.

Weekly Cap Calculation Formula

(Ranked × 6) + (Classic × 3) + (Other × 2) = Weekly Familiarity (capped at 150)

Base Daily Points

3 Ranked daily: 18 Familiarity × 7 days = 126 weekly. Need 8 Classic (+24) or 12 other (+24) to cap.

5 Classic daily: 15 Familiarity × 7 days = 105 weekly. Need 15 other (+30) or 8 Ranked (+48) to cap.

11 Brawl daily: 22 Familiarity × 7 days = 154 weekly. High volume makes this impractical.

Real 7-Day Schedule

Monday-Friday: 3 Ranked daily = 90 total
Saturday: 4 Ranked = 24 (114 total)
Sunday: 6 Ranked = 36 (150 total, capped)

25 total Ranked matches, 7.5 hours weekly, 54 min weekdays + 90-108 min weekends.

Classic alternative:
Daily: 7 Classic = 147 total
Additional: 2 Brawl = 4 (151 total, capped)

49 Classic + 2 Brawl = 15.5 hours weekly—double Ranked time.

Advanced Free-to-Play Strategies

Partner Coordination

Establish fixed daily windows (e.g., 8-10 PM) for routine expectations. Consistency beats sporadic marathons.

Communicate cap status to avoid wasted matches. Once either hits 150, additional matches = zero points.

Time zones require creative scheduling. Identify overlapping hours—two well-timed daily matches beat zero from incompatible schedules.

Multi-Partner Strategy

150 cap applies globally, not per partner. Playing 10 matches with Partner A (60 points) then 10 with Bestie B (60 points) = 120 distributed between two relationships.

Multi-partner farming slows individual progression proportionally. Three Affinities = each advances at one-third speed.

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Single-partner concentration = fastest individual rewards. Focus all 150 weekly on one relationship, then redistribute after primary goals achieved.

Avoiding Common Mistakes

Playing solo: Zero Familiarity toward Affinity. Verify partner joined before starting.

Removing from friends list: Permanently wipes all Familiarity progress. Resolve conflicts through communication.

Canceling Affinity: Triggers seven-day approval period. Familiarity continues but relationship terminates after seven days. Time cancellations strategically.

AFK/feeding: Doesn't reduce Familiarity but damages relationships, risking cancellation and sabotaging long-term efficiency.

Affinity Level Progression Timeline

Establishing Affinity = 150 Familiarity threshold. Free players at weekly cap achieve this in one week, unlocking hero sharing.

Subsequent levels demand increasing Familiarity—exponential curve. Early levels advance quickly, later tiers require weeks.

0 to Level 100 Projection

Week 1: 150 Familiarity, establish Affinity, unlock hero sharing
Weeks 2-4: +450 (600 total), early levels
Weeks 5-12: +1,200 (1,800 total), mid-tier levels
Weeks 13-26: +2,100 (3,900 total), higher tiers

Exact mappings vary—Moonton adjusts formulas periodically. Constant: 150 weekly cap = predictable, time-gated advancement.

Realistic Timeline for Exclusive Skins

Major cosmetics gate behind high levels requiring months of farming. Exclusive borders, chat effects, commemorative items unlock progressively. Premium skins often demand 6+ months of capped weekly farming.

Extended timeline reflects monetization—free progression exists but advances slowly enough to incentivize diamond spending.

Free vs Diamond Acceleration

Diamond gifting bypasses 150 cap: 1,000-diamond gift = 100 Familiarity instantly (equivalent to 17 Ranked matches). Wealthy players purchase progression.

Free farming advantage: zero cost, sustainable long-term. 150 weekly cap ensures non-spenders eventually reach max levels through persistence.

Hybrid: Free farming + occasional gifts during events. Balanced strategy accelerates moderately while controlling costs.

Common Misconceptions and Troubleshooting

Myth: Unlimited Points with Enough Matches

150 weekly cap is absolute regardless of volume. 100 matches = identical Familiarity to 25 optimally-distributed matches. Both hit cap.

Hard cap prevents no-life grinding advantages. Three daily matches over seven days = marathon weekend sessions.

Why Points Stopped Mid-Week

You've hit 150 cap. Rolling seven-day window means intensive early-week grinding exhausts allowance by Wednesday/Thursday.

Not a bug—system functions as designed. Additional matches = zero Familiarity until older matches age beyond seven days.

Do AFK/Losses Reduce Gains

Match outcome doesn't affect Familiarity. Wins, losses, draws = identical points by match type. 5-minute surrender = 40-minute victory for Familiarity.

AFK doesn't reduce Familiarity for completed matches (may trigger penalties). Chronic AFK damages relationships, risking cancellation.

Partner Activity Requirements

Both must participate in same match for credit. Solo queue = zero Familiarity regardless of partner's simultaneous solo activity.

If partner hasn't logged in 30+ days, Affinity requests auto-approve. But farming still requires both actively playing together—no passive accumulation.

FAQ

What is the maximum intimacy points per day in MLBB without spending?

No daily cap—only 150 Familiarity weekly max from matches. You can earn all 150 in one day (25 Ranked matches), though 3-4 daily matches across seven days is more sustainable.

How many intimacy points can you earn per week in Mobile Legends?

150 Familiarity maximum per week through matches. Ranked = +6, Classic = +3, other modes = +2. Rolling seven-day window, not fixed calendar weeks.

Does MLBB affinity have a weekly cap or daily reset?

150 Familiarity weekly cap, no separate daily limit. Rolling seven-day window—matches older than seven days age out, freeing cap space. No fixed reset day.

What game modes give the most intimacy points in MLBB?

Ranked = +6 (most efficient). Classic = +3. Brawl/other = +2. Prioritize Ranked for max efficiency.

How long does it take to max affinity with a partner for free?

6+ months for highest tiers with consistent weekly cap farming. Initial 150 to establish Affinity = one week at cap. Subsequent progression depends on total Familiarity per level.

Can you farm unlimited intimacy points in MLBB?

No—150 weekly cap from matches is absolute for free players. Gifting bypasses cap but requires diamonds. Free farming strictly limited to 150 points per seven-day window regardless of match volume.

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