MLBB Patch 1.9.60 Overview: What Advanced Server Testing Reveals
Patch 1.9.60 targets seven heroes with numerical adjustments to base damage values, scaling ratios, and ability mechanics. Kimmy receives complete formula changes across her entire kit, while Gloo gains new crowd control through immobilization effects. Battlefield changes reduce Lord HP scaling and marksman-specific gold acquisition from neutral objectives.
Advanced Server testing provides early access before official server implementation. Historical patterns suggest 2-4 week transition periods. Current build demonstrates stable performance, indicating minimal likelihood of major rollbacks. Expect official deployment during January 2026 ranked season.
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Why This Patch Matters
Unlike incremental balance patches, 1.9.60 simultaneously modifies hero mechanics and battlefield economics. The 5% Lord HP reduction affects late-game objective control across all matches, while 20% Scavenger Crabs gold reduction specifically targets marksman scaling patterns.
These dual-layer changes create cascading effects throughout match progression. Marksmen face slower power curves, tanks benefit from relatively stronger early-game presence, and objective-focused strategies gain increased importance.
Change #1: Kimmy's Complete Mechanical Overhaul
Kimmy transforms from hybrid damage dealer into specialized magic-focused marksman. Key changes:
- Basic attack base damage: 20 → 10
- Attack radius: 1 → 0.8
- Knockback replaced with immobilization
- Spray Gun: 22% Total Physical Attack + 27% Total Magic Power (magic damage)
- Max Starlium Basic Attacks: 27% Total Physical Attack + 32% Total Magic Power with piercing
New Damage Scaling Formulas
Skill 1 Chemical Bolts:
- Base damage: 20-45
- Scaling: 25% Total Physical Attack + 30% Total Magic Power (magic damage)
- Effect: 50% slow for 0.5 seconds
Skill 2 Starlium Beam:
- Base damage: 300-600
- Scaling: 50% Total Physical Attack + 60% Total Magic Power
- Grants: 20-40 Starlium per enemy hero hit
Ultimate Traction Pulse:
- Base damage: 200-400
- Scaling: 60% Total Physical Attack + 72% Total Magic Power
- Effect: 75% slow + 20-40% current HP as magic damage
- Grants: 40 Starlium per hero hit
Critical Mechanic: 1% Attack Speed converts to 1 Magic Power. Basic attacks deal only 60% damage to turrets.
Optimal Build Paths
Core items prioritize magic penetration and cooldown reduction with attack speed substats:
- Magic penetration boots
- Calamity Reaper (CDR + burst damage)
- Genius Wand (percentage magic penetration)
- Feather of Heaven (attack speed + magic power)

Pro tip: Adapt positioning to 0.8 unit attack radius. Immobilization enables allied burst setup but removes self-peel knockback—requires more defensive awareness.
Change #2: Gloo's Enhanced Crowd Control Arsenal
Gloo transitions to crowd control specialist with multiple immobilization sources.
Sticky Passive:
- Decreases enemy Movement Speed by 4% for 6 seconds (max 5 stacks)
- Each stack reduces enemy damage to Gloo by 4% (20% at full stacks)
Skill 1:
- Base damage: 80 + 80% Total Magic Power
- Goo explosion: 300-450 + 12% Extra Maximum HP (magic damage)
- Immobilizes for 1 second
- Healing: 2.5-5% Max HP (doubled when hitting heroes)
Skill 2:
- Base damage: 100-200 + 80% Total Magic Power
- Immobilizes for 0.5 seconds
- Split form: 80 + 15% Total Magic Power every 0.25 seconds for 4 seconds
Ultimate:
- Duration: Up to 9 seconds
- Recovers: 25-30% Max HP
- Basic attacks: 30-90 + 50% Total Magic Power + 6% Extra Max HP
- Transfers 80% damage received to host
- Cooldown reduces to 5 seconds if attached target dies
Strategic Applications
Gloo's crowd control chain: 1-second Skill 1 + 0.5-second Skill 2 = 1.5 seconds total lockdown, sufficient for most assassins and mages to execute full combos.

Damage transfer mechanic protects high-value damage dealers. Attaching to fed marksmen or mages forces enemies to damage Gloo's substantial HP pool. The 5-second cooldown reset enables aggressive tower dives with minimal punishment.
Item Build
- Cursed Helmet (passive damage during Ultimate)
- Oracle (amplifies Skill 1 healing)
- Athena's Shield or Radiant Armor (based on enemy composition)
- HP-stacking items enhance Skill 1 damage scaling and Ultimate survivability

Change #3: Battlefield Economy Adjustments
Lord HP Growth: -5% reduction affects late-game scaling. Lord encounters become faster and less resource-intensive, enabling teams to secure with fewer members or less preparation.
Scavenger Crabs Gold: -20% for marksmen only, directly targeting economic scaling.
Impact on Marksman Scaling
The 20% reduction forces adjusted farming patterns. Traditional jungle-clear rotations between lane waves become less efficient. Typical two-item completion timing extends by 30-45 seconds, creating vulnerability windows where enemy assassins and fighters reach power spikes first.
Adaptation Strategies
- Prioritize Scavenger Crabs for non-marksman roles (full gold value)
- Marksmen focus on lane optimization
- Improve last-hitting accuracy and wave management
- Freeze waves near towers, execute perfect last-hits, time recalls to minimize lost minion gold
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Change #4: Fanny's Energy Economy Adjustments
Skill 1: Base damage 300-540 → 275-525 (8% reduction in early-game burst)
Skill 2: Energy cost 16-11 → 17-12 across ability levels
Energy Management Impact
Increased Skill 2 energy cost affects prolonged chases and multiple kill attempts. Players must calculate energy expenditure more carefully during tower dives or team fights requiring sustained mobility.
The change rewards precise mechanical execution while punishing wasteful cable usage or missed skill shots, particularly during blue buff downtime.
Change #5: Gord's Ultimate Control Enhancement
Ultimate Control: Dual-input system—joystick control or drag-to-aim options for precise targeting.
Skill 2:
- Cast count: 13 → 16 projectiles
- Interval: 0.3 → 0.25 seconds
Ultimate:
- Width: 0.6 → 0.8
Practical Applications
The 0.8 width covers most jungle pathways completely, enabling effective choke point control. Drag-to-aim provides superior precision for targeting high-priority enemies, manually adjusting beam direction mid-cast to track mobile assassins or repositioning marksmen.
Additional Hero Adjustments
Yi Sun-shin: Skill 2 self-slow 20% → 5%, dramatically improving kiting potential and team fight mobility.
Valir: Ablaze duration 4 → 3 seconds, reducing sustained crowd control effectiveness. Teams must coordinate burst damage within shortened debuff duration.
Natan: Base attack 115 → 107 (7% reduction), weakening early-game trading power.
January 2026 Ranked Meta Predictions
The combined changes create a meta favoring burst damage compositions with strong objective control. Kimmy's transformation opens team composition flexibility, while Gloo's enhanced crowd control enables aggressive dive strategies.
Marksmen face increased pressure to demonstrate superior mechanical skill and farm efficiency. Assassins and fighters gain relative power during mid-game when marksmen experience delayed item completions.
Priority Picks and Bans
Gloo: Priority pick for reliable crowd control and frontline durability. Multiple immobilization sources and damage transfer mechanics counter burst-heavy compositions.
Kimmy: Flex pick requiring specific team compositions. Teams must provide frontline protection and crowd control setup. Reduced turret damage makes her less effective in split-push.
Gord: Premier zone control mage. Enhanced Ultimate control and increased Skill 2 projectiles dominate choke points and objective areas.
Role-Specific Meta Shifts
Tanks: Benefit from Lord HP reduction, enabling faster objective secures with less team commitment. Aggressive tanks can initiate Lord with only two teammates.
Marksmen: Adapt to slower scaling curves while maintaining late-game carry potential. Select marksmen with strong mid-game power spikes or built-in farming acceleration.
Mages: Heroes with strong objective control abilities gain priority. Zone enemies from Lord or Turtle attempts, securing objectives before enemies contest.
Adaptation Strategies for Competitive Play
Kimmy: Practice reworked mechanics in custom games. Reduced attack radius and immobilization effect require 15-20 matches to internalize muscle memory.
Gloo: Learn optimal crowd control chains, sequencing Skill 1 and Skill 2 for maximum lockdown. Practice timing Ultimate attachment to coincide with enemy burst rotations.
Macro Gameplay:
- Accelerate Lord timing attempts to capitalize on 5% HP reduction
- Secure vision control around 10-minute mark
- Marksmen improve lane wave management—freeze waves near towers during vulnerable power spike timings
Investment Guide: Maximizing Your MLBB Resources
Gloo: High-value purchase for tank players, offering versatile crowd control across multiple team compositions. Enhanced mechanics justify diamond investment.
Kimmy: Requires careful consideration. Players excelling at ability-focused marksmen and precise positioning will find her rewarding.
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Prioritize versatile heroes viable across multiple patches rather than niche picks. Gloo's crowd control utility and Gord's zone control provide long-term value regardless of future balance changes.
Advanced Server vs Official Server Expectations
Historical accuracy suggests 85-90% of tested changes reach official servers with minimal modifications. Numerical values may receive minor adjustments, but core mechanical changes typically remain intact.
Kimmy's comprehensive rework indicates developer commitment to her new identity. Gloo's crowd control additions address longstanding requests for reliable tank engagement tools—these changes will persist through official deployment.
Verify exact numerical values when official patch notes release. Core mechanics—Kimmy's immobilization, Gloo's crowd control, Gord's Ultimate control—will almost certainly remain unchanged.
FAQ
What are the biggest changes in MLBB Patch 1.9.60? Kimmy receives complete mechanical overhaul with magic power scaling, Gloo gains multiple immobilization effects, Lord HP growth reduces by 5%, and Scavenger Crabs gold for marksmen cuts by 20%.
How will Patch 1.9.60 affect January 2026 ranked meta? Creates burst-damage meta with stronger objective control emphasis. Marksmen face slower scaling, while tanks and crowd control specialists gain priority through Lord HP reductions and enhanced abilities.
Which heroes are strongest after MLBB Patch 1.9.60? Gloo (top-tier tank with immobilization and damage transfer), Gord (premier zone control with enhanced Ultimate), and Kimmy (strong magic damage with proper team support).
What items should I build in Patch 1.9.60 meta? Kimmy: Calamity Reaper, Feather of Heaven (magic power + attack speed). Gloo: Cursed Helmet, Oracle, HP-stacking items. Marksmen: Early power spike items to compensate for reduced neutral objective gold.
How do battlefield changes impact gameplay? 5% Lord HP reduction enables faster objective secures with fewer members. 20% Scavenger Crabs gold reduction for marksmen delays power spikes by 30-45 seconds, creating mid-game vulnerability windows.
Should I buy new heroes for Patch 1.9.60 meta? Gloo represents high-value investment for tank players. Kimmy requires playstyle compatibility with ability-focused marksmen. Prioritize heroes offering long-term viability across multiple patches.
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