MLBB Patch 2.1.30: S-Tier Hayabusa (51% WR) Rules 2025 Meta

Climb those ranks hard in 2025—Patch 2.1.18 vibes still rule. S-tier picks like Hayabusa (51.47% WR), Mathilda (52.92% WR), Granger (51.06% WR) dominate. Nail tank rotations to river level 2, clear gold lane waves at 200g, stack Dominance Ice + Oracle. Hit 60% win rates from Epic to Mythic by obsessing over Turtle and Lord in your next 100-200 games.

Author: BitTopup Publish at: 2025/11/25

Patch 2.1.30 Breakdown: What's Shaking Up the 2025 Meta?

Dropped September 17, 2025, this patch cranks Obsidia's Skill 2 to 500% movement speed—Bone Shards now multi-hits like crazy. Angela's ult cooldown? Slashed 10-15s, netting 2-3 extra heals per scrap. Floryn's CC takes a 1-2s nerf hit. Obsidia caps Bone Energy at 100%, Gloo melts tanks, Zhuxin shreds backlines. Roaming Equipment bumps solo gold/EXP by 15-20% (200 EXP per spot); Dangerous Grass amps ambushes 25%.

Check patch notes every day—trust me, it's your edge. Hop into 30-min customs, grind Obsidia to 100% Energy and 1500 dmg output. Aim for weekly KDA over 2.0.

Quick Hits on Buffs and Nerfs

Obsidia's Bone Shards now procs item effects on multi-hits. Angela survives 40% better with spammable ults. Floryn nerfs make sharing Flowers across 3 allies way easier to punish.

Spot 3-5 big changes in 10 minutes, rate their impact, dream up 2 practice drills. Mode-match 20 min per hero, nail 80% hit goals—warm-up 10 min, core combos 20 min, KDA breakdown 10 min.

Map Tweaks and How They Flip Rotations

Dire Hit dishes 200 EXP per reveal, 70% Grass vision. Cursed Helmet dings Hybrid Def by -9, pumps tank DoT 15% at 1910g. Run 50-min customs: lock 70% Grass control, boost Brawl rotations 20%. Glance minimap every 5-10s. 5-Second Rule outs enemies (2000g cap). Ward Turtle at 2 min, Lord at 8 min.

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Bans and Picks: S-Tier Heroes You Can't Ignore

S-tier heroes Hayabusa, Mathilda, Granger in Mobile Legends Bang Bang

S-tier locks: Hayabusa jungler (51.47% WR, 82.65% ban rate), Granger gold laner (51.06% WR) with Rhapsody's 0.3s CD. Ban Fanny at 88.23%. Jungle stars: Hayabusa's %HP Shadow Kill, Suyou (52.26% WR) Soul Sever. Mid beasts: Zhuxin (53.03% WR, 43% ban) Sky Piercer, Harith (54.66% WR) Chrono Dash.

Master 3-5 heroes per role. Focus 2-3 self-sufficient monsters like Hayabusa or Phoveus—60% WR in 100-200 Mythic games straight from Epic. (Editor note: I've seen teams autopilot to wins just banning smart.)

Gold Lane Marksmen Who Carry Games

Granger gold lane marksman in Mobile Legends Bang Bang

Granger leads. Karrie (true damage vs tanks), Kimmy, Wanwan, Obsidia tank-melter. Core builds: Karrie with Golden Staff + Demon Hunter Sword + Inspire. Vs AI, snag 60% wins in 60 min; 70% ambush success in 40-min customs.

Roam Tanks That Dictate Fights

Mathilda roam tank hero in Mobile Legends Bang Bang

Mathilda (52.92% WR, straight S+). Floryn, Angela, Hylos (54.83% WR), Gloo, Kalea with basics/heals + knock-ups. Pair Fredrinn with Mathilda or Floryn. Bans: Phoveus/Franco to shut down Fanny/Ling.

Jungle/Mid Shoutouts Worth Noting

Julian's hybrid dashes/knock-ups. Yi Sun-shin, Joy. Pharsa, Zetian. Valentina (45.84% WR) ult steals. Ban priority: Hayabusa, Fanny. Self-carry picks: Lukas stuns, Badang split-push.

Owning Gold Lane in the 2025 Meta

Last-hit waves for ~200g (melee 40 XP, casters 50 XP)—grab 70% early XP. Granger Rhapsody shines; Karrie feasts on tanks. Buff camps 50-150g; red buff for MMs. Post-tower, rotate at ~150g outer turret. Minimap every 3-5s. Push under towers. Track jungler paths.

Early Laning: Trade Smart or Farm Safe?

Lock buffs. Nail last-hits to 200g. Freeze at equilibrium. Punish overextends.

Late-Game Teamfight Spots

Wedge formation—carries hang back, poke from high ground. Prioritize their carries. Space out vs AoE. Split-push with Badang.

Power Spikes You Can't Miss

Karrie hits big with Golden Staff + Inspire; Demon Hunter Sword neuters lifesteal. 25-min bomb: Cursed Helmet's 1200 AoE per stack.

Tank/Roam Routes: Your Early Game Bible

River path to level 2—spot 2-3 enemies. Thriving gives 6g/12 EXP every 5s (8g/16 EXP after min 8). Devotion: 30% gold near minions. Post-level 2, hit side lanes with CC, back jungler buff. Dodge first 5 min farm (50% risk). Watch enemy skills/waves. Safe invasions. Levels 1-4 focus.

Level 1: Invade or Play Defense?

Rush river level 2 fast. Level 1 invade if you've got escape. Spot 2-3. Counter-gank gold.

Nail the 2-Min Turtle Play

Mobile Legends Bang Bang map highlighting Turtle objective

Ward at 2 min spawn. Rotate if lanes hold. Ping missings. Mobile wards for bonuses.

Vision for Lord Dominance

Skill-check bushes. River/jungle entrances. 5s reveals. Roaming Boots + Conceal: 5s hide + speed boost.

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Item Builds and Counters That Win Wars

Dominance Ice and key equipment items in Mobile Legends Bang Bang

Dominance Ice shreds atk speed/regen. Oracle +30% healing. Antique Cuirass cuts damage. Roamer kickoff: Boots + Blessings (Conceal, Encourage 13-33% power/AS, Favor regen). Physical: Blade Armor reflects. Magic: Athena’s Shield, Radiant Armor. Counters: Karrie/Obsidia vs tanks; Phoveus dashes.

Tweak for comps—anti-heal vs lifesteal. Test Cursed Helmet's 1200 AoE at 25 min.

Fresh Defensive Gear Breakdown

Wishing Lantern: 8% current HP (min 50 MD). Dire Hit vision. Mathilda: Arcane Boots/Favor, Dominance Ice, Oracle, Immortality. Angela: Enchanted Talisman, Tough Boots/Favor, Brute Force.

Flex Builds vs Enemy Drafts

Hayabusa folds to Aamon/Zhuxin. Diggie eats burst. Chain CC. Time shields for engages.

Anti-Heal Timing?

Demon Hunter Sword vs heavy lifesteal.

Emblem Setups to Skyrocket Your Rank

Fleeting Time/Immortality for Mathilda/Angela/Estes. Killing Spree cooldown buffs. Roamer: Fleeting Time sustain. Tank CC vs Support utility; MM burst vs sustain. Credit Score >90. Draft Pick from Epic V. MVP stars.

Warrior-Elite: 0-4 stars. Mythic: 0-24 to Glory 50, Immortal 100+.

Macro Mastery: Objectives Trump Kills Every Time

Turtle/Lord: ~200 XP/gold per player. Clear waves/buffs early. Mid spike sync. 70% early XP. Post-fight vision. Roamer calls rotations. Track CDs/ults. Ping engages/objectives. Early Turtle. Late Lord precision.

Wave Tricks

Push careful. Equilibrium? Risky loss.

Split vs Group?

Badang/Lapu-Lapu split. Group for high ground.

Patch 2.1.30 Pitfalls to Dodge

Solo roams/farming? Lose 50% resources. Unsafe bushes, overextend sans vision. Fix: pings/positioning. Franco aggressive in low ranks, Mathilda utility high. Objectives/vision/peels > KDA. Track CDs/objectives. Replays at 80% accuracy. Skip first 5-min solo clears.

Overextend Trap

Minimap 5-10s. Dial back aggression.

Lane Freeze Fails

Watch waves. Peel with Dominance Ice vs AoE.

FAQ: Your Patch 2.1.30 Quick Hits

Strongest heroes right now?
Hayabusa (51.47% WR), Mathilda (52.92% WR), Granger (51.06% WR), Zhuxin (53.03% WR).

Gold lane meta in 2025?
Last-hit 200g waves for 70% XP. Red buff. Karrie true damage eats tanks.

Best early tank rotation?
River level 2 to spot 2-3 enemies. Side lane CC. Skip first 5-min farm.

Buffed items in 2.1.30?
Roaming Equipment +15-20%. Cursed Helmet +15% DoT. Dire Hit 200 EXP/reveal.

Counter meta marksmen?
Phoveus/Franco for mobility. Dominance Ice AS slow. Mathilda peels.

Top roamer emblems?
Fleeting Time/Immortality. Encourage 33% AS/power.

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