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Tide Siege status in August 2026
Piece | Window | Status on 21 Aug 2026 |
|---|
Standard (18 fixed waves) | 7 May – 8 June 2026 | Closed |
Endless (open-ended, leaderboard) | 8 May – 8 June 2026 | Closed |
Tide Siege Trial Tasks (Treasure Hunt Coins) | 7 May – 8 June 2026 | Closed |
Tidal Treasure Hunt spends | 30 Apr – 28 June 2026 | Closed |
Tidal Boost / Tidal Fishing / Team Gathering | May–June 2026 | Closed |
Endless had no hard "42 extra waves / 60 total" cap. Official copy framed it as survival until the Crystal dies, with a leaderboard on wave count. Wave 60 was a community milestone.
The official Tide Siege preview launched the mode on 7 May 2026 inside Patch 2.1.61 / ALLSTAR 2026. Three players defend a base Crystal on a half-size Land of Dawn against sea-monster waves in three lanes at once. Heroes arrive pre-enhanced, past the normal level cap, with extra cards and skill upgrades.

Best Tide Siege heroes (2026 pool)
The roster is a locked pool of 10: Balmond, Vexana, Karrie, Uranus, Hanabi, Aldous, Belerick, Kimmy, Gord, Benedetta. Gord arrived in a later patch of the event. Saber is a boss. Alpha is not in the pool. Those Alpha crit/lifesteal clips are ranked or Classic footage. Use the Alpha best build for August 2026 in Ranked instead.
No Tide Siege-only buff or nerf landed after launch. Patch 2.1.67 gave Gold Lane marksmen a small durability bump that helped Hanabi and Karrie on paper. The tier order below is the one that held through the June close.
Tier | Hero | Role | Why it works |
|---|
S | Uranus | Tank | Regen holds a lane without a healer |
S | Karrie | Marksman | True-damage AOE that scales past Wave 18 |
S | Vexana | Mage | Bounce clear plus a tanky ult guardian |
S | Benedetta | Fighter | Late Endless AOE snowball |
A | Hanabi | Marksman | Safest Standard clear; crit beat Trinity here |
A | Aldous | Fighter | Damage plus tankiness if you already know the kit |
A | Gord | Mage | Strong AOE; dies if you stand still on bosses |
B | Kimmy | Marksman | Splash fill if Hanabi and Karrie are taken |
B | Belerick | Tank | Standard stall vs Saber; weak Endless boss damage |
C | Balmond | Fighter | Works; Benedetta and Aldous do the same job better |
Tank (pick one). Uranus is the default. War Axe on him beats a pure-tank page because the extra damage helps wave control. Belerick is the Saber specialist: he stalls the enraged anti-heal form until that boss hurts itself. Leave him on the bench for deep Endless.
Marksmen. Hanabi is the Standard lock: bounce attacks, safe range, crit core. Karrie is the Endless lock: true damage keeps bosses honest past Wave 18. Kimmy fills the third slot.
Mages and fighters. Vexana out-clears Gord and her ult guardian buys time on Elite Lords. Benedetta is the late-run carry if your group can protect a scaler. Aldous rewards players who already know him. Balmond with Blade of Despair + Scarlet Phantom is playable. Benedetta and Aldous outclass him.
Skip single-target or pure-melee drafts with no splash plan. Three ranked mains who cannot cover a lane lose at Wave 10 on kit, not on rank.

Best Tide Siege team comps
The rule that survived the whole event: one tank, two AOE carries. Two tanks starve damage. Three carries fold on Elite Lords.
Comp | Heroes | Use it when |
|---|
Default | Uranus + Hanabi + Karrie | First clear, mixed skill, Standard into Endless |
Standard AOE | Uranus + Hanabi + Vexana | You only need the 18-wave clear |
Saber stall | Belerick + Hanabi + Karrie | Your group dies on the enraged anti-heal boss |
Endless ceiling | Uranus + Karrie + Benedetta | You already know both scalers |
Advanced | Aldous + Benedetta + Hanabi | Everyone owns the kits; weaker early, brutal late |
Fill | Uranus + Kimmy + (Hanabi or Karrie) | The other marksman is taken |
Solo queue: lock Uranus yourself. A tank who holds a portal gives random teammates time to deal damage. Queueing a marksman while two strangers lock fighters is how those lobbies die.
Endless with friends after the 25-minute mark. Solo queues at that length ran into disconnects and the dark system often enough that squads treated it as a mode problem.
Item notes from the live window:
Uranus: War Axe first. Core items over boots, or buy boots, kite, sell them mid-run. Holding boots all match wastes gold.
Belerick: max HP and utility. Skip boots.
Marksmen: normal damage pages. One report said Wishing Lantern's passive did nothing here. Treat that item as a risk.
Emblems: spellvamp and survivability cards beat your ranked burst page. Aegis on carries is cheap insurance.
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How Tide Siege rules and waves work
Each player owns one lane. You clear for gold and XP, buy items between waves, and stack on Elite Lords. Rotations are short because the map is small. A broken lane also reaches the Crystal fast. Start each wave at the spawn portal. Fighting on top of your turret is the late start.
Tide Shells drop during waves. Green shells raise max HP. Other colors raise other stats. Pick them up. They buff you in the match and feed the talent shop between matches.
Talents are meta-progression. You pick 5 of 6 in the Tide Siege menu and upgrade them there with shells earned across runs. "Max talents before Wave 6" means walk into the lobby with them already maxed. Under-leveled talents are the usual reason a correct draft dies around Wave 8. Spend shells on talents before you spend gold on a greed item page.
Passive Skill Cards drop after an Enhanced Boss / Elite Lord. You choose 1 of 3. Durability on the tank. AOE or penetration on carries. The card lasts the rest of the run.
Jungle camps sit on the reduced map. Monsters also drop gold plus HP or damage buffs. Wave gold alone is the slower item path.
Win: the Crystal stands. Lose: a wave destroys it. No comeback timer after that.

Tide Siege bosses
Elite bosses spawn about every 6 waves (6, 12, 18, then 24 / 30 / 36 in Endless). After Wave 18, hitting a boss in lane dumps their lethal skills. The tank tags once, walks that boss into the jungle, and lets camps plus HP decay work. Carries stay on the three lanes.
Launch guides named four bosses and gave the shark to Thamuz. Official preview art and the Elite Lord screenshot put sharks on the pirate / Bane fight. Bane is the Shark. Community clears settled on seven scripted bosses:
Boss | Role in the run | What you do |
|---|
Zetian | First / easiest | Sidestep the telegraphed ult. Lane fight is fine early. |
Bane | One-shot + sharks | Keep moving. Enhanced Skill 2 deletes a still backline. Ricochet bounce. Walk out of the shark radius. Jungle kite after Wave 18. |
Saber | Anti-heal, enraged | Shurikens reach past the tank. Stall with Belerick so the enraged form self-damages. Do not race the heal cut. |
Thamuz | Rage / drink slam | Drinking animation, then a slam in a fixed radius. Walk out. Late rage one-shots a carry who stands in melee. |
Alice | Lifesteal | Do not trade hits. Jungle kite. Decay outruns her heal if you refuse the brawl. |
Aurora | Ranged freeze | Spread. Freeze is an area. Tank holds her face so carries free-hit from an angle. |
Pharsa | Hardest | Cross-pattern ult heads. Dodge the first cross, then hold still; panic-strafing walks you into the second. Break line of sight on the ult. Do not stack. |
Learn each script in two or three attempts. After that the boss wave is a checklist.

How to win Tide Siege: step-by-step
Before the match
Spend Tide Shells in the Tide Siege menu until all 5 chosen talents are maxed.
Swap emblems to spellvamp / survivability. Leave the ranked burst page in Ranked.
Waves 1–5
Assign lanes in the lobby.
Meet each wave at the portal.
Clear jungle and pick up dropped buffs between waves.
Finish core items. Movement speed is the cheaper stat in this economy.
Waves 6–12
First Elite Lord: pick the Passive Skill Card that matches your role.
Pharsa: spread, dodge the first cross, stand. Bane: keep moving.
Rotate only after your own wave is dead.
Hold a key AOE for the next minion wave. A dying boss does not need that cooldown.
Waves 13–18 and Endless
Saber: stall, especially if you brought Belerick.
Thamuz: walk out of the slam when the drink starts.
After Wave 18, kite bosses to jungle. Carries stay on lanes.
Funnel green (max HP) shells to the tank. Karrie or Benedetta take over the damage chart.
Mistakes that end runs
Queueing with half-upgraded talents.
Three single-target or double-melee heroes.
Skipping jungle camps and ground loot.
Stacking on Pharsa.
Solo Endless with strangers past 25 minutes.
ALLSTAR 2026 rewards (closed)
Tide Siege was a coin faucet inside ALLSTAR 2026, not a self-contained shop. Those shops are shut. Keep the table for the next time Moonton reuses the mode.
Event | Dates | What it paid |
|---|
Tide Siege Trial Tasks | 7 May – 8 June 2026 | Treasure Hunt Coins from mode tasks (wins were not required) |
Tidal Treasure Hunt | 30 Apr – 28 June 2026 | Draws / exchange: Diamonds, Yu Zhong Tidescale Sealord, painted Fathomless Sealord, spawn effects, limited gold merch (~2,000 sets, region-dependent) |
Tidal Boost | 8 May – 16 June 2026 | 100 / 200 / 500 coins at hero select to double on a win (partial payout on a loss). 500 was for a match you already expected to win. |
Tidal Fishing | 15 May – 28 June 2026 | Extra coins, fish collection, battle emote |
Team Gathering | 29 May – 25 June 2026 | Extra coins |
Known issues from the live window: achievement unlocks that ignored completed requirements, an Endless Wave 24 glitch, and MVP scoring that counted raw damage (tanks looked worse than they played).
You cannot earn or spend Treasure Hunt Coins in August 2026. Diamonds you buy now go to Season 41 Starlight, first-recharge, and heroes, not this hunt.

FAQ
Is Tide Siege still available in August 2026?
No. Trial Tasks ended 8 June 2026. Tidal Treasure Hunt ended 28 June 2026. Arcade in Season 41 does not list the mode. Moonton has not announced a return.
What is Tide Siege in Mobile Legends: Bang Bang?
A limited-time 3-player co-op PVE mode. You defend a Crystal from sea-monster waves on three lanes. Standard is 18 waves. Endless is open-ended and ranked on a leaderboard.
How do you win Tide Siege in MLBB?
Keep the Crystal alive. In practice: 1 tank + 2 AOE carries, max talents before you queue, farm jungle and ground buffs, take the right Passive Skill Card, and learn the seven bosses. After Wave 18 the tank kites Elite Lords into the jungle.
What are the best heroes for Tide Siege in 2026?
Uranus (tank), Karrie and Hanabi (marksman), Vexana (mage), Benedetta and Aldous (fighter). The safest trio is Uranus + Hanabi + Karrie. Belerick is the Saber stall pick. Balmond and Kimmy are fills.
Is Tide Siege permanent?
Limited-time. The 2026 run was 7 May – 8 June for the mode and tasks, with coin spends through 28 June. Nothing official points to a permanent Arcade slot.
How is Tide Siege different from Classic?
No PVP. Half-size map. Pre-enhanced heroes. Talents you upgrade between matches. Wave defense instead of turrets and Lord. Wave timing and boss scripts matter more than last-hits.
What is the biggest mistake in Tide Siege?
Queueing with unfinished talents. Teams that skip the shell shop to rush items lose mid-game Elite Lords that a maxed talent page survives.
Conclusion
Tide Siege is a closed ALLSTAR 2026 mode. If Moonton brings it back, run Uranus + Hanabi + Karrie, max talents before the load screen, farm jungle and cards between fights, and treat Bane sharks plus Pharsa crosses as a script. After Wave 18 the tank kites Elite Lords into the jungle. Until then those same heroes play Season 41 ranked. When you need Diamonds for Starlight or a missing hero, top up MLBB Diamonds on BitTopup.
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