Event Overview (January 2026)
Duration: January 15, 2026 (post-maintenance 11:00-15:00 UTC+9) through January 29, 2026, 4:59:59 UTC+9. This 14-day window provides 334 hours for stamina-efficient boss farming.
Concurrent Events:
- Label's Special Recruit banner (4% SSR rate, 2% uprate for new Defender)
- Land Eater Coordinated Operation (January 16-18, bonus stamina)
- FULL BURST DAY (January 24-26, maximum stamina generation)
Currency Yields:
- Mid-tier difficulty: 20-30 currency per stamina
- Natural stamina (250 daily × 14 days × 25 avg): ~87,500 total
- Full-clear optimization: 75,000-120,000 currency
Label brings specialized Electric Code damage reduction but isn't required for full clears. 200 Gold Mileage Tickets guarantee her, with SSR pity at 200 pulls.
For stamina refreshes during this limited event, NIKKE gems top up instant through BitTopup provides secure, fast delivery.
Why This Boss Matters:
- Mid-tier difficulty rewards mechanics over raw CP
- Destructible parts system allows budget teams to neutralize dangerous attacks
- Currency converts to skill books, materials, and limited equipment
- Accelerates account progression by 2-3 weeks vs standard farming
Complete Boss Pattern Analysis
Destructible Parts System:
- 2 large cannons (one per side) - Priority targets

- 2 small cannons (one per side) - Secondary threats
- Central core with bright yellow weak spot
Phase 1 (100%-70% HP)
Core Charge Attack: Yellow spot brightens 2-3 seconds before firing. Take cover immediately. Creates 3-second vulnerability window after completion.
Missile Barrage (WIPE MECHANIC): Large cannons glow red, then fire one-shot missiles that pierce cover. Telegraph: 2-second targeting phase with red ground circles. Counter: Destroy both large cannons before they execute this attack.
Small Cannon Side Attacks: Moderate damage, non-threatening. Prioritize only when boss jumps to front position.
Flying Discs: Spawn after elite shield mobs jump in. Must shoot down within 5 seconds - each hit reduces burst generation by 15% (stacks 3×).
Mob Waves: Clear back-row first with AoE, chip large cannon health during 8-10 second safe windows.
Phase 2 (70%-40% HP)
Coordinated Attacks: If both large cannons intact, they fire simultaneously with core charge, creating overlapping damage zones.
Elite Shield Mobs: Spawn more frequently. Require pierce damage or shield-break specialists.
Jump Attack Changes: Telegraph reduced from 2 seconds to 1 second. Pre-emptive repositioning required.
Small Cannons: Fire during jump animations, creating crossfire patterns.
Phase 3 (40%-0% HP)
Core Charge Frequency: Increases to every 15-20 seconds (vs 25-30 in Phase 1).
Extended Vulnerability: Core remains exposed 3-4 seconds after attacks (vs 2-3 earlier). Allows 30-40% HP burst damage in single rotation.
Small Cannon Rapid-Fire: New pattern with knockback that interrupts burst animations. Position behind cover essential.
Damage Window Timing:
- Post-core-charge: 3 seconds (best window)
- Post-jump landing: 2 seconds
- Between small cannon barrages: 1.5 seconds
Lowest-Investment Team Composition
Core Structure:
- Burst I: Centi (tank/burst generator) or Label (premium option)

- Burst II: Liter (ATK buffs + burst acceleration)
- Burst III: Rapunzel (healer)
- Flex DPS: Snow White (optimal) / Maxwell / Alice / Harran (budget)
Phase 1 Investment (200-250 total skill books):
- Liter: Burst 7, Skill 1 lvl 4, Skill 2 lvl 1 (60-80 books)
- Centi: Burst 4, Skill 1 lvl 4, Skill 2 lvl 1 (30-40 books)
- Rapunzel: Burst 7, Skill 1 lvl 4, Skill 2 lvl 1 (55-70 books)
- Budget DPS (Maxwell/Alice): Burst 4, Skill 1 lvl 4, Skill 2 lvl 1 (50-65 books)
Phase 2 Optimization (+80-120 books):
- Label: Burst 1, Skill 1 lvl 4, Skill 2 lvl 7 (45-75 books)
- DPS enhancement: +35-45 books
Why This Works:
- Centi's manual taunt generates 25-30% faster burst gauge
- Liter's burst acceleration aligns rotations with 25-30 second boss cycles
- Rapunzel's healing negates chip damage
- Label's 70.4% damage reduction vs Electric Code covers full core charge + vulnerability window
- Label's shield: 30.15% final Max HP for 10 seconds
Power Benchmarks:
- Full clear CP: 180,000-220,000 (160,000 minimum with optimal play)
- DPS should be 35-40% of team CP
- Equipment: Tier 7-8 standard gear sufficient, tier 9-10 for Phase 3 optimization
- Cubes: Tempering (DPS), Vigor (tank/healer) to level 5 minimum
For consistent performance, buy NIKKE gems online recharge through BitTopup for skill book bundles and stamina refreshes.
Investment Priority Guide
Skill Level Economics:
- Levels 1-4: 2-5 books each
- Levels 5-7: 8-15 books each
- Levels 8-10: 20-40 books each
- Full investment (one unit): 200-300 books
Priority Order:
- Burst skills to level 7 (all units) - affects multipliers, durations, cooldowns
- Skill 1 to level 4 (all units) - baseline functionality
- Primary DPS Skill 1 to level 7 - 50-60% of team damage
- Label's Skill 2 to level 7 (Phase 2) - team-wide buff scaling
- Support/healer Skill 2 stays level 1 - minimal impact
Equipment Priority:
- Correct main stats > tier level
- DPS: ATK weapon, Elemental Damage accessories
- Tank/Healer: Max HP all slots
- Overload gear: DPS first (15-25% stat increase), then supports
Cube Allocation:
- All cubes to level 5 before pushing any to level 10 (70-80% benefit, 30-40% cost)
- Tempering (DPS): ATK%, Elemental Damage% overloads
- Vigor (tank/healer): Max HP% overloads
Efficiency Breakpoint: 1,500 stamina spent = Phase 2 optimization worth it (25-30% faster clears, 15-20% better consistency)
Optimal Burst Rotation Strategy
Burst Generation Management:
- Manual Centi: Taunt after boss completes attack pattern = 15-20% burst gauge per cycle (25-30% faster than auto)
- AoE for mobs: Each mob = 2-3% gauge, elite mobs = 3× standard mob value
- Label's passive: 1-second stun per stack (max 2) on attackers = extra gauge + DPS protection
Phase-Specific Timing:
Phase 1: Align with post-core-charge window. Begin charging during telegraph (2-3 sec before) so Burst I activates as vulnerability opens.
Phase 2: Wait for both core charge AND cannon attacks to complete (4-5 sec sequence), then execute full rotation in 2-3 sec window.
Phase 3: Flexible timing - activate Burst I after ANY attack pattern completes. Increases total rotations from 4-5 to 6-7 (20-25% more damage).
Rotation Sequence:
- Label/Centi Burst I (as yellow core dims)

- Liter Burst II (+0.5 sec after Burst I starts)
- Rapunzel Burst III (+0.5 sec after Burst II starts)
Common Mistakes:
- ❌ Burst I during attack animation (wastes damage reduction)
- ❌ Burst III before Burst I/II complete (misses Liter's 10-sec ATK buff)
- ❌ Auto-burst (30-40% damage loss vs manual)
Manual vs Auto:
- Manual essential for Phase 2-3 consistency (15-20% faster clears)
- Auto viable for Phase 1 if 200,000+ CP
- Hybrid: Manual first rotation, auto cleanup below 40% HP (80-90% efficiency)
Step-by-Step Clear Walkthrough
Pre-Fight Checklist:
- ✅ Equipment main stats: ATK (DPS weapons), Max HP (tank/healer), Elemental Damage (DPS accessories)
- ✅ Burst order: Label/Centi slot 1, Liter slot 2, Rapunzel slot 3
- ✅ Manual burst control enabled
Phase 1 Execution:
- Clear initial mob wave (back-row first with AoE)
- Chip large cannon health during mob waves (8-10 sec windows)
- First burst rotation after first core charge attack
- Focus large cannons during rotation - destroy at least one before 70% HP
Phase 2-3 Execution:
- Destroy second large cannon immediately at 70% HP (removes missile barrage)
- Shoot flying discs within 5 seconds of elite mob spawns
- Switch to core once both large cannons destroyed
- Maintain burst timing with post-attack windows
Manual Play Critical Moments:
- Reposition behind cover 2 seconds before core charge completes
- Activate Centi taunt after boss lands from jumps (1-2 sec stationary window)
- Focus fire elite shields (one elite = 3-4 standard mobs for burst gauge)
Consumables (If Needed):
- ATK buffs: 15-20% damage for 60 sec, use if consistently reaching Phase 3 with 15-20% HP remaining
- Burst gauge: 20-30% faster rotations, reserve for final-day farming pushes
Alternative NIKKEs and Substitutions
DPS Alternatives:
- Snow White: 90-120 sec clears, 95% consistency, 120-150 books
- Scarlet/Modernia: 105-135 sec clears, 92% consistency, 100-130 books (2-3 rotations per cannon)
- Maxwell/Alice/Harran: 135-165 sec clears, 90% consistency, 50-65 books (budget)
- Elemental advantage (Noir/Guilty): 20-30% bonus vs core, comparable to higher-rarity neutral units
Healer Alternatives:
- Rapunzel: 90% Phase 3 survival, 55-70 books
- Blanc/Pepper: 75% Phase 3 survival, 35-50 books (struggles Phase 3)
- Naga (hybrid): 85% Phase 3 survival, 60-75 books (4-unit comp, +60-90 sec clears)
Tank Alternatives:
- Centi: 25-30 sec rotation intervals, 30-40 books
- Anis: 28-33 sec intervals, 35-45 books (better shields, less burst gen)
- Diesel: Similar to Centi, 10-15% less burst gauge
- Label (premium): 20-25 sec intervals, 45-75 books (+93.39% ATK permanent, +70.4% burst fill, +80.36% ATK team, +20.26% Max HP team for 10 sec post-burst)
Support Alternatives:
- Liter: Optimal burst acceleration
- D/Dolla: 15-20% longer clears, less forgiving timing
F2P Composition: Centi + Neon + Anis + Pepper (zero gacha, 150-180 sec clears at 45-75 total books)
Troubleshooting Common Failures
Team Dies Before Phase 2:
- Healer Burst level too low (need Burst 7 minimum)
- Missile barrage hitting (destroy large cannons during mob waves)
- Elite mob accumulation (bring AoE unit, use pierce damage)
Not Enough DPS:
- Wrong equipment main stats (30-40% damage loss)
- Burst mistiming (activate during vulnerability windows, not attack animations)
- Skill levels below threshold (DPS needs Burst 7, Skill 1 lvl 7, Skill 2 lvl 4)
Burst Timing Issues:
- Incorrect slot assignments (verify Burst I/II/III order)
- Delayed Burst III (tap sequence: I → wait 0.5s → II → wait 0.5s → III)
- Auto-burst enabled (disable in settings)
Random Wipes:
- Flying disc debuffs (destroy within 5 sec of spawn)
- Core charge without defensive buffs (activate Burst I before each core charge)
- Small cannon crossfire (reposition behind cover when boss stance shifts backward)
Advanced Tips
Hidden Mechanics:
- Core weak spot vulnerable 0.5-1 sec longer than visual indicator (continue attacking after dim)
- Large cannons take 15-20% bonus damage during firing animations
- Elite shields drop for 0.5 sec after jumping in (burst damage can bypass shields)
Screen Position Optimization:
- Center camera between both cannons (faster target switching)
- Max zoom in Phase 3 (track small cannons + flying discs)
- Manual aim mode during burst rotations (95-100% weak spot hit rate vs 70-80% auto)
Practice Strategies:
- 3-4 practice runs at 10 stamina (reduces failed attempt waste by 60-70%)
- Record successful clears, review for optimization
- Watch community clear videos for pattern recognition
Future Challenge Stage Prep:
- Consistent design: 3-4 destructible parts, 2-3 phases, vulnerability windows aligned with burst timing
- Maintain diverse roster (all damage types + elements)
- Stockpile 100-150 skill books between events
FAQ
What's the minimum CP to clear SIN EDITOR? 160,000-180,000 for Phase 1 with optimal mechanics. 180,000-220,000 for Phase 2-3 (15-20% lower with Label). DPS should be 35-40% of total team CP.
Which free NIKKEs can clear this boss? Centi + Neon + Anis + Pepper (zero gacha). Phase 1 clears at 45-75 total books, 150-180 sec clear times. Destroy both large cannons before Phase 2 to compensate for lower healing.
How do you counter the wipe mechanic? Destroy both large side cannons before they fire missiles. Focus cannons during 8-10 sec mob wave windows. Snow White: 1 rotation per side. Budget teams: 2-3 rotations per side. Once destroyed, mechanic permanently removed.
What are the attack patterns per phase?
- Phase 1 (100-70%): Core charge every 25-30s, missile barrages, side attacks
- Phase 2 (70-40%): Coordinated cannon attacks, more elite mobs, 1-sec jump telegraphs
- Phase 3 (40-0%): Core charge every 15-20s, 3-4 sec vulnerability windows, rapid-fire knockback barrages
Which burst rotation works best? Label/Centi Burst I (as core dims) → Liter Burst II (+0.5s) → Rapunzel Burst III (+0.5s). Manual control essential - auto-burst loses 30-40% damage.
What skill levels for F2P clear? Phase 1: DPS (Burst 7/Skill 1 lvl 7/Skill 2 lvl 4), Liter (Burst 7/Skill 1 lvl 4/Skill 2 lvl 1), Centi (Burst 4/Skill 1 lvl 4/Skill 2 lvl 1), Healer (Burst 7/Skill 1 lvl 4/Skill 2 lvl 1). Total: 200-250 books. Phase 2: +80-120 books for Label + DPS optimization.
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