Introduction to PUBG Mobile 4.1 AR Meta
Patch 4.1 slashes AR damage 10-15% past 100m, plus velocity decay over 300m. DMR hybrids? They're crushing 80% of finals now, boosting wins by 15%. Erangel's Boatyard sees +64% AR spawns, and military zones crank out 15% more M416s.
- M416: 41 damage, 0.085s interval, 482 DPS, 85-90% PMGC pro usage.
- SCAR-L: 41 damage/482 DPS, 20-30% pro pick, 20% military spawns.
- ACE32: 43 damage (7.62mm), burst viable.
Steps: Log in before November 12 for 3,000 BP/100 AG; test nerfs in Training Grounds.
Why Compare M416, SCAR-L, and ACE32?
Picture this: M416 owns S-Tier versatility from 25-150m. SCAR-L? Predictable recoil that's a godsend for newbies. ACE32 kicks harder, landing it lower on the totem pole. PMGC 2025 (November 24-26, Erangel/Livik) backs it up—85% AR+DMR hybrids in play.
Data: M416 lands 70-90% hits at 50m with full kit; SCAR-L drops to -58% control at 100m. (Editor note: I've seen squads wipe because of that SCAR spray at range—trust the numbers.)
Action: Rush Boatyard for 150-200 5.56mm ammo.
Overview of Season 4.1 Weapon Changes
Nerfs hammer M416, SCAR-L, AKM, AUG, Beryl, Groza equally beyond 100m. DMRs snag 10-20% more stability, hitting 60% pro viability. Frosty Funland runs till January 5, 2026—perfect for those 80% mid-range scraps.
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Base Stats Breakdown
M416 and SCAR-L match at 41 damage/482 DPS (0.085s interval); ACE32 edges to 43 damage but loses steam overall. Bullet velocity holds 900 m/s to 150m, then decays past 300m.
- M416: Sweet spot 25-150m, shares 5.56mm with Mini-14/Kar98k.
- SCAR-L: Predictable from the jump, higher early-game spawns.
- ACE32: 7.62mm is rarer—burst mode shines, kinda.
Steps: Prioritize 5.56mm ARs; hoard 150-200 rounds per match. Ever notice how ammo scarcity flips fights?
Damage, Fire Rate, and Range for Each Rifle
M416 and SCAR-L tie TTK up close and mid; M416 pulls ahead past 75m. ACE32's heavier recoil kills sustained fire.
Examples: 0-20m vs Lv3 vest: 2.2s (5 shots); 20-50m: 3s.
Magazine Size and Reload Times
Extended QD Mag bumps to 30-40 rounds, 1.2s reload on M416/SCAR-L (skip the 5s Drum without QD). Pros run this in 85% of loadouts—non-negotiable.
Recoil Patterns: Charts and Analysis

M416 rocks vertical 2.8/horizontal 3.1 coefficients; full kit tames it -45-50%, pros hit 58-70% control. SCAR-L feels more predictable, -58% at 100m; ACE32's vertical climb caps at -45-50% max. Expect 80-90% accuracy at 50m, 70% at 100m—crouch drops it another -50%, prone -66%.
Steps: Pull ADS down hard, counter horizontal after the 10th round; gyro at 280-300%.
M416 Recoil Chart (Vertical & Horizontal)

Vertical rules here. Compensator -25%, Vertical Grip -20-25%, Tactical Stock -50%. (My go-to setup—feels like cheating once dialed in.)
SCAR-L Recoil Comparison
Easier base than M416 overall. Angled/Half Grip slices -50%.
ACE32 Recoil Test Data
Stick to burst; Beryl owns true CQC anyway.
TTK Data Across Ranges and Armor

Against Lv3 vest: M416/SCAR-L clock 2.2s close-range (5 shots). Post-nerf, swap to DMR beyond 100m—headshots vaporize Lv2 helmets with Kar98k.
- 0-25m: Beryl/M416 dead heat.
- 25-75m: M416 takes over.
75m: Single-taps into DMR.
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Steps: Burst 5-7 rounds 25-50m; ditch full-auto past 100m.
Close-Range TTK (0-25m)
Vector's 574 DPS shreds under 0.5s—optimal. M416/SCAR-L hold 482 DPS for sustain.
Mid-Range TTK (25-75m)
M416 nails 70%+ pro hits. Data doesn't lie.
Long-Range TTK (75m+)
Hybrids rule 80% of finals. Full stop.
Optimal Attachments Guide

Stack priority: Muzzle > mag > grip > sight > stock for that 70-90% hit rate.
- M416: Compensator, Vertical Grip, Tactical Stock, EQDM (30-40rd), 4x + Canted Red Dot.
- SCAR-L: Compensator/Suppressor, Angled/Half Grip, EQDM, 3x/4x.
- ACE32: Compensator, Vertical Foregrip, EQDM, Red Dot.
Steps: Slap on the full kit before pushing; grind 20 matches in training.
Recoil Control Techniques
Hit Training Grounds daily—10-20min sprays at 50-75m—for 70-90% hits and +15-20% K/D in 2-3 weeks. Sens code 7307-1085-6780-4282-435: Red Dot 52-60%, 4x 22-27%, gyro 280-300% (iOS +10%, Android -10%). (Editor view: This code saved my solo queue last season—game-changer.)
- Burst 5-7 rounds 25-50m.
- Crouch/prone for -50-66%.
- 15-20min daily drills. Consistency wins.
Playstyle Matchups and Scenarios

M416 rules mid-range (Erangel Boatyard vibes); SCAR-L bursts in CQC (Sanhok style); ACE32's situational at best. Frosty Funland? 80% fights stay 25-150m.
- Squad: 80% AR+DMR.
- Solo: M416+Mini-14.
- Hot-drop: Boatyard AR rush.
Steps: Erangel? M416-Kar98k. Livik? Scoped hybrids.
Pro Player Insights and Case Studies
PMGC/Team Secret runs 90% M416+Kar98k (+15% wins). Bigetron mixes SCAR-L+M24. Erangel/Livik sees 85% AR usage; M416 hits 85-90% in finals. Pros don't guess—they stack data.
Which Rifle to Main in 2025?
Tier list shakes out S-Tier M416 (85%), A-Tier Beryl, B/A SCAR-L, lower for ACE32. Post-nerf, main M416+Kar98k for full-range coverage; hand SCAR-L to rookies. 4.2 beta hits late December 2025—stay tuned.
FAQ
Is M416 better than SCAR-L in PUBG Mobile 4.1?
Yes, 85-90% pro usage, mid-range edge post-nerf; SCAR-L easier recoil for beginners.
What is the TTK of ACE32 vs M416?
M416 2.2s close vs Lv3 (482 DPS); ACE32 lower viability, burst-only.
Best attachments for SCAR-L recoil control?
Compensator/Suppressor, Angled/Half Grip (-50%), EQDM, 3x/4x.
M416 vs SCAR-L recoil comparison PUBG?
M416 vertical 2.8 (full -50%); SCAR-L predictable -58% 100m.
Which AR has lowest recoil in PUBG Mobile 2025?
SCAR-L base easiest; M416 tames to 58-70% pro control with kit.
PUBG Mobile 4.1 AR tier list?
S: M416/Groza; A: Beryl; B/A: SCAR-L; Lower: ACE32.


















