What Actually Changed in PUBG Mobile 4.1's Weapon Balance
So here's the deal with the November 6th update – it wasn't just another cosmetic refresh. The devs actually touched the core mechanics this time, and honestly? It's about time they addressed some of these long-standing issues.
The AR damage falloff got hit pretty hard. We're talking 10-15% reduced effectiveness at range for your bread-and-butter weapons like the M416 and SCAR-L. The AKM and Beryl M762 felt it too, though the AKM's raw damage still makes it viable if you can handle the kick.

But here's where it gets interesting – DMRs got a stability buff. The SKS, SLR, Mk14, and Mini14 all feel noticeably smoother for follow-up shots. As someone who's been advocating for DMR viability in the current meta, this change actually makes sense.
Quick numbers: M416 still sits at that baseline 2.8 vertical recoil (unchanged), but the effective spray range shifted enough that your muscle memory might betray you. AKM users – and I know there are dozens of you out there – you'll want to drop that sensitivity 5-10% from whatever you were running before.
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The 5-Minute Reality Check (Because Nobody Has Time for Hour-Long Testing Sessions)
Look, I get it. You want to jump straight into ranked and see how things feel. Don't.
Here's my streamlined protocol that actually works:
Training Ground. M416. Compensator and vertical grip – the meta combo. Stand exactly 50 meters from any wall target (use the range markers, they're there for a reason). Fire 10-15 round bursts while keeping your crosshair locked on the same spot.

Watch for these red flags: bullets climbing way above your aim point, inconsistent groupings, or that weird feeling where your usual pull-down isn't quite right anymore. If you're seeing any of these, congrats – you need to retune.
The magic number? If your hit percentage in burst scenarios drops below 70%, something's off. Could be the update, could be you having an off day, but better safe than sorry.
AR Vertical Recoil: The New Math
M416 users, you're mostly fine. Red Dot/Holo at 55-60% still works, though some players report better results dropping to 52-58%. The 2x scope sweet spot shifted slightly – try 35-42% instead of the old 38-45% range.

AKM though? That's where things get spicy. The 30% higher recoil compared to 5.56mm weapons means you really need to respect the 50-55% Red Dot ADS range now. I've been testing this extensively (probably too extensively, if I'm being honest), and anything above 58% just feels uncontrollable in sustained fights.
Device-specific quirks haven't changed much. iOS users can still push 10% higher across the board – something about the touch response timing. Android users, especially on older devices, stick to the conservative end. Tablet players, you lucky folks can bump everything up 10-20% because physics.
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DMR Fine-Tuning: Where the Real Changes Shine
This is where 4.1 actually improved things. The Mini14 feels like a completely different weapon now – in a good way. 4x scope ADS at 22-27% with gyroscope around 160-200% gives you that crisp, controllable follow-up shot timing that was missing before.

SLR benefits are even more pronounced. 20-25% on 4x ADS, gyroscope at 140-180%. You can actually maintain 3-shot bursts at 150m without feeling like you're fighting the weapon itself.
SKS sits right in that same 20-25% range for 4x, though I'd lean toward the lower end since it still has more base recoil than the Mini14.
The Step-by-Step Retuning Process (Without the Guesswork)
First things first – backup your current settings. Settings > Sensitivity > Share/Generate Code. Write down that code. Seriously. I've seen too many players lose weeks of fine-tuning because they forgot this step.
Here's my testing methodology that actually works: Pick one weapon category. Make 2-5% adjustments maximum. Test for 15-20 minutes in Training Ground, then validate through 10 unranked matches. No shortcuts.
Professional players – the ones actually making money from this game – limit themselves to 2-3% changes and give themselves 3-7 days to adapt. If it's good enough for them, it's good enough for us.
What the Pros Are Actually Running
Jonathan Gaming's setup remains pretty consistent: 300% gyroscope for Red Dot/2x, ADS Red Dot at 55-60%. The 4-finger claw setup definitely helps with vertical recoil control, though not everyone wants to relearn their entire control scheme.
Interesting trend I've noticed: Asian tournament players tend to run 10-15% higher sensitivity overall compared to Western players. Different playstyle philosophies, maybe? The aggressive peek-and-spray approach versus more conservative positioning.
Training That Actually Builds Muscle Memory
Daily 15-20 minute wall spray sessions. Boring? Absolutely. Effective? Unfortunately, yes.
Focus on burst control patterns: 5-7 rounds for AKM at 25-50m range, 3-5 rounds for DMRs. The muscle memory development timeline is pretty consistent – 2-3 weeks for beginners, 3-7 days if you've been playing for a while.
Track these metrics: target acquisition time, spray consistency, and how often you're overcompensating. If you're consistently pulling down too hard, that's usually a sign your sensitivity is too low.
Useful Tools and Sensitivity Codes
Training Ground obviously, but also check out the Recoil Lab if you want detailed spray pattern analysis.
Some baseline sensitivity codes to try:
- 7307-1085-6780-4282-435 (AR-focused)
- 1-7462-2496-3022-3831-210 (DMR-optimized)

Import these via Settings > Sensitivity > Layout Management > Search, then adjust from there.
When Things Go Wrong (Troubleshooting the Common Issues)
Spray climbing too much? Increase your downward drag practice and reduce gyroscope by 50-100 points. Shaky DMR follow-ups usually mean your gyroscope is too high – dial it back and focus on smoother movements.
Graphics settings matter more than people realize. Smooth/Extreme FPS for stable performance, especially if you're on an older device.
ADS Gyroscope ranges that actually work: Red Dot/Holo 280-400%, 4x 160-220%, 8x 50-120%. And calibrate your gyroscope weekly on a flat surface – table, desk, whatever. Just keep it consistent.
FAQ (The Questions Everyone Actually Asks)
Do I need to completely reset my sensitivity after 4.1? Nope. The changes require minor 2-10% adjustments at most. Test your current settings first, then make incremental changes only if you're seeing issues.
How long should I practice new settings before jumping into ranked? 3-7 days with daily Training Ground practice, plus at least 10 unranked matches. I know it's tempting to rush, but trust the process.
What's the difference between AR and DMR sensitivity needs after 4.1? ARs might need slight reductions due to the damage attenuation changes, while DMRs can actually handle slightly higher sensitivity thanks to the stability improvements.
Should I use the same sensitivity across all my devices? Definitely not. iOS supports about 10% higher values, Android typically needs 10-15% lower depending on your hardware.
How do I know if my sensitivity is wrong? Too high: overshooting targets, shaky aim during sustained fights. Too low: slow target acquisition, under-compensation on sprays. Sweet spot maintains 70%+ hit rates in burst scenarios.
Can I just copy a pro player's sensitivity code? Pro codes are great starting points, but they're not plug-and-play solutions. Import something like 7307-1085-6780-4282-435, then adjust for your device and playstyle. Your hands aren't their hands.


















