Snow White: Heavy Arms Overview
SSR Attacker, Pilgrim faction, Sniper Rifle, Water element. Banner runs January 1, 2026 00:00 to January 22, 2026 04:59 UTC+9. 4% SSR rate, 1% rate-up. 200 Gold Mileage guarantees acquisition. New Year Guaranteed Recruit ensures 1 Pilgrim after 10 pulls.
Core mechanic: charge-based with multi-target lock-on. Locks 5 enemies normally, expanding to 15 during Burst. Hybrid boss damage and wave-clearing potential.
Free pulls: 30 via New Year's Greetings Mail (Dec 29, 2025 - Jan 3, 2026) + 55 from New Year Event (Dec 30, 2025 - Jan 14, 2026) = 85+ total. Most accessible Pilgrim window in recent memory.
NIKKE gems top up via BitTopup for competitive pricing and instant delivery.
Concurrent events: Double Drop for Interception/Simulation Room (Jan 1-7), Union Raid (Jan 2-8), Solo Raid Season 33 (Jan 8-15).
Burst III unit. Sniper Rifle grants extended range, pierce synergy, Elemental Damage gear compatibility. Pilgrim status = no Wishlist, elevated stats, unique mechanics.
Complete Kit Breakdown

Base: 69.04% ATK per shot, 6-round capacity, 2s reload, 1.2s charge (250% primary damage, 200% core damage).
Skill 1: Seven Dwarves V+VI
Activates every 0.2s while charging, max 5 lock-on targets.
Level 10: DEF +42.24%, max ammo Auto Fire Ready 5, damage taken +4.2% debuff (4s), 41.9% final ATK damage per activation. Fully stacked: 105.59% final ATK damage, reduces Seven Dwarves Fully Active uses by 1.
Skill 2: Shades of White
Fixes charge time at 1.2s.
5s buffs: Pierce, ATK +46.84%, Damage to Parts +62.64% 10s buff: ATK +73.92% 1-round buffs: Charge damage +528%, Sequential attack damage +158.4%
Burst Skill: Seven Dwarves Fully Active
40s cooldown. Attack damage +84.48% (10s). Charge time extends to 3.2s. Max lock-on +10 (15 total), max ammo Auto Fire Ready +10 (15 rounds). 2 uses of 41.9% final ATK damage to projectiles.
Pull Value Assessment
Early Game (Chapter 1-15)
Exercise caution. Requires substantial investment—skill levels, gear, synergistic teammates. 200 mileage costs ~28,000 gems worst-case. Better to build roster width.
85+ free pulls change calculus. If acquired naturally, provides long-term value. Don't chase with purchased gems—opportunity cost too high.
Verdict: Luxury pull, not necessity.
Mid Game (Chapter 16-25)
Inflection point. Players have 1-2 meta teams, skill manuals, gear understanding.
Value depends on roster gaps. Strong if lacking Water DPS or Burst III options. Pierce and multi-lock solve specific campaign stages.
100+ free pulls reduce risk. Reasonable attempt within free resources. Value increases if you own Crown and Liter.
Endgame (Chapter 25+, Competitive)
Excels in: Solo Raid multi-part bosses, Union Raid Water coverage, Anomaly Interception with pierce needs, Tribe Tower Water floors.
Damage ceiling with Crown/Liter/cubes rivals top Pilgrims in optimal conditions. 528% Charge damage + 84.48% attack damage = top-tier DPS windows.
Doesn't obsolete existing Pilgrims. Red Hood = better versatility, Modernia = easier team-building, Dorothy = irreplaceable utility. She's specialization, not replacement.
Worth for competitive rankings. Optional refinement for satisfied players.
F2P Recommendation
85+ free pulls minimum. CDK codes: 2026EATBETTER, 2026LETSDANCE, 2026WORKHARDER, 2026KEEPTACTICAL, 2026HAPPYNEWYEAR. PUNYQUEEN = 10 Advanced Vouchers, NIKKECHRISTMASPARTY = 10 vouchers + Growth Set.
100+ total free pulls = ~63% chance for 1 SSR Pilgrim (guaranteed system). 1% rate-up = ~25% that Pilgrim is Snow White. Overall ~15-20% acquisition from free resources.
F2P advice: Use all free resources if needing Water DPS/Burst III. Stop at 200 mileage if not acquired. Don't deplete gems beyond unless targeting competitive content.
Buy NIKKE gems online via BitTopup for secure, fast delivery to reach 200 mileage guarantee.
Pilgrim Comparisons
vs Red Hood

Red Hood: consistent damage, no complex setup, universal applicability, functions in suboptimal teams.
Snow White: trades consistency for higher peak in optimized scenarios. With Crown/buffs, charge windows exceed Red Hood's sustained output. Requires specific team construction.
Red Hood works everywhere at 85%; Snow White works in specific comps at 100%. Red Hood = first Pilgrim priority. Snow White = specialist addition.
vs Modernia
Modernia: sustained damage, simpler gear (Crit Rate/Crit DMG), easier integration, self-buffs.
Snow White: demands specific gear (4× Elemental DMG, 4× ATK, 1× Max Ammo, 3-4× Crit Rate, 3-4× Crit DMG), precise timing, synergistic teammates. Multi-lock handles multiple targets, spread formations, destructible parts.
Element: Modernia = Wind, Snow White = Water. Complementary for roster diversity.
Pilgrim Priority 2026
- Red Hood - Universal DPS, any team, carries undergeared accounts
- Modernia - Consistent damage, easier requirements, Wind coverage
- Snow White: Heavy Arms - High-ceiling specialist, Water coverage, team investment required
- Dorothy - Support utility, defensive, specific optimization
- Scarlet: Black Shadow - PvP specialist, niche campaign
Best Team Compositions
Optimal Meta Team

Core Campaign:
- Burst 1: Red Hood or Liter
- Burst 2: Crown
- Burst 3: Snow White: Heavy Arms
- Flex Attacker: Element-appropriate DPS
- Flex Support: Blanc, Naga, utility
Crown = non-negotiable. Burst generation ensures Seven Dwarves Fully Active on cooldown. ATK buffs stack multiplicatively.
Liter provides ATK foundation. Burst 1 timing applies buffs before Snow White's Burst 3.
Boss Team:
- Burst 1: Liter
- Burst 2: Crown or Naga
- Burst 3: Snow White: Heavy Arms or Red Hood
- Supports: Blanc, element buffers
Naga for shield-breaking + ATK buffs, synergizes with damage-to-parts bonus.
Budget F2P Alternatives
- Crown replacement: Noir (Burst generation), Centi (defensive)
- Liter replacement: Pepper (ATK buffer), Volume (reload speed)
- Flex DPS: Harran (Water synergy), Privaty (versatile SR), Soldier EG
Performance drops significantly. Focus on enabling basic mechanics, not peak optimization.
Solo Raid Optimized
Premier showcase. Bosses with multiple parts allow 15-target lock-on to damage all components simultaneously. 528% Charge damage with Crown/Liter buffs creates 10s exceptional DPS windows defining rankings.
Union Raid depends on boss mechanics and element matchups. Water-weak bosses favor inclusion.
PvP Considerations
Weakest application. Charge mechanics require time PvP doesn't permit. Scarlet: Black Shadow, Red Hood, Modernia provide more immediate threat.
PvP skill priority: 4/4/4 → 7/7/7 max. Cubes: Quantum, Tempering, Vigor (survivability/burst vs sustained).
Special Arena niche in specific rulesets (ranged DPS bonus, Water element weeks).
Pre-Farm Guide
Skill Manuals
PvE: 4/4/4 → 7/7/7 → 10/10/7 (Burst/Skill 1 to 10, Skill 2 to 7). ~450+ total manuals.
Sources:
- Simulation Room (Double Drop Jan 1-7—prioritize)
- Event shops (New Year Dec 30 - Jan 14)
- Interception (Double Drop overlap)
- Union Shop (weekly refresh)
Core Dust
60-90 days accumulation for full limit break.
Sources: Daily missions, Tribe Tower (monthly reset), event rewards, recycling duplicates (not applicable for Pilgrims).
Equipment

Optimal: 4× Elemental DMG, 4× ATK, 1× Max Ammo, 3-4× Crit Rate, 3-4× Crit DMG.
Elemental DMG priority—amplifies Water damage multiplicatively. Max Ammo extends Auto Fire Ready during Burst. Crit Rate/Crit DMG balance depends on team buffs.
Months of Interception farming for Overload gear with proper lines.
Harmony Cubes
PvE: Resilience Cube, Bastion Cube, Destruction Cube. Resilience synergizes with DEF +42.24% from Skill 1.
4-8 weeks focused Anomaly Interception farming.
Total Investment
- Skill Manuals: 450+
- Core Dust: Full limit break (60-90 days)
- Credits: Millions
- Gear: 4-piece Overload (months)
- Cubes: 3 appropriate (4-8 weeks)
3-4 months for endgame-ready. Mid-investment (7/7/7, partial gear) = 70-80% effectiveness in 4-6 weeks.
Skill Priority
4/4/4 = basic functionality. 7/7/7 = significant damage increase. 10/10/7 = final optimization (Burst/Skill 1 to 10, Skill 2 to 7).
Burst: 84.48% attack damage, enhanced mechanics = highest return. Skill 1: lock-on reliability, damage-taken debuff stacking. Skill 2 at 7 = 90%+ max effectiveness, diminishing returns beyond.
Budget players: stop at 7/7/7. Test performance before 10/10/7 commitment.
Competitive Solo Raid/Tribe Tower: pursue 10/10/7. 15-25% total output increase vs 7/7/7.
Performance by Mode
Campaign
Good, not exceptional. Multi-lock shines in clustered priority targets. Charge mechanic creates pacing issues in wave-based spawns vs sustained-fire units.
Use when: multiple elite enemies, backline threats needing pierce, Water advantage. General progression: more versatile DPS smoother.
Tribe Tower
Water Tower = strongest application. Element advantage + sustained combat format. Multi-lock handles multiple tanky enemies. Damage-to-parts bonus valuable vs destructible components.
Doesn't solo-carry. Needs proper supports (healers, buffers, CC).
Solo/Union Raid
Solo Raid = premier competitive showcase. Properly-buffed charge windows deliver 500k+ damage instances endgame. 15-target lock-on pressures all boss components, accelerates part breaks.
Union Raid depends on boss mechanics and elemental coverage needs.
Anomaly Interception
Varies by mechanics. Pierce bypasses formations, multi-lock handles simultaneous threats. Often rewards specialized mechanics over pure DPS. Functions adequately, rarely optimal.
PvP
Weakest application. Charge time conflicts with explosive openings. Defensive teams might use as anti-sniper, but dedicated PvP units outperform.
Special Arena niche in specific weekly rulesets.
Common Mistakes
Don't Need Every Pilgrim
Pilgrim rarity creates acquisition pressure. Most expensive trap. Pilgrims provide specialization, not fundamental capability. Manufactured units clear all content.
Evaluate against roster gaps and goals. Snow White fills Water DPS/Burst III with high ceiling, but if covered, she's optional refinement.
Gear/Cube Traps
- Prioritizing ATK over Elemental DMG (Elemental DMG = multiplicative scaling)
- Neglecting Crit Rate (charge windows need crits for ceiling)
- Wrong cubes (PvP cubes don't optimize PvE)
Verify recommendations before months of farming.
Team Building Errors
Inserting into existing teams without support adjustment. Damage ceiling requires Crown (Burst generation), Liter (ATK buffs), proper timing.
Replacing current Burst III without team adjustment = disappointing performance. If can't provide support, delay investment.
Don't expect general-purpose campaign carry like Red Hood/Modernia. She's specialist for specific scenarios.
Banner Strategy
Pity System
4% SSR, 1% rate-up = 1-in-25 pulls average SSR, 1-in-100 average rate-up. Gold Mileage: 1 per pull, 200 guarantee (~28,000 gems worst-case). New Year Guaranteed: 1 Pilgrim after 10 recruits (not specifically Snow White).
100 free pulls = ~63% chance for 10-pull Pilgrim guarantee, ~25% that Pilgrim is Snow White = ~15-20% acquisition from free resources.
Gem Management
Reserve 15,000-20,000 gems post-pulling for:
- Potential February Pilgrims (every 2-3 months historically)
- Collaboration events (limited units)
- Anniversary celebrations (enhanced rates)
Wishlist
Pilgrims cannot be added to Wishlist. Only Manufactured units qualify.
Pilgrim acquisition: rate-up banners, Pilgrim guarantees, mileage exchange during rate-up, rare spooks (not recommended).
Wishlist exclusion makes banner timing critical.
Reroll Recommendations
100+ free pulls + guaranteed Pilgrim = favorable reroll conditions.
Optimal target: Snow White + 1-2 strong Manufactured SSRs (Liter, Crown, Alice, Blanc). 2-4 hours per cycle.
Not mandatory. F2P progression viable without perfect starts. Wishlist fills gaps.
Long-Term Value
Meta Longevity
Percentage-based multipliers age better than flat values. Multi-lock provides unique utility unlikely to be powercrept. Future multi-target/destructible boss content favors kit design.
Vulnerability: dependence on Crown/Liter. Meta shifts away from synergy partners may decline relative value.
Predicted: 12-18 months top-tier in specific content, gradual transition to strong specialist.
Investment ROI
Red Hood/Modernia = superior general-purpose ROI (versatility, lower requirements). Snow White = higher peak in optimized scenarios, narrower application.
Competitive Solo Raid/Tribe Tower: ROI justifies investment. Casual progression: ROI below versatile options.
Upcoming Content Excellence
Will excel: Solo Raid multi-part bosses, Tribe Tower Water floors, campaign clustered elites, Union Raid Water-weak bosses.
Will struggle: PvP Arena, speed-clear farming, utility-requiring content.
FAQ
Is Snow White Heavy Arms worth pulling in NIKKE 2026?
Worth if needing Water DPS, Burst III, or Solo Raid competitive focus. Damage ceiling with Crown/Liter rivals top Pilgrims. Not worth if owning strong general DPS (Red Hood/Modernia) without competitive focus. Use 100+ free pulls, F2P avoid gems beyond 200 mileage.
What materials to pre-farm?
450+ skill manuals (10/10/7), Core Dust (60-90 days), credits. Overload gear: 4× Elemental DMG, 4× ATK, 1× Max Ammo, 3-4× Crit Rate, 3-4× Crit DMG. Cubes: Resilience, Bastion, Destruction. 3-4 months complete investment.
Snow White vs Red Hood?
Red Hood = superior versatility, consistent damage any team. Snow White = higher peak optimized scenarios with Crown/Liter. Red Hood 85% everywhere; Snow White 100% specific comps. Red Hood first Pilgrim priority; Snow White specialist addition.
Best team composition?
Optimal: Liter (B1), Crown (B2), Snow White (B3), Blanc/element DPS (flex). Crown ensures Burst uptime, Liter ATK buffs stack multiplicatively. Budget: Noir (Crown), Pepper (Liter), accepting reduced performance.
Should F2P pull?
Use all 100+ free pulls if needing Water DPS/Burst III. Stop at 200 mileage. Don't deplete gems beyond. Optional refinement, not mandatory. Prioritize Red Hood/Modernia for first Pilgrim. 15-20% acquisition chance free.
Skill priorities?
PvE: 4/4/4 → 7/7/7 → 10/10/7 (Burst/Skill 1 to 10, Skill 2 to 7). Burst = 84.48% attack damage, Skill 1 = lock-on/debuff, Skill 2 at 7 = 90%+ max. PvP: 4/4/4 → 7/7/7 max. Budget: stop 7/7/7, test before 10/10/7.
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