Zenless Zone Zero 2.7: Complete Polychrome & Banner Guide

Version 2.7 launches March 24-25, 2026, featuring two S-Rank agents. Phase 1 (weeks 1-3): Nangong Yu, Ether Stun specialist from Angels of Delusion. Phase 2 (weeks 4-6): Cissia, Electric Attack agent from Metropolitan Order Division. Guaranteeing either requires up to 28,800 Polychrome (180 pulls) via hard pity and 50/50 system. F2P players earn 13,000-15,000 Polychrome per three-week phase through dailies, Shiyu Defense, and events.

Author: BitTopup Publish at: 2026/02/22

Version 2.7 Banner Schedule

Version 2.7 launches March 24, 2026 at 11 AM UTC+8 (March 25 in some regions). Standard six-week cycle split into two three-week phases.

Phase 1 (Weeks 1-3): Nangong Yu (S-Rank Ether Stun, Angels of Delusion). Rerun: Harumasa.

Phase 2 (Weeks 4-6): Cissia (S-Rank Electric Attack, Metropolitan Order Division). Rerun: Orphie & Magus.

Both appear on Exclusive Channel banners. You can't pull both simultaneously—choose your priority or plan resources carefully. For Zenless Zone Zero Polychrome top up, BitTopup offers secure, fast delivery with competitive pricing.

Each phase lasts exactly 21 days. Missing daily commissions impacts pity thresholds. Minimal downtime between Version 2.6 Phase 1 (ended ~March 20) and 2.7 launch demands immediate planning.

Gacha System Mechanics

Signal Search uses Polychrome as primary currency. Single pull: 160 Polychrome. 10-pull: 1,600 Polychrome. Exclusive Channel uses Encrypted Master Tapes (same 160:1 conversion).

Pity System

Hard pity: 90 pulls guarantees S-Rank (14,400 Polychrome max).

Soft pity: Starts pull 75. S-Rank rate jumps from 0.6% to 6.6%—11x increase. Most players get S-Rank between pulls 75-85, averaging 9,920-10,400 Polychrome.

50/50 System

First S-Rank on any Exclusive Channel banner: 50% featured character, 50% standard S-Rank.

Lose 50/50? Next S-Rank on any Exclusive Channel is guaranteed featured character. Guarantee carries forward across banner phases.

Worst-case: 90 pulls (lose 50/50) + 90 pulls (guarantee) = 180 pulls = 28,800 Polychrome.

Pity Carryover

Pity persists across all Exclusive Channel banners. 40 pulls on Nangong Yu's banner without S-Rank? Those 40 carry to Cissia's banner—only 50 more needed for hard pity.

Check pity: Signal Search > Exclusive Channel > Details > History. Manually count pulls since last S-Rank (no in-game counter). Track via spreadsheet.

Zenless Zone Zero Signal Search Exclusive Channel pity history interface screenshot

Polychrome Calculator: Cissia

Cissia appears Phase 2. Exact cost depends on starting pity state.

Worst-Case: 28,800 Polychrome

Zero pity, no guarantee:

  • First 90 pulls (14,400): Hard pity, 50% chance Cissia
  • Second 90 pulls (14,400): If lost 50/50, guarantees Cissia
  • Total: 28,800 Polychrome

Assumes maximum bad luck—hitting hard pity twice without early drops. Soft pity makes this unlikely, but budget conservatively.

Average-Case Scenarios

  • With 50/50 active: 62-85 pulls (9,920-13,600 Polychrome) via soft pity
  • With guarantee active: 62-85 pulls, certainty it's Cissia
  • Zero pity, average luck: 120-140 pulls (19,200-22,400 Polychrome) accounting for one soft pity + one 50/50 loss

Pity State Scenarios

Scenario A - 40/90 pity, 50/50 active:

  • 50 pulls to hard pity (8,000)
  • If lose 50/50: +90 pulls (14,400)
  • Max: 22,400 Polychrome

Scenario B - 70/90 pity, guarantee active:

  • 20 pulls to hard pity (3,200)
  • Guarantee ensures Cissia
  • Max: 3,200 Polychrome

Scenario C - 0/90 pity, guarantee active:

  • 90 pulls to hard pity (14,400)
  • Max: 14,400 Polychrome

Signature W-Engine Budget

Cissia's signature W-Engine (Level 60: 713 ATK, 60% Energy Regen, 32% CRIT Rate) uses separate W-Engine Channel. Hard pity: 80 pulls (12,800 Polychrome). Also uses 50/50 system.

Guaranteeing signature W-Engine: up to 160 pulls (25,600 Polychrome).

Combined worst-case: 28,800 + 25,600 = 54,400 Polychrome. For ZZZ Monochrome recharge cheap and fast, BitTopup provides reliable service with secure transactions.

Prioritize securing Cissia before W-Engine pulls—characters provide more account value.

Polychrome Calculator: Nangong Yu

Identical pity mechanics to Cissia. Same 28,800 Polychrome worst-case.

Total Needed for Guaranteed Nangong Yu

  • Zero pity, no guarantee: Up to 28,800 (180 pulls)
  • Zero pity, guarantee active: Up to 14,400 (90 pulls)
  • Partial pity, no guarantee: Variable based on counter
  • Partial pity, guarantee active: (90 - current pity) × 160

Phase 1 timing advantage: receive full three-week income during Nangong Yu's banner before deciding on Cissia.

Pulling Both Characters

Worst-case for both:

  • Nangong Yu: 28,800
  • Cissia: 28,800
  • Combined: 57,600 Polychrome

Assumes losing both 50/50s and hitting hard pity four times—statistically unlikely but possible.

Average scenarios:

  • Both with average soft pity: 38,400-44,800
  • One guarantee active: 33,600-39,200
  • Both guarantees active: 28,800 max

F2P earns ~26,000-30,000 Polychrome across full Version 2.7. Falls short of worst-case for both. Requires advance savings or selective top-ups.

Risk Assessment

Resource depletion: Spending everything on Nangong Yu leaves only 13,000-15,000 earned between phases for Cissia.

Opportunity cost: Depleting reserves means missing future versions (2.8+).

Sunk cost trap: 60-70 pulls without S-Rank creates pressure to continue despite compromising broader plans.

Conservative: prioritize one character, maintain 14,400+ emergency reserve. Aggressive: attempt both with saved resources, but calculate exact pity/income first.

Polychrome Income Sources (Version 2.7)

F2P: 13,000-15,000 per phase from multiple sources.

Daily Commissions

60 Polychrome/day. 21-day phase: 1,260. Full version (42 days): 2,520.

Missing three days costs 180 Polychrome (more than one pull). Set daily reminders.

Shiyu Defense & Hollow Zero

Shiyu Defense: 400-600/week based on clear performance. Three weeks: 1,200-1,800. Full version: 2,400-3,600 (16-25% of total F2P income).

Hollow Zero: ~300-500/month from exploration and missions.

Battle Pass

Free track: 680 Polychrome (full version). ~4-5% of total income.

Premium track: 1,360 total (requires purchase). Better value/dollar than direct top-ups for low-spenders.

Version Events

Largest variable source: 3,000-5,000 per phase.

  • Main events: 1,500-2,500
  • Login bonuses: 300-600
  • Web events: 200-400
  • Limited missions: 500-800
  • Character trials: 100-200

Requires active participation—mark event end dates.

Maintenance Compensation

300-600 per version update. Additional if maintenance extends or bugs occur.

Total F2P Projection

Per three-week phase:

  • Daily Commissions: 1,260
  • Shiyu Defense: 1,200-1,800
  • Hollow Zero: 150-250
  • Battle Pass (free): 340
  • Events: 3,000-5,000
  • Maintenance: 150-300

Phase total: 13,000-15,000Full version: 26,000-30,000

Allows F2P to guarantee one S-Rank per version (with some prior savings) or attempt both with moderate risk if starting with partial pity/guarantees.

Strategic Pulling Guide

Choose based on roster composition, elemental coverage, team-building priorities.

Cissia Analysis

Zenless Zone Zero Cissia S-Rank Electric Attack agent character artwork

S-Rank Electric Attack, Metropolitan Order Division. Sustained damage via Electric abilities. Fills gap if lacking Electric DPS.

Electric coverage crucial for enemy weaknesses/shields. If roster relies on Physical/Fire/Ice, Cissia expands flexibility.

Metropolitan Order affiliation creates faction synergies.

Nangong Yu Analysis

Zenless Zone Zero Nangong Yu S-Rank Ether Stun agent character artwork

S-Rank Ether Stun, Angels of Delusion leader. Breaks enemy posture, creates damage windows. Enabler, not primary DPS.

Ether Stun coverage rare—unique value. Angels of Delusion leadership suggests faction bonuses.

Stun agents provide long-term value by enabling multiple DPS across teams.

Priority Framework

Pull Cissia if:

  • Lack strong Electric DPS
  • Need more Attack-role agents
  • Own effective Stun agents but need damage dealers
  • Prefer aggressive, damage-focused playstyles

Pull Nangong Yu if:

  • Lack Ether Stun options
  • Strong DPS but weak support/enablers
  • Building Angels of Delusion teams
  • Prefer strategic, setup-focused playstyles

Pull both if:

  • 40,000+ saved plus version income
  • Willing to top-up for guarantees
  • Both fill critical roster gaps
  • Collecting all S-Ranks

Skip both if:

  • Saving for confirmed future characters
  • Current roster clears all content comfortably
  • Within 30 pulls of pity on different banner you want
  • Prefer waiting for reruns

Skip Strategy

Versions 2.8+ introduce new S-Ranks, potentially stronger kits. If neither significantly improves account, save for future versions.

Reruns return limited characters (6-12 month wait). Works for players already clearing endgame content.

F2P vs Spender Strategies

Pure F2P

Target one character/version. Maintain 14,400 reserve.

Phase 1 F2P:

  • Enter with 28,000+ saved
  • Pull Nangong Yu up to guarantee (28,800 worst-case)
  • Stop after securing
  • Save Phase 2 income (13,000-15,000) for Version 2.8

Phase 2 F2P:

  • Enter with 28,000+ saved
  • Pull Cissia up to guarantee
  • Accept can't also get Nangong Yu without extreme luck
  • Rebuild reserves during 2.8

Only attempt both if entering 2.7 with 45,000+ and accept missing-one risk.

Low Spender

Monthly passes/occasional top-ups: +3,000-5,000/month.

  • Budget one guaranteed character via F2P income
  • Use top-up for second character or W-Engines
  • Purchase Battle Pass premium
  • Selective top-ups when within 10-20 pulls of guarantee

~$10-30/month significantly improves collection ability. Spread spending across months vs. bulk-buying.

Dolphin/Whale

Dolphin:

  • Guarantee one character + signature W-Engine
  • Attempt second character with F2P income
  • Top-up if within 20-30 pulls of second guarantee

Whale:

  • Guarantee both characters + both W-Engines
  • Pull constellation duplicates if desired
  • Maintain 28,800+ reserve for immediate future responses

Even whales benefit from selective pulling—avoid banners that don't improve account.

Pre-Launch Polychrome Farming

Maximizing Version 2.6 Reserves

Version 2.6 Phase 1 runs until ~March 20. Priority activities:

Week 1 (March 13-19):

  • Complete remaining 2.6 events before expiry
  • Clear highest Shiyu Defense floors
  • Finish incomplete story/side missions with Polychrome rewards
  • Claim all Battle Pass rewards

Week 2 (March 20-24):

  • Final Daily Commissions before transition
  • Pre-launch web events/login bonuses
  • Convert excess materials to Polychrome
  • Review Signal Search history for exact pity counts

Missing final days costs 500-1,000 Polychrome—potentially difference between guarantee or falling short.

Encrypted Master Tape Conversion

Encrypted Master Tapes from previous events count toward Exclusive Channel pity. Valid for Cissia/Nangong Yu banners.

Don't convert Polychrome to tapes until ready to pull. Polychrome stays flexible—use for Encrypted Master Tapes, Master Tapes, or shop purchases. Once converted, only usable on Exclusive Channel.

Optimal timing:

  • Convert immediately before pulling
  • Keep reserves as Polychrome until decided which banner
  • Never convert more than planned for current session

Prevents situations where you convert 28,800 for Nangong Yu, get lucky in 40 pulls, then can't use remaining tapes for Cissia's W-Engine (different tape types).

Launch Day Checklist

Complete 48 hours before 2.7:

  • Confirm exact Exclusive Channel pity (count manually)
  • Verify guarantee status (lost last 50/50?)
  • Calculate exact Polychrome needed for target(s)
  • Complete expiring 2.6 events, claim rewards
  • Clear final Shiyu Defense for weekly Polychrome
  • Claim Battle Pass rewards
  • Complete remaining story with first-clear Polychrome
  • Review kits/teams to confirm priority
  • Set aside emergency reserve (14,400 min)
  • Prepare top-up plan if needed

Common Banner Mistakes

Pulling Standard for Limited Characters

Standard Channel never includes limited characters like Cissia/Nangong Yu. Only Exclusive Channel features limited S-Ranks during designated periods.

Standard uses regular Master Tapes (not Encrypted), features only permanent S-Ranks/W-Engines. Spending here when targeting limited wastes resources.

Correct approach:

  • Use only Encrypted Master Tapes on Exclusive Channel for limited
  • Save regular Master Tapes for Standard or convert strategically
  • Never convert Polychrome to regular Master Tapes when targeting limited

Pity Timing Errors

Pity resets only when pulling S-Rank—not when banner changes. Switching Phase 1 to Phase 2 doesn't reset pity.

Persistence rules:

  • Pity carries across all Exclusive Channel banners indefinitely
  • Pulling S-Rank resets to 0/90
  • Switching phases doesn't reset
  • 50/50 status also persists

Safely build pity on one banner, complete on another. 70/90 on Nangong Yu transfers to Cissia—only 20 more for hard pity.

Spreading Too Thin

Attempting Exclusive, W-Engine, and Standard simultaneously dilutes resources. Each has separate pity systems.

Priority:

  1. Exclusive Channel for target character
  2. W-Engine Channel for signature (only after securing character)
  3. Standard Channel with free Master Tapes only (never spend Polychrome)

Splitting 20,000 across multiple types often yields partial pity on each, no guaranteed S-Rank on any. Concentrate resources on single target.

Long-Term Planning

Predicted Schedule

Version 2.8: ~six weeks after 2.7 (early May 2026). Two new S-Ranks across two phases.

Version 3.0: mid-late June 2026. Major story updates, new systems, anniversary celebrations, increased Polychrome rewards.

Implications:

  • Budget one guaranteed S-Rank/version (28,800)
  • Accumulate 14,400+ safety buffer between versions
  • Expect 2-3 new S-Ranks every three months
  • Anticipate reruns for missed characters

Sustainable Savings Plan

Monthly targets:

  • F2P: 13,000-15,000 per phase
  • Low spenders: +3,000-5,000 from passes/small top-ups
  • Target: 28,800 saved before pulling any banner

Version-by-version:

  • 2.7: Pull one priority, save remainder
  • 2.8: Skip if no must-haves, accumulate 26,000-30,000
  • 2.9: Pull priority with 50,000+ total reserves
  • 3.0: Evaluate anniversary bonuses, adjust

Ensures guaranteeing most-wanted while maintaining flexibility.

Rerun Expectations

Limited characters return 6-12 months after initial release. Miss Cissia/Nangong Yu in 2.7? Expect reruns late 2026/early 2027.

Same pity mechanics—no increased rates or reduced costs. Provides second chance for skippers or new players.

Considerations:

  • Reruns often pair with new banners (tough choices)
  • Waiting allows evaluating long-term meta relevance
  • New characters may powercreep older units
  • Favorites justify pulling regardless of meta

Uncertain about value? Skip initial, wait for community meta analysis before reruns.

Top-Up Value Analysis

First-Time Bonuses

Most gacha games double Polychrome on first purchase of each package tier.

Optimal strategy:

  • Purchase each tier once for all first-time bonuses
  • Start smallest, work up
  • Time for when need specific amounts for guarantee
  • Avoid purchasing more than needed just for bonuses

First-time bonuses rarely reset—treat as one-time strategic resources.

Cost-Efficiency

Larger packages offer better per-dollar value. But buying more than needed wastes money even at lower per-unit cost.

Optimization:

  • Calculate exact Polychrome needed for guarantee
  • Purchase combination meeting need with minimal excess
  • Avoid just in case purchases exceeding requirement
  • Consider monthly passes for better long-term value

Example: Need 8,000 for Cissia guarantee? Package providing 10,000 wastes 2,000 excess value vs. package providing exactly 8,000.

BitTopup Advantages

BitTopup offers reliable Zenless Zone Zero Polychrome top-ups:

  • Competitive pricing across package sizes
  • Fast delivery for immediate pulling
  • Security features protecting account/payment info
  • Wide game coverage (one-stop solution)
  • Excellent customer service
  • High user ratings from gaming community

Trustworthy option for secure, fast top-ups when guaranteeing Cissia/Nangong Yu.

FAQ

How much Polychrome to guarantee Cissia in ZZZ 2.7?

Up to 28,800 (180 pulls) worst-case: 90 pulls (lose 50/50) + 90 pulls (guarantee). With guarantee already active from previous banner: only 14,400 (90 pulls).

When does Cissia banner release?

Version 2.7 Phase 2, starting week 4 (~mid-April 2026). Version 2.7 launches March 24-25, 2026. Phase 1 (weeks 1-3): Nangong Yu. Phase 2 (weeks 4-6): Cissia. Each phase: 21 days.

Does pity carry over between banners?

Yes. Exclusive Channel pity carries across all Exclusive Channel banners indefinitely. 40 pulls on Nangong Yu without S-Rank transfer to Cissia—only 50 more for hard pity. Resets only when pulling S-Rank. 50/50 status also persists.

Can F2P get both Cissia and Nangong Yu?

F2P earns ~26,000-30,000 across full Version 2.7. Falls short of 57,600 worst-case for both. But entering 2.7 with 15,000-20,000+ saved from prior versions + average soft pity luck makes both possible with careful planning and risk acceptance.

What is soft pity and when does it start?

Soft pity starts pull 75 on Exclusive Channel. S-Rank rate jumps from 0.6% to 6.6% (11x increase). Most get S-Rank pulls 75-85 vs. full 90 hard pity, averaging 9,920-10,400 Polychrome per S-Rank.

Should I pull Cissia or Nangong Yu first?

Nangong Yu first if need Ether Stun support or Angels of Delusion teams. Cissia first if lack Electric DPS or prefer Attack-role agents. Want both? Pull higher priority Phase 1, assess remaining Polychrome/pity before Phase 2. Phase 1 gives full three-week income to evaluate affording both.

recommend products

Recommended News

KAMAGEN LIMITED

Room 1508, 15/F, Grand Plaza Office Tower II,625 Nathan Road, Mong Kok, Kowloon, Hong Kong

BUSINESS COOPERATION: ibittopup@gmail.com

customer service