Genshin Impact Fontaine Weapons Tier List: Best Crafts

Bottom Line: Flowing Purity absolutely dominates the Fontaine craftable scene with its flexible Elemental DMG buffs, while Finale of the Deep makes a solid runner-up for ATK-hungry DPS units. Rightful Reward? Well, let’s just say it’s… complicated.

Autor: Ryan PatelRyan Patel Publikováno: 2025/09/18 6 min čtení

Look, I’ve been testing these Fontaine craftables since they dropped in Version 4.0, and honestly? The power gap between the best and worst here is pretty dramatic. These five weapons all share this weird healing-dependent gimmick with Bond of Life mechanics – which sounds cool in theory but creates some interesting team-building headaches in practice.

Before we dive deep, quick note for anyone planning some serious weapon banner sessions: weapon banner fund top up through BitTopup has been my go-to for Genesis Crystals. Competitive rates, instant delivery – you know the drill.

My Tier Breakdown:

  • S-Tier: The no-brainer picks that’ll serve you well across multiple teams

  • A-Tier: Solid performers with some strings attached

  • B-Tier: Niche at best, questionable at worst

The Crown Jewel: Flowing Purity (S-Tier)

This catalyst is genuinely impressive. 565 base ATK with 27.6% ATK substat at Level 90 – already competitive numbers. But here’s where it gets interesting: the Unfinished Masterpiece passive gives you 8% All Elemental DMG Bonus baseline (16% at R5), then throws another 12% on top (24% at R5) when you clear Bond of Life through healing.

Flowing Purity catalyst weapon from Genshin Impact showing weapon design and stats

That’s potentially 40% Elemental DMG at R5. Yeah, you read that right.

Who loves this thing? Wanderer absolutely adores it. Heizou, Ningguang, Klee – basically any catalyst user who scales with ATK and appreciates universal damage buffs. The beauty is in that All Elemental part – it doesn’t care if you’re doing Pyro, Hydro, or whatever. It just works.

The catch? You’ll want Bennett, Kokomi, Jean, or another reliable healer on the team to consistently trigger that Bond of Life clearing. Small price to pay, honestly.

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The Solid Performers (A-Tier)

Finale of the Deep

Same 565 base ATK as Flowing Purity, which immediately puts it in good company. An End Sublime is a bit more complex – 12% ATK for 15 seconds after using Elemental Skill, plus up to 150 flat ATK (300 at R5) when Bond of Life clears.

Finale of the Deep sword weapon from Genshin Impact displaying weapon stats and design

Works beautifully on Ayaka, Ayato, and Keqing, assuming you’ve got their energy needs covered elsewhere. The ATK scaling is solid, but it’s more restrictive than Flowing Purity’s universal approach.

The 510 ATK Duo: Tidal Shadow & Song of Stillness

Both sit at 510 base ATK with chunky 41.3% ATK substats. Tidal Shadow gives you 24% ATK (48% at R5) for 8 seconds after any healing – pretty straightforward and effective for characters like Dehya or Diluc.

Comparison view of Tidal Shadow and Song of Stillness weapons from Genshin Impact

Song of Stillness offers 16% DMG increase (32% at R5) and plays nicely with bow users like Lyney or Fischl. Nothing groundbreaking, but reliable performance.

Quick aside – if you’re planning to invest heavily in these weapons, might want to check out Genesis Crystal recharge options before committing to any major pulls.

The Oddball: Rightful Reward (B-Tier)

Here’s where things get… weird. 565 base ATK sounds great until you see that 27.6% HP substat. HP. On a weapon that wants to deal damage. The identity crisis is real.

Tip of the Spear restores 8 Energy (16 at R5) when you get healed, which is… fine? It’s basically designed for HP-scaling supports like Mika, Yaoyao, or Chevreuse who can self-heal. But even then, you’re probably better off with other options.

Alternative Route: Fleuve Cendre Ferryman

Before you craft anything, consider this free fishing sword. 510 base ATK, 45.9% Energy Recharge, and Ironbone passive that boosts Elemental Skill CRIT Rate by 8-16%. Fantastic for Xingqiu, Kazuha, or Jean.

The fishing requirements are a bit tedious (4 Rippling Heartfeather Bass, 10 Blazing Heartfeather Bass, 12 Streaming Axe Marlin, 4 Maintenance Mek: Platinum Collection), but hey – it’s free.

The Numbers Game

High ATK Tier (565): Finale of the Deep, Rightful Reward, Flowing Purity Moderate ATK Tier (510): Tidal Shadow, Song of Stillness

Crafting Costs (Because Math Matters)

Estelle sells the blueprints for 30 materials each:

Genshin Impact crafting interface showing Fontaine weapon blueprints and material costs

  • Finale of the Deep: 10 Bulle Fruit + 10 Tidalga + 10 Condessence Crystal

  • Flowing Purity: 10 Tidalga + 10 Marcotte + 10 Condessence Crystal

Then you’ll need 1 Midlander Billet + 50 Condessence Crystal + 50 White Iron Chunk + 500 Mora per weapon.

Material hunting tips: Eugenie sells 15 Bulle Fruit, Boucicaut has 10 Marcotte, Hinterman stocks 10 Tidalga.

Guide showing Fontaine material farming locations and vendor positions in Genshin Impact

For wild farming, check north of the Court for Bulle Fruit, northwestern fields for Marcotte, and underwater deposits for Condessence Crystals.

Refinement Strategy (If You’re Going All-In)

  1. Flowing Purity first – that 8% to 16% Elemental DMG scaling is massive

  2. Finale of the Deep second – significant ATK improvements

  3. Tidal Shadow/Song of Stillness – moderate gains

  4. Rightful Reward last – or maybe not at all

Total investment for the full set: 5 Midlander Billets, 300 Condessence Crystals, and 752,500 Mora. Plus enhancement materials, obviously.

Team Building Reality Check

Here’s the thing about Bond of Life mechanics – they sound cool until you realize they basically force healers into your team comp. Not necessarily bad, but it does limit flexibility.

Catalyst DPS teams: Flowing Purity + Bennett/Kokomi is chef’s kiss Sword DPS setups: Finale of the Deep works great with healing supports Support integration: Rightful Reward… exists for very specific HP-scaling scenarios

Quick FAQ (The Stuff Everyone Actually Wants to Know)

Which one should I craft first? Flowing Purity, no contest. Universal damage buff, broad character compatibility, just works.

Are these actually worth my billets? Flowing Purity and Finale of the Deep? Absolutely. They compete well with gacha weapons for F2P players. The others… depends on your roster.

Do I really need healers for these? For maximum potential? Yeah. Tidal Shadow and Song of Stillness are more flexible since any healing works, but Finale and Flowing Purity really want active combat healers.

How do these stack up against older craftables? Higher base ATK across the board, but the passives are way more complex. You’ll need to think about team synergy more than with previous regional weapons.

What’s the damage on my wallet? 5 Midlander Billets, 30 Bulle Fruit, 30 Marcotte, 20 Pluie Lotus, 20 Tidalga, 300 Condessence Crystals, 250 White Iron Chunks, 752,500 Mora. Plus all the enhancement materials. It adds up fast.

Can I skip the healing requirement? You can, but you’re leaving a lot of damage on the table. These weapons are designed around that healing synergy – fighting it usually isn’t worth it.

The bottom line? Fontaine’s craftables are a mixed bag with one clear winner. Flowing Purity deserves a spot in most catalyst users’ arsenals, while the others fill specific niches. Choose wisely – those billets don’t grow on trees.

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