HSR 3.6 Banner Breakdown: Evernight vs Permansor Terrae
Here’s the thing about this patch – we’re getting two alternate forms that completely shake up the meta conversation.
Featured Characters Deep Dive
Evernight (Ice/Remembrance): This alternate March 7th isn’t messing around.
She’s built as a Chrysos Heir with a kit that screams Max HP or bust and comes with her own memosprite buddy named Evey. Think Sub-DPS/Support hybrid, but honestly? She can main DPS if you invest properly. Her talent’s pretty wild – lose some HP, summon Evey, get 60% CRIT DMG for 2 turns. Simple math, devastating results.
Permansor Terrae (Physical/Preservation): Dan Heng’s getting the alternate treatment too, and boy is it different.
ATK-scaling shields with this Bondmate thing going on. He’s trying to be your tank AND your damage buffer, which… let’s be honest, sounds almost too good to be true.
(Editor’s note: There’s still conflicting info about whether he’s actually free or banner-locked – I’m planning for banner-locked to be safe, and you should too.)
Banner Timeline & Global Schedule
Phase 1: September 23, 2025 (10:00 PM UTC-5 for NA players) running until October 15. EU gets it September 24 at 4:00 AM UTC+1, Asia at 11:00 AM UTC+8.
Phase 2: October 15 through November 4. Standard 3-week phases, 6-week total version length.
The rerun speculation? I’m betting on Castorice and Anaxa based on absence patterns and the obvious synergy plays, but HoYoverse loves their curveballs.
Rate-up Reality Check
Character Event Warp maintains that 0.600% base rate we all know and love (or hate), with 1.600% consolidated rate after pity kicks in. Still dealing with the 50/50 system – up to 180 pulls if RNG hates you.
Light Cone Event Warp’s got 0.8% base rates and that slightly friendlier 75/25 system. 80-pull hard pity vs the character’s 90-pull means better predictability for weapon planning.
Interactive Pity Calculator Walkthrough
Actually Using This Thing Right
Navigate to your Warp menu, hit View Details, then the Records tab.
Count backwards from your last 5-star. Pro tip: those records update with a 1-2 hour delay, so don’t panic if recent pulls aren’t showing.
The Process (because apparently people still mess this up):
Main interface → Warp menu
View Details on whatever banner you’re tracking
Records tab (shows 5 pulls per page)
Count manually since last 5-star
Remember – separate counters for each banner type
What Those Input Fields Actually Mean
Current Pity Count: How many pulls since your last 5-star on that specific banner type. Getting a 5-star character resets your 4-star pity too, by the way.
Guarantee Status: Lost your 50/50? Congrats, your next 5-star’s guaranteed to be the featured character. This transfers between limited character banners – one of the few mercies in this system.
Available Resources: Stellar Jade count, Star Rail Special Passes, regular Star Rail Passes. Remember, 160 Stellar Jades equals one pull.
Making Sense of Your Results
Best case: Those beautiful early pulls within soft pity range (75-80 for characters, 65-70 for Light Cones). Worst case: The nightmare scenario with hard pity and guarantee mechanics. Expected value: Based on community data showing most 5-star acquisitions happen in soft pity ranges.
HSR Pity System – The Real Talk
Hard vs Soft Pity Mechanics
Hard Pity: 90 pulls for Character Event Warp, 80 for Light Cone Event Warp. This is your absolute ceiling – the game literally can’t make you go further.
Soft Pity: Where things get interesting. Character banners start ramping up around pull 75 with incremental rate increases. Light Cones start around pull 65. Community data shows 75% of 5-star pulls happen within these soft pity ranges.
The Guarantee System Explained
50/50 system: Character banners give you either the featured character or one of the standards (Welt, Himeko, Bronya, Gepard, Clara, Yanqing, Bailu). Lose the coin flip? Next 5-star’s guaranteed featured.
Light Cone 75/25: Better odds, lower pity. It’s genuinely one of the more reasonable gacha mechanics out there.
Pity Carry-over Rules
This trips people up constantly. Pity transfers between limited banners of the same type but resets when you switch categories. Standard Banner’s got its own 300-pull selector system running separately. Don’t sleep on Departure Warp if you’re new – those discounted pulls are separate from everything else.
Evernight Pull Value Breakdown
Meta Performance Reality
Her kit’s built around Max HP scaling and memosprite synergy. Skill Day Gently Slips burns 12% Max HP, summons Evey, and buffs ally memosprites’ CRIT DMG by 40% for 2 turns. The Ultimate? Evey goes AoE Ice while Evernight enters Darkest Riddle state – 20% enemy damage vulnerability, 100% personal damage increase.
Evey’s basically a second character with 100% of Evernight’s Max HP and 160 base SPD. Independent unit, immune to crowd control, boosts both characters’ damage by 50%.
Pretty nuts when you think about it.
Team Synergy Deep Dive
Optimal Remembrance Setup: Castorice (Main DPS), Evernight (Sub-DPS/Support), Remembrance Trailblazer (Support), Hyacine (Sustain). This maximizes the memosprite buffing madness.
Alternative Main DPS Route: Evernight (Main DPS), Remembrance Trailblazer, Sunday, Hyacine. You’ll need serious investment in HP%, CRIT DMG%, Ice DMG% to make this work optimally.
For Honkai Star Rail Top Up planning, consider the synergy requirements. Her value peaks with Remembrance characters but she’s viable standalone with proper investment.
Constellation Investment Analysis
E1: The big one. 50%-150% team-wide memosprite damage increases depending on enemy count. E2: Personal damage improvements through additional Memoria generation. E6: 20% All-Type RES PEN buffs for the team.
Priority’s clear: E0+S1 > E1+S1.
Build Path: 4-piece World-Remaking Deliverer + 2-piece Bone Collection’s Serene Demesne.
Target 5000+ Max HP, prioritize CRIT DMG% over CRIT Rate%.
Permansor Terrae Banner Assessment
Strengths vs Reality Check
ATK-scaling sustain that tries to do everything. Skill Terra Omnibus marks Bondmates while dishing out team shields based on ATK (stacking up to 300% ATK value). Ultimate delivers AoE Physical damage while refreshing those shields.
Base Stats: 849 DEF, 1048 HP, 485 ATK, 97 SPD. You’ll need ATK% investment for optimal shield scaling. The catch: 140-energy ultimate cost creates some serious energy management headaches.
End-game Viability Assessment
Best-in-slot sustain for Phainon hypercarry setups and ATK-based DPS teams. That Bondmate mechanic plays really nice with Sunday’s support kit.
Dream Team: Phainon (Main DPS), Sunday (Support), Cerydra (Support), Permansor Terrae (Sustain/Support). Also works beautifully with The Herta, Feixiao, or Archer hypercarry compositions.
Build Direction: 4-piece Self-Enshrouded Recluse + 2-piece Lushaka, the Sunken Seas. Target 120+ SPD, prioritize ATK%, CRIT stats, Energy Regen Rate.
Competitive Analysis
Those ATK-scaling shields and damage buffs set him apart from the purely defensive Preservation characters we’re used to. Signature Light Cone Though Worlds Apart provides 24% ATK increase and 30% Shield Effect.
Eidolon Priority: E1 (Skill Point recovery + 15% RES PEN), E2 (Souldragon advancement + damage boost), E6 (20% damage vulnerability + AoE instances). Same E0+S1 > E1+S1 progression applies.
Consider Buy Oneiric Shards if you’re lacking versatile sustain options with offensive support capabilities.
Banner Strategy Guide
F2P Optimization Tactics
Monthly Reality: ~90 Star Rail Special Passes per version.
Breaking it down: daily training (2,520 Stellar Jades), weekly Simulated Universe (1,350 Jades), events (~2,500+ Jades), maintenance compensation (600 Jades), shop resets (5 passes).
Smart Priority: Build two solid teams before chasing signature Light Cones. Support characters (Robin, Ruan Mei) have longer meta lifespans than DPS characters – learned that lesson the hard way. Save resources for 3-4 patches to guarantee what you actually want.
Spender Recommendations
Express Supply Pass: Bumps you to ~114 pulls per version. Nameless Glory: Gets you to ~122 Special Passes. Monthly passes offer the most bang for your buck in terms of resource enhancement.
Constellation Strategy: Prioritize E1 upgrades for support characters and DPS units with significant power spikes. Signature weapons become worthwhile after you’ve got your desired roster locked down.
Risk vs Reward Analysis
High-Risk Moves: Pulling without guarantee near version end, attempting multiple acquisitions without sufficient resources, chasing early constellations before securing base copies.
Smart Management: Maintain guarantee status, plan across multiple patches, prioritize character acquisition over constellations. Always reserve 20-30 pulls for unexpected events – trust me on this one.
Stellar Jade Budget Planning
Monthly Income Breakdown
Base F2P: 12,140 Stellar Jades + 15 Special Passes per version (~90 total pulls). This includes daily activities (2,520 Jades), weekly challenges, events (2,500+ Jades), maintenance compensation.
Version 3.6 QoL: That new Journey Highlights tab streamlines event tracking with remaining reward calculations. Keep an eye on official announcements for bonus distributions during celebrations.
Long-term Planning Strategy
Plan across 3-4 patch cycles for character acquisition while maintaining flexibility. Reserve resources for anniversary events – they typically feature enhanced rewards and bonus opportunities. Don’t forget that 300-pull standard banner selector for guaranteed acquisition when filling roster gaps.
For supplemental income, HSR Top Up Online through BitTopup provides secure transactions with competitive pricing and solid customer support.
Common Banner Mistakes (Don’t Be That Player)
Pity Calculation Errors
Cross-Banner Confusion: Character and Light Cone banners maintain completely separate pity counters. Guarantee Status Amnesia: Forgetting your 50/50 results creates planning disasters. Soft Pity Ignorance: Understanding those mechanics starting around pull 75 optimizes your timing significantly.
Banner Type Mix-ups
Pass Compatibility: Double-check Star Rail Passes vs Special Passes before pulling – learned this one the expensive way. Departure Warp Neglect: Complete that discounted banner before hitting limited events. Light Cone Priority: Secure your characters before weapon optimization.
Timing Disasters
Version End Panic: Plan major pulls early in cycles for maximum flexibility. Maintenance Extensions: Build buffer time for potential delays – they happen more than you’d think. Time Zone Confusion: Verify exact transition timing to avoid missing windows.
Future Banner Integration
Upcoming Character Intel
Version 3.7: Continued Amphoreus storyline with potential new introductions. Monitor official channels for confirmed info – leaks can be unreliable. Rerun Predictions: Early 3.x characters becoming likely candidates. Power Creep: New releases maintain consistency without dramatic increases.
Resource Allocation Strategy
Multi-Version Planning: Allocate across 3-4 cycles while maintaining flexibility for surprises. Priority System: Character diversity before constellation upgrades, always. Emergency Reserve: Keep 30-50 pulls for unexpected opportunities – you’ll thank yourself later.
Version 3.7 Preparation
Story Conclusion: Amphoreus arc completion might lead to entirely new regions. Endgame Evolution: Anomaly Arbitration mode may influence future character design priorities. Anniversary Approach: Plan conservation for those high-reward periods.
FAQ Section
How many pulls do I actually need to guarantee Evernight in HSR 3.6? Maximum 180 pulls from zero pity without guarantee (worst-case 50/50 loss + hard pity). With soft pity starting around pull 75, most players need 150-160 pulls in the worst-case scenario.
Should F2P players pull for Evernight or save for future banners? Only pull if you own or plan to get Castorice. Her value peaks in Remembrance compositions – standalone DPS capabilities are decent but not exceptional for F2P’s ~90 pulls per version budget.
Is Permansor Terrae actually free, or is this another banner character situation? Conflicting information’s floating around. While some sources claim free distribution, majority reports indicate Phase 2 limited banner. Plan for limited banner to avoid resource miscalculation – better safe than sorry.
How do I manually track my pity count in Honkai Star Rail? Warp menu → View Details → Records tab. Count pulls since last 5-star (5 pulls per page, expect 1-2 hour update delays). Character and Light Cone banners have completely separate counters.
Which Eidolon should I prioritize for Evernight and Permansor Terrae? Evernight E1: 50%-150% memosprite damage increases. Permansor Terrae E1: Skill Point recovery + 15% RES PEN. Both follow the E0+S1 > E1+S1 priority for cost-effectiveness.
When exactly do the HSR 3.6 banners start and end? Phase 1 (Evernight): September 23, 10:00 PM UTC-5 (NA) / September 24, 4:00 AM UTC+1 (EU) / 11:00 AM UTC+8 (Asia) through October 15. Phase 2 (Permansor Terrae): October 15 through November 4. Each phase runs 3 weeks, complete version spans 6 weeks.