"Final Fantasy 7: Rebirth" originally decided to use Unreal 4, just to deliver it to players as soon as possible

"Final Fantasy 7: Rebirth" originally decided to use Unreal 4, just to deliver it to players as soon as possible

著者: Marcus ChenMarcus Chen 公開日: 2024/02/01 1 分 で読めます
["Final Fantasy 7: Rebirth" originally decided to use Unreal Engine 4, just to deliver it to players as soon as possible] Naoki Hamaguchi, the director of "Final Fantasy 7: Rebirth", recently explained in an interview that this game was made using Unreal Engine 4. reason. Hamaguchi said: “We decided to use the Unreal Engine 4 in the early stages of development of this game. Unreal 5 is indeed very attractive, but it is not very mature in some aspects, so we developed the required functions ourselves. And use Unreal 4 to build this game. We want to deliver it into the hands of players as soon as possible while ensuring a good environment." Although there are different opinions in the team, Hamaguchi said that this is the only point that cannot be shaken. "Final Fantasy 7: Rebirth" is the second chapter in the "Final Fantasy 7" remake planning trilogy. The game will be launched on PS5 on February 29.
"Final Fantasy 7: Rebirth" originally decided to use Unreal 4, just to deliver it to players as soon as possible
"Final Fantasy 7: Rebirth" originally decided to use Unreal 4, just to deliver it to players as soon as possible
"Final Fantasy 7: Rebirth" originally decided to use Unreal 4, just to deliver it to players as soon as possible
"Final Fantasy 7: Rebirth" originally decided to use Unreal 4, just to deliver it to players as soon as possible
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