Producer explains why the original Final Fantasy 7 and Final Fantasy 8 used 3-player combat

Producer explains why the original Final Fantasy 7 and Final Fantasy 8 used 3-player combat

著者: Lisa WangLisa Wang 公開日: 2024/12/18 更新日: 2026/04/13 2 分 読む
[Producer explains why the original "Final Fantasy 7" and "Final Fantasy 8" use 3-player combat] In a recent Reddit AMA event, some players asked Bei, the producer who has long been responsible for the "Final Fantasy" (hereinafter referred to as FF) series. Yoshinori asked: "Why did the original "FF7" and "FF8" suddenly change from the original 4-player battle to 3-player battle?" Kitase gave the following answer: "There are two main reasons for this. One is a technical problem. There was a limit on the number of polygons at that time. Because when we transitioned to 3D, the characters that could be displayed on the screen were limited. The other was a design consideration, because of the ATB combat method of the game. With more people, players have to process too much information, so I think playing with three players is the best option.” The battles in most RPG games will be carried out with four players, but of course there are also three players as mentioned above. Because a small number of combatants may sometimes result in "bench" characters appearing, there are also some games that allow more characters to participate in the battle. I wonder what everyone thinks is the optimal number of people to participate in the battle?
Producer explains why the original Final Fantasy 7 and Final Fantasy 8 used 3-player combat
Producer explains why the original Final Fantasy 7 and Final Fantasy 8 used 3-player combat
Producer explains why the original Final Fantasy 7 and Final Fantasy 8 used 3-player combat
Producer explains why the original Final Fantasy 7 and Final Fantasy 8 used 3-player combat
Producer explains why the original Final Fantasy 7 and Final Fantasy 8 used 3-player combat
Producer explains why the original Final Fantasy 7 and Final Fantasy 8 used 3-player combat
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