Yokoyama said that the excellent combat of "Dragon Among Men 8" is inherited from the original action system.
Yokoyama said that the excellent combat of "Dragon Among Men 8" is inherited from the original action system.
著者 : BitTopup | 公開日 : 2024-01-29T04:00:00.000Z
[Yokoyama said that the excellent combat of "Dragon Among Us 8" is inherited from the original action system] "Dragon Among Us 8" is now on sale on PS/Xbox/PC platforms. This is the first time in the series to add Chinese dubbing. Not only did the number of pre-orders for the game set a new record in Japan, but the peak number of Steam players after its release was also the highest in the series. The development team (studio head Masayoshi Yokoyama and others) recently accepted an interview with the media denfaminicogamer, in which Yokoyama explained why "Dragon Among Us 8" is the pinnacle of the series.
It is reported that in addition to the large size and other factors, the evolved combat system is even more dazzling! It makes up for the previous shortcomings while also adding many new elements. Movement and flying enemies can bring a completely different experience from other works. Yokoyama said that this combat system is possible precisely because "Dragon Among Us" was originally an action game with good physical effects. If other similar works want to imitate it, they need to create a collision system from scratch. "We have been making action games for a long time, and the current product can be said to be a by-product of making full use of our own dragon engine and improving it." "Dragon Among Us 8" currently has a player rating of 4.9 on PSN (five-star praise) , the praise rate among Steam players is 90%.