Archer HSR Build Guide: Best Light Cones, Relics & Teams

So here's the thing about Archer – this Fate/stay night collab character isn't just another pretty face in HSR's roster. Released July 11, 2025 during Version 3.4, he's basically what happens when you take single-target DPS and crank it up to eleven. We're talking about a 5-star Quantum Hunt character who can literally fire off five consecutive Skills in one turn without breaking a sweat.

Author: BitTopup Publish at: 2025/11/07

And honestly? After weeks of testing and watching the meta evolve, I can confidently say he's changed how we think about SP management entirely.

Archer Character Overview & Meta Position

Let me cut straight to the chase: Archer operates as a hypercarry DPS with some of the most ridiculous single-target damage I've seen in this game. SS-tier doesn't even feel adequate sometimes. His base stats at Level 80 sit at 620 ATK, 1164 HP, 485 DEF, and 105 SPD – nothing groundbreaking there, but it's his kit that makes things interesting.

That Circuit Connection mechanic? Pure genius. Up to 5 consecutive Skill uses per turn, each dealing 180-360% ATK Quantum damage with stacking bonuses that can reach 60-100% per stack. Do the math and you're looking at potentially 1800% total ATK damage in a single turn sequence. Yeah, you read that right.

Archer character from Honkai Star Rail demonstrating Circuit Connection ability

His 220 energy Ultimate requirement initially seemed steep, but after extensive testing, it actually creates this beautiful balance between devastating burst windows and strategic resource planning.

What makes him shine:

  • Absolutely bonkers single-target damage with multiplicative scaling
  • Surprisingly efficient energy economy (30 energy per Skill use)
  • Self-amplification through those stacking mechanics
  • Solid toughness damage at 20 per Skill use

Where he struggles:

  • SP consumption is brutal (2 SP per Skill, potentially 10 SP per turn)
  • Single-target focus means AoE content isn't his forte
  • Team comp requirements are pretty specific

Performance breakdown across content:

  • Memory of Chaos: T0 status (averaging 6.77 cycles with signature)
  • Apocalyptic Shadow: T0 (Break synergy works beautifully here)
  • Pure Fiction: T4 (those AoE limitations really show)

Quick note for anyone looking to secure Archer's full potential – buy Oneiric Shards for limited banner through BitTopup's platform. Their pricing stays competitive and delivery is instant, which honestly saves a lot of headache during limited banners.

Light Cone Rankings & Analysis

After analyzing data from 1085 Memory of Chaos users, the light cone hierarchy became crystal clear. Some choices just outperform others by massive margins.

S-Tier Options

The Hell Where Ideals Burn (Signature) absolutely dominates with an 87.07% usage rate and 113% relative DPS performance.

The Hell Where Ideals Burn signature light cone for Archer in Honkai Star Rail

The numbers speak for themselves:

  • +16-32% CRIT Rate baseline (this alone is huge)
  • +40-80% ATK when team max SP ≥6
  • +10-20% ATK per Skill use, stacking up to 4 times
  • Here's the kicker – it's free via 200 Star Rail Special Passes during Version 3.4

Baptism of Pure Thought hits 101.80% relative DPS when you've got debuff support running. The +20-32% CRIT DMG and DEF ignore on Follow-ups creates some beautiful synergy with the right team comp.

Budget Alternatives

Look, not everyone's pulling for signature light cones, and that's fine. Cruising in the Stellar Sea represents your best F2P option with 100% baseline DPS and 8.51% usage rate among serious players. At S5, you're getting +16% CRIT Rate plus substantial ATK bonuses when enemies drop below 50% HP.

See You at the End from the Battle Pass delivers 96% relative performance. The +24-40% CRIT DMG and +24-40% Skill/Follow-up damage bonuses make it a solid middle-ground option.

Real damage numbers from 5-cycle simulations:

  • Signature LC (E0): 1,336,317 total damage
  • Cruising S5 (E0): 1,178,284 total damage
  • E6 with signature: 3,464,907 damage (just for reference)

For consistent performance across all content types, top up HSR Oneiric Shards for pulls through BitTopup's service. Their reliability during banner periods has been consistently solid in my experience.

Critical Stats & Damage Benchmarks

Here's where things get technical, but stick with me – getting these numbers right makes or breaks your Archer build.

Crit Rate vs Crit Damage Balance

Target CRIT Rate: 100% post-buffs. Non-negotiable. Those multi-hit Skill sequences need consistency, and nothing feels worse than watching a perfect rotation whiff because of bad RNG. You'll want 70% from artifacts minimum, letting team buffs cover the remainder. Average MoC performers sit at 94.88% CRIT Rate, but honestly, that's cutting it close.

CRIT Damage benchmarks I've observed:

  • Minimum viable: 120% (without external buffs)
  • Sweet spot: 140-160% for consistent endgame performance
  • Optimal territory: 180%+ with premium artifacts
  • MoC average: 152.36% CRIT DMG

ATK and Speed Thresholds

ATK requirements vary by progression:

  • Early endgame: 2400-2600 ATK gets you started
  • Recommended: 2800-3200+ ATK for serious endgame pushing
  • MoC average: 3089 ATK (good benchmark to aim for)

Speed considerations are interesting with Archer. His base 105 SPD actually works fine due to those turn-extension mechanics:

  • Base maintenance: 105-120 SPD
  • With turn advance supports: 120-134 SPD hits the sweet spot
  • Maximum efficiency: 140 SPD with premium support rotations

Damage calculation example:

  • Single enhanced Skill: 360% ATK + 200% stack bonus = 560% ATK
  • Full rotation (5 Skills): 2800% total ATK multiplier
  • Ultimate integration: Additional 600-1000% ATK burst

The math gets pretty wild when everything lines up perfectly.

Materials Farming Guide

Building Archer requires 3,887,800 Credits and a diverse spread of materials. Here's the efficient approach I've developed after multiple builds.

Ascension Materials

Darkveil Moonlight (65 total needed): Source is Stagnant Shadow: Shape of Gelidmoon in Murmuring Woods. Costs 40 Trailblaze Power per attempt with 2-3 drops average. Pretty standard farming here.

Core materials breakdown:

  • Extinguished Core: 56 total (15 ascension + 41 traces)
  • Glimmering Core: 71 total (15 ascension + 56 traces)
  • Squirming Core: 73 total (15 ascension + 58 traces)

These come from Assignment rewards, Golden Calyxes, and Divergent Universe. Nothing too exotic.

Trace Materials

Hunt Path materials from Calyx (Crimson):

  • Meteoric Bullet: 18 total
  • Destined Expiration: 69 total
  • Countertemporal Shot: 139 total (this one's your biggest bottleneck)

Location is SoulGlad™ Scorchsand Audition Venue – you'll be spending quality time there.

Weekly boss requirements:

  • Guardian's Lament: 12 total from Echo of War: End of the Eternal Freeze
  • Tracks of Destiny: 8 total for major traces
  • Timeline: 8-10 weeks for complete trace maxing

My recommended farming sequence:

  1. Weeks 1-2: Focus Stagnant Shadow for Darkveil Moonlight
  2. Weeks 3-4: Intensive Calyx farming for Hunt materials
  3. Weeks 5-8: Consistent weekly boss runs for Guardian's Lament
  4. Weeks 9-10: Final trace completion

This approach minimizes resin waste and keeps progression steady.

Relic Sets & Substats Optimization

Primary Relic Sets

Genius of Brilliant Stars (4-piece) achieves 100% baseline performance with 82.17% usage rate among top performers:

Genius of Brilliant Stars relic set interface in Honkai Star Rail

  • 2-piece: +10% Quantum DMG
  • 4-piece: Ignores 10% enemy DEF, plus additional 10% against Quantum-weak enemies

The synergy with Silver Wolf's Quantum implant really maximizes those DEF ignore benefits.

Alternative considerations:

  • Pioneer Diver of Dead Waters: 98.94% relative performance with CRIT buffs on debuffed enemies
  • Scholar Lost in Erudition: +8% CRIT Rate and +20% Skill/Ultimate damage

Substat Priority

Priority order that actually works:

  1. CRIT Rate: Target 35.47% from substats to reach that 100% total
  2. CRIT DMG: Average 79.07% from substats for optimal ratios
  3. ATK%: 16% average supplements base ATK nicely
  4. Speed: Minimal investment needed, base speed is sufficient

Main stat distribution:

  • Body: CRIT Rate preferred, CRIT DMG acceptable
  • Feet: ATK% preferred, Speed if you need it
  • Planar Sphere: Quantum DMG% or ATK%
  • Link Rope: ATK%

Planar ornament choices:

  • Rutilant Arena (94.2% usage): +8% CRIT Rate, +20% Skill DMG when CRIT Rate ≥70%
  • Inert Salsotto: +15% Ultimate/Follow-up DMG when CRIT Rate ≥50%

Trace Leveling Priority

Essential Traces

Major traces that change everything:

  1. Projection Magecraft: Increases team max SP limit by 2 (total 7 SP) – this is huge for SP management
  2. Hero of Justice: Grants +1 Charge on battle entry
  3. Guardian: +120% CRIT DMG for 1 turn when ≥4 SP after ally SP gain

Combat trace priority:

  1. Skill: Main damage source, max this immediately
  2. Ultimate: 600-1000% ATK multiplier, definitely max this
  3. Talent: Follow-up damage and SP recovery, level to 8-10
  4. Basic ATK: Skip entirely (seriously, don't waste resources here)

Investment Phases

Phase 1 (Weeks 1-4):

  • Skill to Level 10: 652,500 Credits
  • Major traces A2 and A6: Critical for SP management
  • Ultimate to Level 8: Sufficient for early endgame content

Phase 2 (Weeks 5-8):

  • Ultimate to Level 10: Maximum burst potential
  • Talent to Level 8: Follow-up consistency improves significantly
  • A4 trace completion

ROI breakdown:

  • Skill Levels 1-6: 15-20% DPS increase per level
  • Skill Levels 7-10: 8-12% DPS increase per level
  • Ultimate Levels 8-10: 25% total damage increase

The early skill levels give you the biggest bang for your buck.

Eidolon Investment Guide

Performance by Eidolon Level

E0 Performance (61.67% of users): Average clear time sits at 5.6 cycles in Memory of Chaos. Fully viable for all endgame content, and honestly, this is where I'd recommend most F2P players stop.

E1 Investment (26.99% of users): Effect: Recover 2 SP after using Skill 3 times in one turn. Performance jumps to 3.59 cycles average – that's a significant improvement. For SP-focused teams, this is five-star value with a 15-20% DPS increase.

E2 Breakthrough (7.24% of users): Effect: Ultimate reduces Quantum RES by 20%, induces Quantum Weakness for 2 turns. Performance averages 3.69 cycles. The synergy with Silver Wolf and Quantum teams is exceptional here.

Investment Recommendations

Cost-benefit analysis from my testing:

  1. E0 → E1: Highest ROI for SP management improvement
  2. E1 → E2: Strong value for Quantum team synergy
  3. E2 → E4: Skip unless you're committed to whale investment
  4. E4 → E6: Premium performance territory (0.92 cycles average)

Resource allocation strategy:

  • F2P: Stop at E0, invest in light cone and supports instead
  • Low spender: E1 provides excellent value proposition
  • Moderate spender: E2 for team synergy benefits

Team Composition & Synergies

Core Team Templates

Premium hypercarry setup (6.3 cycles average):

Optimal team composition interface featuring Archer hypercarry setup

  • Archer (Main DPS)
  • Sparkle (SP generation, CRIT DMG buffs, 95.39% usage rate)
  • Silver Wolf (Quantum implant, DEF shred)
  • Gallagher (SP-positive sustain, 52.81% usage rate)

This comp just works. The SP generation keeps up with Archer's consumption while maximizing his damage windows.

F2P optimization:

  • Archer (Main DPS)
  • Remembrance Trailblazer (Turn advance, SP management)
  • Hanya (SP generation, ATK buffs)
  • Lynx (Sustain, minimal SP consumption)

Support Character Rankings

SP generation priority:

  1. Sparkle: +2 SP cap, +4 SP Ultimate, CRIT DMG buffs
  2. Hanya: Consistent SP generation, ATK% bonuses
  3. Cipher: SP-positive with damage vulnerability debuffs
  4. Sunday: Turn advance with SP-neutral operation

Sustain options that work:

  • Gallagher: SP generation through healing, energy recovery
  • Aventurine: Shield-based protection, minimal SP consumption
  • Luocha: SP-positive healing, consistent uptime

Optimal Rotation

Turn sequence I've found most effective:

  1. Support actions first (SP generation, buffs)
  2. Archer Technique for battle start (+1 Charge)
  3. Ally attacks to build Charges via Talent
  4. Guardian trace activation (≥4 SP for CRIT DMG boost)
  5. Circuit Connection state with 4-5 Skill uses
  6. Ultimate integration for burst finish

SP management cycle:

  • Turn start: 5-7 SP available (with Sparkle support)
  • Skill sequence: 2 SP per use, 8-10 SP total consumption
  • Recovery: Talent Follow-ups (+1 SP each), E1 bonus (+2 SP after 3 Skills)

Getting this rhythm down takes practice, but once it clicks, the damage output is incredible.

Version 3.4-3.6 Meta Evolution

Archer's introduction genuinely shifted HSR's meta landscape. The emphasis on single-target content and SP management strategies has been pretty dramatic.

Patch Impact

Version 3.4 launch (July 2, 2025): Archer banner dropped with signature light cone availability. Free character acquisition through the collaboration event was a nice touch. The meta immediately shifted toward SP-positive team compositions, and existing Quantum supports suddenly became much more valuable.

Version 3.5-3.6 adaptations: We've seen increased emphasis on single-target DPS in Memory of Chaos, new enemy types that favor burst damage over sustained DPS, and support character releases that complement SP-heavy strategies.

Content Performance

Memory of Chaos evolution:

Archer performing in Memory of Chaos endgame content

Boss encounters now favor single-target specialists more than ever. SP management has become crucial for optimal clear times, and Archer achieving T0 status with proper team support really demonstrates this shift.

Future-proofing strategies:

  1. Signature light cone acquisition during Version 3.4
  2. SP-positive support character development
  3. Quantum team synergy optimization
  4. Flexible relic builds for content adaptation

FAQ

Is Archer's signature light cone worth pulling for F2P players? The signature provides a 13% DPS improvement over F2P alternatives and comes free after 200 pulls during Version 3.4. Cruising in the Stellar Sea achieves 100% baseline performance as your F2P alternative, so honestly, the signature is nice but not essential.

Which Eidolons should I prioritize? E1 gives you the best value with SP recovery after 3 Skills – that's a solid 15-20% DPS improvement. E2 adds Quantum RES penetration which is nice. But E0 remains fully viable for all content, so don't feel pressured.

What's the minimum stat requirement for endgame viability? Target 70% CRIT Rate, 140% CRIT DMG, and 2600+ ATK for basic viability. With team buffs, you'll want to hit 100% CRIT Rate and 150%+ CRIT DMG for Memory of Chaos performance.

What F2P team works best with Archer? Archer + Remembrance Trailblazer + Hanya + Gallagher provides SP generation, turn advance, and sustain without requiring limited 5-star supports. It's not optimal, but it definitely works.

How long does it take to fully build Archer? Expect 8-10 weeks for complete trace maxing due to weekly boss limitations. Ascension materials require 2-3 weeks of focused farming. Functional builds that can clear content? You're looking at 3-4 weeks.

Does Archer perform well without premium supports? While Sparkle optimizes his performance, alternatives like Hanya, Sunday, or Cipher provide sufficient SP management for viable performance. You've got flexibility in team composition, though premium supports definitely maximize his potential.

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