Should You Pull Sunna or Aria? ZZZ 2.6 Complete Guide

Version 2.6 launches February 6, 2026, introducing Sunna (Physical Support) and Aria (Ether Anomaly DPS). Guaranteeing a featured S-Rank costs 28,800 Polychrome (180 pulls). F2P players earn 8,000-12,000 Polychrome across the 42-day cycle. Sunna amplifies Physical team damage through ATK buffs and Mesmerized explosions. Aria scales Ether Anomaly damage via her Abloom mechanic. Advanced Bounty Area Patrol (February 25-March 2) doubles Drive Disc rewards—strategic pulls maximize event value.

Author: BitTopup Publish at: 2026/02/26

Version 2.6 Banner Overview

Banner Schedule (February 2026)

  • Sunna Phase 1: Feb 6 - Mar 4 (Server 2), Feb 6-27 (S9/S12/S21)
  • Aria Phase 2: Mar 4-23 (Server 2), Feb 27 - Mar 20 (S12/S24)

Staggered timing creates a decision point: pull Sunna early or save for Aria. Buy Zenless Zone Zero polychrome via BitTopup for instant delivery if F2P earnings fall short.

Sunna (S-Rank Physical Support)

  • 154cm, Angels of Delusion, birthday July 18
  • Ether Veil Idol: +50 ATK (30s), +30% Stun DMG Multiplier (40s)
  • Mesmerized: 210-500% ATK explosion with guaranteed CRIT

Aria (S-Rank Ether Anomaly DPS)

  • 158cm, Angels of Delusion
  • Abloom: 7.7% Ether Anomaly DMG per 10 AP (15.4% via Core Passive)
  • At 300 AP: 231% base Abloom, 462% with Core Passive

Pity Mechanics

  • 0.6% base S-Rank rate, soft pity at 75, hard pity at 90
  • 50/50 system: first S-Rank has 50% chance for featured character
  • Worst case: 180 pulls (28,800 Polychrome)
  • Pity carries between same-type banners, NOT between character/W-Engine banners

Sunna Analysis

Kit Breakdown

  • EX Special (70 Energy): Applies Ether Veil Idol (+50 ATK/30s, +30% Stun DMG/40s)
  • Special (0 Energy): Quick-swap tool
  • Mesmerized: 210-500% ATK explosion on stun exit, guaranteed CRIT +50-100% CRIT DMG (12s)

Optimal Rotation: EX Special → Stunner applies Stun → Mesmerized triggers → DPS burst → Repeat

Zenless Zone Zero Sunna optimal combat rotation guide

Top Teams

  • Sunna + Aria + Physical Stunner
  • Sunna + Billy + Physical Stunner
  • Sunna + Anton + Anby (budget)
  • Sunna + Corin + Nicole

Biggest Fan Bangboo (ATK 7896, CRIT 50/100%, Anomaly 110) synergizes perfectly.

Meta Role

  • Fills Physical support gap with 30-40s buff uptime
  • +30% Stun DMG Multiplier increases damage during vulnerable states
  • Mesmerized adds guaranteed CRIT damage
  • Shiyu Defense: enables sub-90s clears on Physical-weak floors
  • Advanced Bounty: 30s buff covers full challenge duration

W-Engine Comparison

  • Signature Thoughtbop: 713 ATK, 60% Energy Regen, +0.4 Energy/s off-field, 12.5% Physical DMG (40s, 2 stacks)
  • Off-field Energy ensures EX Special every 15-20s
  • F2P alternatives work but lose 20-25% rotation fluidity
  • Prioritize character over weapon

Aria Analysis

Kit Breakdown

  • Basic Attack: 4-hit chain generates 1 Light Stick
  • EX Special: Generates 3 Light Sticks
  • Charge Attack: Requires 4 Light Sticks, used during Anomaly windows
  • Abloom: 7.7% Ether Anomaly DMG per 10 AP baseline, 15.4% via Core Passive
  • At 300 AP: 462% damage through Core Passive

Optimal Rotation: 4-hit Basic (1 Stick) → EX Special (3 Sticks) → Charge Attack during Anomaly → Repeat

Zenless Zone Zero Aria optimal combat rotation guide

Top Teams

  • Aria + Sunna + Ether/Anomaly Support
  • Aria + Billy + Sunna (hybrid)
  • Aria + Anby + Nicole (budget)
  • Aria + Anton + Sunna (dual Anomaly)

Meta Role

  • Fills Ether Anomaly DPS niche with high scaling ceiling
  • Rewards Anomaly Proficiency farming (40-50% damage gap between 150-300 AP)
  • Shiyu Defense: excels vs Ether-weak enemies with high Anomaly resistance
  • Advanced Bounty: percentage-based scaling bypasses high HP pools

Recharge Zenless Zone Zero monochrome via BitTopup for Drive Disc farming refreshes.

W-Engine Comparison

  • Signature Angel in the Shell: 713.8 ATK, 30% Anomaly Mastery, +40% Ether Buildup, +20% DMG to Ether Anomaly targets
  • Reduces rotation time 2-3s (15-20% more Charge Attacks/min)
  • F2P alternatives lose 25-30% performance
  • Higher priority than Sunna's signature for committed Aria mains

Investment Requirements Leveling (both characters to 60): 25 Basic Chips, 75 Advanced Chips, 250 Specialized Chips, 5 Hamster Cage Passes, 9 Clouded Crystalline Substance, 60 Expert Challenge Material (Sunna) or Higher Dimensional Data (Aria), 4,105,000 Denny

Drive Discs

  • Sunna: Slot 4 ATK%, Slot 5 ATK%>PEN>Physical DMG%, Slot 6 Energy Regen>ATK%, Swing Jazz 4pc (+15% ally ATK)
  • Aria: Slot 4 Anomaly Prof>CRIT Rate>CRIT DMG, Slot 5 Ether DMG%>ATK%, Slot 6 ATK%>Anomaly Prof, Chaos Jazz 4pc (+30 Anomaly Prof)

Head-to-Head Comparison

Zenless Zone Zero Sunna vs Aria pull value comparison chart

Damage Output

  • Sunna: Force multiplier, 30-40% team damage increase, 10-15% personal contribution
  • Aria: Primary DPS, 60-70% team damage at 300 AP with signature

Team Flexibility

  • Sunna: Fits any Physical comp, value at base investment
  • Aria: Requires Anomaly-focused teams, needs Drive Disc optimization

Future-Proofing

  • Sunna: Supports scale with future Physical DPS releases
  • Aria: Anomaly scaling resists ATK% power creep but vulnerable to direct Ether Anomaly competition

Pull If:

Sunna:

  • Own invested Physical DPS (Billy C2+, Corin C1+, Anton)
  • Lack Physical support
  • Prefer flexible team building
  • Plan to pull future Physical DPS

Aria:

  • Lack Ether DPS
  • Enjoy Drive Disc optimization
  • Have Anomaly supports built
  • Want self-sufficient DPS

Skip both:

  • Current teams clear Shiyu Floor 10 comfortably
  • Saving for confirmed future characters
  • Polychrome <20,000 without pity carryover

Polychrome Budget Planning

Guarantee Costs

  • 90 pulls (hard pity): 14,400 Polychrome (50/50)
  • 180 pulls (guaranteed): 28,800 Polychrome
  • Both characters: 57,600 Polychrome
  • Character + signature: 57,600 Polychrome
  • Both + signatures: 115,200 Polychrome

Version 2.6 Income (42 days) F2P: 8,000-12,000 Polychrome

  • Daily Commissions: 60/day × 42 = 2,520
  • Hollow Zero weekly: ~4,640
  • Events: 1,500-2,500
  • Shiyu Defense: 800-1,200 bi-weekly
  • Story/exploration: 500-1,000

Monthly Card adds 3,000-4,000. Battle Pass adds 2,000-3,000.

Budget Framework

  1. Current Polychrome + Master Tapes (1 tape = 160 value)
  2. Check pity carryover (Signal Search history)
  3. Project income (8,000-12,000 F2P)
  4. Total pulls = (Polychrome + Income) ÷ 160
  5. Add pity carryover
  6. Compare to 180 (one guarantee) or 360 (both)

Smart Stopping Points

  • Stop at first S-Rank if featured
  • Stop at 90 if you lose 50/50 (evaluate budget)
  • Never pull W-Engine without 180+ pulls reserved
  • Stop 20 before hard pity to preserve carryover

Constellations: 10-15% per level, C6 needs 1,080+ pulls. Never prioritize over new characters.

Advanced Bounty Event Impact

Event Details (Feb 25 - Mar 2, 04:00 server time)

  • Requires Inter-Knot Level 21
  • 60 Battery Charge/run
  • Doubles rewards for cleared stages
  • 2 buffed challenges reset daily
  • 4-6 high-value runs total

Doubles Drive Disc drops—40-50% faster Chaos Jazz/Swing Jazz farming. Pull before Feb 25 to maximize event value.

Performance

  • Sunna: 30s ATK buff covers full challenges, Mesmerized adds 210-500% burst
  • Aria: Abloom scaling bypasses high HP pools, 8-10s rotation allows multiple cycles

Without New Characters Existing roster clears all stages—doubled rewards apply regardless of team comp. Less pressure to pull for event optimization.

Pull Decision Framework

F2P (15,000-25,000 total)

  • Pull Sunna if: Own Billy C1+/Corin/Anton, lack supports
  • Pull Aria if: Lack Ether DPS, enjoy farming, have Anomaly supports
  • Skip if: Clear Shiyu Floor 8+, within 40 pulls of pity, better future fits
  • NEVER attempt both without 60,000+ Polychrome

Low Spenders (25,000-40,000 total)

  1. Pull priority character first
  2. Stop at first S-Rank if win 50/50
  3. Evaluate remaining resources
  4. Only pull second if 180+ pulls remain

Signatures: Skip unless 30,000-40,000 Polychrome after character. Characters > weapons (100%+ value vs 20-30%).

Endgame-Focused

  • Pull Sunna if: Failing Physical-weak Shiyu by 10-20s, Physical DPS need support
  • Pull Aria if: Failing Ether-weak Shiyu, lack Anomaly DPS
  • Skip if: Already clear Floor 10 with 30+ seconds remaining

Common Mistakes

  • Pulling just a few without reaching pity
  • Splitting between character/W-Engine banners
  • Chasing constellations before securing all desired characters
  • Pulling based on design vs roster needs
  • Ignoring pity carryover (70+ pity = 11,200 value)

Alternative Strategies

Future Considerations

  • Reruns likely in 2.9-3.0 (3-6 months post-release)
  • New DPS typically exceed previous by 10-15%
  • Supports maintain value longer

Alternatives Physical support: Nicole (DEF shred), Lucy (ATK buffs) Ether DPS: Existing Ether characters, hybrid teams

Skip If:

  • Polychrome <20,000
  • Satisfied with current performance
  • Future leaks show better fits
  • Within 60 pulls of guaranteed pity

Maximizing Polychrome

Daily (15-20 min)

  • Complete Commissions (60)
  • Check events
  • Clear new story missions

Weekly (2-3 hrs)

  • Hollow Zero Operation Matrix (4,640)
  • Shiyu Defense (800-1,200 bi-weekly)
  • Active events

Spending Value

  • Monthly Card: ~600-800 Polychrome/dollar
  • Battle Pass: ~200-300/dollar + materials
  • Direct purchases: 50-100/dollar (worst value)

BitTopup for Strategic Top-Ups Secure, instant delivery with competitive pricing. Exclusive bonuses during version updates. Fast processing ensures pulls during limited windows. For players 2,000-5,000 short of guarantee, strategic top-ups prevent wasted pity.

FAQ

Is Sunna worth pulling? Yes for players with invested Physical DPS (Billy C1+, Corin, Anton)—30-40% team damage increase. Skip if clearing Physical content comfortably or saving for future characters.

How much for guaranteed Sunna/Aria? 28,800 Polychrome (180 pulls) worst case. With pity carryover: 14,400-20,000.

Can F2P afford both? No. F2P earn 8,000-12,000 per cycle. Both need 57,600. Only players with 45,000+ saved plus pity can obtain both.

Best Sunna teams? Sunna + Billy + Physical Stunner, Sunna + Aria + Physical Stunner, Sunna + Anton + Anby (budget). Biggest Fan Bangboo optimal.

Does Aria need signature? No, but it improves performance 25-30%. Higher priority than Sunna's signature. Only pull if 30,000+ remains after character.

When do banners end? Sunna: Mar 4 (Server 2), Feb 27 (S9/S12/S21). Aria: Mar 23 (Server 2), Mar 20 (S12/S24). Advanced Bounty: Feb 25 - Mar 2.

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