Aria's banner launches March 4, 2026 at 12:00 PM UTC+8 in Zenless Zone Zero version 2.6 Phase 2. You'll need 28,800 Polychrome for guaranteed featured pull (180-pull worst case). Hard pity guarantees S-Rank at 90 pulls (14,400 Polychrome), soft pity activates at pulls 75-80. F2P players earn ~26,390 Polychrome plus 16 Encrypted Master Tapes across 2.6's 42-day cycle—roughly 181 total pulls.
Aria Banner Release Date & Version 2.6 Overview
Version 2.6 launches February 6, 2026 at 11:00 AM UTC+8, introducing S-Rank Ether Anomaly agent Aria (Angels of Delusion faction). Banner splits into two phases—Aria's Exclusive Channel opens Phase 2 on March 4, 2026 at 12:00 PM UTC+8, running until March 23, 2026 at 2:59 PM UTC+8.
This 19-day window gives you focused time to secure Aria, who specializes in Ether Anomaly damage with squad-wide ATK buffs. Her Ultimate grants +50 ATK to all team members for 30 seconds. Running short on currency? Buy Zenless Zone Zero Polychrome top up through BitTopup for competitive pricing and instant delivery.
Key Details:
- Phase 2 runs 19 days (shorter than typical 21-day cycles)
- Missing 3 days of Daily Commissions = 180 Polychrome lost
- Version 2.6 total duration: 42 days (Feb 6 - Mar 19, 2026)
- Phase 1: 26 days, Phase 2: 16 days
Aria's Meta Role:
Aria functions as Ether Anomaly specialist with exceptional team utility. Level 3 Charge Attack triggers Abloom, dealing 6.2-7.7% Ether Anomaly damage per 10 Anomaly Proficiency points. At 500 Anomaly Proficiency soft cap, she triggers devastating bursts while buffing teammates.
Confirmed synergies: Billy, Anby, Anton (Electric-Ether), Sunna, Lycaon (Freeze-Ether). Squad-wide ATK buff amplifies total team damage beyond personal contribution.
Complete Polychrome Cost Breakdown
Each pull costs 160 Polychrome. Pity operates on two tiers: hard pity at 90 pulls (any S-Rank), 50/50 system (determines if featured character).
Hard Pity: 90 Pulls Maximum
90 pulls guarantees S-Rank drop. First S-Rank has 50% chance of being Aria. Lose 50/50? Next S-Rank is guaranteed featured. Worst case: 180 total pulls (90 + 90).
Conversion Formula (160:1 Ratio)

- 10 pulls = 1,600 Polychrome
- 50 pulls = 8,000 Polychrome
- 90 pulls = 14,400 Polychrome
- 180 pulls = 28,800 Polychrome
16 free Encrypted Master Tapes = 2,560 Polychrome equivalent.
Worst-Case: 28,800 Polychrome
Assumes:
- Zero existing pity
- Lost 50/50 on first S-Rank
- Hit hard pity twice
- No early soft pity pulls
F2P players earn 26,390 Polychrome in 2.6—short by ~2,410 for absolute guarantee, though 16 free tapes bridge most gaps.
Best/Average Scenarios
Best case: Pull Aria in first 10 (1,600 Polychrome). Base S-Rank rate: 0.6%.
Average: S-Rank drops at pulls 75-85 during soft pity (6-8% rates). Players at 70 pity need only 20 pulls (3,200 Polychrome).
Statistical modeling: 20,000 Polychrome = ~40% chance for featured S-Rank; 40,000 Polychrome = ~85% chance.
Understanding ZZZ's Pity System
Hard Pity: 90 Pulls
Pull 90 always yields S-Rank. System tracks automatically. Only 15-20% of S-Ranks actually hit full 90-pull mark—most occur during soft pity.
Soft Pity: Pulls 75-80
S-Rank rates jump from 0.6% to 6-8% between pulls 75-80. By pull 85, cumulative probability exceeds 90%. Pulls 86-90 are statistically uncommon.
50/50 System
First S-Rank on featured banner: 50% Aria, 50% standard agent. Each banner resets 50/50 independently unless you lost previous one.
Guaranteed After Lost 50/50
Losing 50/50 activates guarantee—next S-Rank on any Exclusive Channel is 100% featured character. Persists across banner rotations. Recently lost 50/50? You need only 14,400 Polychrome max (90 pulls) vs 28,800 worst-case.
Does Pity Carry Over?
Exclusive Channel Persistence
All Exclusive Channel pity carries forward indefinitely. 60 pulls on version 2.5 without S-Rank? Those 60 count toward Aria's banner. Both pull count and 50/50 status persist—never resets.
Separate Pity Counters
Three distinct systems:
- Exclusive Channel: 90-pull hard pity, 50/50 system
- Signal Search: Separate counter, no featured guarantee
- W-Engine Channel: Independent pity, different rates
Signal Search pulls never contribute to Exclusive Channel pity.
Check Current Pity
Select Exclusive Channel → Records/History → count pulls since last S-Rank. No numerical counter displayed—requires manual counting. Review complete in-game history for accuracy.

Strategic Planning
70 pity + guaranteed status = 3,200 Polychrome max (20 pulls). 50+ pity + guaranteed = 6,400 Polychrome max (40 pulls). Calculate exact position before banner launch.
Version 2.6 Polychrome Income Sources
F2P total: ~26,390 Polychrome + 16 Encrypted Master Tapes across 42 days.
Daily Commissions: 60 Per Day
2,520 Polychrome over 42 days. Takes 10-15 minutes daily. Highest time-efficiency activity (~240 Polychrome/hour). Missing 10 days = 600 Polychrome lost permanently.
Shiyu Defense: 3,120 Bi-Weekly
Three reset cycles in 2.6. Each complete clear = ~1,040 Polychrome. Resets: early Feb, mid-Feb, early March. 30-60 minutes per run. Partial clears still provide significant rewards.
Hollow Zero: 6,720 Weekly
1,120 Polychrome weekly × 6 weeks. Exploration-based, more accessible than Shiyu Defense. 45-90 minutes per run depending on depth.
Limited Events: 8,000-12,000
Variable by event type. Most events run 7-14 days with staggered starts. 10-minute missions often yield 300-500 Polychrome—best time efficiency.
Inter-Knot Reputation
One-time bonuses at level thresholds. Diminishes for veterans. Check patch notes for new reputation tiers.
Mail Rewards
Maintenance compensation: 300-600 Polychrome at version launch. Check daily—most expire after 30 days.
F2P Farming Timeline: Feb 6 - Mar 4
26 days from version launch to Aria's banner.
Pre-Banner Income (Feb 6 - Mar 4):
- Daily Commissions: 1,560 (26 days × 60)
- Shiyu Defense: 2,080 (2 cycles)
- Hollow Zero: 4,480 (4 weeks)
- Events: 5,000-7,000 (estimated)
Total: 13,120-15,120 Polychrome before banner opens.
Realistic F2P Projection
Conservative 42-day estimate: 12,360 from guaranteed sources:
- Daily Commissions: 2,520
- Shiyu Defense: 3,120
- Hollow Zero: 6,720
Events add 8,000-12,000 variable. Total: ~26,390 Polychrome.
Monthly Card Impact
90 Polychrome daily × 30 days = 2,700 additional. Combined with F2P: 15,000-18,000 per patch. Approaches 14,400 single hard pity but falls short of 28,800 guarantee.
Event Maximization
- Check schedules at version launch
- Complete time-limited events early
- Prioritize highest Polychrome-to-time ratios
- Verify roster meets event requirements
Polychrome Farming Priority Guide
Priority 1: Daily Commissions
60 Polychrome for 10-15 minutes. Never miss. Set daily reminders. Complete at consistent times to build habits.
Priority 2: Shiyu Defense
1,000+ Polychrome per reset (30-60 minutes). Focus on maximizing stars vs perfect clears. 2-star floor 10 > no attempt. Study mechanics between runs—strategy beats raw power.
Priority 3: Hollow Zero
1,120 weekly (45-90 minutes). Complete early each reset cycle. Exploration-based = more accessible than combat-gated content.
Priority 4: Limited Events
300-500 Polychrome for 10-20 minutes. Check events tab daily—staggered starts mean late discovery = missed windows. Prioritize Polychrome rewards over materials.
Priority 5: Inter-Knot Reputation
One-time bonuses. Farm during downtime. Lower priority than renewable sources but adds hundreds of Polychrome for completionists.
Smart Top-Up Strategy
Calculate Your Gap
Before top-up:
- Current Polychrome balance
- Current pity count
- 50/50 status
- Expected F2P income until March 4
- Total needed for guarantee
70 pity + guaranteed = 3,200 needed. 0 pity + no guarantee = 28,800 needed.
Why BitTopup
Recharge ZZZ Monochrome fast delivery through BitTopup: competitive pricing, instant delivery, transparent fees, multiple payment methods, 24/7 support.
Recommended Packages
- Small gap (1,600-3,200): 10-20 pulls for soft pity push
- Medium gap (6,400-8,000): 40-50 pulls for mid-pity
- Large gap (14,400+): Full hard pity coverage
Don't over-purchase. Buy exactly what you need.
First-Time Bonuses
First-time purchases double Polychrome received. Bonuses reset per package tier. Smaller package with unused bonus often beats larger package without.
Common Mistakes to Avoid
Wrong Banner Type
Signal Search pulls don't count toward Exclusive Channel pity. Separate counters. Always verify Exclusive Channel text before pulling.
Inaccurate Pity Tracking
Count from in-game records, not memory. Review complete history from last S-Rank. Errors lead to miscalculated resource needs.
Spending on Signal Search Early
Reserve all Polychrome for Exclusive Channel until limited goals secured. Signal Search is permanent—limited banners aren't.
Ignoring Soft Pity
Plan for S-Rank around pull 80, not 90. Soft pity's 6-8% rates mean most drops occur pulls 75-85.
Advanced Tips
When to Stop After Early Aria
Won 50/50 early: Stop immediately—preserve resources, next S-Rank is 50/50 again.
Lost 50/50 then got Aria: Consider building pity if excess resources.
Got Aria at 75+ pity: Stop unless intentionally building for next banner.
Never pull beyond target unless building pity. Each pull = 160 Polychrome for future characters.
Mindscapes vs New Characters
Mindscape value:
- M1: 20-30% damage increase (significant)
- M2-5: 10-15% each (diminishing returns)
- M6: Major spike but requires 6 duplicates (extremely expensive)
F2P/low-spenders: prioritize roster diversity. Whales: consider M1 for favorites, but new characters often provide better value.
Track Banner History
Record per banner:
- Total pulls
- Pity count at S-Rank drop
- 50/50 results
- Total Polychrome spent
Reveals personal luck trends. Consistent hard pity = budget conservatively. Frequent early pulls = plan aggressively.
Version 2.7 Planning
Consider:
- Aria's meta value (strong Ether Anomaly positioning)
- Roster gaps (does she fill critical need?)
- Future leaks (upcoming characters more valuable?)
- Pity status (guaranteed makes current banner attractive)
Guaranteed + roster need = commit to Aria. 50/50 + strong existing Ether = consider saving.
FAQ
How much Polychrome for guaranteed Aria?
28,800 worst case (180 pulls). With guaranteed status from previous lost 50/50: 14,400 max (90 pulls). Average: 12,000-13,000 (soft pity pulls 75-80).
When does Aria banner release?
March 4, 2026 at 12:00 PM UTC+8 (version 2.6 Phase 2). Runs until March 23, 2026 at 2:59 PM UTC+8 (19 days). Version 2.6 launches February 6, 2026 at 11:00 AM UTC+8—26 days to farm before Aria.
What is ZZZ's pity system?
Hard pity: 90 pulls guarantees S-Rank. Soft pity: pulls 75-80 increase rates from 0.6% to 6-8%. 50/50: first S-Rank has 50% chance of featured character. Lose 50/50 = next S-Rank guaranteed featured. Pity carries over between limited banners indefinitely.
Does pity carry over?
Yes, between all Exclusive Channel banners. Pull count and 50/50 status persist across versions. Different banner types (Exclusive Channel, Signal Search, W-Engine) have separate counters.
How much Polychrome can F2P earn in 2.6?
~26,390 Polychrome + 16 Encrypted Master Tapes (42 days). Breakdown: 2,520 Daily Commissions, 3,120 Shiyu Defense, 6,720 Hollow Zero, 8,000-12,000 events. Totals ~181 pulls—enough for one guaranteed featured S-Rank.
What happens if you lose 50/50?
S-Rank was standard agent, not featured. Activates guaranteed status—next S-Rank on any Exclusive Channel is 100% that banner's featured character. Guarantee persists indefinitely until claimed. Recently lost 50/50 = need only one hard pity (14,400 max) vs two (28,800).

















