Blood Strike FN2000 REQUIEM Guide: Pull Rates & Budget 2026

The FN2000 REQUIEM Valor event runs January 16-23, 2026, featuring 90-150 Gold per pull with guaranteed pity at 80-100 pulls. Worst-case costs reach 7200-9000 Gold, average completion 4800-5200 Gold. Understanding pull-stop strategies saves thousands while securing the legendary skin.

Author: BitTopup Publish at: 2026/01/29

Event Overview (January 16-23, 2026)

Seven-day window for exclusive REQUIEM Eternal skin via gacha. FN2000 specs: 750 RPM, 30-round mag (40 extended), 28 body damage at 0-15m, 4-shot kill in 0.24s. Damage drops to 22 beyond 40m. Effective range 40-50m.

Daily missions provide 20-50 Gold, weekly challenges 100-200 Gold. Event period yields 140-350 Gold from dailies plus one weekly reset. January 8 check-in awards 100 Stash Vouchers (≈200 Gold). Target 5000-7000 Gold by January 9.

Pity system guarantees EVO-class drop at 80-100 pulls. Single pulls cost 90-150 Gold, 10-pull bundles reduce to 80-120 Gold (10-25% savings). 1-2% legendary drop rate per pull. Pity resets completely at event expiration—no carryover.

For instant currency: Blood Strike Golds top up online at BitTopup ensures immediate delivery with competitive rates.

Pull-Stop Mathematical Framework

30-Pull Soft Pity Threshold

First 30 pulls = highest expected value per Gold. Cumulative probability at 30 pulls: 26-45% for legendary. Cost: 2400-3600 Gold (using 10-pull bundles at 80-120 Gold each).

Critical decision point: Continue toward guaranteed pity (additional 4000-7000 Gold) or accept sunk cost and preserve currency.

Cumulative Probability by Pull Count

Blood Strike Valor event cumulative probability chart for legendary skin drops by pull count

  • 10 pulls: 9.6-18.3%
  • 20 pulls: 18.2-33.2%
  • 30 pulls: 26.0-45.2%
  • 50 pulls: 39.5-63.6%
  • 80 pulls: 55.1-80.2%
  • 100 pulls: 100% (guaranteed pity)

Each pull maintains independent 1-2% probability regardless of history.

Personal Pull-Stop Calculation

Conservative (Low Budget): Stop at 30 pulls. Limits exposure to 2400-3600 Gold, 26-45% acquisition probability.

Moderate (Medium Budget): Max 50 pulls. Increases probability to 40-64%, caps costs at 4000-6000 Gold.

Aggressive (High Budget): Commit to full pity (80-100 pulls). Budget 7200-9000 Gold worst-case.

Calculate your number: Available Gold ÷ per-pull cost = maximum pulls. Select nearest strategic breakpoint (30/50/80-100).

Budget Strategies by Tier

$10 Budget: Free Currency + Minimal Spend

$10 converts to ≈650 Gold. Combined with farming: 1245-1845 Gold total = 15-23 pulls.

Free sources:

  • Daily missions (7 days × 35 avg): 245 Gold
  • Weekly challenges: 150 Gold
  • January 8 check-in: 200 Gold
  • Elite Strike Pass tiers 15/25/35: ~300 Gold (if purchased)

Total free: 595-895 Gold (no Pass) or 895-1195 Gold (with Pass)

Strategy: Farm maximum free currency first. Only buy Blood Strike Golds instant recharge after confirming free total to reach exactly 30 pulls.

$30 Sweet Spot: First Guaranteed Threshold

$30 = ≈1950 Gold + 595-895 free farming = 2545-2845 Gold total. Funds 31-35 pulls, providing 26-45% legendary probability.

Optimization: Purchase Elite Strike Pass (520 Gold) first if you'll complete all 50 tiers in 42 days. Tier 50 refunds 520 Gold, making Pass effectively free while providing additional Gold at intermediate tiers.

$50 Optimizer: Pass + Selective Pulls

$50 = ≈3250 Gold enables both Elite Strike Pass (520 Gold) and 34-40 gacha pulls.

Allocation:

  • Elite Strike Pass: 520 Gold (refunded at tier 50)
  • Remaining: 2730 Gold + 595-895 free = 3325-3625 Gold
  • Pull capacity: 41-45 pulls

Advanced: Complete Pass to tier 50 first (21 days consistent play), reinvest refunded 520 Gold into final-day Valor pulls.

$100+ Whale: Full Completion

$100+ = ≈6500+ Gold guarantees acquisition through full pity commitment.

Required:

  • Elite Strike Pass: 520 Gold (refunded)
  • Guaranteed pity reserve: 7200-9000 Gold
  • Total: 7720-9520 Gold

Most players secure legendary around pull 50-65, leaving 1500-3000 Gold surplus. BitTopup's bulk packages save 10-15% vs in-game purchases.

Strike Pass vs Gacha Value

Dark Take Strike Pass launches January 15 (one day before Valor), costs 520 Gold, spans 50 tiers across 42 days. 2 tiers achievable daily via missions = tier 50 guaranteed in 21 days.

Key tiers:

  • Tiers 15/25/35/45: Gold rewards
  • Tier 50: 520 Gold refund (full cost recovery)
  • Total value: 3-5 legendary cosmetics + 800-1200 total Gold

Effective cost: 0 Gold (due to refund) for players reaching completion.

Gacha Expected Value Per Pull

At 80-120 Gold per pull with 1-2% legendary rate:

Per-pull expected value:

  • Legendary probability: 1-2% × 4000 Gold baseline = 40-80 Gold
  • Consolation rewards: ~20-30 Gold average
  • Total: 60-110 Gold per pull

Expected value ranges 75-137% of expenditure. Massive individual variance—some get legendaries in 10 pulls (800 Gold for 4000 Gold value), others need full 80-100 pity (7200-9000 Gold).

Break-Even Analysis

Strike Pass beats gacha when:

  1. Player guarantees tier 50 completion
  2. Pass legendary cosmetics hold personal value (≈3000-4000 Gold equivalent)
  3. Gacha budget falls below 3000 Gold

Calculation:

  • Strike Pass: 520 cost, 520 refund + ~300 intermediate + 3-5 legendaries = 3800-4300 total value
  • Gacha (30 pulls): 2400 cost, 26-45% legendary probability + milestones = 2600-3200 expected value

Pass delivers superior guaranteed value below 30-pull threshold. Above 30 pulls, gacha expected value increases as cumulative probability approaches 50%+.

Hybrid Strategy (Optimal)

Phase 1 (Jan 15-16): Purchase Elite Strike Pass (520 Gold)

Phase 2 (Jan 16-20): Complete daily Pass missions, farm free Valor currency

Phase 3 (Jan 21-22): Execute gacha pulls using accumulated currency + remaining budget, target 30-pull soft pity

Phase 4 (Jan 23): Final pull-stop decision—if legendary acquired, reinvest saved Gold

Example ($50 tier):

  • Strike Pass: 520 Gold
  • Gacha (30 pulls): 2400 Gold
  • Reserve: 330 Gold
  • Total: 3250 Gold

Post-event: 520 refund + ~300 intermediate = 820 Gold returned, reducing net cost to 2430 Gold for Pass + 30 Valor pulls.

FN2000 Performance Analysis

REQUIEM skin provides zero statistical benefits—cosmetic only per Blood Strike policy.

Damage vs Meta Weapons

Blood Strike FN2000 vs AK-47 M4A1 SCAR-L damage stats comparison

FN2000: 28 damage, 750 RPM, 350 DPS, 0.24s TTK (4 shots)

Comparisons:

  • AK-47: Higher damage (32-35), slower (600 RPM), superior headshot potential
  • M4A1: Similar rate (780 RPM), lower damage (26-28), better recoil
  • SCAR-L: Faster (850 RPM), lower damage (24-26), superior CQB

FN2000 = balanced generalist. No extreme strengths/weaknesses. 40-50m range exceeds CQB specialists, better handling than AK-47.

Optimal Attachments

Blood Strike FN2000 optimal attachments compensator grip extended mag

Essential:

  • Compensator: 15% vertical recoil reduction
  • Vertical Grip: 12% horizontal recoil reduction
  • Extended Mag: 40-round capacity

Total: 27% recoil reduction enables accurate full-auto to 50+ meters.

Competitive Viability

Ranked assessment: A-Tier (competitive viable), not S-Tier (meta-defining). Excels in adaptable playstyles where engagement ranges vary unpredictably. Battle Royale particularly favors this versatility.

Consistent 4-shot kill across effective range eliminates damage drop-off calculations. Excellent for intermediate players climbing ranked ladders.

Free Currency Maximization

Daily Mission Optimization (20-50 Gold Each)

Refresh at 00:00 UTC. 3-5 missions daily.

High-efficiency:

  • Play 5 matches (any mode): 30-40 Gold, 30-45 min
  • Deal 5000 damage: 25-35 Gold, 2-3 TDM matches
  • Eliminate 20 enemies: 30-50 Gold

Skip if time-limited:

  • Win 3 Battle Royale: 40-50 Gold but requires 60-90+ min
  • Complete 10 matches specific mode: 20-30 Gold, forces suboptimal mode

Target 3-4 dailies per day = 90-200 Gold daily. Over 7 days: 630-1400 Gold (7-17 pulls).

Event Challenges

Typical event challenges provide 300-450 Gold across event duration:

  • Participate in 20 event matches: 100-150 Gold
  • Earn 50,000 event points: 150-200 Gold
  • Complete event tier 10: 50-100 Gold

Prioritize event challenges over standard dailies—event challenges expire with Valor.

Realistic F2P Pull Count

Free sources (Jan 16-23):

  • Daily missions (7 days): 630-1400 Gold
  • Weekly challenges: 100-200 Gold
  • Event challenges: 300-450 Gold
  • Strike Pass tier 15 (if purchased): 100-150 Gold
  • Total F2P: 1030-2200 Gold

At 80 Gold per pull: 12-27 pulls.

Scenarios:

  • Optimistic (2200 Gold): 27 pulls, 24-40% legendary probability
  • Realistic (1600 Gold): 20 pulls, 18-33% probability
  • Pessimistic (1030 Gold): 12 pulls, 11-21% probability

F2P legendary acquisition possible but improbable without paid supplementation.

Common Mistakes

All Pulls Have Equal Value

Wrong: Pull 1 and pull 80 both cost 80-120 Gold with same 1-2% rate, so equal value.

Right: Early pulls provide max expected value—no pity commitment required. Pull 1 might yield legendary for 80 Gold total. Pull 80 guarantees legendary but requires 6400 Gold total expenditure.

Fix: Front-load budget into first 30 pulls (26-45% cumulative probability). If unsuccessful, evaluate if remaining budget reaches 80-100 pity. Never incrementally extend beyond 30 without full pity commitment—pulls 31-79 offer worst expected value.

Ignoring Strike Pass Early Rewards

Wrong: Dismissing Elite Strike Pass because tier 50 refund seems distant.

Right: Tiers 1-20 provide immediate value. Tier 15 Gold reward accessible within 7-8 days, falling within Valor event window.

Fix: Purchase Pass January 15 if committing to daily play through February. 520 Gold refunded at tier 50, intermediate rewards provide value during Valor itself.

Pulling Past Stop-Loss Point

Wrong: Setting 30-pull limit, reaching pull 30 without legendary, then just 10 more repeatedly.

Right: Sunk cost fallacy drives this. Each additional pull past stop-loss represents new spending evaluated independently of previous expenditure.

Fix: Pre-commit to stop-loss number before any pulls. Write it down. When hit, immediately exit gacha interface. Use sleep on it rule—wait 24 hours before deciding to continue. Emotional intensity fades overnight.

Chasing Sunk Cost

Wrong:I've spent 3000 Gold, can't stop now or it's wasted.

Right: Previous spending permanently gone regardless of future decisions. Only relevant question: Does spending additional Gold right now provide sufficient expected value?

Fix: Evaluate each decision as if previous expenditure never occurred. If you wouldn't start fresh spending 4000 Gold to reach pity from zero, don't spend 4000 Gold to reach pity from pull 30.

Decision Framework

Step 1: Define Budget Ceiling

Determine absolute maximum Gold willing to spend, including paid top-ups and farmed currency. Should represent discretionary entertainment spending not impacting essentials.

Example:

  • Current Gold: 800
  • Farmable (7 days): 1200
  • Willing to spend: $30 (1950 Gold)
  • Total ceiling: 3950 Gold

Write this down. Treat as non-negotiable financial boundary.

Step 2: Prioritize Pass vs Pulls

If budget ≥3000 Gold: Purchase Strike Pass (520) + 30+ gacha pulls with remaining.

If budget 1500-3000 Gold: Purchase Pass only if guaranteeing tier 50 completion by late February.

If budget <1500 Gold: Skip Pass, allocate entire budget to gacha. Limited budget requires concentrating into time-limited Valor event.

Step 3: Set Emotional Stop-Loss Triggers

Common triggers + responses:

  • Frustration after 10+ unsuccessful pulls → Exit gacha, play 2 TDM matches, reassess
  • Excitement after legendary animation (wrong item) → Acknowledge dopamine, wait 10 min before next decision
  • Comparison anxiety (friend got legendary in 5 pulls) → Remember variance affects everyone differently

Create physical note listing triggers and responses. Execute pre-planned response automatically when noticing emotional state.

Step 4: Calculate ROI

Formula: Expected Value = (Legendary Probability × 4000) + (Consolation Value × Pull Count) - Total Spent

Example (30 pulls at 80 Gold):

  • Legendary probability: 35%
  • Consolation: 25 Gold per pull
  • Total spent: 2400

EV = (0.35 × 4000) + (25 × 30) - 2400 = 1400 + 750 - 2400 = -250 Gold

Negative EV indicates 250 Gold premium for 35% legendary chance plus cosmetic enjoyment. If acceptable, proceed. If not, reduce pull count.

Break-even: ≈15-20 pulls where consolation + legendary probability roughly equals expenditure.

BitTopup Advantages

Instant Delivery + Security

Processes through official API integration, 1-5 min delivery. Enables last-minute top-ups January 23 before 23:59 UTC deadline.

Requires only Blood Strike User ID (in-game settings), never passwords/credentials. Zero-breach security record. PCI DSS compliant encrypted payment gateways.

Competitive Rates

Bulk purchasing agreements enable 5-15% discounts vs in-game direct purchases.

Comparison:

  • In-game direct: $100 = 6500 Gold (15.38 per dollar)
  • BitTopup standard: $100 = 6825 Gold (16.13 per dollar)
  • BitTopup promotional: $100 = 7150 Gold (16.82 per dollar)

$100 whale tier saves $15-30 through BitTopup vs in-game = 2-3 additional pulls.

24/7 Support

Round-the-clock live chat, email, ticket systems. Blood Strike specialists handle delivery delays, incorrect amounts, payment issues. Game-specific terminology recognition.

Top-Up Process

  1. Visit BitTopup Blood Strike page
  2. Select Gold amount (preset or custom)
  3. Enter User ID (Settings > Account > User ID)
  4. Select server region
  5. Choose payment method (credit/PayPal/crypto/regional)
  6. Complete purchase
  7. Receive Gold in 1-5 min (check mailbox if not immediate)

Pro tip: Create account before event launches to save payment info for rapid top-ups.

Expert Tips

Timing Superstitions vs Reality

Superstition: Pulling at server reset (00:00 UTC) or specific hours increases legendary rates.

Reality: Cryptographically secure RNG with uniform distribution. Pull timing has zero impact—1-2% probability constant 24/7.

Why it persists: Confirmation bias. Players remember one legendary at reset, forget 50 unsuccessful reset pulls.

Actual consideration: Pull during low-stress periods enabling rational stop-loss decisions. Avoid when tired/intoxicated/emotionally compromised.

Recording Pull History

Maintain spreadsheet logging every pull: number, result, Gold spent, cumulative cost, timestamp.

Benefits:

  • Objective progress tracking vs pity thresholds
  • Emotional regulation—reviewing data provides cooling-off period
  • Future event planning—historical patterns inform budget allocation

Community Data (10,000+ Pulls)

Aggregated data from previous events suggests actual legendary rates cluster 1.3-1.5% (within stated 1-2% but lower end).

Observed distribution:

  • 0-20 pulls: 15-18% get legendary
  • 21-40 pulls: Additional 20-25%
  • 41-60 pulls: Additional 18-22%
  • 61-80 pulls: Additional 15-20%
  • 81-100 pulls: Remaining 20-25% hit pity

≈35-43% secure legendaries within 30 pulls, aligning with 1.3-1.5% per-pull rates.

Implication: Budget for pessimistic scenario (1% rate, 80-100 pity) rather than optimistic. Early legendary = bonus, not expectation.

Mid-Event Strategy Pivots

Early legendary (pulls 1-15): Immediately stop. 1200-1800 Gold achieved goal—continuing chases duplicate value.

Approaching pity (pulls 60-70): Evaluate remaining budget against 10-30 pulls needed for guarantee. If affordable, commit fully. If not, stop immediately—partial pity progress provides zero value if can't reach threshold.

Budget exhaustion (any count): Stop regardless of pull count. Budget ceiling protects financial wellbeing—violating it creates real-world harm outweighing cosmetic value.

Unexpected Gold windfall: Treat as separate budget, don't extend Valor allocation. Prevents scope creep where just a little more repeatedly extends spending.

FAQ

Does pity carry over to next event?

No. Pity resets completely January 23, 2026. Progress toward 80-100 pull guarantee disappears if not completed within event window. Partial progress provides zero future value.

Can I get FN2000 REQUIEM after event ends?

No. REQUIEM Eternal skin exclusive to January 16-23 Valor event, won't appear in future loot pools or shop rotations. Base FN2000 weapon remains accessible, but REQUIEM skin permanently unobtainable after January 23.

What happens to unused Valor Tokens?

Event-specific currencies typically expire at event conclusion, converting to standard currency at reduced rates or disappearing entirely. Spend event currencies before January 23 deadline.

Is there guaranteed legendary in first 30 pulls?

No. First 30 pulls provide 26-45% cumulative probability, not guarantee. Only guarantee exists at 80-100 pulls via pity. ≈55-74% of players won't receive legendary within 30 pulls.

How does 10-pull bundle discount work?

Reduces per-pull cost from 90-150 Gold (singles) to 80-120 Gold, creating 10-25% savings. Incentivizes 10-pull increments. Doesn't improve legendary drop rates—just pay less per attempt at same 1-2% probability.

Should I buy Strike Pass or save for Valor pulls?

Purchase Elite Strike Pass (520 Gold) if guaranteeing tier 50 completion by late February and have ≥3000 Gold total budget. Tier 50 refunds investment, intermediate tiers provide Gold during Valor. For budgets <3000 Gold, prioritize Valor pulls to concentrate resources into time-limited event.


Ready to maximize FN2000 REQUIEM pulls? Top up Blood Strike Gold at BitTopup now for instant delivery, best rates, and 24/7 support. Don't let budget hold back your Valor event success—secure premium currency today!

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