Hunt Rampage runs January 8 to February 12, 2026, with progressive buffs unlocking at 100, 250, and 500 points. Master the buff mechanics and kill routes to dominate the 500-point cap using Ghost's 8-second invisibility and P90's S-tier burst damage.
What Is Hunt Rampage Mode? (2026 Overview)
Hunt Rampage is Blood Strike's most aggressive limited-time event (Jan 8 - Feb 12, 2026). Unlike team deathmatch, it focuses on individual scoring through consecutive eliminations and strategic buff collection, capping at 500 points.
Core objective: accumulate points through eliminations while maintaining buff uptime. Each kill drops gift boxes with health restoration, ammo, and speed bursts. Buffs unlock at 100, 250, and 500 points, creating exponentially stronger advantages.
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Core Objectives
Victory requires reaching 500 points before opponents while maintaining consistent elimination rates. Average players earn 150-200 points/hour; optimized strategies yield 250-300 points/hour at Tier 3.
Gift boxes restore 20-30 HP (basic armor) or 40-50 HP (high-tier armor), grant 3-5 second speed bursts, and full ammo. Restore Energy pickups provide 50+ HP, 25+ armor, and 2-3 second cooldown reductions. This rewards continuous aggression over defensive positioning.
Hunt Rampage vs Standard Modes
Standard modes emphasize team coordination. Hunt Rampage eliminates team dependencies—fully buffed players with basic weapons often outperform unbuffed opponents with premium gear.
Customize rooms allow private practice for testing kill routes and buff timing. Reaching 500 points requires 2-3 hours at average performance, or 90-120 minutes for experienced players maintaining Tier 3 rates.
January-February 2026 Updates
Dark Take Strike Pass launches January 15, 2026. Free tier grants P90 Burst Bolt attachment (5-round burst, 25m falloff). Elite Pass provides 520 Gold for weapon upgrades.
P90 SMG dominates with 18-21 damage, 900 RPM, 50-round magazine. Level 100 build: Extended Barrel (+20% range to 18-30m), Compensator (-15% vertical recoil), Vertical Foregrip (-12% recoil), Tactical Stock (+8% ADS speed) = 27% total recoil reduction.
How Buff Refresh Works: Complete Mechanics

Buffs activate permanently at fixed point thresholds (100, 250, 500), stacking cumulatively rather than replacing previous bonuses. No time-based refreshes—once unlocked, benefits remain active entire match.
- Tier 1 (100 points): 15% skill cooldown reduction
- Tier 2 (250 points): 25% enhanced skill effects + 27.75% total cooldown reduction (multiplicative stacking)
- Tier 3 (500 points): 30% auto-pickup health restoration from gift boxes
Three Primary Buff Types
Skill Cooldown Reduction: Ghost's 25-second cooldown drops to 18.06 seconds with full buffs, enabling near-constant invisibility (8-second duration every 18 seconds vs. 17-second gaps without buffs).
Enhanced Skill Effects (Tier 2): Ghost's invisibility extends 8→10 seconds, ETHAN's barrier increases 400→500 HP, JET's missiles jump 150→187.5 damage per projectile. These 25% enhancements fundamentally alter engagement strategies.
Auto-Pickup (Tier 3): 30% health restoration activates automatically when walking over gift boxes, eliminating 0.5-second pickup animation. During consecutive eliminations, this sustains aggressive pushes without tactical retreats.
Buff Stacking Rules
Buffs stack multiplicatively: (1 - 0.15) × (1 - 0.15) = 0.7225 = 27.75% total reduction. Each tier provides proportionally greater value than additive stacking.
500-point cap prevents infinite stacking. JET's 7-missile barrage deals 1,050 total damage with Tier 2 buffs (7 × 187.5), sufficient for multiple eliminations per activation. ETHAN's 500 HP barrier withstands sustained SMG fire.
Refresh Trigger Conditions
Buffs never reset during matches—they persist from activation until match conclusion. Death doesn't remove buffs; players respawn with all unlocked tiers intact. Only match conclusion resets buffs, ensuring competitive parity at match start.
Common Misconceptions Debunked
False: Buffs require continuous elimination streaks to maintain.
True: Buffs activate permanently at point thresholds regardless of subsequent performance.
False: Buff effects diminish over time or require gift box refreshes.
True: Buff strength remains constant from activation through match conclusion.
False: Character selection determines buff availability.
True: Buff system applies universally—Ghost, ETHAN, JET, Sparkle all receive identical buffs at corresponding thresholds.
Hunt Rampage Scoring System
Points awarded exclusively through player eliminations. Each kill grants base points modified by buff tier and elimination method. Headshots and ability kills offer marginal bonuses accumulating over extended sessions.
Point accumulation accelerates after unlocking buff tiers. Tier 1 buffs enable 15-20% faster eliminations via reduced cooldowns. Tier 2 compounds this with 25% enhanced skill effects enabling multi-elimination sequences.
500-point cap creates strategic inflection points where aggressive risk-taking transitions to score protection.
Base Points vs Multiplier Points
Base point values remain consistent across elimination types—weapon choice doesn't affect points. Multiplier points activate through consecutive eliminations without death. First kill awards base points, subsequent kills increase multiplier incrementally. Five-elimination streaks yield 150-200% of base values.
Buff-enhanced scoring doesn't directly multiply points but increases elimination frequency. Ghost with Tier 2 buffs completes 30-40% more eliminations/hour than unbuffed opponents.
Kill Streak Bonuses
Kill streaks reset only on death, not time expiration. Players maintain active streaks indefinitely through continuous eliminations. Compounding becomes pronounced at 5+ streaks—each kill awards 40-60% bonus points. Ten-elimination streaks yield 200-250% multipliers.
Ghost's 18.06-second cooldown with full buffs allows invisibility every second/third engagement, enabling streak preservation. ETHAN's 500 HP barrier absorbs damage that would terminate streaks.
Buff-Enhanced Scoring
- Tier 1: 15-20% scoring increase through faster ability cycling (150→172-180 points/hour)
- Tier 2: 200-250 points/hour for skilled players via 25% enhanced effects
- Tier 3: 10-15% additional efficiency by eliminating 0.5-second pickup animations (10-15 seconds saved per match)
Time-Based Score Decay
No traditional score decay—accumulated points persist throughout match. However, practical time constraints create implicit decay through opportunity cost. Players pausing at 250 points while opponents reach 500 face insurmountable capability gaps.
Match duration limits (90-120 minutes) require 4-6 points/minute to reach 500 points, creating urgency without explicit point reduction.
Highest-Score Kill Routes: Map Analysis

Optimal routes balance enemy spawn density, gift box availability, and buff zone proximity. Most effective routes create circular patterns returning to start every 60-90 seconds, ensuring consistent encounters without backtracking. These loops incorporate 3-4 high-probability zones connected by efficient paths, maintaining 80-90% combat uptime vs. 50-60% for linear routes.
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Route #1: Speed Circuit (12-15K Potential)
Rapid rotations between three high-density zones, completing loops every 45-60 seconds. Works best with P90 (900 RPM, 50-round magazine). Average 200-250 points/hour at Tier 2, reaching 500 points in ~2 hours.
Waypoints: Central plaza spawn → eastern corridor junction → western warehouse entrance. Generates 6-9 elimination opportunities per circuit.
Ghost gains maximum advantage through invisibility-enabled flanking. 18.06-second cooldown allows invisibility every second rotation, preventing predictable patterns.
Route #2: Power Loop (14-18K Potential)
Extended 75-90 second rotations incorporating four high-density zones. Suits JET users leveraging 1,050 total damage missile barrages. Average 250-300 points/hour, reaching 500 points in 100-120 minutes.
Positions: Northern bridge chokepoint → central tower base → southern market square → eastern vehicle depot. Each funnels enemy movement through predictable paths.
Higher score potential with increased risk—longer rotations create vulnerability to Speed Circuit opponents completing 1.5-2 rotations per Power Loop cycle.
Route #3: Balanced Path (10-13K Potential)
60-75 second rotations through three medium-density zones. Most forgiving learning curve with consistent elimination opportunities. Average 150-200 points/hour, achieving 500 points in 2.5-3 hours.
Waypoints: Western residential area → central courtyard → eastern industrial zone. Natural cover during engagements with escape routes for repositioning.
Works effectively with Bizon (64-round magazine, 750 RPM) or Vector (1,200 RPM, 35-round magazine). ETHAN users find success through strategic barrier placement at zone transitions.
Route Selection by Loadout
P90 + Extended Barrel: Speed Circuits for rapid target acquisition. 5-round burst delivers 90-105 damage per trigger pull.
Vector: Power Loops despite 35-round limitation. 1,200 RPM compensates through extreme close-range lethality.
RPK: Balanced Paths via superior range (20-35m base, 43m with Heavy Barrel) and 75-round magazine. 48% deployed recoil reduction enables accurate defensive fire.
Optimal Buff Rotation Strategy
Buff uptime measures progression speed toward milestones, not refresh mechanics. Players reaching Tier 2 within 30 minutes maintain 75%+ effective uptime for 120-minute matches vs. 50% for those requiring 60 minutes.
Optimal strategy: reach 100 points within 15-20 minutes through aggressive early positioning. This rapid Tier 1 unlock provides 15% cooldown reduction accelerating subsequent accumulation.
Tier 2 represents critical competitive threshold—matches decided by who reaches 250 points first. 25% enhanced skill effects create capability gaps skilled players exploit mercilessly.
Priority System
Aggressive players prioritize Tier 1 within 15 minutes, accepting 2-3 deaths during early scrambles. Yields 100 points by minute 15-20, enabling buffed gameplay for 75-80% of match. Works best for Ghost/JET with escape abilities.
Conservative players target Tier 1 by minute 25-30 through selective engagements. Minimizes deaths but delays buff activation. Suits ETHAN users leveraging barrier protection.
Route Planning
No physical buff spawns—system operates through point accumulation. Route planning focuses on gift box collection zones where eliminations drop health/ammo/speed pickups. High-traffic routes naturally generate more gift boxes.
Optimal routes incorporate 2-3 collection points per circuit along rotation paths. Tier 3 auto-pickup eliminates this concern, allowing pure elimination focus.
Restore Energy pickups (50+ HP, 25+ armor, 2-3 second cooldown reductions) spawn at fixed locations on 60-90 second timers.
Emergency Recovery Tactics
After deaths interrupting momentum, immediately return to established kill route rather than high-risk makeup eliminations.
Players dying near buff thresholds (95, 245, 495 points) should prioritize safe eliminations to secure unlock over aggressive plays risking additional deaths. Single conservative kill unlocking Tier 2 provides more long-term value than three risky attempts resulting in death.
Maintaining 90%+ Uptime
Requires Tier 1 within 12 minutes, Tier 2 by minute 30, Tier 3 by minute 60 in 120-minute session. Demands 8.3 points/minute first hour, then 4.2 points/minute second hour.
Combine Speed Circuit routing with Ghost invisibility for maximum early aggression. Accept 3-4 deaths during first 30 minutes while establishing streaks and reaching Tier 2. Enhanced abilities enable safer eliminations reducing death frequency.
Enemy Spawn Patterns & Wave Management
Spawns follow pseudo-random patterns influenced by player positioning and recent eliminations. System spawns enemies away from recent activity, creating natural rotation incentives. Stationary players experience reduced spawn frequency; circuit runners encounter consistent enemy presence.
Spawn density increases with active player count. 8-12 player matches generate spawns every 15-20 seconds in high-traffic zones. Lower counts extend intervals to 25-35 seconds.
Anti-camping mechanics reduce spawns near players within 20m radius for 45+ seconds, encouraging mobile playstyles.
Spawn Timer Intervals
Central sections: 15-20 second spawns during peak activity. Highest elimination density for Speed Circuits. Average 12-15 eliminations per 10 minutes with Tier 2 buffs.
Peripheral sections: 25-30 second intervals. Lower density but reduced competition. Average 8-10 eliminations per 10 minutes.
Vertical sections: 30-40 second intervals due to restricted access. Tactical advantages through sightlines but sacrifice elimination frequency.
High-Value Targets
Players approaching buff thresholds (95-100, 245-250, 495-500 points) represent competitive threats. Eliminating delays their progression while advancing yours.
Players with 5+ elimination streaks carry elevated multipliers. Eliminating resets their multiplier while granting potential streak breaker bonuses.
Wounded opponents retreating toward gift boxes provide highest efficiency—already damaged, predictably positioned, focused on collection not combat.
Wave Prediction
After clearing zones, expect respawns in 15-35 seconds depending on map section. Optimal routes time arrivals to coincide with fresh spawns.
System occasionally generates surge spawns (3-4 enemies simultaneously) after extended periods without eliminations. JET's 1,050 damage barrages excel at clearing surges.
Prediction becomes reliable after 20-30 minutes when player patterns stabilize. Use first 15 minutes to map enemy movements, then optimize routes.
Spawn Manipulation
Advanced players avoid certain map sections, creating spawn funnels concentrating enemies in predictable zones. Never entering eastern third forces spawns toward central/western sections. Increases encounter frequency 15-20%.
Requires consistent route patterns training spawn system to populate specific areas. Effect noticeable after 30-40 minutes.
Risk: concentrated spawns attract competing players, creating contested zones interrupting streaks.
Weapon Loadout & Character Selection
P90 SMG dominates as S-tier choice: 18-21 damage, 900 RPM, 50-round magazine, 15-25m range. Burst Bolt attachment from Dark Take Strike Pass (Jan 15, 2026) delivers 90-105 damage per 5-round burst.
Optimal P90 build: Extended Barrel (18-30m range), Compensator (-15% vertical recoil), Vertical Foregrip (-12% recoil), Tactical Stock (+8% ADS speed) = 27% total recoil reduction.
Top 5 Weapon Combinations
1. P90 + Burst Bolt (S-Tier): Definitive loadout. 5-round burst with 25m falloff enables controlled fire during Speed Circuits. Average 200-250 points/hour at Tier 2.
2. Bizon + Mobility Build (A-Tier): 64-round magazine, 750 RPM. Flash Hider, Angled Foregrip, Lightweight Barrel, Skeleton Stock = 24% recoil reduction optimized for mobile combat. Excels on Balanced Paths.
3. Vector + Close-Range (A-Tier): 1,200 RPM, 35-round magazine. Unmatched close-range lethality. 1.75-second fire duration requires precise timing. Suits Power Loops.
4. RPK + Defensive Control (B-Tier): 24-34 damage, 600-650 RPM, 75-round magazine. Heavy Barrel extends range to 43m. 48% deployed recoil reduction enables accurate defensive fire.
5. P90 + BAS 32-Round R.I.P Drum (Experimental): Adds 33% capacity for potential 66-round magazines. Compatibility requires verification.
Character Abilities
Ghost (#1): Invisibility enables aggressive flanking and safe repositioning. Base 8-second invisibility/25-second cooldown becomes 10 seconds/18.06 seconds at full buffs. Activate before entering high-traffic zones.

ETHAN (#2): 400 HP one-way barrier (30-second duration) becomes 500 HP/25.5-second cooldown at Tier 2. Position barriers at zone transitions blocking pursuit during rotations.
JET (#3): 7-missile barrage (150 damage/projectile, 25m accuracy) becomes 187.5 damage at Tier 2 = 1,050 total damage. Reserve for surge spawns where multiple enemies cluster.
Sparkle (#4): 40 HP restoration over 5 seconds. Lacks tactical versatility but enables aggressive plays without health pack searches.
Equipment Modifications
Speed builds: Lightweight Barrel (+15% mobility), Skeleton Stock (+6% movement speed) = 20-25% faster movement. Sacrifice combat effectiveness for engagement frequency.
Power builds: Heavy Barrel (+8% damage, +25% range), Heavy Compensator (-18% vertical recoil). Maximize per-engagement lethality.
Balanced builds: Extended Barrel (+20% range), Compensator (-15% vertical recoil), Tactical Stock (+8% ADS speed). Versatile performance across varied scenarios.
Advanced Movement & Rotation
Movement efficiency directly correlates with points/hour. Completing circuits in 45 vs. 60 seconds gains 33% more engagements/hour.
Slide-jumping: Combine slide momentum with jump height covering 15-20% more distance than sprinting. Initiate slides at full sprint, jump at midpoint to carry momentum.
Corner-cutting: Reduce rotation distance 10-15% through precise angle approaches across open spaces vs. following natural pathways.
Slide-Jumping Technique
Sprint 2-3 seconds before initiating slides for maximum velocity. Jump timing at 40-50% slide completion balances momentum preservation with jump distance.
Consecutive slide-jumps create fastest sustained movement. Land directly into sprint animations, initiate next slide after 1-2 seconds. Covers ground 25-30% faster than standard sprinting.
Corner-Cutting Waypoints
Central plaza: Diagonal cuts across open courtyard vs. perimeter pathways saves 12-15 meters per circuit (3-4 seconds/loop). Monitor for enemy spawns during cuts.
Eastern corridors: Cut through central room connecting corridor segments vs. following natural curve. Saves 8-10 meters but exposes to potential defensive positions.
Western warehouse: Jump from ground to first-floor platforms bypassing 15m stairway route. Saves 4-5 seconds but requires precise positioning.
Stamina Management
No traditional stamina limits—indefinite sprinting without penalties. Gift box speed bursts (3-5 seconds) create pseudo-stamina system. Optimal management: time collections for long rotation segments vs. during combat.
Restore Energy pickups provide longer-duration boosts enabling extended high-speed rotations. Plan routes incorporating collection every 60-90 seconds.
Combat Movement
Strafe patterns should incorporate gift boxes as waypoints not destinations. Strafe toward boxes while engaging, collecting as byproducts of combat movement.
Vertical movement (jumping during firefights) breaks enemy aim tracking. Land near gift boxes for simultaneous collection. Works best with high-accuracy weapons like P90.
Common Mistakes Killing Your Score
Prioritizing eliminations over buff progression: Players accumulating 180 points through risky plays then dying before 250-point Tier 2 threshold. Conservative play from 180-250 provides more long-term value.
Route inconsistency: Constantly changing routes prevents muscle memory and timing precision. Commit to single route for entire matches. Mastery requires 3-5 complete matches on same circuit.
Reactive gift box collection: Ignoring boxes until critical health forces reactive healing interrupting momentum. Proactive collection maintains health >70% ensuring survivability during unexpected engagements.
Buff Timing Errors
Poor point accumulation pacing: rushing 100 points through extremely risky plays often results in deaths at 85-95 points, delaying Tier 1 by 5-10 minutes vs. conservative approaches.
Optimal pacing: accept calculated risks with 60-70% success rates vs. 50-50 gambles. 65% success rate reaches 100 points with 2-3 deaths; 50% gambles require 5-6 deaths.
Tier 2 pacing most costly—players at 240 points attempting high-risk plays often die, requiring 10-15 minutes recovery. Conservative play from 240-250 delays Tier 2 by 3-5 minutes but ensures unlock.
Inefficient Backtracking
Reversing direction to pursue enemies behind position breaks circuit flow, creating timing misalignments. Backtracking 30m for one elimination loses 2-3 enemies spawning at next waypoint = net negative efficiency.
Accept some enemies will escape vs. breaking route discipline. Strict circuit adherence encounters 20-30% more enemies/hour than frequent backtracking.
Exceptions: high-value targets approaching buff thresholds or maintaining long streaks. Tactical backtrack decisions should occur 2-3 times/match maximum.
Ignoring Kill Streaks
Players reset streaks through unnecessary risks vs. preserving multipliers. 7-elimination streak should prioritize preservation over aggressive attempts—150-200% multiplier provides more value than single kills.
Preservation: use defensive abilities during vulnerable moments (Ghost invisibility for repositioning, ETHAN barrier for protected reloads, JET missiles for safe range eliminations).
Strategy: aggressive play until 5-elimination streaks, then conservative positioning maintaining multiplier. At 10+ streaks, extreme caution warranted.
Poor Target Priority
Errors: engaging full-health opponents while wounded enemies retreat nearby, or pursuing distant targets while closer enemies flank.
Priority framework: enemy health status, distance, cover availability, escape routes, third-party interference. Wounded enemy 15m away with no cover > full-health opponent 10m behind barrier.
JET: prioritize clustered enemies for multi-target missile damage. Ghost: target isolated opponents for uncontested eliminations. ETHAN: engage near barrier positions for combat advantages.
Leaderboard Climbing: 5K to 15K+ Scores
Beginner (3K-5K): Tier 1 after 45+ minutes, Tier 2 after 90+ minutes, rarely Tier 3. Averages 50-80 points/hour, dies 8-12 times/session, 30-40% combat uptime. Random routes.
Intermediate (5K-8K): Tier 1 by minute 30-35, Tier 2 by 70-80, Tier 3 in extended sessions. Averages 80-120 points/hour, dies 5-7 times, 50-60% uptime. Basic routes with moderate consistency.
Advanced (8K-12K): Tier 1 by minute 20-25, Tier 2 by 45-55, Tier 3 by 80-90. Averages 120-180 points/hour, dies 3-4 times, 65-75% uptime. Optimized routes with high consistency.
Expert (12K-15K+): Tier 1 by minute 12-15, Tier 2 by 28-35, Tier 3 by 55-65. Averages 200-300 points/hour, dies 1-2 times, 80-90% uptime. Masters all techniques with near-perfect execution.
Consistency vs High-Risk
Consistent: Reliable 8K-10K sessions with minimal variance. Steady leaderboard climbing without dramatic fluctuations.
High-risk: 5K-15K variance. Exceptional sessions reach 15K+, poor sessions stall at 5K. Suits players comfortable with rank fluctuations for occasional top-tier performances.
Hybrid: Conservative 0-250 points ensuring Tier 2, then aggressive leveraging enhanced abilities. Typically yields 10K-13K sessions.
Practice Routine
Dedicate entire sessions to single route execution without score concern. Complete 10-15 consecutive circuits focusing on waypoint timing, spawn prediction, movement optimization.
- Minutes 0-15: Route familiarization, map waypoints/spawn locations
- Minutes 15-45: Combat integration, execute eliminations maintaining timing
- Minutes 45-90: Optimization refinement, test shortcuts/position variations
- Minutes 90-120: Performance assessment, identify errors/timing gaps
Record mental notes: enemies appear at plaza 18 seconds after eastern corridor elimination. Create predictive models enabling proactive positioning.
Performance Metrics
Points Per Hour: Target progression: 100 (beginner) → 150 (intermediate) → 200 (advanced) → 250+ (expert).
Buff Unlock Timing: Tier 1: 30min → 20min → 15min → 12min. Tier 2: 70min → 50min → 35min → 28min.
Death Frequency: 10+ → 6-8 → 4-5 → 2-3 deaths/session.
Combat Uptime: 40% → 55% → 70% → 85%.
Kill Streak Average: 2-3 → 4-5 → 6-8 → 10+ eliminations.
Track across 10-session samples identifying improvement trends and persistent weaknesses.
Resources & Progression Optimization
Dark Take Strike Pass (Jan 15, 2026) provides most significant advantage through free-tier P90 Burst Bolt. Transforms P90 into precision instrument with 90-105 damage per 5-round burst. 15-20% elimination efficiency gain.
Elite Pass: 520 Gold for attachment purchases/character unlocks. Prioritize P90 Extended Barrel and Compensator first. Secondary: Bizon mobility attachments.
Free-to-play viable through consistent participation generating weapon experience. Focus P90 usage exclusively during Jan-Feb season maximizing level progression toward 100-cap. 500-point sessions grant 3-5 levels.
Reward Tiers
Tier thresholds at 100, 250, 500 points matching buff milestones. Tier 1 (100): basic currency, common attachments. Tier 2 (250): premium currency, rare attachments. Tier 3 (500): exclusive cosmetics, guaranteed epic items.
Most efficient farming: reach 500 points every session vs. multiple partial sessions. One 500-point session earns more than three 200-point sessions despite similar time.
Daily/weekly challenges: Reach Tier 2 in 3 matches,Achieve 10-elimination streak,Complete 50 P90 eliminations. Offer 30-50% additional currency vs. standard rewards.
Season Pass Benefits
Free tier: P90 Burst Bolt alone provides competitive value. Claim immediately Jan 15.
Elite Pass:
- 520 Gold for immediate purchases
- Exclusive character skins
- XP boosters (25-50% acceleration)
- Priority matchmaking (if implemented)
- Bonus currency from challenges (15-25% increase)
Most valuable for players committing to 20+ sessions during Jan-Feb. Casual players (5-10 sessions) may find free tier sufficient.
Fast-Track with BitTopup
BitTopup provides fastest, most secure Gold acquisition ensuring immediate competitive readiness. Competitive pricing beats in-game options, fast delivery guarantees instant access without processing delays.
Security: encrypted payment processing, verified account handling. 24/7 customer service for purchase issues. High user ratings confirm reliability.
Prioritize Gold purchases for P90 attachments and Elite Pass during season's first week. Early investment provides maximum value—purchasing Jan 15 provides 28 days of benefits vs. proportionally reduced periods for delayed purchases.
FAQ
How does buff refresh work? Buffs don't refresh—they activate permanently at 100, 250, 500 points and remain active entire match. Tier 1 (100): 15% cooldown reduction. Tier 2 (250): 25% enhanced effects + 27.75% total cooldown. Tier 3 (500): 30% auto-pickup health restoration.
Best kill routes for high scores? Speed Circuit (12-15K): 45-60 second loops, three high-density zones. Power Loop (14-18K): 75-90 seconds, four zones. Balanced Path (10-13K): 60-75 seconds, three medium-density zones. P90 users excel on Speed Circuits, JET on Power Loops.
Which weapons are best? P90 SMG (S-tier): 18-21 damage, 900 RPM, 50-round magazine, 15-25m range. Burst Bolt attachment from Dark Take Strike Pass. A-tier: Bizon (64-round, 750 RPM), Vector (1,200 RPM, 35-round). B-tier: RPK (24-34 damage, 75-round).
How long do buffs last? Permanently from activation until match conclusion. Never expire or require refreshing. Persist through deaths. Only reset when starting new match.
Highest score possible? 500-point cap prevents infinite progression. Expert players reach cap in 55-65 minutes through optimized routes and Tier 3 performance.
How do point multipliers work? Kill streaks activate consecutive elimination bonuses. Five-elimination streaks: 150-200% base values. 10+ streaks: 200-250% multipliers. Reset only on death, allowing sustained streaks through tactical repositioning.


















