Genshin 6.3 Phase 2 Weapon Banner Guide: Fate Points Strategy

The Epitome Invocation weapon banner for Genshin Impact Version 6.3 Phase 2 runs February 3-24, 2026, featuring Lightbearing Moonshard and Tome of the Eternal Flow. With worst-case costs hitting 25,600 primogems for guaranteed weapons and Version 6.3 offering only 14,540 F2P primogems, strategic stopping decisions save 100+ pulls for future banners.

Author: BitTopup Publish at: 2026/02/08

Understanding 6.3 Phase 2 Weapon Banner (Ends Feb 24, 2026)

Banner runs February 3, 2026 (18:00 server time) through February 24, 2026 (14:59). This 21-day window gives limited time before all Fate Points disappear.

Need resources before deadline? Genshin Impact Genesis Crystals top up through BitTopup offers secure transactions and competitive pricing.

Featured 5-Star Weapons

Both weapons share identical Level 90 stats:

Lightbearing Moonshard (Sword)

  • Base ATK: 542 | CRIT DMG: 88.2%
  • R1: +20% DEF, +64% Lunar-Crystallize DMG (5s after Skill)
  • R5: +40% DEF, +128% Lunar-Crystallize DMG
  • Designed for Zibai's Phase Shift Radiance mechanics

Tome of the Eternal Flow (Catalyst)

  • Base ATK: 542 | CRIT DMG: 88.2%
  • R1: +16% HP, +14% Charged ATK DMG per stack (max 3/0.9s), 8 Energy/12s
  • R5: +32% HP, +30% Charged ATK DMG per stack (max 90%), 12 Energy/12s
  • Reaches 3 stacks in 2.7s, ideal for Neuvillette

Both have exceptional CRIT DMG substats but character-specific passives create risk if you get the wrong weapon.

4-Star Weapon Pool

  • Xiphos' Moonlight (Sword): ER substat, team ER buffing
  • Favonius Greatsword: Particle generation
  • Dragon's Bane (Polearm): EM for reactions
  • Eye of Perception (Catalyst): ATK% with AoE
  • Favonius Warbow: Energy support

4-stars lack guarantee systems, making them unreliable targets.

Primogem Timeline

Version 6.3 F2P total: 14,540 primogems (107 pulls)

  • Daily Commissions: 2,520 (60/day × 42 days)
  • Spiral Abyss: 1,200 (600 × 2 resets)
  • Events: 4,200
  • Other sources: 6,620

Insufficient to guarantee specific weapon without prior savings.

Epitomized Path Mechanics

Genshin Impact Epitomized Path interface for weapon target selection and Fate Points

Fate Point Accumulation

  1. Select one featured 5-star as target (mandatory)
  2. Pull 5-star weapon
  3. If NOT your target → gain 1 Fate Point
  4. At 1 Fate Point → next 5-star guaranteed your target
  5. Upon receiving target → all Fate Points reset to 0

Version 5.0 reduced guarantee from 2 to 1 Fate Point—cutting worst-case costs in half.

75/25 Rate-Up System

  • Base 5-star rate: 0.7% per pull
  • First 5-star: 75% featured (37.5% each), 25% standard pool
  • After standard weapon: 100% featured (50% each)
  • With 1 Fate Point: 100% your selected target

37.5% individual rate creates worse odds than character banners (50%).

Pity Mechanics

Genshin Impact weapon banner pity counter in wish history

  • Soft pity: Pull 65 (dramatically increased rates)
  • Hard pity: Pull 80 (100% guarantee)

Most 5-stars arrive pulls 65-77. Pity carries over between all Epitome Invocation banners.

Banner Reset (Critical)

When banner ends February 24, 2026:

RESETS:

  • All Fate Points → 0
  • Epitomized Path selection clears
  • Featured weapons change

CARRIES OVER:

  • Pity counter toward next 5-star
  • Featured guarantee status (if pulled standard weapon)

Players at 1 Fate Point lose guarantee entirely—most dangerous trap.

0 Fate Points: When to Stop

You Don't Own Either Weapon

At 0 Fate Points, next 5-star probabilities:

  • 37.5%: Lightbearing Moonshard
  • 37.5%: Tome of the Eternal Flow
  • 25%: Standard pool weapon

Only acceptable if you genuinely need both weapons equally. Most players have clear preferences—pulling with one desired weapon means 62.5% disappointment.

Risk Assessment

Example: Want Tome for Neuvillette, don't own Zibai

  • 37.5% success (Tome)
  • 37.5% unusable (Moonshard)
  • 25% standard pool

62.5% failure rate makes stopping mathematically sound unless you'll commit to full guarantee.

Cost Comparison

If you stop:

  • Sunk cost: 0-12,800 primogems (0-80 pulls)
  • Saved: 12,800 primogems minimum
  • Future availability: Full resources intact

If you continue:

  • Additional: 12,800 primogems (80 pulls)
  • Total: 25,600 primogems max
  • Opportunity cost: 1-2 future 5-star characters

Real Examples

Player gets Moonshard at pull 73, wanted Tome:

  • Stops immediately, saves 12,800 primogems
  • Uses saved resources on next character banner
  • Waits for better weapon banner with dual-desired 5-stars

Disciplined approach prioritizes long-term value over short-term disappointment recovery.

1 Fate Point: Most Critical Decision

Mathematical Breakdown

At 1 Fate Point:

  • Current investment: 12,800 primogems average
  • Guarantee cost: Additional 12,800 primogems (80 pulls max)
  • Total worst-case: 25,600 primogems

Guarantee removes all randomness—100% certainty on next 5-star.

When Stopping Makes Sense

Scenario 1: Resource Scarcity

  • <15,000 primogems remaining
  • Upcoming must-pull character banner
  • Weapon provides marginal improvement over 4-star options

Scenario 2: Low Character Synergy

  • Target weapon benefits only 1-2 roster characters
  • Characters perform adequately with alternatives
  • Damage increase unnecessary for progression

Scenario 3: Superior Future Banners

  • Leaks suggest better weapon combos in 6.4
  • Future banner has two equally-needed weapons
  • Better 4-star lineup coming

Scenario 4: Refinement Trap

  • Already own R1 of target
  • Refinement gives minimal gains (15-20%)
  • Resources better spent on new weapons

Sunk Cost Fallacy

Players think: I spent 12,800 primogems—can't stop now or it's wasted.

This is flawed:

  • Past primogems are spent regardless
  • Continuing bad investments doesn't recover losses
  • Each decision should evaluate only future costs vs benefits

12,800 primogems are gone whether you stop or continue. Only relevant question: Is another 12,800 primogems worth guaranteeing this weapon for my account?

Decision Framework

Answer honestly before committing at 1 Fate Point:

  1. Does this weapon improve Spiral Abyss clear time by 10+ seconds? If not, benefit is minimal.
  2. Do I have 25,000+ primogems after guaranteeing? If not, you're compromising future characters.
  3. Will I regret missing next limited 5-star more than this weapon? Characters = new gameplay; weapons = enhance existing.
  4. Can 4-star achieve 80%+ of this 5-star's performance? If yes, gap doesn't justify cost.
  5. Am I pulling from need or frustration? Emotional pulling = long-term regret.

If 3+ unfavorable answers, stop at 1 Fate Point.

Primogem Cost Analysis

Average to 1 Fate Point: 12,800 Primogems

  • Average pulls to first 5-star: 80 (hard pity, most at 65-77)
  • Cost: 12,800 primogems (80 × 160)
  • Intertwined Fate equivalent: 80

Baseline investment for guarantee system. Plan for worst-case to prevent shortfalls.

Worst-Case: 25,600 Primogems

Maximum to guarantee selected weapon:

  • First 5-star (non-target): 12,800 primogems (80 pulls)
  • Gain 1 Fate Point
  • Second 5-star (guaranteed): 12,800 primogems (80 pulls)
  • Total: 25,600 primogems (160 pulls)

Occurs when hitting hard pity twice. Statistically unlikely but conservative planning assumes worst-case.

Weapon vs Character Banner Value

Character Banner:

  • Guaranteed limited 5-star: 28,800 primogems max (180 pulls)
  • Unlocks: New playstyle, team comps, mechanics
  • C0 provides full functionality

Weapon Banner:

  • Guaranteed specific weapon: 25,600 primogems max (160 pulls)
  • Enhances: Existing character by 15-30%
  • Refinement pressure: R5 requires 5 copies

Characters = transformative; weapons = incremental. Character acquisition takes priority until roster diversity established.

Refinement Costs

  • R1 to R2: 25,600 primogems max
  • R1 to R5: 128,000 primogems (5 copies)

Lightbearing Moonshard R1→R5:

  • DEF doubles (20%→40%), Lunar-Crystallize DMG doubles (64%→128%)
  • Impact: 20-25% damage increase for Zibai

Tome of the Eternal Flow R1→R5:

  • HP doubles (16%→32%), Charged ATK DMG doubles (14%→30%), Energy +50% (8→12)
  • Impact: 25-30% damage increase for Neuvillette, better burst uptime

Refinement cost rarely justifies investment vs new acquisitions.

Account Progression Strategy

Early Game (AR 20-44): Skip Entirely

Why Skip:

  • Character roster diversity > individual optimization
  • Limited primogems require strict character banner budgeting
  • 4-star/craftable weapons provide adequate performance
  • Talent/ascension materials consume resin
  • Early weapons often target characters you'll replace
  • Meta shifts make weapons obsolete; characters retain value

Build 50,000+ primogem reserves before considering weapon banners.

Mid-Game (AR 45-54): Selective Pulling

Green Light:

  • Own both weapons' best characters at high investment (Lv80+, Talent 8+)
  • Both weapons give 20%+ damage increases
  • 40,000+ primogems in reserve after guarantee
  • No upcoming must-pull characters

Red Light:

  • Lack either weapon's ideal character
  • Current 4-stars achieve 85%+ performance
  • <30,000 primogem reserves
  • Upcoming archons/meta supports

Treat weapon banners as luxury, not necessity.

End-Game (AR 55+): Weapons Become Priority

Optimization Phase:

  • Complete roster covering all reactions/archetypes
  • Consistent Spiral Abyss 36-star clears
  • Artifact farming shows diminishing returns (60/120+ crit ratios)
  • Primogem income exceeds character needs

Strategic Pulling:

  • Target weapons enabling new comps or improving clear times
  • Prioritize banners with two equally-needed weapons
  • Calculate refinement vs new weapon value
  • Maintain 50,000+ emergency fund

Shift from horizontal (new characters) to vertical (optimize existing) progression.

F2P vs Low-Spender Risk Tolerance

F2P (Welkin or Pure F2P):

  • Income: 14,540/patch (F2P) or ~20,000 (Welkin)
  • Frequency: Once every 4-6 patches max
  • Risk: Extremely low—can't recover quickly
  • Strategy: Only pull when both weapons valuable, never chase at 1 Fate Point

Low-Spenders (Welkin + BP):

  • Income: ~25,000/patch
  • Frequency: Once every 2-3 patches
  • Risk: Moderate—recover within one patch
  • Strategy: Selective high-value banners, willing to guarantee at 1 Fate Point for BiS

Moderate Spenders (Monthly Top-Ups):

  • Income: 40,000+/patch
  • Frequency: Once per patch or more
  • Risk: High—absorb multiple bad outcomes
  • Strategy: Aggressive refinement/BiS pulling, always complete guarantee

Spending capacity = acceptable risk. F2P needs extreme discipline; spenders afford aggression.

Character-Weapon Synergy

Lightbearing Moonshard: Optimal Use

Best-in-Slot: Zibai

Perfect synergy:

  • DEF bonus synergizes with DEF-scaling abilities
  • Lunar-Crystallize DMG activates after Skill, matching rotation
  • Skill generates 10 Phase Shift Radiance/second
  • Normal Attacks generate 5/0.5s
  • Spirit Steed's Stride consumes 70 (15s cooldown)

Alternatives:

  • DEF-scaling characters (limited pool)
  • Sword users with frequent Skill rotations

Performance Gap:

  • Moonshard on Zibai: 100%
  • Best 4-star: 65-70%
  • Gap: 30-35% damage increase—justifies investment only if Zibai is primary DPS

Tome of the Eternal Flow: Optimal Use

Best-in-Slot: Neuvillette

Perfect match:

  • HP bonus enhances HP-scaling damage
  • Charged ATK stacks max (3) in 2.7s
  • R1: +42% Charged ATK at max (+90% R5)
  • Energy generation (8/12s R1, 12 R5) improves burst uptime
  • Extended charged attack maintains stacks

Alternatives:

  • Charged attack-focused catalyst users
  • HP-scaling catalysts (Kokomi benefits HP, not charged bonus)

Performance Gap:

  • Tome on Neuvillette: 100%
  • Best 4-star (Prototype Amber, Sac Fragments): 70-75%
  • Gap: 25-30% damage + energy = significant QoL improvement

4-Star Alternatives

For Moonshard:

  • Amenoma Kageuchi (Craftable): Energy regen, ATK%, free refinements
  • Performance: 65% of Moonshard on Zibai
  • Cost: Farmable, R5 achievable F2P

For Tome:

  • Prototype Amber (Craftable): HP%, healing, energy regen
  • Performance: 70% of Tome on Neuvillette
  • Cost: Farmable, R5 achievable F2P

25-35% gap = true cost-benefit. Decide if improvement justifies 25,600 primogems.

Common Mistakes

Misconception #1: Fate Points Carry Over

Mistake: Believing Fate Points persist between banners.

Reality: Fate Points reset when:

  • Banner ends (Feb 24, 2026 14:59)
  • You change Epitomized Path selection
  • You cancel selection
  • You obtain target weapon

Prevention: Never end at 1 Fate Point unless abandoning guarantee. Only pity counter carries over.

Misconception #2: Soft Pity Same as Character Banner

Mistake: Assuming soft pity starts pull 74.

Reality:

  • Soft pity: Pull 65 (not 74)
  • Hard pity: Pull 80 (not 90)
  • Steeper rate curve

Prevention: Track weapon pity separately. Most 5-stars arrive pulls 65-77.

Misconception #3: Both Featured Weapons Always Good

Mistake: Assuming equal value, pulling at 0 Fate Points without evaluation.

Reality:

  • Moonshard: Highly specialized for Zibai
  • Tome: Strong for Neuvillette, moderate for others

Prevention: Evaluate independently against roster. Only pull at 0 if both provide value. If one matters, commit to guarantee or skip.

Tracking Pity/Fate Points

Genshin Impact wish menu showing history tab and Epitomized Path tracker

In-Game:

  1. Wish menu → History tab
  2. Epitome Invocation history
  3. Count pulls since last 5-star (6-month history)

Epitomized Path:

  1. Banner → Epitomized Path button (bottom-left)
  2. View Fate Points (0 or 1)
  3. Confirm target weapon

External:

  • Spreadsheet with dates, results, pity
  • Record Fate Points after each 5-star
  • Note banner end dates

Future Planning

Primogem Timeline (Next 2 Patches)

Version 6.3:

  • F2P: 14,540 (107 pulls)
  • Welkin: ~20,000 (145 pulls)

Version 6.4 Projected:

  • F2P: ~14,000-15,000
  • Welkin: ~19,400-20,400

Two-Patch Total:

  • F2P: ~29,000 (181 pulls)
  • Welkin: ~40,000 (250 pulls)

F2P can guarantee one weapon across two patches; Welkin can guarantee one + reserves.

Save vs Spend

Save When:

  • Upcoming archon/meta support
  • Only one desired weapon
  • <30,000 primogems
  • 4-star alternatives achieve 80%+ performance
  • <15 unique 5-star characters

Spend When:

  • Both weapons valuable
  • Own both BiS characters at high investment
  • 50,000 primogems after guarantee

  • No critical characters next 2 patches
  • Weapon enables new comp or improves Abyss significantly

Sustainable Strategy

Three-Patch Cycle:

  1. Patch 1: Evaluate all, prioritize characters
  2. Patch 2: Allocate based on Patch 1 + Patch 3 leaks
  3. Patch 3: Execute with full info

Resource Allocation:

  • 60%: Character guarantees
  • 30%: Flexible (weapons, constellations, early pity)
  • 10%: Emergency reserve

Annual Weapon Budget:

  • F2P: 1-2 guaranteed/year max
  • Welkin: 3-4/year
  • Welkin + BP: 5-6/year

Ensures weapons don't compromise character development.

Optimizing Primogem Income

Daily/Event Farming

Daily Commissions:

  • 60 primogems/day
  • Monthly: 1,800 | Patch: 2,520 | Annual: 21,900

Events:

  • Major: 420 each (3-4/patch)
  • Minor: 60-120 each (2-3/patch)
  • Patch: ~4,200 | Annual: ~25,200

Combined: ~47,000 primogems/year F2P—enough for 2 weapon guarantees or 1 character + reserves.

Spiral Abyss

Bi-Weekly:

  • Floors 9-12 full: 600 primogems
  • Monthly: 1,200 | Patch: 1,200 | Annual: 7,200

Tips:

  • Prioritize Floor 12 stars (150/chamber)
  • Build two distinct teams
  • Invest in strong supports (Bennett, Kazuha, Zhongli)
  • Track blessing rotations

Highest-value repeatable source.

Genesis Crystal Top-Up

First-Time Bonus (One-Time):

  • Double crystals on first purchase each tier
  • Best: Largest pack = 12,960 crystals (81 pulls)
  • Never resets

Standard Pricing:

  • 1 Genesis = 1 Primogem
  • Pull: 160 crystals
  • Guarantee: 25,600 crystals

Optimization:

  • Buy during double events (rare, anniversary)
  • Combine with Welkin (90 daily vs 60 F2P)
  • Battle Pass adds 5 Fates/level track

BitTopup Advantages

  • Competitive pricing with promotions
  • Fast/instant delivery
  • Secure encrypted payments
  • 24/7 support
  • Wide game coverage
  • High user ratings

Visit BitTopup for pricing before banner ends Feb 24, 2026.

FAQ

How does Epitomized Path work?

Select one featured 5-star before pulling. If you get non-target 5-star, gain 1 Fate Point. At 1 Fate Point, next 5-star guaranteed your target. Fate Points reset when you get target, change selection, or banner ends.

Should I stop at 0 Fate Points?

Stop if you only want one featured weapon. 37.5% chance desired weapon, 62.5% disappointment. Only pull if both weapons provide genuine value.

Is pulling at 1 Fate Point safe?

Safe only if committed to guarantee and have 12,800 primogems for next 80 pulls. If you can't afford guarantee or upcoming characters have priority, stop—Fate Points reset Feb 24, 2026.

How many primogems to guarantee weapon?

Maximum 25,600 (160 pulls). Assumes worst-case: 80 pulls to first 5-star (non-target), then 80 to guaranteed target. Average lower due to soft pity at pull 65.

Do Fate Points carry over?

No. Reset when banner ends, when you change selection, or get target. Only pity counter carries over. Never end at 1 Fate Point expecting to continue next banner.

Odds at 0 Fate Points?

Each featured weapon: 37.5% (75% total split equally). Standard pool: 25%. After standard weapon, next guaranteed featured (50% each), but still not your specific target without Epitomized Path.


Need primogems before 6.3 Phase 2 ends Feb 24? BitTopup offers secure, instant Genesis Crystal top-ups with competitive rates and 24/7 support. Visit BitTopup today!

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